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Media Create Sales: Week 17, 2015 (Apr 20 - Apr 26)

Vena

Member
So are we looking at 50,000 or something here for Xenoblade X?

What? No. We're looking at 65k < X < 90k. The former based on yesterday's player numbers for a story boss kill early in the game, and the later on YSO predictions.
 

Josh7289

Member
What? No. We're looking at 65k < X < 90k. The former based on yesterday's player numbers for a story boss kill early in the game, and the later on YSO predictions.

Sorry, sorry, that was just my uninformed guess. I really shouldn't have done that in such a data-driven thread. I'm sorry again.

But yeah, that's not too good anyway, is it?
 

Vena

Member
Sorry, sorry, that was just my uninformed guess. I really shouldn't have done that in such a data-driven thread. I'm sorry again.

But yeah, that's not too good anyway, is it?

If its towards the upper end, it will have performed similarly to Xenoblade on the Wii on opening week (with a much smaller install base), which would probably meet or be close to expectations (seems the initial shipment was 100-150k). If its on the lower, mid-end its not doing too hot. We're also missing bundle numbers though as this was a bundled game and we're seeing a hardware boost... probably from said bundle. All in all, this is lining up around where I was expecting with my discussion I had with moor a few weeks back.

If Nintendo positions this well enough into the coming release of #FE (later this year?), they may be able to keep its legs going for a while with more JRPGs (including DQX) making the system at least somewhat attractive to the demographic.
 

ivysaur12

Banned
If its towards the upper end, it will have performed similarly to Xenoblade on the Wii on opening week (with a much smaller install base), which would probably meet or be close to expectations (seems the initial shipment was 100-150k). If its on the lower, mid-end its not doing too hot. We're also missing bundle numbers though as this was a bundled game and we're seeing a hardware boost... probably from said bundle. All in all, this is lining up around where I was expecting with my discussion I had with moor a few weeks back.

If Nintendo positions this well enough into the coming release of #FE (later this year?), they may be able to keep its legs going for a while with more JRPGs (including DQX) making the system at least somewhat attractive to the demographic.

Correct my ignorance, but Media Create includes bundles in their numbers, correct?

And yeah, I still don't think that Xenoblade's Japanese numbers really mean a lot for the series or MonolithSoft's future. Its western number will be its true test, since that's where the game did better -- even match the first Xenoblade's numbers would be something of an accomplishment given the userbase's vast differences, I suppose (though, it is really "accomplishing" anything? Who knows).
 

Xbro

Member
Looks like the 2 versions may have sold fairly close to each other? At least closer than before?

02./00. [WII] Dragon Quest X: Nemureru Yuusha to Michibiki no Meiyuu Online <RPG> (Square Enix) {2013.12.05} (¥3.990) - 117.432 / NEW
06./00. [WIU] Dragon Quest X: Nemureru Yuusha to Michibiki no Meiyuu Online <RPG> (Square Enix) {2013.12.05} (¥3.990) - 70.648 / NEW

Then again it was closer than I would've suspected back in 2013, so I guess it's a bit more expected.

I believe the Wii U version 2.0 also sold more LT than the Wii version. If only slightly.
 
Correct my ignorance, but Media Create includes bundles in their numbers, correct?

And yeah, I still don't think that Xenoblade's Japanese numbers really mean a lot for the series or MonolithSoft's future. Its western number will be its true test, since that's where the game did better -- even match the first Xenoblade's numbers would be something of an accomplishment given the userbase's vast differences, I suppose (though, it is really "accomplishing" anything? Who knows).
I guess Nintendo is looking to recoup the cost of development overseas. I doubt that Monolith will get another go at a sci-fic RPG though.
 

small44

Member
Persona 4 dancing comg comparison

Persona 4 dancing:40pts
Persona 4 golden:73pts
Persona Q:42pts
Persona 4 arena:34pts
 

duckroll

Member
Looks like it's climbing fast even at Comgnet. What happened to "this will be the worst selling Persona spinoff ever"?
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Looks like it's climbing fast even at Comgnet. What happened to "this will be the worst selling Persona spinoff ever"?

The game has two SKUs, now the second one entered the top 20. This is one of the reasons I decided to start posting stats / comparisons for a game when it's in the final month: that's when, usually, factors like other SKUs and delays wear off by themselves.
 

small44

Member
Looks like it's climbing fast even at Comgnet. What happened to "this will be the worst selling Persona spinoff ever"?

A new SKU entered the chart.
Nobody know the future i just gave a prediction it could be true or false even if my prediction is wrong i will not feel bad.
 

ivysaur12

Banned
I guess Nintendo is looking to recoup the cost of development overseas. I doubt that Monolith will get another go at a sci-fic RPG though.

I don't think they'll ever break even on this game, and I don't think Nintendo ever expects to. And I don't see them really doing anything else besides large RPGs.
 
The game has two SKUs, now the second one entered the top 20. This is one of the reasons I decided to start posting stats / comparisons for a game when it's in the final month: that's when, usually, factors like other SKUs and delays wear off by themselves.

btw when are you gonna start the Fire Emblem comparisons :p
 
"T-t-t-t-t-t-they're just buying it for the Persona 5 content!" /jk

Thats me lol. Though the soundtrack is going to be glorious.

I guess Nintendo is looking to recoup the cost of development overseas. I doubt that Monolith will get another go at a sci-fic RPG though.

Even if the project is ultimately a failure, I hope Nintendo does not abandon the idea of Monolith making more big jrpgs. Their losses can't be that much anyway.
 

Chris1964

Sales-Age Genius
Sales at Golden Week are usually frontloaded, I wouldn't expect big legs for the weekend. Sell-through for first 1-2 days we got won't be so far from sell-through for the week.
 

random25

Member
I guess Nintendo is looking to recoup the cost of development overseas. I doubt that Monolith will get another go at a sci-fic RPG though.

We don't even know how much do they need to sell in order to break even. Their previous game only sold fairly modest in Japan (and was not even planned to be sold overseas) and they still got a green light for a new, bigger project, and their first project was was fairly big and had a long development time too. I'm not really worried too much about their future since X looks to at least not bomb in sales in its first week.
 
Looks like it's climbing fast even at Comgnet. What happened to "this will be the worst selling Persona spinoff ever"?

What happened, also, to "Comgnet points are not relevant / interesting / valuable"?

Anyway, the lowest selling Persona spin-off is Persona 4 Arena Ultimax at 115k. There are worse selling Persona games, but are remakes / porting (Persona 2 on PSP).
 
The game has two SKUs, now the second one entered the top 20. This is one of the reasons I decided to start posting stats / comparisons for a game when it's in the final month: that's when, usually, factors like other SKUs and delays wear off by themselves.

Could You also add Project Diva 1/2 to comparision for next round?
 
Nothing. I don't think it's interesting or valuable. I'm just laughing at the people who said those things when the previous Comgnet chart was posted. :p

Ohhh, ok. I do not think that would have ever been possible with Persona 4 Arena 2 at 115k. Persona Dancing is going to be at 150k minimum given PSV userbase.
 

FluxWaveZ

Member
A new SKU entered the chart.
Nobody know the future i just gave a prediction it could be true or false even if my prediction is wrong i will not feel bad.

But that's also what I was saying the last time: it meant nothing when the game was literally two months away from launch and the only SKU being accounted for was the Crazy Value Pack LE. P4D is going to do better than Persona 4 Arena Ultimax did.
 

Eolz

Member
I guess Nintendo is looking to recoup the cost of development overseas. I doubt that Monolith will get another go at a sci-fic RPG though.

I don't think they'll ever break even on this game, and I don't think Nintendo ever expects to. And I don't see them really doing anything else besides large RPGs.

Even if the project is ultimately a failure, I hope Nintendo does not abandon the idea of Monolith making more big jrpgs. Their losses can't be that much anyway.

I really don't think Iwata/Nintendo blames their teams for not making sales on the wiiu at this point of time.
Monolith was bought for a specific reason, we'll get another JRPG from them next gen. Western sales will probably let them know if it will be another Xenoblade or not.
 

L~A

Member
Yeah, if it's the games/developers that are blamed for poor sales, we're going to witness a full-fledged IP genocide this gen.

Of course, we're unlikely to get stuff such as TW102, but I don't think Monolith Software is in any immediate "danger".
 

duckroll

Member
I don't think it really matters whether anyone "blames" developers for poor selling games. The reality is that if something doesn't make money, it'll stop being made because every production is an investment. This isn't some non-profit charity or even a private publisher. Nintendo is a listed company and they're can't keep making things which don't make money.
 

Eolz

Member
I don't think it really matters whether anyone "blames" developers for poor selling games. The reality is that if something doesn't make money, it'll stop being made because every production is an investment. This isn't some non-profit charity or even a private publisher. Nintendo is a listed company and they're can't keep making things which don't make money.

Of course they can't. But they also can (especially Nintendo) decide to double down on something if it makes sense for their software library, in terms of diversity and importance.
Xenoblade Chronicles didn't light the charts on fire on Wii, yet they saw the potential and decided to make a remake and another game in the same universe (more or less).
Same for action games, W102 might not make sense, but they could talk about Bayonetta 3.
They wouldn't have backed a lot of titles if it was only about sales tbh, but of course, they aren't a charity. People complaining about Mario/Pokemon/etc would never get some other games otherwise, going third party wouldn't let us get those titles, and the F-zero crossover made sense in Mario Kart
(as much as it hurts me to say it)
, same for DLC/amiibos/mobile/etc.
 
67k

0QNikAN.jpg


http://www.neogaf.com/forum/showpost.php?p=162637429&postcount=1655
 
The discussion of these titles' performances - and the potential for future entries - tends to ignore that they were greenlit prior to the Wii U even releasing, (if my memory serves). They presumably either saw potential for positive return (recall: initial projections for the Wii U HW were 12.45M by end March 2013) and/or some sort of strategic importance at the time towards building this base.

Do those rationales still hold in the current environment?
 

wrowa

Member
Monolith are great at surviving death. Between the Xenosaga franchise, the two Baten Kaitos games and the Xenoblade titles, I'm not sure if any of their big productions ever made a profit. When Xenosaga 3's development was finished and it became clear that Namco was unwilling to fund another bigger budget project from Monolith, they somehow survived due to Nintendo wanting to get rid of suddenly useless Bandai stock.

Point is: I wouldn't be entirely surprised if the next Monolith game would be smaller in scale if Xenoblade X doesn't have great sales in the west (relative to the Wii U market being quite dead, I guess). Monolith can't be made responsible for the terrible sales of the Wii U, but its history of not-quite-financially-successful-games is just a bit longer than that and Xenoblade X is likely among the most expensive 1st party titles Nintendo has ever created. I don't think it's a foregone conclusion that we'll see another game of that scale.

I don't think it really matters whether anyone "blames" developers for poor selling games. The reality is that if something doesn't make money, it'll stop being made because every production is an investment. This isn't some non-profit charity or even a private publisher. Nintendo is a listed company and they're can't keep making things which don't make money.
Can't agree with that. Nintendo is in the special situation that they aren't just a publisher, but a platform holder. In order to make their platform more attractive, they also have to invest in titles that might not make a profit, but make their platform look more appealing to potential customers. The question is not whether game x makes a profit, but whether game x is good enough at catching attention to offset the losses it made.

It's even more complicated in Nintendo's current situation, since with the Wii U being the Wii U they should just bury half of their franchises if they follow the "Stop making stuff that didn't make money" line. :p Not being successful on a dead console doesn't mean that a title/ a company couldn't be successful on an actually successful console. I'm not sure if Nintendo will ever appeal in masses to the audience that buys huge RPGs like this, though, even when successful. That is the actual problem in terms of Monolith, I think.
 

duckroll

Member
Of course they can't. But they also can (especially Nintendo) decide to double down on something if it makes sense for their software library, in terms of diversity and importance.
Xenoblade Chronicles didn't light the charts on fire on Wii, yet they saw the potential and decided to make a remake and another game in the same universe (more or less).
Same for action games, W102 might not make sense, but they could talk about Bayonetta 3.

Diversity and importance only applies if it actually works in attracting a more diverse audience. If no one is interested, then it's pointless. Nintendo already tried to do this back in the Wii era. Stuff like Sin and Punishment 2, Reginleiv, Xenoblade, The Last Story, Pandora's Tower, etc. With the WiiU era, they're trying with Xenoblade X, W101, Bayonetta 2, and The Devil's Third. Monolithsoft was the only developer they worked with again, probably because it is the only one they own.

If the low performance continues, Nintendo will eventually just shift tracks even with developers they own. Let's be realistic here, Nintendo has done it before. Brownie Brown developed stuff like Magical Vacation and Mother 3 for Nintendo, but that wasn't enough to save them from the fate of being rebranded into an asset studio when Nintendo didn't want to fund any more of those games, leading to the founder leaving. So the danger is always there. Don't forget that half of Monolithsoft is already essentially an asset studio for Nintendo rather than making new games.
 
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