So I guess Mick Gordon is doing the music.
Holy shit yes!
Fucking megaton.
So I guess Mick Gordon is doing the music.
Doom 1 - First level: https://www.youtube.com/watch?v=mhkEomP5h0g
Doom 1 - Second level: https://www.youtube.com/watch?v=piVdcWeyicw
Doom 1 - Third level: https://www.youtube.com/watch?v=MF0QZRfc0Zg
The slow down, blur and bokeh effect when the weapon wheel comes up is so divine. Love it. I like the minimal UI too. Everything seems really simple, yet smooth, fluid and intuitive. That is exactly what an old school FPS should be.
There were definitely a lot of arenas in there that you dashed around through, rather than just corridors. Looked like multiple avenues.
Methinks some of ya'll are going with some heavy confirmation bias here.
I am very surprised at the reception here. This seems like the perfect reveal and was my game of the show. The demo was all single player, no cinematic stuff, no set pieces, just pure gameplay with hip-firing. The animations looked awesome and the graphics were nice. Then they showed the multiplayer which is basically mods on consoles which is AMAZING! Then they showed MORE of the awesome single player with boss fights (which is very rare for an FPS), varied kill animations and the gunplay looked great. Granted, I've never played a Doom game before but I don't know what else they could have done to make people happy. I don't think I saw any sprinting either.
Looks absolutely fantastic. I really have been aching for an FPS game like this one.
So many enemies, riveting AI, so little corridors. That weapon bob tho!
/s
Agreed. The game looks sleek as Hell.
Pun intended.
The slow down, blur and bokeh effect when the weapon wheel comes up is so divine. Love it. I like the minimal UI too. Everything seems really simple, yet smooth, fluid and intuitive. That is exactly what an old school FPS should be.
Old school FPS.
Weapon wheel with slowdown.
Something isn't right.
Has anyone tallied the kills up to see who won in Bossman vs Huber?
Bosman by a landslide.At a glance I'd say Huber won that one lol.
Old school FPS.
Weapon wheel with slowdown.
Something isn't right.
I don't get what's so hard in making Cacodemons RED and not brownish. Is it the lighting or what?
Seriously! The only enemy whose looks I care about and they never get it right. It's iconic. It's not that hard. Red with green and blue fireballs and blue blood. And don't make them explode and disintegrate when they die.
Old school FPS.
Weapon wheel with slowdown.
Something isn't right.
Maybe because they're not Cacodemons.
Two horns, one eye, arms hanging down, brown skin.
They're Beholders.
Watching this makes me sad that we never ended up getting Prey 2.
Bosman by a landslide.
This game is going to get very poor reviews. Looks so by the numbers and borrows too many elements from other games that everybody is already tired of.
I can already see the 5-7.5 scores.
We don't need another DOOM game. The sales will reflect that for sure.
Terrible weapon feedback. Never more than a few enemies on screen. Disappointed with the first showing.
WatThis game is going to get very poor reviews. Looks so by the numbers and borrows too many elements from other games that everybody is already tired of.
I can already see the 5-7.5 scores.
We don't need another DOOM game. The sales will reflect that for sure.
Looked pretty good, solid shooter it seems. I expect it to be a lot how Wolfenstein was, what seemed like a typical shooter but actual did it really well.
Just not hoping for another RAGE
I'm just curious how do you make a "modern" version of DOOM?
why are the players not running in these videosDoom 1 - First level: https://www.youtube.com/watch?v=mhkEomP5h0g
Doom 1 - Second level: https://www.youtube.com/watch?v=piVdcWeyicw
Doom 1 - Third level: https://www.youtube.com/watch?v=MF0QZRfc0Zg
In context of video game, nostalgia is a pretty horrible human trait. Really clouds judgement in a terrible way. Doom 4 looks great.
Old school FPS.
Weapon wheel with slowdown.
Something isn't right.
I'm just curious how do you make a "modern" version of DOOM?
I can't think of any other way other than what they've shown us. I mean, if it looks generic or "by the numbers", well, that is DOOM. How do you modernize that? Other than making a completely brainless Multiplayer style game of first person battles.
I think what they showed was perfectly fine and I'm sure as they continue to demo the game we'll get better impressions on how it actually plays.
I can't argue there. Happens every, single, time.
I think it looks great as well. I am stoked!
Thought this was suppose to have like, semi realistic bullet damage and whatnot. Nope, just enemies exploding into strange looking gibs. Would be much cooler to see a shotgun blast to the shoulder take off an arm and a chunk of their chest. But they went straight comedy PG13 type shit.
Game does look fun though.
Ridiculously fast movement in all directions, a lot of enemies, and good level design to go with it. I'm not saying it needs to have dumb keycards, but it's not just a linear progression of corridors. Nothing about this game resembles Doom or Doom 2 other than like, it has guns and imps.
This thread made it super easy to tell which people played the original MS-DOS Doom and which people didn't. I think this is about as perfect as a modern Doom is going to be. If you're comparing it to Brutal Doom or any of the mods... you're not asking for Doom.
So the inclusion of any kind of modern day convention, even one, no matter how small, is a bad thing?
It looks cool and gives you a second to make an informed decision, even in the heat of battle. Hardly anything that tarnishes the nostalgia
I'm pleased for the most part with what's been shown, but the plasma rifle sound is incredibly bad - such a weak little chirp. Nothing satisfying or powerful about it.
This thread made it super easy to tell which people played the original MS-DOS Doom and which people didn't. I think this is about as perfect as a modern Doom is going to be. If you're comparing it to Brutal Doom or any of the mods... you're not asking for Doom.
They showed two levels. The original Doom had the first 4 just littered with linear design with very little enemies.
Or do we not remember?
I am sure they are saving the bigger more diverse stuff for later on, especially since this is till a year out still. A year out.
Yep. And even if some elements are similar... isn't it supposed to evolve just a little?
I mean shit, I would have loved to do all of that in the original Doom back in 1993-1994.
Thought this was suppose to have like, semi realistic bullet damage and whatnot. Nope, just enemies exploding into strange looking gibs. Would be much cooler to see a shotgun blast to the shoulder take off an arm and a chunk of their chest. But they went straight comedy PG13 type shit.
Game does look fun though.