Being able to craft more than one batch of food at a time would be nice, maybe just a x2/x3 toggle or something.
That would be great. If I craft a food item allow me to say how many I want to make up to the amount of materials I have on hand.
Being able to craft more than one batch of food at a time would be nice, maybe just a x2/x3 toggle or something.
-Remove shield degradation from shield surfing. It's a fun idea but I always opted for the paraglider since it's also pretty fun and doesn't screw with my stuff.
Pet.
Dogs.
Better weapon rewards. I don't mind durability but what I kind of do mind is how there's basically very little incentive to tackle most combat situations especially during late game over 40 hours because you're basically trading basically good weapons you have for pretty poor ones. Lynels are basically the only rewarding enemy throughout the game as they provide the best weapons in game, provide gems, provide fire/electric arrows x10, provide some of the best shields and bows and they're not hard to take down. Certainly much easier than silver mobs which end up giving you terrible stuff.
Rain needs to be reduced. It's ok a few times but it pours down way too hard a lot of times, it's not fun, looks dreary and boring as well.
Better saving options. Want to keep my old save files so I can go back to them which should be together with autosave also having NG+. I kind of want to start again but I don't want to go back and find all those korok seeds, doing all the shrines again. Just want to start the story/guardians stuff again.
Using statis, bombs in crouch mode.
Provide more HUD options like health and guardian powers not showing until combat, stamina placed elsewhere,
Option to turn off bloodmoon cutscene completely. No reason why it should be a cutscene.
Better inventory sorting.
Automically use shield when using the shield button when in bow mode.
Either cut out durability of shields during sliding or increase it by at least 3 times. It's fun but not worth wasting the shield at the moment.
Calling horse regardless of location. It's one of the things that bother me. Most of the terrain can be difficult so you don't get to use them much so the times you do get to use your horse, you have to be near the location which is pretty poor since in the time it takes to reach there, you're better off just running and it get's increasingly worse during late game when teleporting everywhere feels more convenient. It really hampers the exploration side of it and riding mechanics in general.
The option to remove health from the Pro UI.
Doesn't the game do that when you sort it? EDIT: Oh my bad, I see what you mean.Reorganize the menu so food is to the left of materials. You should be able to get to it relatively quickly from the equipment menus, at least, and not have to scroll through like ten pages of ingredients.
A trophy display at best and worthless at worst?What is it, then?
Could use some more mapping icons, like additional weapon icons and enemy icons. (Ex: I use skull icons for, but would like to be able to denote which is which, maybe with the ability to adjust the color of the icon or something else.)both Lynel's and Taluses
A trophy display at best and worthless at worst?
When I'm constantly not having room for good weapons I'm picking up, even after adding a half dozen slots to the point that even if they improved the weapon switching interface it will still be cumbersome, I can't say adding more durability would do any good without either adding a lot more combat or cutting out a lot of loot.
And adding a durability number beyond their current "unused" sparkle and "severely damaged" red flashing would just encourage further useless time-wasting micromanagement from players instead of them actually enjoying the gameplay.
- Need to pet the puppers
Having said that, durability is ridiculously low. Bows and shields are fine, but weapons should, at the very least, last long enough to kill a single enemy that's reasonably matched to your level. But I never felt that was the case outside of "durability up" weapons. Besides, it's not as if enemy weapons ever break (maybe they should).
TheCongressman1 said:Ability to quickly discard an item when opening a chest while inventory is full to make room
Blood Moon doesn't need cutscene after first time, loading screen is ok
Ability to pet dogs / have dog companion like Wolf Link
It honestly feels like they just repurposed Xenoblade's (garbage) inventory system. It just happens to work better because there's less stuff to clutter it all up.You can tell Nintendo is new to modern day open world games. They did an amazing job with this game but these cosmetic issues are an annoyance I'm sure they'll fix in a future game.
- Return multiple save slots per account. This is standard per almost every Zelda game. Why get rid of it this time?
- Return multiple save slots per account. This is standard per almost every Zelda game. Why get rid of it this time?
- Remove low health indicators. I keep my eye on my health on my own, especially during battles. I don't need Link glowing and an alarm sound to tell me when I'm about to die.
- A forward strafe. When I dodge but don't get a perfect, it'd still be nice to dash back into the fray without having to sheathe my weapon, run, and then take the weapon out again.
- Allow throwing away cooked meals and elixirs. I overestimated how many elixirs I'd need for the hot and cold climates and now they're just taking up space. A dumping mechanism would work wonders because I honestly don't feel like drinking all of them in succession.
- Add in bulk sale and buy options. When I know I have a bunch of stuff I want to sell, it's tedious to spam through dialogue options per every transaction. If I could just highlight multiple items I wanted to sell and then determine their quantity in one big action, I'd be a happy camper.
- Give me the option to buy/outfit any abandoned shelter. I wanted one of the designer homes so bad, particularly the one in Hateno that has two beds so me and Zelda could live together. ;~;
Also:
These are good too.
I think the Camera should've been part of the waypoint placing mode rather than a separate power to select.
And the weapons that you get for defeating a dungeon should be replaced for zero charge. I can deal with them breaking, but costing a diamond to replace? I just saved your whole village, that shit should come with a lifetime guarantee.
Add an easy mode with a waypoint finder so I know what the heck I'm supposed to do in this game.
Enemies that aren't caged inside invisible zones.
In the original HALO, hunters could chase you all across a map.
Make me fear being seen by a Lynel by knowing that if I can't find a creative escape, I know it's going to be able to chase after me.
Allow for a toggle on what is displayed on the in game map.
- Improve weapons via crafting instead of only finding weapons that have modifiers.
- A recipe book
Diamonds are exactly difficult to come by later in the game
What happens if I press New Game? Does it overwrite my existing save? I'm glad they added system-wide profiles as that was a huge pain in the ass when sharing the 3DS, but yeah, obviously I'd like multiple saves for myself.
Why not just sell your cooked food and elixirs
I dunno how you can miss the blood moon cutscene skip. Doesn't it show "Press + to skip" at the bottom right at all times? At least it does on my game...
I'm 200 hours in, and I still go through one-handed weapons (mostly Royal Broadswords) like crazy.
Sometimes it skips, most times it doesn't, no matter how much I mash the appropriate button. That bold text on that last qoute may actually explain why. I'm on the Wii U version, btw. Not sure if that's a factor too.
Better weapon rewards. I don't mind durability but what I kind of do mind is how there's basically very little incentive to tackle most combat situations especially during late game over 40 hours because you're basically trading basically good weapons you have for pretty poor ones. Lynels are basically the only rewarding enemy throughout the game as they provide the best weapons in game, provide gems, provide fire/electric arrows x10, provide some of the best shields and bows and they're not hard to take down. Certainly much easier than silver mobs which end up giving you terrible stuff.
Parries should be more rewarding. It's FAR easier to Perfect Dodge, which gives you a flurry, whereas a parry is harder to do and gives you jack shit. It would be nice if they were to either lower the risk (longer window, or missing it just has you block) or increase the reward (knocks down enemies completely, reflects all projectiles, or allows you to guard against unblockable attacks). As is, not damaging your shield and giving a minor knock-back isn't very rewarding for its risk, since Perfect Dodge is just objectively better.
More rain. I also want snow, sleet and hail. I want it to be impossible to climb certain things (Like the mazes, tall about leaving yourself open to cheese)
More enemy types and mixtures. It's sad that lynels exist in 1 on 1 matches with nothing else. Would of made things more interesting to mix them in with other enemy types.
This for sure! The way this stuff recharges is really dumbMaster Sword and Champion's powers should regenerate durability/charges whenever they're not in use, instead of encouraging players to waste attacks/uses in order to trigger a refresh.