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DOOM Gameplay Demo (E3 2015)

Skitso78

Member
The more I watch the videos, the more I'm liking it. I'm pretty sure thay the slow, sluggy movement is mostly on purpose to make the demo easier to look at. As long as the levels are not linear and there's non scripted AI that hunts player around the level instead of just imps constantly teleporting in, I'm in. The enemy design seems to be a bit of hit and miss, but I kinda liked revenants, barons and imps, invisible spectre seemed ok. I liked D3 mancubus and Cyber demon more, also zombie enemies seemed too generic. We'll see though.

What 'm not getting is the hate on hit reactions. I'm seeing enemies stagger and have pain animations on almost every hit, also love the very first imp teleporting in at 1 minute mark getting shot, flying back and getting back up - really smooth animation.

I'm not a fan of all those scripted melee kills, but otherwise I'm seeing some nice brutal death animations like where the whole upper torso of an imp is blasted off, and the legs continue to walk for a while, and another where imp has it's legs shot off and the upper torso is left to crawl and reach for player :D
 

hodgy100

Member
THe "gameplay demo" looks awful and slow mainly due to how they play it. The demo moves around slowly to show off the graphics and stuff, rather than just going all balls out. I think once we see some propper gameplay the game will look a lot better
 

Pooya

Member
The movements are not fast enough, it felt I was watching footage of Rage sequel instead...

Can be alright, I don't expect much from them these days.
 
In any case, the Doom I saw here was considerably slower than both Doom and Brutal Doom, with much worse hit reactions from enemies.


This is by far the biggest problem. It's just not as visceral as a Doom game should be. Doom 3 lost that and this should have been a return to form.
 
It doesn't look great..but it is really the executions that get to me.

A doom game shouldn't have you stopping to perform executions. There shouldn't really be an opportunity to stop and perform executions in the first place.
 

NBtoaster

Member
It's not slow. The camera movement is just slow and methodological in the demo to show specific things. The trailer is much faster.

Also the enemies do have very clear reactions to shots. The first imp gets blown across the room from a shotgun blast then gets back up, then recoils from a second one. The manubus recoils from the rocket blasts and when its being shot by bullets you can see its flesh rippling too.
 

Verger

Banned
It doesn't look great..but it is really the executions that get to me.

A doom game shouldn't have you stopping to perform executions. There shouldn't really be an opportunity to stop and perform executions in the first place.
They're clearly added for the shock factor. But yeah, I didn't see them as anything special. Hell Alien vs. Predator has so much better ones playing as the Alien/Predator and that game's several years old now.

Also I didn't like how static the Environment appeared. Sure there's nothing in the history of Doom to suggest otherwise, but I'd figure after other games we'd be getting to the point where Environmental damage and destruction should be more commonplace to better sell the game levels.

And yeah, the enemy deaths didn't look that great.

Obviously room for improvement, so we will see.
 

DeepEnigma

Gold Member
Don't you have to provide reasons of why it looks good?

I as well as others already have. Global illumination is some of the best we seen in a game for one. Love the presentation and angry ass kicking elements like you were in Doom 1.

Cool throwbacks like the doors with look and sound.

Fantastic atmosphere with the music and sound effects.

The chainsaw cutting through the weapon, then the enemy was a pretty neat effect.
 

Alienous

Member
It doesn't look great..but it is really the executions that get to me.

A doom game shouldn't have you stopping to perform executions. There shouldn't really be an opportunity to stop and perform executions in the first place.

It's weird that in a game that has slowed down its movement speed from its much loved predecessor that it would further slow down the gameplay by having pace-stopping executions.

I can't figure out the reasoning behind it. Gore? People will stop caring about that by the 30th enemy, almost certainly.
 

Bishop89

Member
Just got a chance to look at the videos fully.

Looks like heaps of fun.

doom-fps-shot.jpg

Looks better than this :p
 

Theman2k

Member
I liked the gameplay apart from the finishers that need to be removed from the game.
I didnt like the color scheme, art and character design. It seems much better then doom 3 gameplay wise but the art of doom 3 hell was way better.

Plus it looks too linar for a doom game.
Wish they had an open map like uncharted 4 or at least branching paths with keys to collect to unlock doors and stuff.

The environment looks dead and dull, they could have added things to make them more alive, kicking and scary.

Overall it looks more like call of duty advanced warfare then doom. Which is not a bad thing, but not the ideal we waited for.
 
Graphics were incredibly bleh and the game play was really boring to watch. I had no urge to play the game while watching the video. It didn't feel like a Doom game. My excitement for the game is basically nonexistent after seeing the game play reveal.
 

a.wd

Member
looked amazing and gameplay looked sweet, you people would complain if a Unicorn was in your garden, because Unicorn shit is smellier than regular horse shit.
 
It's weird that in a game that has slowed down its movement speed from its much loved predecessor that it would further slow down the gameplay by having pace-stopping executions.

I can't figure out the reasoning behind it. Gore? People will stop caring about that by the 30th enemy, almost certainly.

It is as simple as gore. It looks good in trailers, they can show off different executions and ... Mortal Kombat sells well.

So I can't blame them, but it should be noted that it isn't the right way to make a doom game.

So yeah, I guess that is taken care of now.
 

Pez

Member
There are some well-made bits in there. The gibs/dismemberment looked good and the melee dismemberments were impressive too. There was some good visual communication/feedback going on there.

The moment to moment gameplay? Off, surprisingly off for a Doom title and its FPS legacy.

Here's what I thought was missing/off:
-particle effects need to be reworked for when enemies are shot by weapons.
-environment needs a rethink, production design wise. They looked incredibly empty and void of detail. This pertains mainly to the in-door environments.
-enemies slide around the environment, moon walker style. Felt like their walk animations were sped up to match the player's fast run speed, but it should not feel like they're iceskating/gliding around the environment.

That's it off the top of my head. Not the best showing for the game, but considering how it's been rebooted 3 times internally at id, could have been worse. That said, the machine needs to be old as everything in the game doesn't seem to be quite "clicking" yet.

I'm cautiously optimistic.
 

angelic

Banned
looks almost identical to a modded up doom 3. weapons weak as hell, models kinda suck, sound like wet farts. low enemy count. too much emphasis on cinematic noodlings (opening doors with hands, examining weapons before using).

me as a kid would have imagined doom 20 years later to have you fighting hundreds of enemies in huge arenas, not 4 at a time in boring factories. the announcer used the words 'doom experience', which just about sums it up. doom is a game, pal, not an experience.
 

Mato

Member
Eh..

Kinda generic and forgettable. Like Doom 3. Especially enemies, the all look like bland zombie variations. It seems distinctly less satisfying when shooting or killing an enemy than it did 20 years ago. It's amazing that those 1993 sprites still work way better then those ultra realistic enemies. Lighting is too realistic for it's own good. It's a game, it doesn't need to be a realistic space-military simulation, Dumb it down.

At least level design didn't seem too bad.
 

Skitso78

Member
me as a kid would have imagined doom 20 years later to have you fighting hundreds of enemies in huge arenas, not 4 at a time in boring factories. the announcer used the words 'doom experience', which just about sums it up. doom is a game, pal, not an experience.

Uh, no. Doom has never* been an arena shooter. Far from it. I don't understand where this common misconception comes from?

*apart from few special instances in Doom2, and ever there it was just a part of a more complex map structure.
 
J

JoJo UK

Unconfirmed Member
A little slow, but I liked what I saw.
Pretty much this. Finisher moves should be in berzeker mode only and the chainsaw better be a useable weapon and not just another finisher style animation.

Also I don't remember fighting 'loads' of enemies at once in Doom, maybe some parts in Doom 2, it has been a long time since I played. If the enimy count gets to the same as Wolf:TNO then I'll be happy.
Exactly! Also dynamic AI and non-linear, freeform levels. Lot's of enemies, sure - but Doom is not Serious Sam.
Exactly.
 

SparkTR

Member
Uh, no. Doom has never* been an arena shooter. Far from it. I don't understand where this common misconception comes from?

*apart from few special instances in Doom2, and ever there it was just a part of a more complex map structure.

Doom is popping in and out of corners to shotgun enemies as well as ammo/health conservation/management.
 

Bradach

Member
I'm surprised at the negativity in here. I thought it looked great.

Also I got very nostalgic when I heard the door opening noises.
 

Nizz

Member
They're saying 1080p60? I doubt that (on console)

The footage at the conference was shown at 60 on Twitch and you could see it was wel under 60 most of the time on what I imagine was a PC.


Yeah, I don't see an issue. The finishers are optional. You could just blast staggered enemies if you prefer.
Yeah, I heard the same thing on the Bethesda aftershow with Adam Sessler and Morgan Webb. The gentleman from id when asked about the framerate he said 1080p/60fps. I was very happy to hear that, although yeah we can't be sure until release. Funny how I'm thinking "can they get this to 1080p/60fps on current gen?" because I personally think the game looks great.

Then you have people here who think the game looks "meh" so you would assume they can get it at 60fps. Isn't idTech 5 designed to run at 60fps anyway? At least on consoles? Rage ran great on last gen, so did Doom 3 (PS3 at least). And Wolfenstein TNO ran pretty damn well (on PS4).
 

PaulloDEC

Member
I think my single biggest issue with this is how absolutely dull everything looks. The weapons should look exciting and distinct from one another, yet everything here seemed dull and featureless to me. The enemies and environments aren't much better, with pretty much all of them looking like they could've been lifted from a dozen other games.

The actual gameplay looked fine, though they kinda crippled it by having the player not using a mouse and keyboard. Can't say I'm a huge fan of the finishers either, but I guess you're not obligated to use them.
 
Shows promise but the enemies look too generic and uniform brown. Please dip into a more pastoral colour palette. Demons should be PINK, Cacodemons should be RED, Revenants should be WHITE and RED, distinct from the surrounding environment. Also, every enemy in the original games had a distinct audio signature when you encountered them. Caco's hiss, Baron's roar like elephants, Mancubi sound like space diarrhea and demon's ug. Definitely looks like a good base from which to work but hopefully they make some tweaks.
 

Toxi

Banned
It looks like something from fucking Darksiders. The original Doom monster designs were more a blend of H.R. Giger and heavy metal album artwork.
Giger? Nah. Definitely some heavy metal influence though, both in the visuals and the soundtrack. Maybe even some B-movie in the Spider Demon.
 
The military base looked kinda generic, however the Hell landscape looked phenomenal. Visually this is incredible, a few of the executions are a bit lengthy but so far looking great.

One thing i'd say is that the enemies all look rather samey. Doom 1 + 2 had such good variety of demonic foes that all looked distinct - give me some big horned Barons of Hell and floating, ugly Cacodemons!
 
Probably been mentioned in this thread, the gameplay demo looked rough, like stuttering,inconsistent frame rate so I had to stop the video shortly after.

The gameplay trailer looked much better though, running at 60fps on safari browser ( I thought it was only chrome that supported 60fps?)

Will this game follow in the same tradition as W:TNO in being 60fps on consoles?
 
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