The more I watch the videos, the more I'm liking it. I'm pretty sure thay the slow, sluggy movement is mostly on purpose to make the demo easier to look at. As long as the levels are not linear and there's non scripted AI that hunts player around the level instead of just imps constantly teleporting in, I'm in. The enemy design seems to be a bit of hit and miss, but I kinda liked revenants, barons and imps, invisible spectre seemed ok. I liked D3 mancubus and Cyber demon more, also zombie enemies seemed too generic. We'll see though.
What 'm not getting is the hate on hit reactions. I'm seeing enemies stagger and have pain animations on almost every hit, also love the very first imp teleporting in at 1 minute mark getting shot, flying back and getting back up - really smooth animation.
I'm not a fan of all those scripted melee kills, but otherwise I'm seeing some nice brutal death animations like where the whole upper torso of an imp is blasted off, and the legs continue to walk for a while, and another where imp has it's legs shot off and the upper torso is left to crawl and reach for player
What 'm not getting is the hate on hit reactions. I'm seeing enemies stagger and have pain animations on almost every hit, also love the very first imp teleporting in at 1 minute mark getting shot, flying back and getting back up - really smooth animation.
I'm not a fan of all those scripted melee kills, but otherwise I'm seeing some nice brutal death animations like where the whole upper torso of an imp is blasted off, and the legs continue to walk for a while, and another where imp has it's legs shot off and the upper torso is left to crawl and reach for player