E-Cat
Gold Member
Uh, this has already been addressed multiple times, and the consensus is that, there's not too big an issue to worry about. Graphics will be scalable, so will physics, enemy count, A.I, etc. It'll be like developing on PC but with even more precision over how things can scale.
I still personally don't think XBO or the X (or really, anything outside of XSX and PC) need native ports; just use Xcloud & Gamepass and that should do well enough. BUT, I also see how when you think about it, cross-gen support in the way MS wants to do it at least for this year and most of next is feasible without holding back the upper end.
Plus, it gives consumers more choice overall, so I guess that's a good thing.
"Wherever you have an order of magnitude performance difference, you can't really scale.
We can scale down in performance by a factor of three by going to a low resolution, dropping some textures, and things like that. But to scale by a factor of 10 -- you can't design a game with 10 times the detail and then scale it back to something that looks decent on the consoles. You'd end up looking much worse than a console game that was just designed for the console specs."
- Tim Sweeney, CEO of Epic
My choice will be the non-gimped, true next-gen console.