Dream-Knife
Banned
I've been thinking this for awhile now in regards to Sega, but upon being reminded of the Final Fantasy Pixel Remasters makes me bring up this question.
So with Sega after the Dreamcast they have basically divided their games between Nintendo and PlayStation. This holds true to this day, particularly with Atlus (SMT vs Persona). Square-Enix is doing the same thing. FF7 remaster exclusive to PlayStation and soon EGS, yet the FF pixel remasters are only on Steam or mobile. FF16 on PS5 for the first year or so..? Dragon Quest definitive for Switch for the first year. Meanwhile the traditional style games are exclusive to Switch, and then come to Steam a year later (Octopath Traveler, Bravely 3).
Suppose you were a hardcore fan of either of these companies. You would have to own 2-3 pieces of hardware just to play their entire output. This really makes zero sense. The obvious answer is money, but they're purposely hurting their die hard fans and there is no consistency.
So with Sega after the Dreamcast they have basically divided their games between Nintendo and PlayStation. This holds true to this day, particularly with Atlus (SMT vs Persona). Square-Enix is doing the same thing. FF7 remaster exclusive to PlayStation and soon EGS, yet the FF pixel remasters are only on Steam or mobile. FF16 on PS5 for the first year or so..? Dragon Quest definitive for Switch for the first year. Meanwhile the traditional style games are exclusive to Switch, and then come to Steam a year later (Octopath Traveler, Bravely 3).
Suppose you were a hardcore fan of either of these companies. You would have to own 2-3 pieces of hardware just to play their entire output. This really makes zero sense. The obvious answer is money, but they're purposely hurting their die hard fans and there is no consistency.