Not even a littleIs the control set up the same as previous 3-d Zeldas?
Not even a littleIs the control set up the same as previous 3-d Zeldas?
Is the control set up the same as previous 3-d Zeldas?
Thanks!
So only 2 of the 4 shoulder buttons are used...yet ?
I feel dumb now. I didn't know +/- were buttons. I thought they were just plastic bits to indicate which joycon was which (of course the stick to button position would let you know too)
What if Link is wearing blue/not the hero tunic because another Link shows up in the game with the tunic on?
X for jump? Yuck...tell me these controls are customizable.
L is for activating things with the sheikah slate, and R is for throwing your weapon
What if Link is wearing blue/not the hero tunic because another Link shows up in the game with the tunic on?
X for jump? Yuck...tell me these controls are customizable.
Maybe it´s automatic when you Z target, some Zeldas did this.How do you use the shield?
I preffer they stick with the original and superior SNES layoutI wish Nintendo would switch A and B to match Sony and MS.
I wish Nintendo would switch A and B to match Sony and MS.
What if Link is wearing blue/not the hero tunic because another Link shows up in the game with the tunic on?
How do you use the shield?
Apparently.
And here I sit, still trying to imagine what the mid-game twist could be.
What if Link is wearing blue/not the hero tunic because another Link shows up in the game with the tunic on?
Maybe it´s automatic when you Z target, some Zeldas did this.
I wish Nintendo would switch A and B to match Sony and MS.
I've been toying with this idea for a while now, if the cutscenes are ingame (not prerendered and running in real time) they could easily trade out the tunic for the champions gear; for some reason I don't see it being the case though. I just can't see Nintendo doing that, unless they're trying to hide the tunic for some reason or it really isn't in the game at all.I was actually thinking last night: Maybe Link will be wearing green in the supposed flashback scenes, but maybe the trailers have Link constantly in blue so as not to ruin the twist.
(What I'm saying is that Nintendo redid the flashback cutscenes with Link in blue just for the trailers.)
I'm honestly kind of hoping we come across "raggedy green clothes: You are not sure why but this clothing seems familiar. It's too bad their condition prevents them from being useful as clothing."What if Link is wearing blue/not the hero tunic because another Link shows up in the game with the tunic on?
I was actually thinking last night: Maybe Link will be wearing green in the supposed flashback scenes, but maybe the trailers have Link constantly in blue so as not to ruin the twist.
(What I'm saying is that Nintendo redid the flashback cutscenes with Link in blue just for the trailers.)
So I've decided my 'jumping off point' for spoilers and such is when we see leaks for the guide; which includes major characters, names and locations. I just hope that either doesn't happen or it happens late February so that we can al keep enjoying without spoilers. I'm sometimes not upset about spoilers and they make me more excited for some things; not for Breath of the Wild though, I don't want to be overly spoiled and the theories are enough for me.
Gamexplain said you can customize controls
Publications are more likely to leak early than a game, if things that have happened before are anything to go by. I hope we get a spoiler free pre-release thread on here before the OT. I am worried that by mid-Feb we're going to see some big spoilers from an early copy of the Wii U version floating around.I think the "jumping off" point will be some two weeks from launch. That's when things will be spoiled. Since the guide releases the same day as the game, we shouldn't be too worried about spoilers on that front for now.
Gamexplain said you can customize controls
Just saw the adventure log menus, and the options menus. It seems there are options for:
- amiibo [USE | DON'T USE]
- invert horizontal camera [ON | OFF]
- invert vertical camera [ON | OFF]
- camera sensitivity [NORMAL (and other options not shown)]
- aim with motion controls [ON | OFF]
- change jump button [ ON | OFF ]
- fix minimap to the north [ ON | OFF]
- HUD MODE [NORMAL (and other options not shown)]
- Message Window transparency [NORMAL (and other options not shown)]
The adventure log tab shows four different tabs, one for main quests, side quests, dialogue?, and other that is spoilerish
Just saw the adventure log menus, and the options menus. It seems there are options for:
- amiibo [USE | DON'T USE]
- invert horizontal camera [ON | OFF]
- invert vertical camera [ON | OFF]
- camera sensitivity [NORMAL (and other options not shown)]
- aim with motion controls [ON | OFF]
- change jump button [ ON | OFF ]
- fix minimap to the north [ ON | OFF]
- HUD MODE [NORMAL (and other options not shown)]
- Message Window transparency [NORMAL (and other options not shown)]
The adventure log tab shows four different tabs, one for main quests, side quests, dialogue?, and other that is spoilerish
Just saw the adventure log menus, and the options menus. It seems there are options for:
- amiibo [USE | DON'T USE]
- invert horizontal camera [ON | OFF]
- invert vertical camera [ON | OFF]
- camera sensitivity [NORMAL (and other options not shown)]
- aim with motion controls [ON | OFF]
- change jump button [ ON | OFF ]
- fix minimap to the north [ ON | OFF]
- HUD MODE [NORMAL (and other options not shown)]
- Message Window transparency [NORMAL (and other options not shown)]
The adventure log tab shows four different tabs, one for main quests, side quests, dialogue?, and other that is spoilerish
What are the chances we get more Wii-U gameplay before release?
I would love to see an updated comparison between both versions before release.
Interesting. Glad we change the HUD.
Wondering what 'change jump button' changes it to? I'm not sure what on/off means.
From Nintendo... I'd say less likely at this point but I do think we'll get leaks specifically of the Wii U version before release due to places breaking street date...etc. So I imagine one of these copies will end up the hands of a YouTuber with a good capture card and we'll get some new Wii U footage that wayWhat are the chances we get more Wii-U gameplay before release?
I would love to see an updated comparison between both versions before release.
I think the "jumping off" point will be some two weeks from launch. That's when things will be spoiled. Since the guide releases the same day as the game, we shouldn't be too worried about spoilers on that front for now.
Change jump button swaps sprint and jump, so X and B.
It is indeed.
And I think shield bash on A
Change jump button swaps sprint and jump, so X and B.
Change jump button swaps sprint and jump, so X and B.
This sounds so much better. Wish I could have this, though:
B - jump
X - attack
Y - sprint
Change jump button swaps sprint and jump, so X and B.
- amiibo [USE | DON'T USE]
- invert horizontal camera [ON | OFF]
- invert vertical camera [ON | OFF]
- camera sensitivity [NORMAL (and other options not shown)]
- aim with motion controls [ON | OFF]
- change jump button [ ON | OFF ]
- fix minimap to the north [ ON | OFF]
- HUD MODE [NORMAL (and other options not shown)]
- Message Window transparency [NORMAL (and other options not shown)]
Forgot to mention, but you can also load and save the game at any given time.
Cool.Forgot to mention, but you can also load and save the game at any given time.
Thanks for pointing that out!
Also, at the gameinformer gameplay video, the show two menus aside from the map of the sheikah slate: here at 2:30 - https://www.youtube.com/watch?v=IweIZOQ7W9U
One shows 12 different slots, and the other 24 different slots. Did anyone see these menus after getting a rune?