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Media Create Sales: Week 21, 2016 (May 23 - May 29)

DrWong

Member
The next handheld would need a unique hook and support akin to the PS4 to even hit 3DS numbers at this rate.
I don't know about the unique hook but regarding its support I think you should look again at the best third parties sellers in the dedicated gaming market.
 

Hellraider

Member
I am surprised to see Heroes doing as much on Vita considering the first game wasn't even released on it. I am sure it would have easily surpassed the PS4 version if the original was released on Vita along with the sequel.

I wouldn't be so certain about it. Musou fanbase has showed many times that it prefers its games on consoles instead of portables.
 

jj984jj

He's a pretty swell guy in my books anyway.
It's too bad that DQHII couldn't avoid the drop off people clearly expect from these games now. It looks like a rather different game and a vast improvement over the first but I guess at the end of the day the combat is still Musou. Hopefully since impressions are good, unlike Joker 3, it has better legs with the cross platform multiplayer support.
 

Mory Dunz

Member
Why is everybody so hopeful about the next handheld of Nintendo. That market has been hit harder this last gen then the home console market, it went from 50m+ (PSP/ DS) to 25m (PSV/ 3DS). Sony probably won't even release a new one and there is no indication whatsoever that Nintendo's next handheld can stop the bleeding, let alone compensate for Sony's exit. The 3DS tanking (especially software) is one of the under reported stories this last gen on this board, the WiiU failure overshadowed it i guess.

There's literally nothing else to look forward to.

Unless the Scorpio catches fire lol.
Or VR...
 

Parakeetman

No one wants a throne you've been sitting on!
It's too bad that DQHII couldn't avoid the drop off people clearly expect from these games now. It looks like a rather different game and a vast improvement over the first but I guess at the end of the day the combat is still Musou. Hopefully since impressions are good, unlike Joker 3, it has better legs with the cross platform multiplayer support.

I still am pissed to this day that they turned the awesome potential of Joker 3 into a fucking palette swap game... I dont even know how the hell they managed to do that considering their previous titles and remakes were not like that at all.

What a waste of a big IP
 

Nirolak

Mrgrgr
Oh, so Joker 3 was bad? I got yelled at a lot for implying it looked low effort back in the day.

Nirolak, do you know why japan is so transparent with sales numbers and not NPD or europe, we hardly ever get numbers for npd.
Numbers are tracked by three competing companies in Japan and one in other markets.
 

Bladenic

Member
Sucks about the DQH 2 drop, I love the first game and 2 seems like a marked improvement. Wonder if they'll continue the series, the drop doesn't seem big enough to warrant killing it off but who knows with SE these days.
 

MANUELF

Banned
Nirolak, do you know why japan is so transparent with sales numbers and not NPD or europe, we hardly ever get numbers for npd.

In Japan there are 3!!! sales tracking sites (Famitsu, MediaCreate and Dengeki) I suspect thats the reason they are more open, there is no monopoly like the rest of the world
 

Oregano

Member
I don't know about the unique hook but regarding its support I think you should look again at the best third parties sellers in the dedicated gaming market.

It needs the same breadth of support. It already has the biggest hitters. It also needs publishers openly talking it up like they have with the PS4.

Oh, so Joker 3 was bad? I got yelled at a lot for implying it looked low effort back in the day.


Numbers are tracked by three competing companies in Japan and one in other markets.

It was pretty suspect when they refused to show it but the actual game looked pretty good to me. I'd be interested in hearing what exactly is wrong with it.
 

jj984jj

He's a pretty swell guy in my books anyway.
It was pretty suspect when they refused to show it but the actual game looked pretty good to me. I'd be interested in hearing what exactly is wrong with it.

The big issue has already been brought up:
I still am pissed to this day that they turned the awesome potential of Joker 3 into a fucking palette swap game... I dont even know how the hell they managed to do that considering their previous titles and remakes were not like that at all.

What a waste of a big IP
There's way too much palette swapping. Most liked the DQM2 remake better.
 
01./00. [PS4] Dragon Quest Heroes II: The Twin Kings and Prophecy's End <RPG> (Square Enix) {2016.05.27} (¥7.800) - 184.820 / NEW
02./00. [PSV] Dragon Quest Heroes II: The Twin Kings and Prophecy's End <RPG> (Square Enix) {2016.05.27} (¥6.800) - 120.664 / NEW
03./00. [PS3] Dragon Quest Heroes II: The Twin Kings and Prophecy's End <RPG> (Square Enix) {2016.05.27} (¥6.800) - 68.376 / NEW
Big drop but still pretty decent numbers

04./00. [PS4] Overwatch <ACT> (Square Enix) {2016.05.24} (¥7.800) - 58.363 / NEW
Nice opening. will be interesting to see how it will continue to do

05./00. [PS4] Guilty Gear Xrd: Revelator # <FTG> (Arc System Works) {2016.05.26} (¥6.800) - 17.829 / NEW
08./00. [PS3] Guilty Gear Xrd: Revelator # <FTG> (Arc System Works) {2016.05.26} (¥6.800) - 9.385 / NEW
pretty bad but i wasn't expecting much

06./02. [3DS] Kirby: Planet Robobot <ACT> (Nintendo) {2016.04.28} (¥4.700) - 17.313 / 285.647 (-11%)
Keep it up Kirby.

10./10. [PSV] Minecraft: PlayStation Vita Edition <ADV> (Sony Computer Entertainment) {2015.03.19} (¥2.400) - 6.335 / 780.431 (+14%)
13./12. [WIU] Splatoon # <ACT> (Nintendo) {2015.05.28} (¥5.700) - 5.225 / 1.372.492 (+4%)
16./13. [WIU] Super Mario Maker # <ACT> (Nintendo) {2015.09.10} (¥5.700) - 4.412 / 882.905 (+8%)
The legs trio keeps on going and gets increases. Happy first year for Splatoon. Still here. Still selling.

PS4 | 24.813 | 18.430
PSV # | 14.956 | 10.954
3DS # | 15.663 | 15.406
WIU | 4.340 | 4.109
Playstation getting a nice boost while nintendo hardware stays pretty much flat
 

Vena

Member
It needs the same breadth of support. It already has the biggest hitters. It also needs publishers openly talking it up like they have with the PS4.

Even if the Vita isn't dying as fast as Sony may want it to, its still a fading platform. With its inevitable slide from relevance for software (similar to that of the PS3), there's really little choice left as I don't see the PS4 being tenable solo. So what about a system with PS4/Handheld support on top of the massive IP that Nintendo controls.

That gives breadth and impact.
 

Oregano

Member
The big issue has already been brought up:

There's way too much palette swapping. Most liked the DQM2 remake better.

Like how much though? How many monsters are there?

Even if the Vita isn't dying as fast as Sony may want it to, its still a fading platform. With its inevitable slide from relevance for software (similar to that of the PS3), there's really little choice left as I don't see the PS4 being tenable solo. So what about a system with PS4/Handheld support on top of the massive IP that Nintendo controls.

That gives breadth and impact.

That would seem like an obvious, logical path but it remains to be seen whether it actually happens.
 

Chris1964

Sales-Age Genius
I imagine they're losing a fair amount of the fans of the IP who play the games and either don't like them, or decided they had enough.

That's the problem with Koei Tecmo, they run out of big franchises. Attack on Titan did low numbers from first entry and Dragon Quest Heroes II with the expected big drop.

Toukiden 2 looks like a mess and every time they aim next collaboration being a hit.
 

jj984jj

He's a pretty swell guy in my books anyway.
Like how much though? How many monsters are there?

I read that there are at least 3 variants for pretty much every monster, but a few have more. Not sure what the unique monster count is but it's definitely lower than DQM2. They advertised there are over 500 monsters in the game total.
 

RamzaIsCool

The Amiga Brotherhood
How much software do you think 3DS has sold since it's tanking harder than hardware?

Don't know about Japan exactly, but latest WW software numbers put it around 274m (as of march 31th the PS4 is only 4m behind). The DS in comparison did 920m+ over it's lifetime. So what word should i use to decribe the 3DS software performance?
 

Chris1964

Sales-Age Genius
Don't know about Japan exactly, but latest WW software numbers put it around 274m (as of march 31th the PS4 is only 4m behind). The DS in comparison did 920m+ over it's lifetime. So what word should i use to decribe the 3DS software performance?

You talked for Japan, now you turn WW.
 

RamzaIsCool

The Amiga Brotherhood
You talked for Japan, now you turn WW.

You don't have to be a mathematical genius to see the implication of those WW numbers on Japanese numbers, even if the performance in Japan is better then other regions.

But you are the numbers dude here right? So if you can please do share the yearly total software numbers during the DS and 3DS lifecycle. i would be really surprised if there wasn't an extreme drop off over the years.
 

Bruno MB

Member
Prediction League May 2016 Results

Congratulations to:

- DarkLordMalik, for winning by units!
- DarkLordMalik, for winning by mean error %!

Code:
    BY UNITS                                      BY MEAN ERROR %

    1      DarkLordMalik    48.804                1      DarkLordMalik    11,68%
    2          noobie       57.900                2          noobie       13,11%
    3          horuhe       86.461                3           DKHF        19,00%
    4           DKHF       110.952                4         Bruno MB      19,48%
    5         Bruno MB     114.724                5        Chris1964      19,55%
    6        Chris1964     127.219                6          horuhe       20,89%
    7        Ryng_tolu     138.576                7        Ryng_tolu      26,68%
    8           Eolz       157.428                8           Eolz        31,81%

    *          Aters       106.428                *          Aters        22,34%

* Missed the deadline.

Code:
                                                         Famitsu  Chris1964 Ryng_tolu    DKHF     noobie  DarkLordMa Bruno MB    Eolz     horuhe    Aters
[PS4] Uncharted 4: A Thief's End                         153.352   210.987   170.000   210.000   148.000   149.999   175.000   121.000   152.351   120.000
[PS4] Dragon Quest Heroes II                             188.690   123.456   135.000   150.000   205.000   169.999   135.000   142.000   149.932   150.000
[PS3] Dragon Quest Heroes II                              69.426    65.432    50.000    60.000    52.000    89.999    75.000    98.000   108.375   100.000
[PSV] Dragon Quest Heroes II                             123.812   123.456    75.000   130.000   105.000   129.999    90.000    74.000   116.059   120.000

TOTAL ABS. DIFF.                                                   127.219   138.576   110.952    57.900    48.804   114.724   157.428    86.461   106.428
MEAN ERROR %                                                        19,55%    26,68%    19,00%    13,11%    11,68%    19,48%    31,81%    20,89%    22,34%

Code:
STATISTICS                       FAMITSU   GAF_AVG     MIN       MAX      UNDER      OVER         CLOSEST BY
[PS4] Uncharted 4: A Thief's End 153.352   161.926   121.000   210.987     56%       44%        152.351 horuhe
[PS4] Dragon Quest Heroes II     188.690   151.154   123.456   205.000     89%       11%        205.000 noobie
[PS3] Dragon Quest Heroes II      69.426    77.645    50.000   108.375     44%       56%       65.432 Chris1964
[PSV] Dragon Quest Heroes II     123.812   107.057    74.000   130.000     78%       22%       123.456 Chris1964
 

Chris1964

Sales-Age Genius
You don't have to be a mathematical genius to see the implication of those WW numbers on Japanese numbers, even if the performance in Japan is better then other regions.

But you are the numbers dude here right? So if you can please do share the yearly total software numbers during the DS and 3DS lifecycle. i would be really surprised if there wasn't an extreme drop off over the years.

So now 3DS or general Japanese video game market trend is supposed to follow western?

You were the one claiming 3DS is tanking, If you don't know the numbers better say underperforming comparing to DS, since you made bombs almost eveything released in Japan.
 

NeonZ

Member
Why is everybody so hopeful about the next handheld of Nintendo. That market has been hit harder this last gen then the home console market, it went from 50m+ (PSP/ DS) to 25m (PSV/ 3DS). Sony probably won't even release a new one and there is no indication whatsoever that Nintendo's next handheld can stop the bleeding, let alone compensate for Sony's exit. The 3DS tanking (especially software) is one of the under reported stories this last gen on this board, the WiiU failure overshadowed it i guess.

I think the issue is that, in spite of its predecessor's performance, the 3ds stumbled out of the gate. The 3ds tanking was reported very well, which is why people consider its later performance a success, rather than seeing it as a failure for falling behind the DS. And, who knows, maybe a consolidation of the portable market will help the next one?

Although, really, your comment isn't really rare nowadays in sales threads out of Media Create. Now that we're years from the beginning of the generation people seem to be comparing the overall performance of the 3ds with previous portables directly.
 

RamzaIsCool

The Amiga Brotherhood
So now 3DS or general Japanese video game market trend is supposed to follow western?

You were the one claiming 3DS is tanking, If you don't know the numbers better say underperforming comparing to DS, since you made bombs almost eveything released in Japan.

Ah it was probably wrong of me to use the term "tanking" in that sense. Made an edit to my original post!
 

Chris1964

Sales-Age Genius
And, who knows, maybe a consolidation of the portable market will help the next one?

That's the determing factor. With Sony likely out of game at handheld market (and land) what kind and size of previous Vita support will move to Nintendo is the question.

The market Wii created was almost entirely disappeared at this generation and it's not weird PS4 will end lower that PS3 even without real competition this time from Nintendo. If Nintendo doesn't manage to do something different it will be a similar PS3->PS4 scenario.
 

Chris1964

Sales-Age Genius
I really don't like how Square Enix is managing Dragon Quest now.

Each game used to be a big event for the japanese market, it was a premium brand through and through, like what Final Fantasy in the PS2/ in the pre XIII-era was.

Now there is another game releasing every two months. This is unsustainable.

DQ fanbase is mainly on 3DS and from will come the biggest part of DQXI sales, so it's not really a problem the release of so many spin-offs mainly on Sony platforms lately. Joker 3 proved a problematic release in the end but it wont play big part.
 

Oregano

Member
I read that there are at least 3 variants for pretty much every monster, but a few have more. Not sure what the unique monster count is but it's definitely lower than DQM2. They advertised there are over 500 monsters in the game total.

Eek that sounds a bit much. SE seems to have really taken a hatchet to their lower profile games' budgets.
 

Eolz

Member
Why does Guilty Gear sell like shit in Japan?

It's still a niche 2D fighter, but Sign didn't do that badly (PS3+PS4 at launch did better than SFV). It's just the usual model of the standalone expansions not selling that much.

...An... Adult FPS?

Yeah, I described badly, missed a word. Meant to say (like some weeks ago here) that despite looking cartoony, it's not going for an "everyone" audience. It's not Splatoon, it's aiming for something really specific that is closing some doors in Japan.
It's not your usual western shooter, and it's also not something that can attract everyone either.

Prediction League May 2016 Results

Congratulations to:

- DarkLordMalik, for winning by units!
- DarkLordMalik, for winning by mean error %!

Oof, I did really badly on this one.
 

Vena

Member
So what is the total DS vs 3DS software sales in Japan so far?

I would like to know as well.

For 1,845 (132 Nintendo) titles released in its lifetime, the DS sold:
21,358 ten thousands (or 213.6 million) units of software in Japan.
At peak, it sold 50 million units of software in a year.
LTD is 33 million units of hardware.

For 534 (62 Nintendo) titles released in its lifetime, the 3DS has sold in as of so far:
10,560 ten thousands (or 105.6 million) units of software in Japan*.
At peak, it sold 25 million units of software in a year.
LTD is 21.2 million units of hardware.

*The 3DS/WiiU sales figures, for whatever reason, do not seem to report digital sales of non-packaged goods as far as I can tell from their disclaimer at the bottom of the sales pages. They only count and report on packaged card (or digital of card) software.

Source: https://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1603.pdf
https://www.nintendo.co.jp/ir/library/historical_data/pdf/number_of_titles_e1603.pdf

Part of the decline, and is something Queso has hit up on in the NPD, is that there is simply less goods being sold at any given time. There has been a factor of three drop in the DS to 3DS software available, and this is also on part tied to what Oregano was noting in that software breadth has faltered on the platform.

This also highlights another of his points in that a handheld with a revitalized breadth of software could do quite well for/in the market. It'll be a curiosity to see if software development will shift to potentially favor a new handheld or support it, or if we'll continue trying to "save consoles" in Japan.

Also if I made any mistakes, feel free to point them out.
 
Like how much though? How many monsters are there?

There's about 550 monsters total, but palette swaps make up like over 2/3rds of the roster so you're looking at under 200 unique monsters types. Another issue is that 1/3rd of the returning monsters from previous games all come from DQ10 so for someone who isn't into MMOs, a large amount of monsters will be ones that you're not too familiar with. To make matters worse, some of the monsters that were removed to make room for these palette swaps were old favorites like Baramos, Nocturnus/Dark Dream, Maou no Tsukai/whatever he's called in English(the skeleton with 4 arms with a weapon in each hand) and some others.

It's pretty obvious that programming monster riding routines for over 200 monster types was too big of a hurdle so what they did was shrink it down to ~150 types and make the rest recolors so the majority of monsters would share their riding programing with another monster thus saving a lot of effort and work. Personally I would have preferred to just have a select few monsters rideable over that sacrifice to make them all rideable

Aside from the issue of monster pool I thought the game itself wasn't that bad. The post-game story was a bit disappointing coming off DQM2 3DS though.
 

test_account

XP-39C²
*list*

Part of the decline, and is something Queso has hit up on in the NPD, is that there is simply less goods being sold at any given time. There has been a factor of three drop in the DS to 3DS software available, and this is also on part tied to what Oregano was noting in that software breadth has faltered on the platform.

This also highlights another of his points in that a handheld with a revitalized breadth of software could do quite well for/in the market. It'll be a curiosity to see if software development will shift to potentially favor a new handheld or support it, or if we'll continue trying to "save consoles" in Japan.

Also if I made any mistakes, feel free to point them out.
Thanks. Pretty significant drop in number of games released, also regarding Nintendo published games. Wonder how this will change (if changed) with the upcoming system.
 
Why is everybody so hopeful about the next handheld of Nintendo. That market has been hit harder this last gen then the home console market, it went from 50m+ (PSP/ DS) to 25m (PSV/ 3DS). Sony probably won't even release a new one and there is no indication whatsoever that Nintendo's next handheld can stop the bleeding, let alone compensate for Sony's exit. The 3DS underperforming coming from the DS (especially software) is one of the under reported stories this last gen on this board, the WiiU failure overshadowed it i guess.

There's literally nothing else that has a chance of saving the dedicated gaming market in Japan.

I'm not hopeful at all, but I at least understand why people want to be.
 

casiopao

Member
For 1,845 (132 Nintendo) titles released in its lifetime, the DS sold:
21,358 ten thousands (or 213.6 million) units of software in Japan.
At peak, it sold 50 million units of software in a year.
LTD is 33 million units of hardware.

For 534 (62 Nintendo) titles released in its lifetime, the 3DS has sold in as of so far:
10,560 ten thousands (or 105.6 million) units of software in Japan*.
At peak, it sold 25 million units of software in a year.
LTD is 21.2 million units of hardware.

*The 3DS/WiiU sales figures, for whatever reason, do not seem to report digital sales of non-packaged goods as far as I can tell from their disclaimer at the bottom of the sales pages. They only count and report on packaged card (or digital of card) software.

Source: https://www.nintendo.co.jp/ir/library/historical_data/pdf/consolidated_sales_e1603.pdf
https://www.nintendo.co.jp/ir/library/historical_data/pdf/number_of_titles_e1603.pdf

Part of the decline, and is something Queso has hit up on in the NPD, is that there is simply less goods being sold at any given time. There has been a factor of three drop in the DS to 3DS software available, and this is also on part tied to what Oregano was noting in that software breadth has faltered on the platform.

This also highlights another of his points in that a handheld with a revitalized breadth of software could do quite well for/in the market. It'll be a curiosity to see if software development will shift to potentially favor a new handheld or support it, or if we'll continue trying to "save consoles" in Japan.

Also if I made any mistakes, feel free to point them out.

If ninty is able to consolidate both vita and 3DS market, i can see that number rising and considering that we don't have any digital number, comparing the number directly is not entirely accurate. As this time, eshop had their own exclusive title.
 

Vena

Member
If ninty is able to consolidate both vita and 3DS market, i can see that number rising and considering that we don't have any digital number, comparing the number directly is not entirely accurate. As this time, eshop had their own exclusive title.

I'd imagine the number of sales/software unique to the eShop isn't that high in total.
 
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