BluRayHiDef
Banned
User @Kenpachii raised a very interesting point about the VRAM requirements of games that will be developed for Xbox Series X and PlayStation 5.
Kenpachii stated that because Xbox Series X allocates 10GB of GDDR6 to its GPU and PlayStation 5 can allocate as much of its GDDR6 as is necessary to attain parity, PC will have to allocate more than 10GB of VRAM for ports of games developed for XSX and PS5 when running said games at higher graphical settings (e.g. Very High, Ultra) than the settings with which XSX and PS5 run them.
You can see @Kenpachii's post here.
Hence, I'm wondering how soon this will become the case. For example, upcoming games that will be released on XSX and PS5 include Watch Dogs: Legion and Assassin's Creed: Valhalla; even though these games will be available on current-generation consoles, the versions that will run on XSX and PS5 will certainly be heavily taxing the next-generation consoles' hardware since Ubisoft has decided to cap them at 30 frames per second in order to attain satisfactory graphical quality. If these titles weren't demanding on XSX and PS5, then they wouldn't be capped at 30 frames per second.
Subsequently, do you think that these titles are using the entirety of the 10GB of GGDR6 that's allocated to XSX's GPU and the corresponding amount of VRAM that's allocated to PS5's GPU? If so, then do you think that these titles will require more than 10GB of VRAM on PC for higher graphical settings relative to the settings at which they run on XSX and PS5?
Hence, will GPUs such as the RTX 2080Ti and RTX 3080 be enough to run them at 4K with Very High or Ultra settings since they each have only 10GB of VRAM? Will the 24GB of GDDR6X that the RTX 3090 possesses prove to be necessary for enthusiast-level PC gaming?
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EDIT:
Looks like 10GB won't be enough for 4K-Ultra in the upcoming Watchdogs: Legion.
Kenpachii stated that because Xbox Series X allocates 10GB of GDDR6 to its GPU and PlayStation 5 can allocate as much of its GDDR6 as is necessary to attain parity, PC will have to allocate more than 10GB of VRAM for ports of games developed for XSX and PS5 when running said games at higher graphical settings (e.g. Very High, Ultra) than the settings with which XSX and PS5 run them.
You can see @Kenpachii's post here.
Hence, I'm wondering how soon this will become the case. For example, upcoming games that will be released on XSX and PS5 include Watch Dogs: Legion and Assassin's Creed: Valhalla; even though these games will be available on current-generation consoles, the versions that will run on XSX and PS5 will certainly be heavily taxing the next-generation consoles' hardware since Ubisoft has decided to cap them at 30 frames per second in order to attain satisfactory graphical quality. If these titles weren't demanding on XSX and PS5, then they wouldn't be capped at 30 frames per second.
Subsequently, do you think that these titles are using the entirety of the 10GB of GGDR6 that's allocated to XSX's GPU and the corresponding amount of VRAM that's allocated to PS5's GPU? If so, then do you think that these titles will require more than 10GB of VRAM on PC for higher graphical settings relative to the settings at which they run on XSX and PS5?
Hence, will GPUs such as the RTX 2080Ti and RTX 3080 be enough to run them at 4K with Very High or Ultra settings since they each have only 10GB of VRAM? Will the 24GB of GDDR6X that the RTX 3090 possesses prove to be necessary for enthusiast-level PC gaming?
___________________________
EDIT:
Looks like 10GB won't be enough for 4K-Ultra in the upcoming Watchdogs: Legion.
Ubisoft said:4K / Ultra Settings
- CPU: Intel Core i7-9700K / AMD Ryzen 7 3700X
- GPU: NVIDIA GeForce RTX 2080 Ti or AMD Radeon VII
- VRAM: 11 GB
- RAM: 16 GB (Dual-channel setup)
- Storage Space: 45 GB (+ 20 GB HD Textures Pack)
- Operating System: Windows 10 (x64)
Watch Dogs: Legion PC Specs Revealed
[UPDATED] Learn more about the array of display and performance options and what you need to run the game on Ultra settings.
news.ubisoft.com
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