Yeah, but how does it look to you?
Looks like Bethesda published Crysis game.
j/k
But seriously, Carmack et al were some pretty crazy out-of-the-box thinkers always trying to push tech and gameplay in new and interesting ways. They were ahead of the curve with Q3A by foregoing a traditional single-player campaign. Doom3 had some really innovative stuff with seamless high-res interactable GUI (which is something I wish people would copy). For all it's faults, RAGE actually had a half-decent (although half-baked and clearly unfinished/rushed) RPG style campaign. Not to mention RAGE's megatexture technology, which, while it didn't really "work" was ambitious and definitely unique.
I haven't been following this new DOOM very closely, but the old id would always be trying something different and unconventional. It's no wonder Carmack and Abrash (via Valve) ended up at Oculus. They're just people who want to work on unique stuff.
BethSoft and Crytek both strike me as iterative not innovative. I never think -well those people are going against the grain of what's popular and trying something that may or may not work.