mcjmetroid
Member
Are we sure about this? I mean it IS called Series X so shouln't it start at the X1X?Wait. Games have to work with not just the One X, but the original Xbox One as well?
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Are we sure about this? I mean it IS called Series X so shouln't it start at the X1X?Wait. Games have to work with not just the One X, but the original Xbox One as well?
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Yes, we are sure. The x in the names means nothing in regards to this.Are we sure about this? I mean it IS called Series X so shouln't it start at the X1X?
The jump from the last gen versions of those games to the current gen was much larger than the jump they made to their second iteration on current gen.Cross-gen games are not a new phenomenon, there are previous precedents. Just take a look at cross-gen releases of BF, COD, Destiny, WD etc. and compare them to their iterations which were solely developed for one-generation of consoles. Visual fidelity is a massive step and so is the overall scale of the world. This time around, not only we're getting a very very powerful (and modern) CPUs but also very fast storage which are gonna change the inherent design of the games themselves. That's why I'm disappointed in their decision.
Except that is not what they are saying, because they are arbitrarily excluding past hardware 1 year later.This is just Microsoft saying, for those early games, they won’t arbitrarily exclude past hardware.
What do you mean delay?Except that is not what they are saying, because they are arbitrarily excluding past hardware 1 year later.
Do you really, honestly believe that the delay of Scarlet exclusives by one year is an intentional action? Because I don't. If i tell my preceptor that I am intentionally delaying my project by one month by choice, he certainly isn't going to believe me.
You know whyWhy do we keep getting these on the spectrum level threads....
Xbox Scarlet exclusives. They are late by one year, and Xbox is attempting to pretend they intentionally not have Scarlet exclusives at the launch of the console because they are "pro-consumer". And that's basically the parroted response in this forum for weeks now.What do you mean delay?
Games are coming out as they always have.
Yes but it was available on ps1 at launch, way before Xbox. If we have to say the truth, Sony copied the 4 player adapter fo NES/SNES<IIRC The playstation 2 launched with only two slots for pads and an expansion socket had to be bought.
Are we sure about this? I mean it IS called Series X so shouln't it start at the X1X?
MS is going the wrong direction here. Now would be the perfect time to officially say they will be dropping support for OG Xbox One and Xbox One S.
Tell everyone that Xbox One X will be the lowest supported system and it will be in the $250 range starting (whatever date) all games will run on Xbox One X or Xbox Series X starting on (whatever date). Everything works moving forward and you can still play older titles on your One and One S but new content won’t be compatible.
Oh I see I was being logical about this, big mistake.Yes, we are sure. The x in the names means nothing in regards to this.
I honestly thought that was the idea but I guess not. I'm only midly curious about the new Xbox. I love the idea of game pass and haven't had an Xbox since the original. I need them to convince me though.And people laugh when anyone suggest this naming convention could cause confusion among less hardcore gamers.
Do you guys realize how many people STILL think the Wii U was an additional accessory for the Wii?
The Witcher 3 was ported to Switch lol
Port is independent of scalabiity... you can port anything to anything since you have money and time.
Now let's ask CDPR to make Cyperbunk 2077 scaleable from Switch to PC high-end
PC having a minimum requirement that increase year after year shows a lot what is really scalability... if you keep being scalable to old hardware you stop to progress and use new hardware capabilities.
MS used to make ports of cross-gen 360 and Xbox One games with two different teams in 2013... Titanfall, Forza Horizon 2, Killer Instinct, etc... they never choose scalability for obvious reasons.
Let's see how they will do cross-gen this time.
Regarding the delay, interestingly most of the conspiracy theory has been dispelled by both other insiders and CDProjectRed themselves.
I'm not seeing how the defenders don't get to most of us this signifies something like Halo Infinite won't be the kind of generational leap something like the original Halo was and that's a disappointment to hear? Not everything is scalable, it's possible to make two versions of the game and one with significantly less features (still remember playing the PS2 Deus Ex with lots of crates and boxes filling in stuff taken out) but that would A. still make people who don't jump forward feel like they're left behind, B. be significantly more work and C. not likely what they meant at all. I'll give them praise if they made more than one version of the game, but I'll be kinda sad if Halo Infinite's Series X version simply boasts sharper visuals and faster framerate.
The Witcher 3 was ported to Switch lol
Port is independent of scalabiity... you can port anything to anything since you have money and time.
Now let's ask CDPR to make Cyperbunk 2077 scaleable from Switch to PC high-end
PC having a minimum requirement that increase year after year shows a lot what is really scalability... if you keep being scalable to old hardware you stop to progress and use new hardware capabilities.
MS used to make ports of cross-gen 360 and Xbox One games with two different teams in 2013... Titanfall, Forza Horizon 2, Killer Instinct, etc... they never choose scalability for obvious reasons.
Let's see how they will do cross-gen this time.
Point is, it runs. Last gen versions of the games will just have more loading screens.Next gen is different..they proper jump in cpu and storage...how switch, xbox one and even 360 with hdd speed gonna match game build in ssd speed in mind...try watch DF analysis of star citizen..that game doesnt even run good without SSD
There was plenty of games with large crowds and advanced physics on current gen. The destruction in crackdown can’t be handled by any consumer level CPU, not even the ones that will be in the next gen consoles. Shadow of Mordor is an example of a cross gen game that took full advantage of the new gen while also being scaled back for last gen. It’s probably a good game to look at if you want to imagine what cross gen games will be this time around.and then with proper desktop cpu ryzen, honestly a physic, A.I, world simulation, object destruction, object perscreen kind of tech can it run on intel atom level cpu? Seriously? why we didnt see game with massive crowd like AC unity anymore? why there no object destruction in retail game?why ms advertise crackdown's object destruction in cloud if jaguar can handled it?how final product fare? Why Nemesis system in Middle earth Shadow of mordor capped alot in Xbox 360 version
Like what?next gen leap is different, not simply like ps360 to xbox one/ps4..basically no more simply "turn down graphic and resolution slider"..some stuff cant be adjusted that easily
This is his point, I think. There is a good chance that it's not really a random occurrence, they simply had all these games relatively far in development for the xbox one anyway, so for a year they will maintain support for the older machine (which is not entirely good or bad) because the games were made for it... and the series x will have X type enhancements for now.What do you mean delay?
Games are coming out as they always have.
That’s how it always works. I’m struggling to understand what point you guys are trying to make here.This is his point, I think. There is a good chance that it's not really a random occurrence, they simply had all these games relatively far in development for the xbox one anyway, so for a year they will maintain support for the older machine (which is not entirely good or bad) because the games were made for it... and the series x will have X type enhancements for now.
The games pipeline is not progressing as usual. Their Scarlet games pipeline is late by one year, and they are spreading lies that it is suppose to be a good thing.That’s how it always works. I’m struggling to understand what point you guys are trying to make here.
Their games pipeline is progressing as usual. It’s not like they had a bunch of games ready for X1 and delayed them to launch with the new console.
The fuck?The games pipeline is not progressing as usual. Their Scarlet games pipeline is late by one year, and they are spreading lies that it is suppose to be a good thing.
Microsoft is not trying to do a good or bad thing. Microsoft messed up the Scarlet launch and is trying to control the damage by pretending they did it intentionally. There is no "intent" here. And there is certainly no master plan. Just really, really silly propaganda.
Certainly you are not up to date on modern physics engines:The destruction in crackdown can’t be handled by any consumer level CPU, not even the ones that will be in the next gen consoles.
Well, nobody here was in the meeting where they decided of the messaging, so it's all air coming out of our behinds. However, I feel that his interpretation is very plausible. How else would you explain that they don't want to show off what their shiny new toy can do for over a year? So we can argue with xbox fans to wait a couple more months before MS finally deliver a meaningful blow in the console wars?... I mean, we have waited since like 2010 or something, all these excuses... This is getting old by now.The fuck?
You made all this up out of your ass lol
Certainly you are not up to date on modern physics engines:
From the developer's web site:
"I recommend an Intel Core i7 processor and an NVIDIA GeForce GTX 1070 or better but the game will run on older hardware as well, just slower."
I would argue that it is way more impressive than the strictly rigid body physics we have seen in crachdown 3, and less limited.
Crackdown 3 is horrible in every way possible, even as a tech demo.
Who said they won’t show off what it can do? In fact they said the exact opposite.Well, nobody here was in the meeting where they decided of the messaging, so it's all air coming out of our behinds. However, I feel that his interpretation is very plausible. How else would you explain that they don't want to show off what their shiny new toy can do for over a year? So we can argue with xbox fans to wait a couple more months before MS finally deliver a meaningful blow in the console wars?... I mean, we have waited since like 2010 or something, all these excuses... This is getting old by now.
Point is, it runs. Last gen versions of the games will just have more loading screens.
There was plenty of games with large crowds and advanced physics on current gen. The destruction in crackdown can’t be handled by any consumer level CPU, not even the ones that will be in the next gen consoles. Shadow of Mordor is an example of a cross gen game that took full advantage of the new gen while also being scaled back for last gen. It’s probably a good game to look at if you want to imagine what cross gen games will be this time around.
Is it passable? For the 360 release we'd argue it is - barely - but it does push the threshold. The combat and parkour mechanics are intact on both platforms, but unique features such as the Nemesis system are simplified. On PS4 and Xbox One, enemies generated from the Uruk hierarchy would mix traits in appearance, animations, voice samples, rank, and location - a dynamic that keeps each encounter fresh. These last-gen releases still place enemies in a similar shifting hierarchy, but the variables are radically reduced, impinging on the sense that each playthrough is unique.
Geometry is one of example..others is stuff related to A.I, physic,destruction etc that i mentioned above..something that could affected core gameplay experience aside downgrading visualLike what?
Yes SSD can make corridors/elevators or other loading screen hiding techniques a thing of the past, the last gen version will just have to stop and load. “Shitty” is subjective. One could argue that all games on console level hardware “run like shit”. Point is, it’s doable and monetarily lucrative to support that hardware so devs do it.Yeah it run like ass.SSD is not just for loading screen ...how the game designed at first place will be changed..devs no more need to resort to tons of hiding loading screen trick like hiding in cutscene, tight area sequence like squeeze into rock (ex.uncharted, gow)..game no more limited by storage speed..devs need to designed Spiderman game for a minimum 20mb/s hdd speed..for opening scene devs take months but with ssd they could done it much faster...how much object, the load, how fast etc spider swing gonna affected by this..after this, spidey can swing or any character or object can move faster on map, bigger world,richer world, better world streaming, less popup, less loading area/no more etc..lot of stuff more possible as technical limitation lifted...Flash game are possible, imagine rockstar could done flying in next gen GTA much better, have you see beyond good and evil 2 alpha gameplay? how much object on screen at same time with how information loading with aircraft, cities and even flying scale up to atmosphere?also, originally Horizon Zero Dawn had flying mechanic..there tech demo show Aloy fly riding Stormbird but it somehow not possible to implement in final game.... and as i said above, certain object moving speed affected by storage speed..and certain engine suck at it (Tom Howard blame hdd speed for slow horse riding LOL)..also with SSD there will be less duplicate asset that could resulted less game size..why there duplicated asset to begin with?because hdd is slow....its more to do than loading speed ..game will be developed with ssd speed in mind from beginning, how it suddenly gonna scale to hdd speed? as i said, Star Citizen is good example..all this time we had loading/ instance area for a reason..a game designed with none or less or those how it to suddenly run on hdd that in past game devs resorted to loading screen and bunch of technique hiding it?
Next game will be wild as lof of limitation lifted and devs can pursue they vision that held back this and and last gen
Nope....Middle of Shadow of Mordor Nemesis system was downgraded a lot compared to xbox one/ps4 counterpart.Here i quoted DF analysis:
Yes, crackdown basically overengineered with a tech not yet possible, but it could be better if had better cpu at first place for final presentation, something we could see next gen.Why lack of advancement in cpu department this gen compare to gpu?Not just crackdown, there tons of game missing object destruction for a reason.Despite there are plenty game with advance physic and crowd, the devs indeed held back,sacrifying stuff and struggling due to weak hardware..not to mention the vision they had get held back or not even possible at first place..they could do more if had better specs and soon or later devs will definitely hit the ceiling.Hey, its intel atom level cpu here.
Why cyberpunk got delayed and held back by xb1 at first place?
Geometry is one of example..others is stuff related to A.I, physic,destruction etc that i mentioned above..something that could affected core gameplay experience aside downgrading visual
worst case, devs still need to developed based on lesser platform like xb1/ps4, resulted to vision get held back even at design stage
Yes SSD can make corridors/elevators or other loading screen hiding techniques a thing of the past, the last gen version will just have to stop and load. “Shitty” is subjective. One could argue that all games on console level hardware “run like shit”. Point is, it’s doable and monetarily lucrative to support that hardware so devs do it.
The cyberpunk rumor has been debunked, and even then, the point is the game works on current gen and also takes advantage of very powerful hardware.
Theres no reason to think this won’t be the case for Microsoft’s games over the next couple years.
Obviously there will be a point where it’s no longer viable to make cross gen games. Either the vision had to be compromised too much or time spent to get it working is no longer worth it.Money cant do much if fixed hardware remain weak and at some point, trust me it will hit dead wall.
Dont forget cyberpunk is crossgen..wonder what happened for specifically tailored proper next gen game...and its lie to said that devs didnt have trouble downscaling game.
Oh..they will be a case for Microsoft's games over next couple of year..there are reason they give 2 years time frame for crossgen title here. And dont forget how long last gen drop out.
It isn't just about load times. It directly influences the kind of game you're able to design.Yes SSD can make corridors/elevators or other loading screen hiding techniques a thing of the past, the last gen version will just have to stop and load. “Shitty” is subjective. One could argue that all games on console level hardware “run like shit”. Point is, it’s doable and monetarily lucrative to support that hardware so devs do it.
The cyberpunk rumor has been debunked, and even then, the point is the game works on current gen and also takes advantage of very powerful hardware.
Theres no reason to think this won’t be the case for Microsoft’s games over the next couple years.
It isn't just about load times. It directly influences the kind of game you're able to design.
The xbox's internal hard drive gave it a huge advantage over ps2 and gamecube, basically allowing it to work as a cache for games like Halo or Morrowind. One of the only huge pain in the assess for devs in the 360 generation that ps3 had a big advantage over, was that not every 360 was guaranteed to have a hard drive. You often had performance or streaming issues if you didn't have a hard drive, and some games flat out required the hard drive later in the generation. This isn't a dissimilar issue going forward for XBSX. Super fast SSD's wont eliminate load times, but they will raise the floor for what kinds of worlds and experiences devs can create.
Going from no hard drive to having a hard drive is a big difference from upgrading to a faster drive.
Like I said, they won’t have to do all those tricks to hide loading on the new gen, but the tricks already exist and can still be used on last gen ports, or worse they will just have a bunch of extra loading screens.
Bigger worlds, more detail, improved simulations has nothing to do with a SSD.Yes they still will because the expectation for a next gen experience is going to increase. You didn't even watch the video i linked. Sony demo'd their SSD tech on an already existing ps4 game, Spiderman, of course games on ps5 are going to be a generation ahead in terms of demand. Unless you just want a ps5 version of Spiderman to just be the ps4 version, minus load times. Most people probably don't though. They're going to expect bigger worlds, more detail, improved simulations, etc. No way in hell do i expect a developer like Rockstar to prioritize faster load times over the possibility to increase the scope of their games. You think this is a matter of just adding more load screens and it's not that simple.
Well, I'm not sure that's correct. Streaming is a big part of games for a long time. There is insufficient ram to hold all the real-time assets in many games. They need to be swapped out constantly as you progress through a level.Bigger worlds, more detail, improved simulations has nothing to do with a SSD.
I think you guys let that demonstration over inflate your expectations of what a SSD will do.
SSDs can not replace/replicate ram.Well, I'm not sure that's correct. Streaming is a big part of games for a long time. There is insufficient ram to hold all the real-time assets in many games. They need to be swapped out constantly as you progress through a level.
Next gen SSD's are said to increase streaming by orders of magnitude from where we are today. By inference that should open up a whole new chapter for artists - asset budgets per scene will go through the roof as they will be readily available.
Those exact benefits are exactly what can add detail.SSDs can not replace/replicate ram.
It will still all need to be loaded in and out of Ram.
The increase in speed will reduce(maybe eliminate) pop in. Allow for further draw distances, etc.
Well,he said one thing, but he is doing the opposite. Think what you will, but the series X will see xbone X level of improvement (superficial).Who said they won’t show off what it can do? In fact they said the exact opposite.
This is not what I have seen in this game, maybe you saw or played something different. And there are much more impressive physics demos running on GPUs from years ago (the 1070 isn't exactly new by now).Your opinion doesn’t really matter. The tech at use in crackdown could not be handled by any chip on the market.
But not the PS4 which is barely spec’d out higher lolThis thread title should actually be "Cyberpunk restrained by Xbox One"
Next gen games on Xone consoles will be ports, I'd be amazed if you could pop a Series X disk in and it installs. That would cause all sorts of confusion after 2021.
But not the PS4 which is barely spec’d out higher lol
No one (realistically) expects people to still be able to play 2025 xbox games on an xbox one. Someone high up just needs to be real and say something along the lines of "Xbox One OG and Xbox One S will be supported until 2022 and 2023, respectively."
So multiplats don't have to follow the "work on X1 OG" rule? That's actually great to hear.What? Again.
Only for the first year of Xbox series x release ONLY XBOX studios will come to Xbox one and Xbox series X. That’s it.
Only a single year.
Only Xbox studio games
So multiplats don't have to follow the "work on X1 OG" rule? That's actually great to hear.