Neoleo2143
Member
Yeah and that sounds fine with me. I'm just glad we're getting epic boss fights!
I think Steppe Talus is a nice Template for how Zelda Bosses will play out in the game. There are a number of strategies you can apply in the fight, it's got both melee and ranged attacks that are dangerous, you have to use the climbing system (but not too early otherwise you'll get squashed). The Zelda item is used to actually do something to the boss like usual and it hits hard enough to come across as threatening. And they feel that it's worthwhile to reuse it which I like a lot because it often feels like a waste to make bosses and not do more with them.
This is the boss formula that should have taken root after Wind Waker.
http://www.lemonde.fr/pixels/articl...saga_5066750_4408996.html#VUoyF52JILkFqSju.99
Also Kamek, I may not agree with your concerns but this is a really cool interview where Aonuma pretty much nails what all these other open world games do so well and what his team hopes to equal in Zelda. I really appreciate you sharing it.