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DOOM Review Thread - The Fury Road of Shooters

KingV

Member
To be honest, I hate sports games. If you made me review a sports game I could find so many wrong things with it. If I gave it a mediocre score when the average user reading is very positive, would you accept "oh my tastes don't align with the gamers oh well"

Probably not. Which brings me to a point and the solution to all this. Why don't they allow more than one reviewer to review the game and give it a score then average the scores. Surely that would balance it the outlier reviews that don't match up with other people's perception of reality.

Only if one of them is always Sushi X
 

sonicmj1

Member
To be honest, I hate sports games. If you made me review a sports game I could find so many wrong things with it. If I gave it a mediocre score when the average user reading is very positive, would you accept "oh my tastes don't align with the gamers oh well"

Probably not. Which brings me to a point and the solution to all this. Why don't they allow more than one reviewer to review the game and give it a score then average the scores. Surely that would balance it the outlier reviews that don't match up with other people's perception of reality.

If it were a review like IGN's old 2.0 Football Manager review where the reviewer hated it because you didn't have direct control over the players, that'd be one thing. That's not what this is. This review is one point off from the critical average. Its criticisms engage with the game as it's intended.

Contrary to what you think, an ign score of 7.1 does not indicate a good game. It may based on the scoring charts, but we see too many 8.5s and above to give a 7.1 a second look.

Look I've played call of duty until two years ago when I realized that it had become a generic caricature of itself. How COD can get a 9 but a game like doom, dripping in atmosphere, fun gun play, and amazing graphics (especially on PC) is beyond me.

At the end of the day you have to live with that score, not us
. You'll know that the game has 92% positive reviews on steam, something few games achieve, and that you were not congruent with those reviews. Do you lack perspective as a reviewer? Was it a bad day? Was DOOM not the particular itch you needed scratched?
I'm glad you're loving this game, but seriously? The stakes are not that high.
 

Neiteio

Member
Here's how I see it. There's Wonderful 101 on one side, and there's God Hand on the other.

One game is about 15 hours, with a large of variety of things you do that isn't combat. There's story sequences, set pieces, minigames, punch-out bosses, a steady stream of new teammates, puzzles, gamepad segments, the whole 9 yards. Now a bunch of people dont like that, they just want to get to the combat parts, say its too long, too much filler, whatever. I fuckin' loved it. Its one of the best games Ive ever played, and that variety, even if they arent all pitched at the same level of intensity, came me compelled to play it.

Then there's God Hand. God Hand is a straight up beat'em'up game, but instead of being a hour long its like 12. 12 hours of running forward to fight the next wave of bad guys. Yes, there is variety in your combat options. Yes, there is a high amount of skill involved. Yes, it feels good to win. But its incredibly repetitive, and unlike the games back in the day that its clearly based on, its about 10x as long to beat. Thats 10x as many waves of enemies to fight, with no real variation in game ideas or sequences outside a couple sparse "platforming" sequences or that one puzzle like 3/4ths of the way in. So as good and challenging and varied as the combat is, if you're gonna be 12 hours long, you need to do something else besides endless combat sequences.

And that's how I see UC4 vs Doom. One game has a variety of things it ask the player to do over the course its 12 hours, and maybe they're not all super adrenaline pumping, but they all work in unison to create a varied compelling experience. Like a balanced varied diet! Doom doesn't ask that, its like eating your favorite meal over and over again 3x a day, every day. Yeah, its a great meal...but I dont want to eat it every fuckin day.

fake edit: for my taste, the game would be more replayable if it was much shorter. So by the end of the game, I want to experience it again, instead of feeling like "OK, I think I've had my fill of this for like, ever, now"
Ironically, I haven't finished TW101 yet (yes, despite the reportedly amazing ending), precisely -because- all of Kamiya's "variety" burned me out. I got to the penultimate chapter and grew fatigued, tabling it for a year. Then I started over and got halfway through before burning out again. I think something similar might've happened to Xtortionist. It was just too much. The stuff added to mix things up made it more memorable, sure — as in I remember groaning at each genre shift that wasn't nearly as good as the core gameplay.

(Funny enough, if Bayo 1 had gone on any longer the same thing might've happened. Okami grew long in the tooth, too. Must be a Kamiya thing. Bayo 2 pretty much corrected all of the issues I had with Bayo 1 by trimming the fat. Makes me wonder how much better a non-Kamiya-directed TW102 could be.)

At any rate, you're in a better position to comment than I, since I haven't beat DOOM yet. I've been taking it very slowly with the little free time I've had to game lately. But I'm so thoroughly enjoying it compared to, like, any other shooter I can remember in the last decade. (Granted, I didn't play Wolfenstein, which I hear is the closest comparison. Closest for me that I've played is Bulletstorm -- I don't mind the story there, though, because the humor is so on point!)
 

lazygecko

Member
And that its why this is great IMO.

The thing of why most put TNO above Doom is the thing that kills its replayability IMO.

Doom being just combat arena after combat arena makes it very replayable, just like Souls/Bloodborne games.

Also Doom has way better gunplay and general gameplay than TNO is not even fair to that game going back to it after a session with this one, would feel like complete slow boring ass game, and that goes to 99% of FPS out there too.

This game should have been reviewed with a 90s mindset, the 10s would just come like there was no tomoroow.

I sort of liken this situation towards people who prefer to enjoy movies with lots of plot points that ultimately aren't explored all that much, because they get the feeling there is lots of stuff going on and is thus not boring (and once again the reception of Mad Max Fury Road becomes an apt comparison with the kind of critique you saw about the movie just being about driving somewhere and then turning back, and this somehow being bad and boring).

The way these archetypical modern FPS formulas have established themselves mainly by providing "variety" by throwing in a bunch of stuff like ingame narrative downtime, vehicle sections, turrets and sniper sequences, etc etc. very much feels the same way to me. Mostly I just come to view them as these disparate minigame moments that far too often end up detracting from the core gameplay loop, or at worst worst feeling like an attempt to cover up what is a very lackluster core gameplay loop.

What makes the original Doom formula so damn good and timeless is simply that the core gameplay loop is so damn solid, and it lends itself very well to being internally mixed up just by being more creative with stuff like monster placement in the level design. It doesn't need a bunch of superficial things thrown on top of it just to appear more varied. The fundamental gameplay in itself already provides enough tools for a creative designer to work with. This is also something I think the new Doom could and should be doing more of. The SP campaign was just long enough to not overstay its welcome I feel. I'm hoping that they can figure out ways to design different experiences, shake things up and subvert expectations in whatever DLC or sequels they have planned. Without doing shit like tacking on vehicle or turret segments.
 

void666

Banned
When i think about Doom the number that comes to mind is 8.

It's very good, it's refreshing and i hope it gets a sequel. We NEED more pure gameplay focused games. I enjoyed the arena aspect of the game because it focus on its strength, the combat. We certainly didn't need forced stealth or turret sections to add "variety".

Things i didn't like:

The pistol. It lacks punch. It feels like a pea shooter. Every other weapon is fun, badass and useful.
Hell is uninspired. It looks like mars with floating rocks and skulls.
Checkpoints can be annoying. But to be honest i only had trouble with checkpoints in chapter 3 for some reason.
 

Neiteio

Member
It's worth moving up in your backlog.
Yeah, I remember you really liked it, and while we don't always share the same taste, your love for the game made me take note. I'm sure I'd like it from what I've seen, and it seems like a great companion piece to DOOM.
 
Yeah, I remember you really liked it, and while we don't always share the same taste, your love for the game made me take note. I'm sure I'd like it from what I've seen, and it seems like a great companion piece to DOOM.

Just be aware that Wolfenstein: The New Order comes from the school of Half-Life, so like Half-Life 1 & 2, No One Lives Forever 1 & 2, Halo Combat Evolved, etc, its not a fast-paced action game. It frequently asks you to do things that dont involve running into the next area to shoot people in the face. There are hub spaces where you have to talk to intelligent written and vocal performed NPCs, there are scripted sequences with little agency that contribute to the larger narrative thrust the developers want, there are stealth scenes and stages where you go without a gun for a long time, there are underwater areas you explore without a vehicle that doesnt have guns on it to shoot things with.

Just be aware if you played Half-Life and thought it was boring, jumping around as NPCs talked and complained about how long the vehicle sections were, when do I get to the part where I shoot people in the face again, hurry up Valve
 

Neiteio

Member
And that's how I see UC4 vs Doom. One game has a variety of things it ask the player to do over the course its 12 hours, and maybe they're not all super adrenaline pumping, but they all work in unison to create a varied compelling experience. Like a balanced varied diet! Doom doesn't ask that, its like eating your favorite meal over and over again 3x a day, every day. Yeah, its a great meal...but I dont want to eat it every fuckin day.
Wait, I somehow missed this part. You lose me here, JC: The "variety" in UC4 is walking up to an edge and pressing forward and X to auto-platform for like 20 minutes at a time, with the occasional puzzle you solve once and won't have to think about again on subsequent play-throughs, and wonderful firefights that are all too rare. The bulk of your time is spent climbing, though, and that's a fairly mindless affair, carried largely by witty banter and breathtaking vistas.

DOOM repeats its gameplay loop ad nauseum, but it's a FUN loop. I much prefer 20 minutes of enemy waves with a rock-solid gameplay foundation, mixed with intermittent but high-speed exploration, to 20 minutes of climbing linear pathways with the illusion of exploration, punctuated by the occasional firefight, one-off puzzle or vehicle section.

But again, I haven't finished UC4, either. So you're in a better position to say!
 

antitrop

Member
After so much positivity here I definitely expected much higher reviews. Ah well.
The reviews are pretty high, except for IGN and Digitally Downloaded. Depends how much stock you put in IGN, I guess.

Most reviews are in the 8-9 range for the places that actually give scores, and those who don't give scores usually give it their highest recommendation.
 

Neiteio

Member
After so much positivity here I definitely expected much higher reviews. Ah well.
I'm not surprised. I find reviews useful for getting an overview of each game, but when it comes to an actual assessment of quality, I generally turn to GAF. Nothing against reviewers, but on the whole they seem a bit set in their ways. Some straight-up refuse to learn new things and won't even finish what they're paid to review, while others put more value on narrative than interaction — more emphasis on "video" than "game." Diff'rent strokes, diff'rent folks. It's fine and all, but in the age of online enthusiast communities, reviews seem a bit unnecessary when you can ask a fellow gamer who's just as knowledgable and articulate but appreciates games as games.
 
Wait, I somehow missed this part. You lose me here, JC: The "variety" in UC4 is walking up to an edge and pressing forward and X to auto-platform for like 20 minutes at a time, with the occasional puzzle you solve once and won't have to think about again on subsequent play-throughs, and wonderful firefights that are all too rare. The bulk of your time is spent climbing, though, and that's a fairly mindless affair, carried largely by witty banter and breathtaking vistas.

DOOM repeats its gameplay loop ad nauseum, but it's a FUN loop. I much prefer 20 minutes of enemy waves with a rock-solid gameplay foundation, mixed with intermittent but high-speed exploration, to 20 minutes of climbing linear pathways with the illusion of exploration, punctuated by the occasional firefight, one-off puzzle or vehicle section.

But again, I haven't finished UC4, either. So you're in a better position to say!

I think this is why I've never really shared the huge amount of enthusiasm for UC that a lot of other people have. The actual gameplay part of that series has never blown me away.
 

ISee

Member
After so much positivity here I definitely expected much higher reviews. Ah well.

I didn't to be honest. But I stopped caring for 99% of all reviews after a german reviewer told me that Neverwinter Nights 2 is bad because it's static and not an open world game (and some other strange stuff elsewhere).
Right now there is only one 'outlet' left I trust or am interested in: EZA. I don't always agree with everything they say, but that's okay.

Ah and DF for technical stuff.
 

KodaRuss

Member
I have too many games and little time to play but I want this really badly after seeing all the impressions/reviews.

Looks like fun.
 

A-V-B

Member
Hell is uninspired. It looks like mars with floating rocks and skulls.

To be honest, I could've done with some distant exploding volcanoes. That would've been cool, though maybe a bit too over the top? I dunno, it is Hell.

Also, there weren't enough suffering souls. Doom 1 and 2 had a boatload of dudes twitching on spikes and stuff. It was like, yeah, it really sucks shit here. I got the impression that Hell in Doom 4 wasn't a place where people primarily went to get hurt. It was a place where warriors went to fight. (Which... well.. that's Valhalla, actually, so it's not completely off the mark. Just a different afterlife.)

Hell at night might've been rad, too. Like a Bosch painting.
 

sflufan

Banned
Wait, I somehow missed this part. You lose me here, JC: The "variety" in UC4 is walking up to an edge and pressing forward and X to auto-platform for like 20 minutes at a time, with the occasional puzzle you solve once and won't have to think about again on subsequent play-throughs, and wonderful firefights that are all too rare. The bulk of your time is spent climbing, though, and that's a fairly mindless affair, carried largely by witty banter and breathtaking vistas.

DOOM repeats its gameplay loop ad nauseum, but it's a FUN loop. I much prefer 20 minutes of enemy waves with a rock-solid gameplay foundation, mixed with intermittent but high-speed exploration, to 20 minutes of climbing linear pathways with the illusion of exploration, punctuated by the occasional firefight, one-off puzzle or vehicle section.

But again, I haven't finished UC4, either. So you're in a better position to say!

Amen%202_zps871nczjz.jpg
 

Neiteio

Member
My only real criticism of DOOM so far could also be seen as a compliment:

Whenever I finish a level, I want to keep playing. However, the levels are so long and complex that I don't feel like I have time to play "just a bit more." So I only find myself playing this game when I have a free hour or so. Last night, I went back to the first two levels and found all their secrets. Then I stared at the main menu, wanting to play more but not sure how to get a quick fix.

That makes me wonder: If you quit when the game saves a checkpoint, will you pick up back from that checkpoint, or is that checkpoint just for respawn purposes until you quit?
 

A-V-B

Member
My only real criticism of DOOM so far could also be seen as a compliment:

Whenever I finish a level, I want to keep playing. However, the levels are so long and complex that I don't feel like I have time to play "just a bit more." So I only find myself playing this game when I have a free hour or so. Last night, I went back to the first two levels and found all their secrets. Then I stared at the main menu, wanting to play more but not sure how to get a quick fix.

That makes me wonder: If you quit when the game saves a checkpoint, will you pick up back from that checkpoint, or is that checkpoint just for respawn purposes until you quit?

Know my one complaint about the levels?

When they'd make you drop down so far that you couldn't get back to the beginning of the level for missed secrets.
 
My only real criticism of DOOM so far could also be seen as a compliment:

Whenever I finish a level, I want to keep playing. However, the levels are so long and complex that I don't feel like I have time to play "just a bit more." So I only find myself playing this game when I have a free hour or so. Last night, I went back to the first two levels and found all their secrets. Then I stared at the main menu, wanting to play more but not sure how to get a quick fix.

That makes me wonder: If you quit when the game saves a checkpoint, will you pick up back from that checkpoint, or is that checkpoint just for respawn purposes until you quit?

You can quit the game and it will restart you at your last checkpoint.
 

Neiteio

Member
Know my one complaint about the levels?

When they'd make you drop down so far that you couldn't get back to the beginning of the level for missed secrets.
Yeah, that doesn't happen often but I've run into that. Now I think twice when staring down a huge drop. :)

On another note, can someone who's unlocked all of the models in the model viewer tell me which monsters have models?
 

Mutombo

Member
I really liked Bulletstorm. Wolfenstein TNO however, I couldn't get into, even though I completed the game. Wolfenstein seemed like a run and gun shooter, but running and gunning didn't really work for me, so I had to play it more slowly and stealthy. Which was kind of shit, because sometimes you had to run and gun. I don't know. I felt the balance was off in Wolfenstein.

Anyway. With this in mind; Doom. Worth my time?
 

_DrMario_

Member
Yeah, that doesn't happen often but I've run into that. Now I think twice when staring down a huge drop. :)

On another note, can someone who's unlocked all of the models in the model viewer tell me which monsters have models?

I'm pretty sure they all have a model.
 
Yeah, that doesn't happen often but I've run into that. Now I think twice when staring down a huge drop. :)

On another note, can someone who's unlocked all of the models in the model viewer tell me which monsters have models?

All of them including bosses except for the Lost Souls (fiery flying skulls).
 

A-V-B

Member
I really liked Bulletstorm. Wolfenstein TNO however, I couldn't get into, even though I completed the game. Wolfenstein seemed like a run and gun shooter, but running and gunning didn't really work for me, so I had to play it more slowly and stealthy. Which was kind of shit, because sometimes you had to run and gun. I don't know. I felt the balance was off in Wolfenstein.

Anyway. With this in mind; Doom. Worth my time?

If you like moving fast and shooting with many types of weapons against a myriad of different, challenging enemies that will test your mind and your reflexes, you will probably like Doom.
 
I really liked Bulletstorm. Wolfenstein TNO however, I couldn't get into, even though I completed the game. Wolfenstein seemed like a run and gun shooter, but running and gunning didn't really work for me, so I had to play it more slowly and stealthy. Which was kind of shit, because sometimes you had to run and gun. I don't know. I felt the balance was off in Wolfenstein.

Anyway. With this in mind; Doom. Worth my time?

Can't stand still for a second in Doom while fighting. Every encounter is literally non-stop running, gunning and jumping.
 
I'm glad you're loving this game, but seriously? The stakes are not that high.


No they aren't. But then again we have a whole thread about this topic do i don't think it was superfluous to bring up the fact that this review was an outlier and not representative of most people's thoughts on the game.
 
Not sure why people compare this game to Wolfenstein , it plays a lot differently imo.

I actually wasn't a huge fan of Wolfenstein but I did manage to force myself to finish it. That game it was a mix of stealth and yes good gunplay but doom has you constantly moving and changing up guns where I feel Wolfenstein was more of a stay behind cover . Not to mention the press x to pickup ammo/ weapons etc , was really annoying .

Also enemies in this are much more intelligent and climbing up walls etc , it feels pretty amazing when it all comes together .

Really hope Id stick with this style of gunplay and come up with some even more crazy action in there next game.

Thought Id was going to be in trouble if this game didn't do well so I hope word of mouth makes it sell really well.

So if you weren't a huge fan of Wolfenstein and think this game plays like it I would suggest still giving this ago as I feel it plays a lot better.
 

jfoul

Member
After so much positivity here I definitely expected much higher reviews. Ah well.

It's sitting at 82 on OpenCritic & MetaCritic. I expect it to go up after GameSpot, GameInformer, GiantBomb and others submit reviews. After listening to GB unanimously gush about Doom in their quicklook & podcast, I don't see them giving it lower than a 5/5.
 

Neiteio

Member
I'm pretty sure they all have a model.
Can you check? There are 26 models, and a number of them are guns (plus Doom Marine).

For reference, here's the monster list I know offhand (correct me if I'm missing anything):

Possessed
Possessed Soldier
Possessed Engineer
Possessed Security
Imp
Hell Knight
Lost Soul
Pinky
Archvile
Revenant
Cacodemon
Mancubis
Baron of Hell
Hell Guard
Cyberdemon
Spider Master
 

Kurdel

Banned
I really liked Bulletstorm. Wolfenstein TNO however, I couldn't get into, even though I completed the game. Wolfenstein seemed like a run and gun shooter, but running and gunning didn't really work for me, so I had to play it more slowly and stealthy. Which was kind of shit, because sometimes you had to run and gun. I don't know. I felt the balance was off in Wolfenstein.

Anyway. With this in mind; Doom. Worth my time?

I was in the same boat as you, and I am having a blast with Doom.
 
Making it shorter wouldn't improve the experience for you. It sounds like you just don't enjoy the core gameplay very much. Which is fair.

I loved the game until the "I Am Vega" level. At that point it was starting to outstay its welcome. No new weapons for a while, and that level is really just a few giant kill chambers where enemies keep spawning in on you. Nothing too interesting about the level design either. It seemed like they were running out of ideas there and said "let's just make some giant rooms and throw enemies at the player." Nothing at all like The Foundry.... which was fantastic. I didn't even bother looking for secrets in that level because I wanted to get it over with.

So yeah, I'm not sure that the game is too long. But rather the levels didn't keep up in quality, so it started to drag on a bit without any new ideas keeping it interesting.
 
Didn't see this before I started compiling my last post. This is great to know! I'm especially eager to study the models for the bosses, and my favorite, the Cacodemon. :)

Apologies, I just double checked and Possessed Engineer is the only Possessed variant that has a model.
 

Struct09

Member
I really liked Bulletstorm. Wolfenstein TNO however, I couldn't get into, even though I completed the game. Wolfenstein seemed like a run and gun shooter, but running and gunning didn't really work for me, so I had to play it more slowly and stealthy. Which was kind of shit, because sometimes you had to run and gun. I don't know. I felt the balance was off in Wolfenstein.

Anyway. With this in mind; Doom. Worth my time?

I didn't really like Wolfenstein TNO at all, and it sounds like for the same reasons as you. I love this new Doom - it's well paced, the guns are satisfying to use, and the levels are really well designed.
 

Neiteio

Member
Apologies, I just double checked and Possessed Engineer is the only Possessed variant that has a model.
That's fine, I'm mainly interested in the proper demons, especially the bosses and classics like Cacodemon, Pinky, Revenant and Mancubis.

Model viewers are my favorite unlockable in a videogame. I'm glad both DOOM and UC4 have them!
 

void666

Banned
To be honest, I could've done with some distant exploding volcanoes. That would've been cool, though maybe a bit too over the top? I dunno, it is Hell.

Also, there weren't enough suffering souls. Doom 1 and 2 had a boatload of dudes twitching on spikes and stuff. It was like, yeah, it really sucks shit here. I got the impression that Hell in Doom 4 wasn't a place where people primarily went to get hurt. It was a place where warriors went to fight. (Which... well.. that's Valhalla, actually, so it's not completely off the mark. Just a different afterlife.)

Hell at night might've been rad, too. Like a Bosch painting.

Man, volcanos, lava. Rivers of blood. Tortured souls, mountains made of bloody corpses. Rain of blood. They could've gone crazy.
The way it is i never felt like "oh shit, i'm in hell".
Like you said it feels like a demon fight club.
 

Neiteio

Member
I'm not a big fan of watching people suffer (even make-believe suffering in a fictional setting), so I'm fine with DOOM's Hell basically being a demon fight club. Essentially the barracks for a pending demon invasion. But yeah, there's always a way to make things more "metal," so to speak. :)
 
I loved the game until the "I Am Vega" level. At that point it was starting to outstay its welcome. No new weapons for a while, and that level is really just a few giant kill chambers where enemies keep spawning in on you. Nothing too interesting about the level design either. It seemed like they were running out of ideas there and said "let's just make some giant rooms and throw enemies at the player." Nothing at all like The Foundry.... which was fantastic. I didn't even bother looking for secrets in that level because I wanted to get it over with.

So yeah, I'm not sure that the game is too long. But rather the levels didn't keep up in quality, so it started to drag on a bit without any new ideas keeping it interesting.

I recently finished the foundry and the level right after it. Both were fantastic. Are there levels that compare later on?
 

Fishook

Member
I have enjoyed Doom for what I played of it, I prefer TNO. I just think its down to a personal preference. As a gamer I have no desire to replay games in order for secrets or unlockables

The game play is excellent for what it does, and is perfect for One to Two hour settings before it gets stale I am glad I did not play full price for it as I have no desire for multiplayer or snap maps. This style of fast paced old school FPS's is perfect every few years but could become stale.

I just think they missed their target market, with Season packs and stuff. Kids have no history with Doom what so ever. A bit like Wolfenstein a bit a cult classic which never sold bucket loads.
 
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