Quick question for non latin american countries: which kof do you like the most, 98 or 2002?(or 13?)
ewI can't help but think of a new player I met locally who said, "If fighting games didn't have combos then there would be nothing to learn."
Long combos cater to those guys.
Neverforget.let us
this might be worth a read.Quick question for non latin american countries: which kof do you like the most, 98 or 2002?(or 13?)
Quick question for non latin american countries: which kof do you like the most, 98 or 2002?(or 13?)
Quick question for non latin american countries: which kof do you like the most, 98 or 2002?(or 13?)
this might be worth a read.
http://m.neogaf.com/showthread.php?t=630286
There shouldn't be any difference between dpad vs analog input on arcade stick that have the switch. It's mainly there so you can switch to the analog for games that doesn't support the dpad.
it makes no sense at all that they would be different.this definitely isn't the case for marvel
the simple way to test this is if you can get f, qcf+atk out quickly vs. nothing coming out or dp coming out. do it in the air so it's easier to check-
i have no idea why it's like this at all..
I can't help but think of a new player I met locally who said, "If fighting games didn't have combos then there would be nothing to learn."
Long combos cater to those guys.
it's the only example I have handy
Quick question for non latin american countries: which kof do you like the most, 98 or 2002?(or 13?)
I don't think it's such a poisonous mindset that this guy will never improve, but he's certainly inviting himself to a bumpy ride. Just accepting that you don't yet have the full picture can do wonders when trying to learn anything at all.I shared that same reaction to the above statement. Thinking about it more though, I don't think it's a bad thing.
Assuming that the execution bar isn't absurdly low for executing the long combos, the initial focus for the new player is going to be on execution; they're going to want to get the long combos.
Execution is one of the fundamentals of being a good fighting game player.
If you don't have other fundamentals in place, you're going to hit a ceiling.
Assuming (there's a lot of assumption here, I know this) that they want to get better, they're going to start thinking "how can I land those long-ass combos?"
So while long combos can be boring to watch (depending on the game/context), I don't think that it's a bad thing from a community point of view. The person is playing, and if they have any drive to get better, eventually, they will realize that it's not just about combos.
it makes no sense at all that they would be different.
I'm surprised I hadn't heard of this. how do you fuck up directional input in 2011?oh i forgot to mention, this is when your stick is set to LS, not dpad
i really don't know why this is the case though, but it's something that's pretty well known for folks who play it since it's this somewhat common issue where sometimes folks will go into matches with it set on LS and start dropping everything because of the inability to do qcfs or the thing not registering the diagonal for upforward superjumps and upback superjumps
I'm surprised I hadn't heard of this. how do you fuck up directional input in 2011?
"Shouldn't" doesn't mean that's the way it is though. There is a significant difference between dpad input and analog stick emulation on Madcatz sticks.There shouldn't be any difference between dpad vs analog input on arcade stick that have the switch. It's mainly there so you can switch to the analog for games that doesn't support the dpad.
Hold that.
My DVR was bodied because of the 41 minute delay. I'll be watching it tonight. I'll have a reaction tomorrow though, guaranteed.
Saw bits and pieces though as I scrubbed through it. I'm guessing it has to do with the vote fraud charges being brought against Peter.
HnK has nice graphics and it's a shame they never made a non-broken game with them
That's why we set the DVR up to record The Mentalist too (even though we don't watch it). NFL and college basketball always run long.
However, I think longer combos can benefit certain very very fast paced games, since they allow the player getting hit a moment or two to think/strategize and they also allow for commentary time. I still think marvel combos are too long (for some characters, at least).
That can be done in other ways, such as Zanretsukens, long animation supers such as Ultras, or explosive moves such as Deathfists, or epic throws without something as boring as a long combo.
That's the point lol. When people suddenly feel as if they're dropping inputs they normally get and the only thing different is whether the stick is in LS mode or DP mode, it's probably either the stick or placebo. :V
CVS2 london stage has a really cool song imo
It's neither. This is a real thing. You don't play fighting games with it set to LS. Shit will be fucked up.
Oh look, it's Kyo with a bandanna.
CVS2 london stage has a really cool song imo
I like how you list 'anime' as just a single game, lol. Most of the fighters coming out in 2014, or all of it maybe, is anime interestingly enough. We should probably start differentiating 'anime' into more sub-genres soon.
there are two types of fighting games:
anime and https://www.youtube.com/watch?v=JpV7eS4IrgA
there are two types of fighting games:
anime and https://www.youtube.com/watch?v=JpV7eS4IrgA
'98 Ralf's C button is one of the single most fun buttons to press in any fighting game.kyo don't got the godhand, he's just a punk ass prettyboy who can shoot fire out of his hands like every other lame prettyboy hero
kyo wishes he had this power:
that's not even a counterhit and he's already bleeding to death what a fool for attempting to even challenge his power
CVS2 london stage has a really cool song imo
'98 Ralf's C button is one of the single most fun buttons to press in any fighting game.
CVS2 london stage has a really cool song imo
https://www.youtube.com/watch?v=6f8D77OAmDg = best combos length!
let's not do the what is anime this week
pretty please
Exactly, we don't need to ask what anime is
"Anime is for jerks" - Jeff Gerstmann
let's not do the what is anime this week
pretty please
How bout we just call them by their names?
So how has your j.C skills with Akihiko been doing lately?
oneida said:pretty please
So how has your j.C skills with Akihiko been doing lately?
Smedwicks plays Akihiko? I knew you were good people.
https://www.youtube.com/watch?v=6f8D77OAmDg = best combos length!