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So... PS5 will have the best looking games next gen for the first year(s)

Kuranghi

Member
I'm gonna play Devil's Advocate here but looking at that third party reveal it looks like we might be getting more diverse genres finally and not just third person shooters. A lot of the tech in the PS4 and Xbox One was horrible, and even the best looking PS4 games were cinematic railroad sequences. By the end of the gen God Of War looked great, and same for Uncharted 4 / Expansion, but you do not interact with large crowds anymore, and most open world games are barren. People need to stop wanking over the prettiest dust spectacle if the games are not fun. Art design, and depth of a game is better than just talking about Ray Tracing all day long, or how life-like a game looks if its another 8 -10 hour movie with corridors, and limited game experience. I loved The Order 1886, the lore, the art design, and the enemy designs were fun, plus it had a unique story. All that fell on its ass when the combat was limited to tiny corridors, and limited set pieces.

Give me epic battles, WOW me again, like Killzone 2 did for the PS3. I think my favorite PS4 exclusive is Bloodborne cause that had style and graphics plus combat nailed down.

If this is what you are looking for then play the new Hitman games from 2016 + 2018: In 2016 most levels have 299 NPCs with full AI, while in 2018 the Miami level has over 1000 NPCs on the map (Although I think only 299 of them have the proper AI again, which is a limitation because of the target platforms and the fidelity level they chose for said NPCs).

I think the reason there aren't crowds of people in God of War and Uncharted 4 is because it makes no sense to the narrative/in the locations they take place. How would the combat of UC4 or GoW work if you had to engage more than a few [10?] enemies at once? As in, in front of you, fighting/shooting, not the number in each encounter. Its like saying that a children's teacup ride is not fast enough when its not really the point of the ride.
 

Moogle11

Banned
Architectures are so similar I don’t see cross gen being much of a limiting factor. It’s just like how a game can look amazing on high end PCs but still run fine at lower settings on mid range PCs. Consoke Devs now have experience making things scaleable with the PS4 Pro and Xbox One X.

I think things like Halo Infinite will look just as Next Gen as Sony’s games. And I say that as someone who’ll get a PS5 and currently has little interest in Xbox as too few of their exclusives were to my tastes this gen.
 
giphy.gif


And people always forget about ShadowFall.

:pie_fwt:

to be fair it's a very easy game to forget
 

Vitter.

Member
People are really overestimating the advances this gen will bring.

Stuff like ray tracing and SSD's, their advantages are largely related to cutting development time rather than improving the games themselves. That's largely the reason why devs are excited. All that'll happen at the beggining is that they'll still need to do things the usual way before being able to gradually shift to the new tech as standard.
It is not an overestimation, it could mean that on current and old hardware you don't have enough bandwith to execute some systems or ideas, new hardware expands on those chances, nothing magical or fantastical. Obviously most developers try to spend their bets on tried and true gameplay loops and mechanics but there are exceptions. In the end it is more on the devs than the hardware itself, but still it will open the possibilities for them for a bit.
 

Vitter.

Member
People act like graphical scaling hasn't existed on PC for fucking ages at this point.

Get a grip, fanboy.
it has, but it is different to know exact specs and aim to use it fully. There are compromises to scaling for sure but it does not mean it won't work fine and you won't enjoy the games that do that.
 

Kuranghi

Member
This is totally random but I had a thought today regarding improvments in loading assets that seem to be coming from both MS and Sony. You know how we saw the Spiderman PS5 tech demo where they were speeding through the city at light speed to show it off?

Well even if either camp doesn't implement gameplay that uses that straight away then it would be cool if when you fast travel you see a time-lapse of you literally travelling the whole distance across the map, instead of it just cutting to a loading screen, thoughts?
 
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kraspkibble

Permabanned.
yeah 1st party games...that are exclusive to PS5. everything else will look just about the same on either console be it xbox/ps or ps5/ps4.

cyberpunk 2077 - will look pretty much the same on either XSX/PS5.
the last of us 2 remastered - will look best on PS5 but mostly the same as the PS4 version. just higher resoultion/improved visuals (shadows etc)/better framerate.
"horizon 2" - will look like a true next gen game.
 
This is totally random but I had a thought today regarding improvments in loading assets that seem to be coming from both MS and Sony. You know how we saw the Spiderman PS5 tech demo where they were speeding through the city at light speed to show it off?

Well even if either camp doesn't implement gameplay that uses that straight away then it would be cool at least to see a time-lapse of you literally travelling the whole distance across the map using the tech, what do you guys think?

Like a sped up real time fast travel?

That could be really cool to see instead of just a loading screen.

Edit: Now that I think about it the rewind feature in games could be taken to an even greater extreme.
 
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Moogle11

Banned
You think Sony are not going to support 100m PS4s with these games, now the world is about to see a financial crisis not seen in anyone's lifetime?

I think Sony cares first and foremost about winning the console sales race again. They have already said that not all of their first party games will be cross gen. I think their mid-tier franchises will be cross gen, but things like Horizon 2, God of War 2 and so on will be PS5 only as they want system seller exclusives even if it even if it means selling fewer copies right now. They know their big first party titles are evergreen in that many will buy them whenever they eventually buy a console, be thst near launch or uears later.

With Xbox Spencer has said that consoles sold aren’t the main metric anymore. They just want to make big profit selling their games and services on as many platforms as possible. Thus they want Halo Infinite on Xbox One, Series X and PC, on Game Pass on all three, and on Xcloud on a variety of devices when that device is ready.

It’s just two different strategies. Sony has dominated console sales in three of the four generations they’ve been around. So they’re focused on doing so again and making money on hardware, licensing fees of third parties and game sales. So they’re willing to have exclusives sell fewer copies early on to move hardware. Xbox has gotten their butts kicked in sales two of the three generations they've been around and have struggled to find a foothold outside of North America the UK and a few other places. Thus they aren’t willing to go all in on winning the hardware sales race and are diversifying ways to maximize profits of their games and services rather than selling fewer copies to move consoles in the launch window.

It will be an interesting generation to follow investor meetings and see how the two different approaches work out in terms of profit.
 

Kuranghi

Member
Like a sped up real time fast travel?

That could be really cool to see instead if just a loading screen.

Yeah, like this:


but more stylised with different angles and slow downs for small notable events, etc (You wouldn't miss any content/it wouldn't do things for you ofc).
 
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this thread only exists to war. I am pretty surprised it wasn’t closed. If I started a “XsX will have better looking games” thread based on nothing but the specs (since that’s all we have, we don’t have first party footage of either console, and barely any next gen exclusive footage whatsoever) I don’t think it would go over well. This is all speculation. Spinning our wheels in the mud once more.

Always is and always will be. Just look at the 2 new very good looking AAA games coming one after the other, and then compare to what X released recently, Sony exclusives will always be topping X games, it's not even a contest anymore.

Maybe, but when the XsX no longer handcuffed to current gen SKUs, and is solely developed for, I have a hard time believing it won’t put out some stunners too

This generation Sony exclusives have been best looking, even when using a less powerful hardware, so I assume it will be the same next generation. Not the first year, but the whole generation.

On top of that, MS said that during the first couple of years they will only publish crossgen games, so during the first year or so Sony will be the only one releasing top tier exclusive games, so not only their games will look better, they will also be able to design their games take advantage of the next gen exclusive stuff beyond visuals like 3D audio, SSD speed, controller stuff, etc.

What is up with this PS4 is the weaker hardware thing? PS4 dominated XBO out the gates this gen, was always the stronger box and it showed from the beginning. The X and Pro aren’t sole development platforms. How many of multiplats look better on the X? On the flip side, how many first party games are better looking on the more powerful console (PS4 vs XBO)? Power played a big part of this generation. Games are not developed with the X or Pro in mind, from the ground up.

And, for the love of poop, XsX has 3d Audio and an ultra fast SSD too. Seems like really biased narratives get posted repeatedly
 
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splattered

Member
The SSD of the PS5 is much more than just the bandwidth. The entire system is designed to remove bottlenecks. Something that Microsoft has not said anything about it. Yes, they have a generational-leap-SSD, but the way it's designed for the PS5 is completely different.

With that said, even if Microsoft had the same SSD (maybe it does, Microsoft hasn't said anything about how they remove bottlenecks, etc). Microsoft is making games for Xbox One, so they can't do actual design changes that could only be posible on XSX (the first year). Sony, on the other hand WILL have PS5 exclusives, designed from the ground up for the PS5, which like I said, if that is something that can be noticeable, it will make a difference against LAUNCH games.

XSX will only have graphical improvements, more like a DVD movie released in 4K. Same movie, just looks better.

When Microsoft begins to develop games from the ground up just for the XSX, then we will be able to compare both of their power advantages, but at LAUNCH, PS5 will have the advantage if Sony is taking advantage of the PS5 AND you can tell.

Nope, you're gonna be stuck with cross gen ps5 titles for a couple years, sorry.

Fortunately for both sides after a couple years we will start to see next gen ground up games and be able to compare pros and cons of the machines in greater detail.

For the first couple years it will be magnifying glass comparisons with ps5 1800p vs XsX 2160p and small frame dips here and there just like it is now with Pro vs 1X.
 

MilkyJoe

Member
I think Sony cares first and foremost about winning the console sales race again. They have already said that not all of their first party games will be cross gen. I think their mid-tier franchises will be cross gen, but things like Horizon 2, God of War 2 and so on will be PS5 only as they want system seller exclusives even if it even if it means selling fewer copies right now. They know their big first party titles are evergreen in that many will buy them whenever they eventually buy a console, be thst near launch or uears later.

With Xbox Spencer has said that consoles sold aren’t the main metric anymore. They just want to make big profit selling their games and services on as many platforms as possible. Thus they want Halo Infinite on Xbox One, Series X and PC, on Game Pass on all three, and on Xcloud on a variety of devices when that device is ready.

It’s just two different strategies. Sony has dominated console sales in three of the four generations they’ve been around. So they’re focused on doing so again and making money on hardware, licensing fees of third parties and game sales. So they’re willing to have exclusives sell fewer copies early on to move hardware. Xbox has gotten their butts kicked in sales two of the three generations they've been around and have struggled to find a foothold outside of North America the UK and a few other places. Thus they aren’t willing to go all in on winning the hardware sales race and are diversifying ways to maximize profits of their games and services rather than selling fewer copies to move consoles in the launch window.

It will be an interesting generation to follow investor meetings and see how the two different approaches work out in terms of profit.

Covid 19 was not on the table during their marketing strategy meetings. You can bet your arse it is now.
 

Kuranghi

Member
What is up with this PS4 is the weaker hardware thing?

I have also been wondering about this recently, I think they are comparing it to the X1X maybe? Which is quite disengenuous/stupid because if, as an example, Uncharted 4 was made from the ground up for X1X it would be probably have a higher internal resolution just by virtue of the X1X having a more powerful GPU than the base PS4. Just like how the PS4 Pro runs UC4 at a higher resolution than the base PS4. I'm not an expert by any means so there could be other factors involved with the architectures that means UC4 could ONLY be on PS4/Pro and not Xbox One/X but I highly doubt it.

*plays the disengenuous-tard trumpet*

A guy in another thread told me my mum got this trumpet for me, I didn't even know, that was nice of her.

p.s - that IS NOT directed at you Chunk lol just the wallies.
 
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splattered

Member
giphy.gif


And people always forget about ShadowFall.

:pie_fwt:

Ps4 exclusive titles at launch were a totally different animal, they were moving away from the Cell. It wouldn't have made financial sense to make two totally separate versions of every game.

This gen they are transitioning to new but similar architecture which will allow them to make essentially one scalable game and maximize profits across two generations.
 

EverydayBeast

thinks Halo Infinite is a new graphical benchmark
Fanboys mostly verbally abuse threads, I think SONY is motivated by the PS3's and PS4's poor launches, their game of the year caliber games come later in the consoles runs.
 
Yeah, like this:


but more stylised with different angles and slow downs for small notable events, etc (You wouldn't miss any content/it wouldn't do things for you ofc).


I remember they mentioned that a flash game could be possible due to the new I/O system.

giphy.gif


Another really cool application would be light speed travel in a massive universe. Kind of like No Man's Sky but without the loading.
 
Ps4 exclusive titles at launch were a totally different animal, they were moving away from the Cell. It wouldn't have made financial sense to make two totally separate versions of every game.

This gen they are transitioning to new but similar architecture which will allow them to make essentially one scalable game and maximize profits across two generations.

Also, comparing first party launch games from this gen to what we saw yesterday isn’t fair. It would be more accurate to compare launch games like BF4 or Titanfall that were cross gen at the start.

Sounds like we are about a month away from Sony first party footage and another month from XsX first party footage.
 

Vawn

Banned
It takes Digital Foundry for the average person to tell the difference between the SAME game running on both machines.

Comparing graphics from two different exclusives is going to be completely subjective. The current PlayStation fans will think the PS5 games look better and the current Xbox fans will say the Series X games look better.
 

Bryank75

Banned
Gravity and Bloodborne are first party titles? I think the samurai game you link to illustrates my point. Which Ratchet & Clank game is that? looks almost no different than the 2007 game Tools of Destruction.
Gravity Rush is Japan Studio (part of WWS), Bloodborne was From with Japan studio collaboration.

R&C reboot in 2016.

I really don't think Ghost of Tsushima looks like anything else.... it has an aesthetic based on reality but if you look at Naughty Dog, they have their own style for characters...... R* too have a certain style to their characters despite them being based closely on reality. It's just more subtle.....

Sometimes you can appreciate the subtle differences in art, it doesn't mean that it's crap art if it's not drastically different to everything else. IMO.
 

Guilty_AI

Member
That's not how game development works when you are dealing with a console with an SSD. With fast SSDs the core game design changes. If you have to program for a console with a mechanical HDD, you can't design the game the sameway.
It is not an overestimation, it could mean that on current and old hardware you don't have enough bandwith to execute some systems or ideas, new hardware expands on those chances, nothing magical or fantastical. Obviously most developers try to spend their bets on tried and true gameplay loops and mechanics but there are exceptions. In the end it is more on the devs than the hardware itself, but still it will open the possibilities for them for a bit.
What changes isn't the game design but the way you implement and optimize your game. Are we gonna pretend highly detailed seamless open world games haven't existed for years? You usually need smart use of the RAM to be able to implement those in a playble manner. From what i gather, SSD's will allow developers to be 'lazier' about it and consequently cut development time.
As i said before, those advances are good for reducing work for the developers, which is great news in a industry plagued by crunch.
 
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Project Mara and Hellblade 2 still have my hopes high for early XsX visuals. We just gotta see what the bar is set at when we get first party PS5 footage in a month or so
I have a hard time believing that HellBlade 2 will drop day in date with the last neg versions. I mean it's a small team they have, right? With the pipeline of the new SeriesX, much higher bandwidth, SSD built in, that's so fundamentally different than the One/OneX that it can't be that easy to just port down. But then again, these are 1st year games and it could be that these games aren't really being built "fully" around the SeriesX's architecture. Project Mara looks great, but that's to be expected, isn't it happening in a small confined space? All that horsepower into rendering a small area like that, it's bound to look amazing.
 
Yea most probably . Cross gen games habe its issues due to minimum spec requirmeent in place and less time for optimization .
 

Moogle11

Banned
Covid 19 was not on the table during their marketing strategy meetings. You can bet your arse it is now.

True. But I still don’t expect a change. If anything they’ll just hold back some big games like Horizon 2 (or whatever was to me the big launch game) for later on if they’re supply constrained on consoles at launch. They know the diehards will buy up the launch stock even with no killer app as the PS4 was hard to find for a few months with Killzone Shadowfall and Knack as the big launch exclusives. System seller exclusives matter more months later when the hardcore gamers and fanboys have finished buying up launch window stock anyway.
 
I have a hard time believing that HellBlade 2 will drop day in date with the last neg versions. I mean it's a small team they have, right? With the pipeline of the new SeriesX, much higher bandwidth, SSD built in, that's so fundamentally different than the One/OneX that it can't be that easy to just port down. But then again, these are 1st year games and it could be that these games aren't really being built "fully" around the SeriesX's architecture. Project Mara looks great, but that's to be expected, isn't it happening in a small confined space? All that horsepower into rendering a small area like that, it's bound to look amazing.

I have a hard time that HellBlade 2 will even run on current gen systems. That forwards compatibility will end at some point.

EnragedUnsungGoldenretriever-max-1mb.gif
 

Sethbacca

Member
You think Sony are not going to support 100m PS4s with these games, now the world is about to see a financial crisis not seen in anyone's lifetime?

They've had plans in place for these systems for a couple of years and games already far along in development before the COVID pandemic hit. Do you think they're going to go back and undo all the work they've already done through 2 months ago? Yeah I'm guessing not. It may impact some future plans, but anything already in the pipeline is a go. I do think Sony will be more generational whereas Xbox seems to be more ecosystem focused. At least, I'm hoping that's the case. I wanna see actual new gameplay and things that couldn't be done before, not just high rez versions of last gen gameplay.
 

RCU005

Member
Nope, you're gonna be stuck with cross gen ps5 titles for a couple years, sorry.

Not from Sony, and my post was regarding Sony first party, not third party. They have stated many times that they moved on to PS5 developments several years ago. They will have exclusive games for PS5.

Microsoft said that their first party studios will keep making games for Xbox One. I guess all their games will have the new "enhanced for XSX" sticker. Sony first party games will only be playable on PS5 (at least most of them).
 

Hobbygaming

has been asked to post in 'Grounded' mode.
I mean, Sony's literally releasing a game next month on the 2013 PS4 that looks better than everything shown at Microsoft's Xbox Series X 'next gen, game changing' extravaganza so you bring up some very real possibilities.
Naughty Dog are miracle workers making a next generation game on old hardware
 

Hobbygaming

has been asked to post in 'Grounded' mode.
I think the MS decision is a double-edged sword.

I am happy for people who aren't ready for a gen shift and remain on a xone. They will get the whole package.

But people who do shift gen will get deprived of true next gen performance for 2 years. One might as well wait to buy the console.

Personally I don't like it. But I can understand their move.
Exactly and we know Sony will show 3-5 games that will melt eyeballs as soon as they're ready to open the curtain
 

diffusionx

Gold Member
Peoples' expectations are way too high for this gen, and yesterday was a small bit of reality coming to hit them. The games will look good but they won't be some massive Crysis-like leap that makes you want to throw your old console and high end PC in the garbage. You listen to what Cerny said it was mainly around helping devs build a system to do the sort of thing they're trying to do now but have to struggle with. Really that's what ray tracing is, it's a more flexible and accurate way to do what devs have been faking for 25 years, and have also gotten really good at faking.

I am sorry... let me break it down for you, take a look at Jak's II map. The sidewinding streets designed like that to be able to mask loading times... if the same game was to be made for PS5 they would axe that design because it's not needed. Now if they were to make it for XBO/XBSX the design would stay the same (the sidewinding streets) because the XBO needs it to be designed like that (but the XBSX doesn't) however MS has decided to make their games playable on all of their consoles for the next two years (and Sony won't be handicapping their console like that), hope that helps you understand (just one tiny example).

They axed that design for Jak 3 though, a year later. Jak 2 is just a weird-ass game (I'm playing it right now). And I mean, I've played plenty of open world games on Xbox One, they aren't made like Haven City.

Edit: Also, Naughty Dog then went from open world games on PS2 to linear action on PS3, a more powerful system. So it obviously wasn't system limitations that kept them from making the game they wanted to make, on either platform.

Not every dev automatically wants to do some crazy ambitious shit that breaks all boundaries all the time. In fact, 99.9999% of them don't.
 
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Akuji

Member
Well this gen has shown that with increase in power in the hardware you Need the menpower knowledge and software tech to back it up. Sony did realise that fast and Made all the 1st party share they tech and Knowledge.

When naughty dog comes around ps5 gonna have the Best looking exclusive for a while...

Ms did state they also Wanna share tech and while knowledge is harder to advance then catching up, i doubt ms can compete until End of the Gen. ( 4-5 years in ).

Gears of war and forza (horizon) are the tech masterpieces on the one, Both are Impressive Games but they are Not god of war/horizon/uc4 or tloup2
 

AlexxKidd

Member
Not true. Sony started working on PS5 titles two or more years ago. The only PS4 titles left from Sony WWS are TLOU2 and GoT. Whatever new IP titles they announce, will be PS5 only.

Well, we don't know that they'll be for PS5 only, but they'll certainly all be for PS5 as well. Unlike Microsoft, we know Sony will have next gen exclusive, PS5 only games in the first two years, but I don't think anyone believes that all of their soon to be announced titles will be such. Some games will be next gen, graphic showcases and most likely PS5 only, where as some will be smaller in scale and thus I'm sure will be cross gen.
 
I have a hard time that HellBlade 2 will even run on current gen systems. That forwards compatibility will end at some point.

EnragedUnsungGoldenretriever-max-1mb.gif
Nothings impossible, there are a lot of talented people out there, i think it's more of a questions about the quality. Can they get it to run on current gen? yes, probably at a massive hit to "quality," if that is the case it really comes down to if they're willing to put their names on a product of that quality. Are they willing to possibly take that hit to their reputation? Imagine if you only experience HellBlade 2 on current gen and it's of poor quality, you may not want to buy HellBlade 3 or you may think that the studio sucks. I've worked on campaigns that started off great, but because of client "interference" and multiple iterations, design by committee, the end product was kinda shit. I think ad to send it out, but I never admit to having worked on it :messenger_grinning_sweat::messenger_grinning_sweat::messenger_grinning_sweat:
 

93xfan

Banned
Halo is cross gen title that's been in development for a long time on current gen so I'm not expecting too much, but I look forward to seeing comparisons of titles like Senua II vs Horizon II.

Also hoping for realtime game play, it's Sony's turn next before MS has another chance in July.

They could still look drastically different. Even Battlefield 4 between PS3 and PS4 were massively different in visuals. Or Forza Horizon 2 360>X1

Depends on how Microsoft chose to develop it.
 
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MilkyJoe

Member
They've had plans in place for these systems for a couple of years and games already far along in development before the COVID pandemic hit. Do you think they're going to go back and undo all the work they've already done through 2 months ago? Yeah I'm guessing not. It may impact some future plans, but anything already in the pipeline is a go. I do think Sony will be more generational whereas Xbox seems to be more ecosystem focused. At least, I'm hoping that's the case. I wanna see actual new gameplay and things that couldn't be done before, not just high rez versions of last gen gameplay.

They won't have a choice son.
 

VFXVeteran

Banned
I know, but Microsoft's games will not be exclusive to XBSX. Sony's first party offerings will be exclusive to the PS5 and Sony first party always knocks it out of the park technologically speaking (even when their hardware is less powerful than the competition).

As usual - bringing in a subjective comment to justify an objective fact. Just because PS 1st party exclusives look better to you from an artistic standpoint doesn't make them technologically superior. In fact, that is never the case at all. The PS5/XSX are just PCs with various parts integrated into one unit.
 

pasterpl

Member
Well, we don't know that they'll be for PS5 only, but they'll certainly all be for PS5 as well. Unlike Microsoft, we know Sony will have next gen exclusive, PS5 only games in the first two years, but I don't think anyone believes that all of their soon to be announced titles will be such. Some games will be next gen, graphic showcases and most likely PS5 only, where as some will be smaller in scale and thus I'm sure will be cross gen.

the medium for example is 3rd party game that will be next gen only, no xbone version, and I am assuming more games like this will come soon (and this is via deal that developer made with ms, so can we please stop this fud that all games on xbsex will be back compatible with xbone?)

Gears of war and forza (horizon) are the tech masterpieces on the one, Both are Impressive Games but they are Not god of war/horizon/uc4 or tloup2

this is extremely subjective
 

NOLA_Gaffer

Banned
I'm not sure why folks are so convinced that Series X games will be "held back" by those games also being released on the Xbox One S/X. PC Gaming has shown that any given game can run on a whole slew of hardware configurations and can look amazing or look unimpressive depending on what boxes you tick.

But this is all presumptive nonsense anyway until we actually start seeing software running on both of these platforms.
 
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Based on the footage we have seen of ps5 games like Quantum error and Godfall they will not have the best looking games. Based on the footage from xbox event yesterday they arn't amazing either
 
Based on the footage we have seen of ps5 games like Quantum error and Godfall they will not have the best looking games. Based on the footage from xbox event yesterday they arn't amazing either

Godfall looks pretty good, for sure

But didn't we learn that the Quantum Error dev didn't even have a devkit? Or did I misunderstand that? The clip we saw from QE didn't scream Next Gen either, whatever platform that was from
 

AlexxKidd

Member
the medium for example is 3rd party game that will be next gen only, no xbone version, and I am assuming more games like this will come soon (and this is via deal that developer made with ms, so can we please stop this fud that all games on xbsex will be back compatible with xbone?)

Obviously I'm talking about Xbox Game Studios, as it is widely known they will produce no next gen exclusives for the next one to two years. Third parties do what they want to do.
 

Kokoloko85

Member
PS5 will be the only one with true next gen games this and next year and thats all that matters.

I dont think we’ll see an xbox next gen exclusive till start of 2022, end of 2021
 
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