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Resident Evil 7 biohazard - "Lantern" Gameplay Trailer

G-Fex

Member
"This isn't reflective of the final game"

"This also isn't reflective of what the whole game will be like"

"Have you thought about showing what the rest of the game will be like?"

"uhhhhhhh"




Yeah yeah constantly bring up the RE4 comparisons and shit but holy shit at least we saw what the fuck the game was going to play like.


I get the feeling guns will be gimmick 1 use weapons before again taking hiding from enemies.
 
REmake is very different from, say, Revelations or RE6... but they still feel like they're in the same universe.

Unfortunately, RE7 here doesn't feel like it's in the same universe at all.

This game looks fine for what it is, but it doesn't feel like Resident Evil.

To be fair, it's already been said that, in the beginning, RE7 would leave people wondering what place it really held in the RE universe, but half way through it would become apparent. So, I think that's an intentional choice. We, as the audience, are supposed to wonder what this has to do with the RE canon until it finally becomes clear within the game.

This is the future of Resident Evil whether you like it or not. It's got all core staples of the original series in as well as modern, updated mechanics. Stop whining and learn to embrace the future!

Bet most of you guys and girls who are saying they don't like it are just scared and couldn't even make it through Outlast ;P

Well, if it's successful, it will be. If it's not, they'll probably rehaul back to the RE4-6 style. Just like I'm sure if RE4 would have been a disappointment, they would have done a u-turn.
 

Bucca

Fools are always so certain of themselves, but wiser men so full of doubts.
I'm REALLY curious to see where they fit this into the timeline.
 

Sanctuary

Member
I sure hope that's in first person too.

41ae43cf7d59a84641ee8da3366d9e30.gif


I played it for the first time this year. I can appreciate the setting and the puzzles but the actual gameplay loop of hiding from some random monster that you are defenseless against was pure crap. It's a borderline broken gameplay loop and all it means is that you have to hide in a corner and do nothing for a few minutes. Terrible.

Exactly, and there's nothing "terrifying" about this at all since there's absolutely no player agency. There's no weapons to manage ammo with, and first person removes the likelyhood of effectively juking past enemies. Amnesia once was cool for the novelty, but after you've seen it once, you've seen pretty much everything the clones have to offer with their ultra limted "gameplay" aside from maybe a change of settings. Outlast was decent enough due to the setting, but thank god it was as short as it was. Alien Boringnation on the other hand...hand to stop two-thirds of the way through. Just awful, even though the look of the game was amazing.

Where were you when RE4 happened? Lol.

Having quite a lot of fun playing it TBH. Also, despite starting with the series when it first arrived to the US, and having played every mainline iteration, RE4 is easily the most replayable to me.
 

Bucca

Fools are always so certain of themselves, but wiser men so full of doubts.
It's supposed to occur after the events of 6.

I should really play through 6.

But I'm wondering if they'll do a significant time skip or if it will be shortly after
 

Neiteio

Member
To be fair, it's already been said that, in the beginning, RE7 would leave people wondering what place it really held in the RE universe, but half way through it would become apparent. So, I think that's an intentional choice. We, as the audience, are supposed to wonder what this has to do with the RE canon until it finally becomes clear within the game.
Sure, I get that, story-wise. But I also mean in terms of overall feel.

Like, despite how different REmake and RE6 may seem, there's still a "special something" that makes them feel related in terms of texture, tone, etc.

I think a big part of that is character. So far RE7 has felt faceless and devoid of personality. It needs some character — fresh or familiar — to anchor it.
 

Jawmuncher

Member
Jake better be in it or I'm gonna flip out.

It is rather surprising that they were building up jake as a new protag for the series, and from what we know atm it's been dropped.

Sure, I get that, story-wise. But I also mean in terms of overall feel.

Like, despite how different REmake and RE6 may seem, there's still a "special something" that makes them feel related in terms of texture, tone, etc.

I think a big part of that is character. So far RE7 has felt faceless and devoid of personality. It needs some character — fresh or familiar — to anchor it.

I understand what you mean. Right now if you showed all of this footage and never gave a title. No one would go "Yep that's Resident Evil".
 

Pinky

Banned
I should really play through 6.

But I'm wondering if they'll do a significant time skip or if it will be shortly after

Not really sure. I have 6, but I couldn't even complete Leon's campaign. Game was disappointing. Maybe I should give it another chance.
 

brau

Member
It is rather surprising that they were building up jake as a new protag for the series, and from what we know atm it's been dropped.



I understand what you mean. Right now if you showed all of this footage and never gave a title. No one would go "Yep that's Resident Evil".

I thought they said it would be a new cast.
 
I don't think this game is going to have combat. It seems pretty clear that it's Outlast with an RE skin and name. I'd never be more happy to be wrong, though.
 

Jawmuncher

Member
I thought they said it would be a new cast.

The protagonist is. But they never ruled out older characters having a connection to this game or showing up in some form.
But I was more talking about Jake being lead in another game that isn't RE7.
 
This is the future of Resident Evil whether you like it or not. It's got all core staples of the original series in as well as modern, updated mechanics. Stop whining and learn to embrace the future!

Bet most of you guys and girls who are saying they don't like it are just scared and couldn't even make it through Outlast ;P
I and many others aren't whining. I and others have said we don't feel one way or another. Do we know it has all the core staples of the franchise? We know it has boss battles? That it has resource management and an arsenal? Do we know it even has zombies or different types of enemies? Until we see and learn more, there's nothing wrong with people being critical of what we have seen. This game is 5 months out and it isn't exactly inspiring confidence is some people. Is it really that hard to understand?

I'm REALLY curious to see where they fit this into the timeline.
Same here. All we know is that it's after 6 (ugh) and you play as new characters although franchise characters do show up, right?
 

KDC720

Member
Sure, I get that, story-wise. But I also mean in terms of overall feel.

Like, despite how different REmake and RE6 may seem, there's still a "special something" that makes them feel related in terms of texture, tone, etc.

I think a big part of that is character. So far RE7 has felt faceless and devoid of personality. It needs some character — fresh or familiar — to anchor it.

This is exactly how I feel. Say what you will of RE6, but it did have a Resident Evil feel to it. From what I've seen of RE7, it just really lacks it's own identity at the moment, you could have told me this was any random horror game on steam and I probably would have believed you.

They need to show us character, puzzles, combat, monsters or something other than running and hiding from some batty old woman.
 

Jawmuncher

Member
I and many others aren't whining. I and others have said we don't feel one way or another. Do we know it has all the core staples of the franchise? We know it has boss battles? That it has resource management and an arsenal? Do we know it even has zombies or different types of enemies? Until we see and learn more, there's nothing wrong with people being critical of what we have seen. This game is 5 months out and it isn't exactly inspiring confidence is some people. Is it really that hard to understand?


Same here. All we know is that it's after 6 (ugh) and you play as new characters although franchise characters do show up, right?

They've been vague on this, and it might be why they don't want to show story related stuff. It's possible older characters are just mention or that maybe even they are playing a part in the story some how. I wouldn't get any hopes up, but they never said NO to that.
 

brau

Member
The protagonist is. But they never ruled out older characters having a connection to this game or showing up in some form.
But I was more talking about Jake being lead in another game that isn't RE7.

I rather they make a fresh entry, with perhaps some very deep engrained references to other chars or events in the world of RE.

It would just feel out of place for this kind of game... or at least the direction they are hinting at so far.

I rather see a new game with Jake as well.
 

martino

Member
Story was they had a different RE7 which they began working on in late 2012 but scrapped it for reasons, and started development on this in early 2014. The Kitchen demo was part of them experimenting with VR, which was not for the game planned from the start, and hinting at RE7.

true story is horror game stream well,are successful and empty/simplistic enougth to be played in VR so they secretly bought an unknon indi studio developing one and labelled it resident evil (also because of pt hype)

don't take this seriously
 

Dusk Golem

A 21st Century Rockefeller
Resident Evil 7 is following the events of Resident Evil 6 a few years later, taking place primaringly on a plantation in Dulvey, Louisiana (a fictional town). In the town, there are urban legends about the Dulvey Haunted House, an abandoned plantation with reported ghost sightings, as reported by the The Dulvey Daily newspaper. Over the years, multiple people have gone to the house for whatever reason, and gone missing. Among the residents of the plantation house (which seems to have been there since the 1700s, according to the newspaper), they eventually cut off all contact with the outside world. Jack and Marguerite Baker were two people who owned the house, and it seems Marguerite Baker is the person we see holding the lantern in this trailer, and Jack is the 'Family Man' we saw in the teaser demo, they're husband and wife.

The character we play as seems to come to this location deliberately, though for an unknown reason, but he clearly drives to this location to investigate something. There also seems to be a girl named Mia that we follow the exploits of through videos she left behind (who seems to want to tell a man named Ethan something, whether we're Ethan or its someone else is not known), as well as others. Mia is said to be 'mysterious' and is kidnapped by Marguerite Baker, but the reason they're kidnapping people is currently a mystery (they also seem to abduct the people who are recording a ghosthunter TV show, and the character who we play as in the demo (who is confirmed not to be the same character we play as in the main game). It has been confirmed the character we play as isn't a character we've met before, but it was teased the character may have something to do with the series history, but don't want to talk about the character or their 'motives' yet.

Though the game takes place in a plantation, it has been confirmed there's multiple locations in the game. So far we have seen the plantation, a forest, a factory, and a highway/city in these trailers, though many outside of the plantation only briefly. So far for gameplay, we have seen the following styles, but mostly briefly:

-The one that's been most shown off is exploration/hide'n'seek horror, HOWEVER.
-We have also seen gunplay in the original E3 reveal briefly when we see the player facing a zombie-like enemy and shooting at them. In the key art for the game which is said to have a lot of clues, we also see a shotgun, grenade launcher, knife, axe, pitchfork, and sickle.
-There is an axe in the demo for melee play, have a regular swing, charge up powerful swing, and a block move is notable.
-We also see in the E3 trailer a segment where we're driving a car as it seems some flying enemies are attacking and breaking the windshield and we're avoiding incoming hectic traffic.

The Key Art:

The game is also shown to have a big element of 'past and present'. Through the game we play through 'found footage' segments where we play as someone else in the past, and can make changes to the future based on things we do in the video tapes (and it might be more than just video tapes we experience these segments in). We have seen two of these so far, the 'Sewer Gator' crew in the Beginning Hour Teaser, and the 'Mia' tape in the newest trailer. In the Teaser Demo, you could do something in the tape by finding a lockpick and unlocking a drawer that unlocked it in the current time (which got you the axe in the current time), and could replay video tapes and stop them at any time.

This element seems it'll play out into the full game. Here's a couple of quotes to lead into what I mean:
In the final game, there are many gimmicks or design choices that play on the player's desire to try to collect everything. Perhaps there's a carrot that's just out of reach, like an item that there is a way to get but maybe they don't get it the first time.

There's also story elements, narrative elements, where they constantly keep the player guessing about what's happening. And perhaps if you play it a certain way you might not find the answer the first time. I feel that these also facilitate replayability.

Question: Players who decide to replay the game will still be able to relive the horror as well as find new parts they previously never ran into in their first play through, correct?

Nakanishi: We wanted people to think "So.. where do I use this thing?" among other things that cleverly puzzle the player.

Kawada: There will be some gimmicks that people may not even run into at all. You may have a friend or partner etc who will notice something and say something like "Wait... what was that?...". We wanted a preview of the sensation that you will be able to experience in the main game when it releases.

Basically, there seems to be hidden secrets/items/uses for items, and it's implied the game may have multiple endings and more story revealed by partaking in certain things. The demo demonstrates this a couple times too, and this Lantern trailer showed it off a bit as well. There's a room with a projector in it with a pedestal where you can clearly place something inside of it:


As well as you can see an area where you may backtrack to in order to get a pulley or something to access a shed in the Lantern demo, and the areas seem to be more open with multiple pathways for you to explore.

(typing up more, but first wanted to write some of these observation/gameplay things).

SECOND POST HERE
 

Jawmuncher

Member
I rather they make a fresh entry, with perhaps some very deep engrained references to other chars or events in the world of RE.

It would just feel out of place for this kind of game... or at least the direction they are hinting at so far.

I rather see a new game with Jake as well.

I feel like RE7 is probably going to go the RE4 route with it's story. There's going to be connections. But overall it's going to be a standalone experience for most people. Maybe some info and tidbits for hardcore fans, but nothing that'll assume people had to of played everything before it to enjoy it.
 
RE7 is going to feature a silent protagonist. Then at the end the character will finally speak and the camera will pull back and reveal that you were playing as Jill the whole time.
 

Neiteio

Member
Resident Evil 7 is following the events of Resident Evil 6 a few years later, taking place primaringly on a plantation in Dulvey, Louisiana (a fictional town). In the town, there are urban legends about the Dulvey Haunted House, an abandoned plantation with reported ghost sightings, as reported by the The Dulvey Daily newspaper. Over the years, multiple people have gone to the house for whatever reason, and gone missing. Among the residents of the plantation house (which seems to have been there since the 1700s, according to the newspaper), they eventually cut off all contact with the outside world. Jack and Marguerite Baker were two people who owned the house, and it seems Marguerite Baker is the person we see holding the lantern in this trailer, and Jack is the 'Family Man' we saw in the teaser demo, they're husband and wife.

The character we play as seems to come to this location deliberately, though for an unknown reason, but he clearly drives to this location to investigate something. There also seems to be a girl named Mia that we follow the exploits of through videos she left behind (who seems to want to tell a man named Ethan something, whether we're Ethan or its someone else is not known), as well as others. Mia is said to be 'mysterious' and is kidnapped by Marguerite Baker, but the reason they're kidnapping people is currently a mystery (they also seem to abduct the people who are recording a ghosthunter TV show, and the character who we play as in the demo (who is confirmed not to be the same character we play as in the main game). It has been confirmed the character we play as isn't a character we've met before, but it was teased the character may have something to do with the series history, but don't want to talk about the character or their 'motives' yet.

Though the game takes place in a plantation, it has been confirmed there's multiple locations in the game. So far we have seen the plantation, a forest, a factory, and a highway/city in these trailers, though many outside of the plantation only briefly. So far for gameplay, we have seen the following styles, but mostly briefly:

-The one that's been most shown off is exploration/hide'n'seek horror, HOWEVER.
-We have also seen gunplay in the original E3 reveal briefly when we see the player facing a zombie-like enemy and shooting at them. In the key art for the game which is said to have a lot of clues, we also see a shotgun, grenade launcher, knife, axe, pitchfork, and sickle.
-There is an axe in the demo for melee play, have a regular swing, charge up powerful swing, and a block move is notable.
-We also see in the E3 trailer a segment where we're driving a car as it seems some flying enemies are attacking and breaking the windshield and we're avoiding incoming hectic traffic.

The Key Art:


The game is also shown to have a big element of 'past and present'. Through the game we play through 'found footage' segments where we play as someone else in the past, and can make changes to the future based on things we do in the video tapes (and it might be more than just video tapes we experience these segments in). We have seen two of these so far, the 'Sewer Gator' crew in the Beginning Hour Teaser, and the 'Mia' tape in the newest trailer. In the Teaser Demo, you could do something in the tape by finding a lockpick and unlocking a drawer that unlocked it in the current time (which got you the axe in the current time), and could replay video tapes and stop them at any time.

This element seems it'll play out into the full game. Here's a couple of quotes to lead into what I mean:




Basically, there seems to be hidden secrets/items/uses for items, and it's implied the game may have multiple endings and more story revealed by partaking in certain things. The demo demonstrates this a couple times too, and this Lantern trailer showed it off a bit as well. There's a room with a projector in it with a pedestal where you can clearly place something inside of it:



As well as you can see an area where you may backtrack to in order to get a pulley or something to access a shed in the Lantern demo, and the areas seem to be more open with multiple pathways for you to explore.

(typing up more, but first wanted to write some of these observation/gameplay things).
Nice writeup. This definitely makes me more interested in RE7, as a game.

Remains to be seen whether I'll warm up to it as an RE title that feels like RE.
 

kamineko

Does his best thinking in the flying car
^^^Cool stuff as always, DG


Whether you love it, hate it, or have been pissed off that this isn't a new Ark Thompson vehicle
ark.jpg

feel free to stop by the community thread to speculate, rant, or revisit the RE0 vs CVX debate. Linked in gif

 
This is the future of Resident Evil whether you like it or not. It's got all core staples of the original series in as well as modern, updated mechanics. Stop whining and learn to embrace the future!

Bet most of you guys and girls who are saying they don't like it are just scared and couldn't even make it through Outlast ;P

We've seen literally zero combat, zero health and ammo management, nothing showing us level design that could even be kinda compared to the originals, and the tone is radically different. What "modern mechanics"? Ducking behind boxes and shitty screen effects, do those count as modern mechanics?

What fucking cores are we talking about? Being creepy? I don't remember Resident Evil ever being marketed with a character doing nothing but hiding behind barrels while braindead enemies barely patrol the room. Absolutely nothing shown here has proven to me that this game will actually bring back what horror has been missing for a long time.
 

AAK

Member
At this point if people want to believe there's no combat in the game, let them. There's no point in engaging them anymore.
 
At this point if people want to believe there's no combat in the game, let them. There's no point in engaging them anymore.

Can't really blame people for being skeptical. Been a lot of cases recently of trailers and marketing featuring things that aren't in the final product and are just there to make for a good and exciting trailer. From movies to videogames.
 

Kirkbangles

Neo Member
The problem here is really simple and it's really our own fault: We killed traditional RE, when we embraced that trash RE4 as a RE game (not to say RE4 wasn't a decent game for what it was...just wasn't RE). Since 4 I haven't even really understood (..or cared) how or why the series went the direction it did. I grew up with the series and IMO the reinvigoration that many feel came with the fourth entry, ruined it. The series needs a proper do-over starting with 4..
 
At this point if people want to believe there's no combat in the game, let them. There's no point in engaging them anymore.

We don't want to believe, we want to be shown something that actually demonstrates what this game is rather than vague hype building with stuff that apparently isn't "representative" of the actual game.

This kind of marketing has reached an absurd level of goofiness where publishers are legitimately trying to sell people on games without showing actual gameplay.
 

Jawmuncher

Member
At this point if people want to believe there's no combat in the game, let them. There's no point in engaging them anymore.

No one is saying it's not there. Well ok I guess some are. But I know the majority of people just want to see it.
 

brau

Member
I feel like RE7 is probably going to go the RE4 route with it's story. There's going to be connections. But overall it's going to be a standalone experience for most people. Maybe some info and tidbits for hardcore fans, but nothing that'll assume people had to of played everything before it to enjoy it.

That already sounds promising.

Im kinda excited for the game. I hope it delivers something fresh like RE4 did at the time. I just hope i don't have to get a VR set to get the full experience.
 
The problem here is really simple and it's really our own fault: We killed traditional RE, when we embraced that trash RE4 as a RE game (not to say RE4 wasn't a decent game for what it was...just wasn't RE). Since 4 I haven't even really understood (..or cared) how or why the series went the direction it did. I grew up with the series and IMO the reinvigoration that many feel came with the fourth entry, ruined it. The series needs a proper do-over starting with 4..

That's kind of weird. My copies of RE4 are all titled Resident Evil 4. What's your titled? Is it Biohazard 4? That's the name of the game series in Japan, so maybe you accidentally got an import.
 
Now we have normal humans as enemies?
Not even zombies or at least parasites?

Could still be some form of infection or mutation. I mean, at a certain point, having some kind of deformity isn't really necessary into the scare factor when you've already "zombies" who wield miniguns and AK's and drive tanks and motorcycles and stuff. Might as well have been normal people in RE6.
 
Now we have normal humans as enemies?
Not even zombies or at least parasites?

*Sigh*

You always end up fighting humanoid creatures in RE games first. There's nothing at all to show us that these people aren't infected by a virus or parasite in some way. Think to the beginning of RE4 and the villagers. Outside looking a tad dirty and all, they looked like normal people. Zombies only looked the way they did because they had decomposed, but even some of them looked relatively human.
 

ishibear

is a goddamn bear
Resident Evil 7 is following the events of Resident Evil 6 a few years later, taking place primaringly on a plantation in Dulvey, Louisiana (a fictional town). In the town, there are urban legends about the Dulvey Haunted House, an abandoned plantation with reported ghost sightings, as reported by the The Dulvey Daily newspaper. Over the years, multiple people have gone to the house for whatever reason, and gone missing. Among the residents of the plantation house (which seems to have been there since the 1700s, according to the newspaper), they eventually cut off all contact with the outside world. Jack and Marguerite Baker were two people who owned the house, and it seems Marguerite Baker is the person we see holding the lantern in this trailer, and Jack is the 'Family Man' we saw in the teaser demo, they're husband and wife.

The character we play as seems to come to this location deliberately, though for an unknown reason, but he clearly drives to this location to investigate something. There also seems to be a girl named Mia that we follow the exploits of through videos she left behind (who seems to want to tell a man named Ethan something, whether we're Ethan or its someone else is not known), as well as others. Mia is said to be 'mysterious' and is kidnapped by Marguerite Baker, but the reason they're kidnapping people is currently a mystery (they also seem to abduct the people who are recording a ghosthunter TV show, and the character who we play as in the demo (who is confirmed not to be the same character we play as in the main game). It has been confirmed the character we play as isn't a character we've met before, but it was teased the character may have something to do with the series history, but don't want to talk about the character or their 'motives' yet.

Though the game takes place in a plantation, it has been confirmed there's multiple locations in the game. So far we have seen the plantation, a forest, a factory, and a highway/city in these trailers, though many outside of the plantation only briefly. So far for gameplay, we have seen the following styles, but mostly briefly:

-The one that's been most shown off is exploration/hide'n'seek horror, HOWEVER.
-We have also seen gunplay in the original E3 reveal briefly when we see the player facing a zombie-like enemy and shooting at them. In the key art for the game which is said to have a lot of clues, we also see a shotgun, grenade launcher, knife, axe, pitchfork, and sickle.
-There is an axe in the demo for melee play, have a regular swing, charge up powerful swing, and a block move is notable.
-We also see in the E3 trailer a segment where we're driving a car as it seems some flying enemies are attacking and breaking the windshield and we're avoiding incoming hectic traffic.

The Key Art:


The game is also shown to have a big element of 'past and present'. Through the game we play through 'found footage' segments where we play as someone else in the past, and can make changes to the future based on things we do in the video tapes (and it might be more than just video tapes we experience these segments in). We have seen two of these so far, the 'Sewer Gator' crew in the Beginning Hour Teaser, and the 'Mia' tape in the newest trailer. In the Teaser Demo, you could do something in the tape by finding a lockpick and unlocking a drawer that unlocked it in the current time (which got you the axe in the current time), and could replay video tapes and stop them at any time.

This element seems it'll play out into the full game. Here's a couple of quotes to lead into what I mean:




Basically, there seems to be hidden secrets/items/uses for items, and it's implied the game may have multiple endings and more story revealed by partaking in certain things. The demo demonstrates this a couple times too, and this Lantern trailer showed it off a bit as well. There's a room with a projector in it with a pedestal where you can clearly place something inside of it:



As well as you can see an area where you may backtrack to in order to get a pulley or something to access a shed in the Lantern demo, and the areas seem to be more open with multiple pathways for you to explore.

(typing up more, but first wanted to write some of these observation/gameplay things).

Thank God I read this because I was feeling very underwhelmed and this just gave me a lot of reason to be excited instead! The fact that we haven't even been playing with the actual main character comforts me. If they turn out to be a detective I will be so happy. RE's leads being professionals has always made them attractive from a narrative pov to me. I'm looking forward to more information about this. I'm sure this game will be great.
 

Randam

Member
*Sigh*

You always end up fighting humanoid creatures in RE games first. There's nothing at all to show us that these people aren't infected by a virus or parasite in some way. Think to the beginning of RE4 and the villagers. Outside looking a tad dirty and all, they looked like normal people. Zombies only looked the way they did because they had decomposed, but even some of them looked relatively human.
Ok, there is something wrong with, but she looks kinda normal.

RE is about mindless enemies.
 
Resident Evil 7 is following the events of Resident Evil 6 a few years later, taking place primaringly on a plantation in Dulvey, Louisiana (a fictional town). In the town, there are urban legends about the Dulvey Haunted House, an abandoned plantation with reported ghost sightings, as reported by the The Dulvey Daily newspaper. Over the years, multiple people have gone to the house for whatever reason, and gone missing. Among the residents of the plantation house (which seems to have been there since the 1700s, according to the newspaper), they eventually cut off all contact with the outside world. Jack and Marguerite Baker were two people who owned the house, and it seems Marguerite Baker is the person we see holding the lantern in this trailer, and Jack is the 'Family Man' we saw in the teaser demo, they're husband and wife.

The character we play as seems to come to this location deliberately, though for an unknown reason, but he clearly drives to this location to investigate something. There also seems to be a girl named Mia that we follow the exploits of through videos she left behind (who seems to want to tell a man named Ethan something, whether we're Ethan or its someone else is not known), as well as others. Mia is said to be 'mysterious' and is kidnapped by Marguerite Baker, but the reason they're kidnapping people is currently a mystery (they also seem to abduct the people who are recording a ghosthunter TV show, and the character who we play as in the demo (who is confirmed not to be the same character we play as in the main game). It has been confirmed the character we play as isn't a character we've met before, but it was teased the character may have something to do with the series history, but don't want to talk about the character or their 'motives' yet.

Though the game takes place in a plantation, it has been confirmed there's multiple locations in the game. So far we have seen the plantation, a forest, a factory, and a highway/city in these trailers, though many outside of the plantation only briefly. So far for gameplay, we have seen the following styles, but mostly briefly:

-The one that's been most shown off is exploration/hide'n'seek horror, HOWEVER.
-We have also seen gunplay in the original E3 reveal briefly when we see the player facing a zombie-like enemy and shooting at them. In the key art for the game which is said to have a lot of clues, we also see a shotgun, grenade launcher, knife, axe, pitchfork, and sickle.
-There is an axe in the demo for melee play, have a regular swing, charge up powerful swing, and a block move is notable.
-We also see in the E3 trailer a segment where we're driving a car as it seems some flying enemies are attacking and breaking the windshield and we're avoiding incoming hectic traffic.

The Key Art:


The game is also shown to have a big element of 'past and present'. Through the game we play through 'found footage' segments where we play as someone else in the past, and can make changes to the future based on things we do in the video tapes (and it might be more than just video tapes we experience these segments in). We have seen two of these so far, the 'Sewer Gator' crew in the Beginning Hour Teaser, and the 'Mia' tape in the newest trailer. In the Teaser Demo, you could do something in the tape by finding a lockpick and unlocking a drawer that unlocked it in the current time (which got you the axe in the current time), and could replay video tapes and stop them at any time.

This element seems it'll play out into the full game. Here's a couple of quotes to lead into what I mean:




Basically, there seems to be hidden secrets/items/uses for items, and it's implied the game may have multiple endings and more story revealed by partaking in certain things. The demo demonstrates this a couple times too, and this Lantern trailer showed it off a bit as well. There's a room with a projector in it with a pedestal where you can clearly place something inside of it:



As well as you can see an area where you may backtrack to in order to get a pulley or something to access a shed in the Lantern demo, and the areas seem to be more open with multiple pathways for you to explore.

(typing up more, but first wanted to write some of these observation/gameplay things).

This makes me a little less worried. I still want to see it in action, though.
 

Dusk Golem

A 21st Century Rockefeller
POST 1 THIS MESSAGE CONTINUES FROM

It has been confirmed that RE7 has inventory management, and that there is combat but limited ammo. They have said the game won't be hide'n'seek horror where you cannot defend yourself, and that you'll have the methods to take out your threats, and we know both guns and melee weapons exist. However, you can only carry a limited amount of supplies between tools, weapons, healing items, puzzle items, and more. It has also been hinted at in interviews the creators may have other methods to take out enemies rather than just gunplay, they deliberately said in an early interview about paying attention to the environment and using 'other items' to tackle foes, but said talking more about that right now may be saying too much.

There are other characters in the game outside of our main character, one of whom we see briefly in the original reveal of the trailer is a cop:
71ad98d24f701c3277a4beec5b673aa7.png


You also seem to maybe play as him, or at least someone of African descent as in the E3 reveal trailer, we see one of the (assumed) VHS segments, but the character's hands we're playing as is definitely black, which might imply a segment where we play as him most likely in a found footage section.

However, speaking characters, it seems next to confirmed that this cop is going to turn into a monster. There is a scene with a monster with a very similar build of the cop running towards the player while slanting around. Other enemies seen in the initial reveal include some enemy on fire who seems to be shaking Jacob's Ladder styled.

At the heart of the game, there also seems to be some woman/girl.

Go Tell Aunt Rhody Trailer Song

Song lyrics:
Go tell Aunt Rhody... Go tell Aunt Rhody... Go tell Aunt Rhody that everybody's dead
I was raised in a deep dark hole
A prisoner with no parole
They locked me up and took my soul
(shame at what they made...)
Call to Him, and he will come
To answer him like he's the one
His arms outstretch, but when she's done
He'll be torn apart
Go tell Aunt Rhody... Go tell Aunt Rhody... Go tell Aunt Rhody... Go tell Aunt Rhody... Go tell Aunt Rhody... Go tell Aunt Rhody that everybody's... Everbody's... Everbody's... Dead

Notably, in the key art I posted in the last message there is a woman's face underground along with a fetus ("I was raised in a deep dark hole"), There is also a ghost-like B.O.W. seen in the Beginning Hour briefly at a few different points, but it's been confirmed there's no ghosts, so it is likely a B.O.W. of some sort.

resident-evil-7-ghost-7.jpg
resident-evil-7-ghost-girl-692x389.jpg.optimal.jpg
l32fgpd7mwzhdhrwcban.jpg


RE7 has said the game will have more personalized enemies, and it certainly seems to be based around the Baker Plantation, who cut off communication with the world years ago (I theorized this months ago, but it was confirmed in the newest press release). I think they went into hiding from Umbrella, as they seem to be conducting some type of B.O.W. research, and it's my guess why they've been abducting people. The BSAA and other people haven't looked into it since it's just 'local ghost stories' going on, but the Baker family and residents of it have been brewing a nightmare that is about to lead into an outbreak with a previously unknown virus-strain with different effects than we've seen, which has been confused and associated with ghosts. This is also benefited from the Beginning Hour Teaser demo, where there's a picture of an Umbrella Helicoptor, and someone has written in paranoia, "are they watching from above?". I think the plantation has been doing their own biological research for some reason, and gone into hiding so Umbrella won't take them out or steal their research (as Umbrella is known to do in the series, as they have done and backstabbed various people they worked with, from George Trevor, to William Birkin, etc.), but due to isolation don't realize that Umbrella is dead.

I also think that one of the monsters, likely the Baker's daughter, is a B.O.W. and is after vengeance (which ties into the Aunt Rhody song they chose for the trailer, about being raised in a deep dark hole, a prisoner with no parole, and they took her soul.).

(There's more I want to say, will be linking these posts together, but here's the next bit.)

HERE'S POST THREE THAT CONTINUES AND FINISHES THIS.
 

gconsole

Member
I guess im out of this thread. So much prejudgrmental mindset. I get it when 2 trailers doesnt show anything much. But seriously, that is less than 5 mins combine with all random event and character. How people talk shit like they already know the whole is going to be like this and only this? Wow.
 

george_us

Member
"This isn't reflective of the final game"

"This also isn't reflective of what the whole game will be like"

"Have you thought about showing what the rest of the game will be like?"

"uhhhhhhh"




Yeah yeah constantly bring up the RE4 comparisons and shit but holy shit at least we saw what the fuck the game was going to play like.


I get the feeling guns will be gimmick 1 use weapons before again taking hiding from enemies.
My guess is that these segments are far more representative of the game than what's being communicated. I honestly can't remember the last time a game was revealed as something significantly different than what it was. To be honest I'm not even opposed to these kinds of games. Alien Isolation has been one of my favorite experiences this generation. It's just not something I want in a RE game.
 
I guess im out of this thread. So much prejudgrmental mindset. I get it when 2 trailers doesnt show anything much. But seriously, that is less than 5 mins combine with all random event and character. How people talk shit like they already know the whole is going to be like this and only this? Wow.

We have a whole lot more than five minutes of footage. Most of us have a played through a demo, you know.

I do agree that it's a bit early to write the game off entirely though.
 
Ok, there is something wrong with, but she looks kinda normal.

RE is about mindless enemies.

Not really. Don't think you can say RE is about anything anymore regarding enemies. RE used to be about personal encounters with 1 or 2 zombies in claustrophobic spaces. Then it was about being swarmed by multiple cognizant enemies who can dodge and throw projectiles. Then about engaging in firefights with intelligent gun wielding enemies in large spaces. IF anything, RE7 is going back to those intimate encounters in claustrophobic spaces.
 
First impression this looks exactly like Amnesia DD. Not sure what Biohazard could have to do with a ghost antagonist, but I need to see more.
 
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