Gameplay still looks fun as hell.
This is the best thing ever.
Please come out already
Pardon my usual skeptism towards the game, but I would be more inclined to agree that it's fun if this piece of action were actually part of manual gameplay mechanics rather than being a portion of an elaborate context sensitive parry thing. I mean sure it looks cool, the animation choreography was well done, but purely in the context of gameplay mechanics, it's really a glorified QTE.
It's a case of press A for awesome.
There's a jump button, there's a warp button, if you have Fire equipped there's a Fire button. You can do something that acts in the same way completely manually: Jump, warp past the bird, attack. I don't see the problem with cool looking contextual animations, as long as the regular gameplay isn't shit, and, at least in my opinion, the combat in this game is amazing.
Was about to come in and ask what's so wow there? The fire effects? the amazing animation quality this game always had? because that's a dodge/counter QTE no skill involved.
No skill involved? Usually those things happen when you parry an enemy, some times even only with the right weapon. Parrying and knowing the enemies' weaknesses involve no skill? Then every turn based game in the world must be braindead, if character action levels of reaction required is the only measure of skill.
I can understand not liking this game, but I swear, people will come up with anything to shit on it.
Actually, you know the parry counter for Deadeye in Duscae? He does a fire grenade as a counter in the JP video. I wonder if it's context-sensitive based on what you have equipped.
That's definitely the case. I'm guessing you might not even get the counter after the parry in some cases if you're not using the right stuff. Parrying with the shield in the Platinum Demo didn't give you a counter, it was good because of how fast it was and it stunned the enemy for a short while, but you wouldn't get the same cool animation as you do when you parry him with the greatsword.