Kuranghi
Member
I'm gonna play Devil's Advocate here but looking at that third party reveal it looks like we might be getting more diverse genres finally and not just third person shooters. A lot of the tech in the PS4 and Xbox One was horrible, and even the best looking PS4 games were cinematic railroad sequences. By the end of the gen God Of War looked great, and same for Uncharted 4 / Expansion, but you do not interact with large crowds anymore, and most open world games are barren. People need to stop wanking over the prettiest dust spectacle if the games are not fun. Art design, and depth of a game is better than just talking about Ray Tracing all day long, or how life-like a game looks if its another 8 -10 hour movie with corridors, and limited game experience. I loved The Order 1886, the lore, the art design, and the enemy designs were fun, plus it had a unique story. All that fell on its ass when the combat was limited to tiny corridors, and limited set pieces.
Give me epic battles, WOW me again, like Killzone 2 did for the PS3. I think my favorite PS4 exclusive is Bloodborne cause that had style and graphics plus combat nailed down.
If this is what you are looking for then play the new Hitman games from 2016 + 2018: In 2016 most levels have 299 NPCs with full AI, while in 2018 the Miami level has over 1000 NPCs on the map (Although I think only 299 of them have the proper AI again, which is a limitation because of the target platforms and the fidelity level they chose for said NPCs).
I think the reason there aren't crowds of people in God of War and Uncharted 4 is because it makes no sense to the narrative/in the locations they take place. How would the combat of UC4 or GoW work if you had to engage more than a few [10?] enemies at once? As in, in front of you, fighting/shooting, not the number in each encounter. Its like saying that a children's teacup ride is not fast enough when its not really the point of the ride.