At the end of the day it's a trope you meet her, she then gets captured or she puts herself in a state you can't meet with her until end game.
"Zelda watch out for that pebble in the road"
"oh shi-"
*crystallizes herself*
The problem isn't how he got her body, it's that her body is gone. It literally vanishes as she gives Midna her power. That's the type of thing you'd expect if a character is dying completely to save someone else.
Anyway, this thread isn't about TP. BotW seems to have a very big focus on the journey of Link and Zelda in the past, which is better than we typically get in these games. It would be nice if she wasn't sidelined for the majority of the present, but that sure seems like it will be the case.
Can I just confirm something? If I buy the Japanese copy of the game with the nice Ghibli style logo will it play in English on my English language system?
I live in Europe and don't like our cover..
If you guys remember from the Game Awards gameplay, Bill stopped playing right before he stepped near a shrine to the Goddess Hylia, as he didn't want to spoil us. There is also a similar shrine at the Temple of Time on the Great Plateau.
I think there might be a connection between these Hylia shrines (which are separate from the Shiekah shrine mini-dungeons) and the main dungeons of the game. I'm thinking that the instrument, be the Ocarina of Time or a Shiekah Rune or whatnot, might be the key to activating these true environmental dungeons, and that they might be associated with time travel.
We've counted five pillars surrounding Hyrule Castle, each of which might be connected to a true main dungeon. The four beasts might be mini-dungeons or separate dungeons that in reality, might just be really creative boss battles that you can enter and deactivate.
I'm betting the Hylia statues are more about recovering memories. Praying at one will either unlock Link's memory or actually send him back into the past to relive his memory. Hoping for the latter!!
I wouldn't count on it from the Memories menu we've seen. Most likely they're just cutscenes, which we can then replay at our leisure. Would be very odd to have playable sections in the past in an open world game. They have to have AC style memory walls that reset us if we go too far off the path.
Does this game have towns? I'm cool with open world games, but at least like in stuff like the Witcher 3, you have NPCs to talk to so it doesn't feel so lonely. They are making this games look a little too barren and lacking life like it's a Dark Souls game or something.
Does this game have towns? I'm cool with open world games, but at least like in stuff like the Witcher 3, you have NPCs to talk to so it doesn't feel so lonely. They are making this games look a little too barren and lacking life like it's a Dark Souls game or something.
Yes, towns were shown in the switch trailer.
Rewatch the trailer in the OP. It shows at least two full towns and a large number of NPCs.
And we've seen two other towns in previous trailers.
I bet which statue you pray too doesn't matter and you only receive the memories in a certain order. I think that is what Aonuma and Miyamoto were talking about when they said they wanted to make sure each player experienced the story the same no matter where they were.I'm betting the Hylia statues are more about recovering memories. Praying at one will either unlock Link's memory or actually send him back into the past to relive his memory. Hoping for the latter!!
I saw that, but wasn't sure if that was just showing the towns from the past and thought that Link ends up being like one of the last humans 100 years later.
I saw that, but wasn't sure if that was just showing the towns from the past and thought that Link ends up being like one of the last humans 100 years later.
Zelda: "You know Link, we really are the last us."I saw that, but wasn't sure if that was just showing the towns from the past and thought that Link ends up being like one of the last humans 100 years later.
Zelda: "You know Link, we really are the last us."
This makes me what a bestiary. Each time we kill an animal we get a short little blurb on there tendencies and their preferred homes. Since they spent four years coding the animals I hope someone chimed in and said including a bestiary would put a little more emphasis on hunting and show appreciation for the work put in by the employees.At the risk of being overly-analytical, here are the animals we've seen so far.
Deer
Boars
Goats (presumably remain from the 14 trailers)
Horses (including specific quest-related ones)
Dogs
Sand-Walruses
Hyrule Bass
Squirrels
Ducks
Herons
Doves
Seagulls
Hawks
Sparrows
Foxes (in red and white)
Fireflies
Restless Crickets
Bees
Frogs
Cuccos (can assume)
I assume you'll be able to eat most of the non-domestic ones, Horses can die, but it remains to be seen if you can actively hurt them. You can't collect bees themselves, just the honeycomb.
This makes me what a bestiary. Each time we kill an animal we get a short little blurb on there tendencies and their preferred homes. Since they spent four years coding the animals I hope someone chimed in and said including a bestiary would put a little more emphasis on hunting and show appreciation for the work put in by the employees.
From Reddit, EngineeringHyrule's updated map and analysis (adding content and position estimates from last weekend).
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Posted the wrong image earlier.
Rather self evident, but not noted on this map, but the location in this scene seems to be nestled right on the southern bank of the river just north of Hyrule Castle. Making it likely that Link and Zelda set forth from there to the Great Deku Tree, whereupon we see the other scenes in the trailer with them fighting off Guardians and running through the woods. So their proximity makes a lot of sense.
But that wouldn't quite match up, given the positioning of the sun in the following frames (right behind the castle). It would have to be either east pr west of the castle. Cabt really tell if there are any buildings that would match the positioning of that shot though.
Unless the light is not meant to be taken literally.
Can we do fishing in this game?
I don't know how that Reddit guy did this, but here are some high quality screenshots captured from the YouTube trailer. They look amazing and like direct feed, no compression at all. http://imgur.com/gallery/LhY1A
the cut of the trailer even supports this. you never see zelda until the old man tells link he is ready to know what happened 100 years ago. then all the cutscenes with zelda (cut with gameplay too for good measure), bookended with 'open your eyes', implying that all her stuff was in the past.
if you can beat the game in a matter of minutes, then not having to wade through cutscenes would make sense.
There's a surprising lack of aliasing in those images!
A lot more detail to notice now. Building slightly hidden in the background, might be a pond against the xliff wall at the back of the town. Spot a couple of lamposts and what looks like a mailbox on the main street.![]()
Wonder if we'll be able to enter every building.
This is probably the worst screen of the game so far, imo. Man, it looks really bland. They really did a number on these interior areas.
But anyway, interesting catch, none the less.
I find it surprising people look at that scene and it makes them think "Yep, that's one of the game's main dungeons."
Was the corrupted sheikah technology saw inside shrines? For me that's the main takeaway to indicate that this is a dungeon, or at least different than the shrines.
That's the inside of a divine beast guardian for sure, but it looks too small to be a dungeon and looks the same as the shrines. That would be super disappointing.
The building in the background close to the bottom right corner of the picture has what looks like three glass tubes filled with green blue and red liquid. That might be a potion shop.A lot more detail to notice now. Building slightly hidden in the background, might be a pond against the xliff wall at the back of the town. Spot a couple of lamposts and what looks like a mailbox on the main street.![]()
Wonder if we'll be able to enter every building.
I really hope there are fishing rods, or at least a dedicated fishing hole.
That's the inside of a divine beast guardian for sure, but it looks too small to be a dungeon and looks the same as the shrines. That would be super disappointing.
I have a feeling access the Divine Beast will involve a somewhat more traditional dungeon as well as their interiors. We saw that one scene which looked like it was inside Death Mountain, or at least in a lava filled interior, where Link is fighting off a fire breathing Lizalfos. I could definitely see them having us go through a sort of traditional dungeon to then gain access to the Divine Beasts.
So you'll start out with the traditional dungeon and then end it with the big boy Shrine inside the beast.
I'm hoping it is the other way around. Going through a more interesting and unique environment just to be faced with another shrine is kinda weak, Imo. It makes more sense in my mind at least, the guardians guard things, so you would need to defeat them to access a sacred or special area.
Well, it`s two rooms, that seems to rotate and twist in new ways. We saw what looks like interiors in the lizalfos fire breathing scene and the sheikah warrior. At least it seems like a buildup to the beasts.
This isn't GTA.A lot more detail to notice now. Building slightly hidden in the background, might be a pond against the xliff wall at the back of the town. Spot a couple of lamposts and what looks like a mailbox on the main street.![]()
Wonder if we'll be able to enter every building.