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Bungie on Destiny's lack of story, the new raid, and Destiny 2

WITHE1982

Member
While I hear what DeeJ is saying about Raid matchmaking I strongly disagree with him.

I think it's just as likely for an organised raid team to disband/fail as much as a match made one. I just feel like I'm being forced to work/put effort into having fun. I don't want to spend 30 mins + trying to get 6 guys together to play a fuckin' video game. I work 50 hours a week and have a family so when I get a couple of hours free on a night I just want to jump in and play it, matchmaking for raids would facilitate that.

I've only completed the raid half a dozen times due to this and each time I set out to get it done I just feel like it's a complete chore to organize anything.

I'm probably just being a bit antisocial TBH but I don't want to have to post on here/add my name to a LFG site then have to await replies, add people to friends lists, send out invites, wait for 6 guys to finish up whatever they're doing before joining in on a raid. Too much like hard work for me.
 

wowlace

Member
This game is likely the most under delivering, biggest disappointment of my gaming (since the 2600) life.

How can they fix the story? If the game sucks, how do you expect me to spend more money on it? That shit just makes no kinda sense.

I always get a "please understand you peasant" vibe from Deej also.
 

bGanci

Banned
Was Bungie your favorite developer when they were reskinning half of their campaign?

Halo_-_Combat_Evolved_(XBox_version_-_box_art).jpg


They're masters at reusing assets.

At least there was a compelling story behind it.
 

Dalek

Member
Raid designer Luke Smith is a vanilla WoW fanboy.

http://www.gamespot.com/articles/destiny-not-getting-raid-matchmaking-anytime-soon-/1100-6424030/

Says they want players to look for games themselves, and that they hope to put systems in place where players in-game can advertise their intent to people... someday.

It's part design philosophy, and part that they just don't want to do the work IMO.

Holy shit-that response makes my blood boil. Talk about being too close to your own project. He's literally saying they're ignoring one groups pleas and following the other ones-
Simply because it's what he wants to hear! Bungie doesn't fucking get it. They don't have any issues doing a raid because everyone they know and work with us playing the game and ready to go. The majority of the people playing the game don't have that luxury.

Fucking asshole. What an interview.

While I hear what DeeJ is saying about Raid matchmaking I strongly disagree with him.

I think it's just as likely for an organised raid team to disband/fail as much as a match made one. I just feel like I'm being forced to work/put effort into having fun. I don't want to spend 30 mins + trying to get 6 guys together to play a fuckin' video game. I work 50 hours a week and have a family so when I get a couple of hours free on a night I just want to jump in and play it, matchmaking for raids would facilitate that.

I've only completed the raid half a dozen times due to this and each time I set out to get it done I just feel like it's a complete chore to organize anything.

I'm probably just being a bit antisocial TBH but I don't want to have to post on here/add my name to a LFG site then have to await replies, add people to friends lists, send out invites, wait for 6 guys to finish up whatever they're doing before joining in on a raid. Too much like hard work for me.

Exactly.
 
While I hear what DeeJ is saying about Raid matchmaking I strongly disagree with him.

I think it's just as likely for an organised raid team to disband/fail as much as a match made one. I just feel like I'm being forced to work/put effort into having fun. I don't want to spend 30 mins + trying to get 6 guys together to play a fuckin' video game. I work 50 hours a week and have a family so when I get a couple of hours free on a night I just want to jump in and play it, matchmaking for raids would facilitate that.

I've only completed the raid half a dozen times due to this and each time I set out to get it done I just feel like it's a complete chore to organize anything.

I'm probably just being a bit antisocial TBH but I don't want to have to post on here/add my name to a LFG site then have to await replies, add people to friends lists, send out invites, wait for 6 guys to finish up whatever they're doing before joining in on a raid. Too much like hard work for me.

I have to agree with most of this, for me personally anyway.

I ditched Destiny, as trying to find a UK group of players on Xbox One wanting to the raid proved a nightmare. Especially at times when was convenient for me. I left on level 28.

I see the merits in not having matchmaking, for those who are able and willing put the effort in, can get a better team. I get that. Also, by not having matchmaking, it has encouraged people to get invovled and try to get a Raid team together.

Now that the new Raid is coming though, where is the harm in making the 'old' Raid available for matchmaking?
 

Nodnol

Member
DeeJ is awesome at side-stepping difficult questions. I take my hat off to him, it can't be easy doing his job.

Anyway, there's quite a few "well duh" moments when you look at design decisions and how Bungie apparently underestimated players.

Destiny isn't what I thought it would be, but for whatever reason the people I play with are still playing. 2/5 of us bought the Digital Guardian Edition, and the other three are buying the Expansion Pass for The Dark Below.

I'm actually looking forward to Destiny 2; by that point I would hope Bungie has learnt a lot with Destiny and implements most of it right from the start. They seriously need to look at how they tell their story though, and also become a bit more comfortable with what their game is and is meant to be. Them saying "it's not an MMO" or whatever has been an excuse at times to not answer questions they created with MMO answers, even if it makes sense to everyone else.

Oh and no Raid matchmaking is my vote. It just wouldn't work. For anyone on GAF, doing the Raid should not be an issue. The community here is still active, and there's always people looking to Raid.
 

WITHE1982

Member
Oh and no Raid matchmaking is my vote. It just wouldn't work. For anyone on GAF, doing the Raid should not be an issue. The community here is still active, and there's always people looking to Raid.

That's all well and good but it still takes 30 minutes or more even on GAF to get a raid team together. After work and kids I'm lucky if I get 2 hours on a night to game. Having to use 30 minutes of that time to organize a team just doesn't fit into my lifestyle.

Optional matchmaking is such an easy solution to this. No one will be forced to use it but it will be there if needed.

Hopefully they can instigate the talked about LFG feature in-game. That would at least be a happy middle ground.
 

Drubbed

Banned
I don't have time to explain why I don't have time to explain.

A lot of fluff coming from Deej once again. How about we get some meat soon?
 

D3VI0US

Member
While I hear what DeeJ is saying about Raid matchmaking I strongly disagree with him.

I think it's just as likely for an organised raid team to disband/fail as much as a match made one. I just feel like I'm being forced to work/put effort into having fun. I don't want to spend 30 mins + trying to get 6 guys together to play a fuckin' video game. I work 50 hours a week and have a family so when I get a couple of hours free on a night I just want to jump in and play it, matchmaking for raids would facilitate that.

I've only completed the raid half a dozen times due to this and each time I set out to get it done I just feel like it's a complete chore to organize anything.

I'm probably just being a bit antisocial TBH but I don't want to have to post on here/add my name to a LFG site then have to await replies, add people to friends lists, send out invites, wait for 6 guys to finish up whatever they're doing before joining in on a raid. Too much like hard work for me.

Yeah I don't want to have to go on a website like DestinyL4G or Gaf to corral people, their game isn't that fun to warrant that kind of effort. I'd like to play the raid, not gonna grind it over and over, but I'd like to complete it once. Got halfway through and thought it the best content in the game, then we had two people drop out and couldn't continue. Nothing is preventing drop outs from happening now so their whole point is moot, it's just plain shitty to not have matchmaking.
 

Daemul

Member
What about me Bish?

=3

rXQE39z.png


Clocking in on 700 hour or close to 30 days >_>;

Be careful with the character play times on destinystatus, they include the time you spent afk in the tower or in orbit. Look at your profile on Bungle.net for more accurate play times.
 

geordiemp

Member
The prob with this game (3 lvl 29's and not much raid armour) is there is too much Grind to level gear and weapons. It should be 4 x quicker.

They got it right with the queens bounties then ditched it.

OK, so people level quicker and MORE would get to enjoy the raid without having to grind for a month to have good enough gear to do the raid.

What is BUNGIE's problem with users levelling more quickly ?

So if we all get to 30 after a month, stop, and then all come back enthused for the DLC - where is the problem ?

We don't have to be playing Destiny constantly for 3 or 4 months, there is simply not enough content for that.

Les grind would mean more people jump back in for expansions and DLC, and more importantly more people would be having a bit more fun.

Doing the same strike 50 x is not fun....its too much. With set spawns, enemy number and type, there is no randomness to strikes to make it playable after 4 or 5 times.
 

raindoc

Member
You should see the new cock-blocks put in place for The Dark Below

All exotics getting bumped to new damage #, but with a huge cost:
7000 Glimmer
Weapon (Maxed or Wherever it's up too)
1 Exotic Shard (cost 7 Strange Coins from Xur or Dismantle an Exotic, which will net you 1 or if Dismantled a full maxed bubble 2-3 (not sure on this), only when he shows up and has that same item for you to upgrade)
Your new weapon starts out higher than when it was fully maxed, but now you have to fill up all the bubbles again and lose the perks the weapon you got used too

Also ranking up factions got overhauled and locked down from people burning their marks and getting way too ahead
Now you need a commendation (rank up, might be RNG), then you can use that commendation to either purchase 1 armor or 1 weapon of your choice, have to repeat if you want something else..
.

Hang on - I must have missed this: in order to buy something from the faction vendors, I'll need a "special ticket", that I can only get through RNG?
 

WITHE1982

Member
Hang on - I must have missed this: in order to buy something from the faction vendors, I'll need a "special ticket", that I can only get through RNG?

I'm not sure if it's RNG or if it's just a gift package in your next rank up with a faction. It just means more forced grinding on something you've already ground out.
 
The prob with this game (3 lvl 29's and not much raid armour) is there is too much Grind to level gear and weapons. It should be 4 x quicker.

They got it right with the queens bounties then ditched it.

OK, so people level quicker and MORE would get to enjoy the raid without having to grind for a month to have good enough gear to do the raid.

What is BUNGIE's problem with users levelling more quickly ?

So if we all get to 30 after a month, stop, and then all come back enthused for the DLC - where is the problem ?

We don't have to be playing Destiny constantly for 3 or 4 months, there is simply not enough content for that.

Les grind would mean more people jump back in for expansions and DLC, and more importantly more people would be having a bit more fun.

Doing the same strike 50 x is not fun....its too much. With set spawns, enemy number and type, there is no randomness to strikes to make it playable after 4 or 5 times.

they're gating progress to simulate the player retention of a subscription-based MMO in order to buy time between content updates.

unless there's a different reason they're changing fundamental leveling systems every 2 weeks even to the detriment of the game's long-term foundation.
 

Fistwell

Member
I'm not sure if it's RNG or if it's just a gift package in your next rank up with a faction. It just means more forced grinding on something you've already ground out.
It's the latter, you're supposed to get a commendation in faction packages you receive upon increasing rep level.
 

BokehKing

Banned
I don't know how anyone can trust them again. Not having played destiny until a month ago I was surprised at how terrible the game is.

Incoherent story

Every mission consists of "go from point a to point b. Scan. Fight. Go to orbit. Repeat"
No variety in gameplay or missions -- where are speeder races? Where are transport missions?

Worlds feel barren.
No native life
Upgrade system is not the best

I could go on. It's just a bad game. I can't imagine people being excited to buy a second one.
Millions are, because millions play it
You're expecting stuff from early concept days, you should know better that not everything could be kept when having such ambitious ideas.


We don't need matchmaking for raids, if they had weaker gear and guns to reward for raid matchmaking groups that's fine. Raid should remain as is, playing with people dedicated to at least 4/5 boss fights, no matter how long it takes.


Story Missions/Daily Heroic/Weekly Heroic and Nightlies need matchmaking though
 

BokehKing

Banned
There is no chance in hell I will be getting Destiny 2, unless of course there is a proper story mode and the reviews are stellar.

Still pissed I got into the hype and preordered that thing.
Story mode? Who even pays attention to story in a game like this? Story just gets in the way of the grind, I don't want halo I want destiny.
 

geordiemp

Member
they're gating progress to simulate the player retention of a subscription-based MMO in order to buy time between content updates.

unless there's a different reason they're changing fundamental leveling systems every 2 weeks even to the detriment of the game's long-term foundation.

as soon as the community advances passed their internal timeline, a patch conveniently drops to slow them down again.

they'll add raid matchmaking when the average number of raid clears drops below their projections.

Its not monthly subscription though...thats why my mind hurts..... its a standard disk game with 2 distinct DLC packs.

Why try to 'keep' players playing every day ? Just let us play a few weeks and complete it, then come back and BUY the next chapter when it drops....LIke most games do.

It would be a very loved game franchise if they had gone this route, and I bet a higher DLC attach rate.

There certainly would not have been the level of negative posts on these forums about the game. Console gaming is different.
 

Plywood

NeoGAF's smiling token!
Destiny would have to have bombed for Bungie to do the same thing. Didn't Destiny break even on Day 1?
Oh they definitely don't have any financial reason to, but I imagine it just feels like a giant slap in the face to anyone who wanted to get invested in the universe and not just the loot loop. It'd be a gesture to show that they're listening without asking their install base to throw more money at them.
 

Ken

Member
Why try to 'keep' players playing every day ? Just let us play a few weeks and complete it, then come back and BUY the next chapter when it drops....LIke most games do.

I don't know about you but when I stop playing a game for weeks I usually don't go back for DLC or expansions.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
"An introduction", "a sufficient story". The goes on to say "Hey, want more story, buy more stuff!!"

Bungie has become a punchline. I've honestly never felt more ripped off. Letting Luke "I idolise everything about WoW, even the bad shit" Smith become lead designer was a huge mistake. Good game journo to awful game designer conversion.
 
Doing Gaf or other websites is matchmaking. It's just you're having to waste time yourself doing it as opposed to Bungie providing a good system in-game. And yes doing your own matchmaking can end in much better results than complete strangers but it's more time consuming. Giving it as an option should be there for people who just want to jump in and play. Especially as it will be even harder for people as time goes on and less people are going to have the expansion so it's going to be more time consuming to get players.

I don't know about you but when I stop playing a game for weeks I usually don't go back for DLC or expansions.

Same I'd have not even touched the expansion that is already bought with the Limited edition if I'd given up on the game weeks ago.
 

Mindwipe

Member
It's the latter, you're supposed to get a commendation in faction packages you receive upon increasing rep level.

Bungie haven't said it would be in *every* package, so it still might be RNG as well.

You would think they wouldn't be that stupid, but that entire mechanism is so mind bogglingly stupid already that you can't rule it out.
 

Mastamind

Member
We don't need matchmaking for raids, if they had weaker gear and guns to reward for raid matchmaking groups that's fine. Raid should remain as is, playing with people dedicated to at least 4/5 boss fights, no matter how long it takes.

Why does it need weaker gear if they are doing the exact same content. Is your gear somehow less special because someone else got it, but didnt have to go onto a forum to make a group?
 
I liked the dancing around the story issue with the advertising that they did better in the DLC. What about the base game? With they posthumously fix that story? Also, anybody get the sense that the vault expansion (and maybe even the glimmer cap) is going to be a micro transaction OR tied to future DLC? Maybe I am reading too much into it. Loved the crack at the "elitism" of people complaining how Bungie has made things more of a hassle for early adopters while leaving new players with a better approach to the game.

There aren't any microtransactions in the game. There's no reason at all to believe they'd ask you to pay for those things. Nor that those will be locked to players who buy the expansions only.

You have more faith than I. Or thinking about it, they could also gate it behind some crazy grind like 1 commendation 50 marks, 5 strange coins and 5000 glimmer for 3 slots per tab. I can't imagine it will be cheap.
 
I liked the dancing around the story issue with the advertising that they did better in the DLC. What about the base game? With they posthumously fix that story? Also, anybody get the sense that the vault expansion (and maybe even the glimmer cap) is going to be a micro transaction OR tied to future DLC? Maybe I am reading too much into it. Loved the crack at the "elitism" of people complaining how Bungie has made things more of a hassle for early adopters while leaving new players with a better approach to the game.

There aren't any microtransactions in the game. There's no reason at all to believe they'd ask you to pay for those things. Nor that those will be locked to players who buy the expansions only.
 

bsod

Banned
DeeJ's argument for why raids don't have matchmaking is so buffoonish when you consider how popular places like destinylfg.net are for forming raid parties. Also, his argument doesn't address why there isn't matchmaking for the weekly strikes.
 
Bungie haven't said it would be in *every* package, so it still might be RNG as well.

You would think they wouldn't be that stupid, but that entire mechanism is so mind bogglingly stupid already that you can't rule it out.

For the Love of all that is Holy I hope those commendations aren't random. There is no way they could do that right? The thing is I could seriously see them doing that. It's shocking that there's actually a legitimate chance that it could be random. That's how much Bungie have gone out of their way to seriously stall player progression.
 
i'm going to have to disagree with all the "just give us matchmaking and let us figure it out" posts on the internet though. the last thing the game needs is another half-assed system in place.

they need a lobby system that replicates and facilitates the level of premeditated commitment and time effort acquired from going through a website, along with its team-building. certain parameters would also need to be in place to group players by region and language and make sure people aren't going in unprepared (gear check). then for the uncooperative players, there'd need to be a vote-to-kick system, and maybe publicly displayed "match complete" percentages to show how reliable your teammates are. and then there's the checkpoint system, which will need additional systems in place to discourage people from dropping after they get the loot they want.

even though it may not be as complicated in practice, these things don't exist in the game and i imagine they'll take considerable amount of time to develop given the nature of destiny's matchmaking. again, i don't expect this to come around until bungie's raids start underperforming.

i do think it's necessary for when the playerbase makes finding raid groups more difficult (especially on last gen), but i'll continue to say that simply porting the existing matchmaking model into the raid will spoil the content. the raid is very doable with randoms, which most raid groups have been comprised of; nevertheless, the challenges with matchmaking go much deeper than that.
 

Vilam

Maxis Redwood
destinystatus.com

Such a handy website, it update real time, just 1 F5 and everything updates
No reason to run back to the Tower to see your Faction rank, all info right there

Thank you sir - don't know how I've been unaware of this site until now.
 
I had my fun with the game for a month or so but the mission design is super lazy and the grind to get you to keep doing those missions over and over is boring.

Add to that a pretty mediocre PvP and the game sits on the shelf.

And I am not spending $20 on content that includes "a new strike!!!!!"

I don't have any destiny friends and the raid just looked like the next level of bullet sponges.

Sad to see what bungie has become, I was such a fan of theirs since halo.
 

Sojgat

Member
i'm going to have to disagree with all the "just give us matchmaking and let us figure it out" posts though. the last thing the game needs is another half-assed system in place.

they need a lobby system that replicates and facilitates the level of premeditated commitment and time effort acquired from going through a website, along with its team-building. certain parameters would also need to be in place to group players by region and language and make sure people aren't going in unprepared (gear check). then for the uncooperative players, there'd need to be a vote-to-kick system, and maybe publicly displayed "match complete" percentages to show how reliable your teammates are. and then there's the checkpoint system, which will need parameters in place to discourage people from dropping after they get the loot they want.

these things don't exist in the game and i imagine they'll take considerable amount of time to develop given the nature of destiny's matchmaking.

simply porting that existing matchmaking structure into the raid will spoil the content.

Yes, it absolutely needs everything you describe, and it needed it all at launch. Bungie is never going to add it that stuff now. The language they use is always super vague, so as to never actually promise anything or be clear about when they might deliver. When they talk about "improving and evolving" Destiny, I'm pretty sure they're referring to sequels.
 
I understand why raid matchmaking might've been a bad idea at launch, but it should be added by now.

The worst that could happen is that it would be a repetitive experience of failures and dropped players.
But at least that would show people WHY you need a dedicated team.
A big problem right now is that we're expected to believe Bungie that matchmaking won't work.
The same bungie that believe that they "overdelivered" on content and cinemativc story-telling.

I think Bungie underestimate their fanbase's competence. People running the matchmade strikes almost always seem to know what they're doing, including the cheeses. I'm pretty sure that a matchmade normal raid would work. Adding the checkpoints to matchmaking is probably the hard part, and I expect the devs just aren't willing to spend the time doing it when they could be swimming in their Scooge McDeej money-pool.

Also, it is ridiculous to expect players to use their smartphone/laptop and destinylfg.net because they are too incompetent to implement an in-game LFG system.

IMO they should matchmake the raid with fireteam voicechat mandatory (no chat means failing for certain since you wouldn't know where teammates were teleported or where oracles are).

Also, no matchmaking on daily/weekly? What's the excuse there?
If I can solo it, then I can also do it with the help of some randoms. And playing with others is more fun, even if I'm carrying them.
 

lordxar

Member
FF14 has a party builder built right into the game. You pick what content your running, gear level, put a snarky message up and wait for people to join. Why force players to implement their own solution? I have a decent FL but getting 6 people on random nights was tough. Either they had already ran it, didn't have time, or didn't have gear.
 
probably never going to experience the raid section of this game so half the story is out for me unless i youtube it, lol.
Fun fact, there is not a single line of dialogue spoken during the entire raid.

Yeah. The raid is still the most fun and maybe the most story centric piece of the game but it's all suggested and up to the player to connect the dots about the Vex. Tldr: we imagine and we do our fanfics
 

Ashler

Member
Having decided to stop playing this game after my lvl 30 char and clocking over 250h I was kind of weary that the DLC was going to pull me back in.

Not a chance in hell, the more I read about the content and interviews, the more I remember how painful playing it really was. It's like walking away from an abusive relationship.
 
Fun fact, there is not a single line of dialogue spoken during the entire raid.

Yeah. The raid is still the most fun and maybe the most story centric piece of the game but it's all suggested and up to the player to connect the dots about the Vex. Tldr: we imagine and we do our fanfics

Yeah, even though the Raid is the most cohesive and complete part of Destiny's story, it's told the same way as Dark Souls (through clues, notifications and item descriptions), which shows how butchered Destiny's story was. Something must have gone wrong during the development.
 

GraveRobberX

Platinum Trophy: Learned to Shit While Upright Again.
Rank 60 cryptarch.

You must have camped that cave like crazy.

Hearing about the new raid boss being a reskin confort me in my decision to not buy the DLC. Too little content for 20$.

I only did loot cave for roughly 1 hour
Not joking, that Cryptarch level is legit

It's just I played so much that I had enough engrams to reach it to that level
Hell look at my alts, they also are climbing gradually

There are people with 100+ Rank Cryptarch, now those people "loot cave'd" for hours

Also with this Destination Material update, Cryptarch got buffed with engrams and would be more "generous", but also got nerfed on leveling him up
Give and Take
 
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