geordiemp
Member
Yeah, essentially we agree on this. I just wanted to address that I never implied VRS was in itself a technique exclusive to only one platform or one type of GPU or one type of architecture. Just that foveated rendering and VRS are similar/analogous techniques being applied differently in two different aspects.
That's all I wanted to touch on there. VRS as a technique, even if it goes by a different name with another vendor/company, isn't something conceptually exclusive to any one platform holder. So perhaps it's there in some form under a different name on PS5 GPU. Honestly, a deeper dive on the GPU architecture at some point would be much appreciated, but I don't know when Sony is planning to do that. I know MS has one planned for August, if Sony has a similar deeper dive planned I hope it's announced as a future event that take place before September.
He did say this, but if you read the Eurogamer article (and probably a few other articles, but I haven't re-read any of those), they refer to these as Primitive Shaders. I assume Sony gave them the info for that article to print. At first I though Primitive Shaders was another name for Mesh Shaders, maybe Sony's own name. But there's RDNA/Navi graphics shots out there which list Primitive Shaders themselves.
This also extends to the Geometry Engine; again I thought at first it was Sony's own wording for a certain standardized RDNA hardware feature, but AMD uses that term themselves for a component of RDNA/Navi.
I think some form of VRS has probably been added here, it would make the most logical sense. More official clarification would be nice.
The confusing thing is sony keep using the same names for stuff, its confusing and why people skipped what was said, including me.