Digital Foundry claims "While the jury is still out in the absence of higher quality assets, what we've seen so far across the board shows little to no evidence of the use of variable rate shading - a technique Microsoft is championing as a key efficiency driver in next-gen rendering."
Speculation: This seems at odds with some who were claiming that PS5 had VRS because it's in RDNA2. If that's the case, is it possible the XSX could have a more advanced or higher version of RDNA2 as the PS5 shows no evidence of VRS, at least as of yet? Or is it possibly just a custom feature for XSX GPU...ergo not a standard RDNA2 feature? Or will other PS5 games show it on a per game by game basis in the future?
Link: https://www.eurogamer.net/articles/digitalfoundry-2020-ps5-reveal-does-it-deliver-the-next-gen-dream
Speculation: This seems at odds with some who were claiming that PS5 had VRS because it's in RDNA2. If that's the case, is it possible the XSX could have a more advanced or higher version of RDNA2 as the PS5 shows no evidence of VRS, at least as of yet? Or is it possibly just a custom feature for XSX GPU...ergo not a standard RDNA2 feature? Or will other PS5 games show it on a per game by game basis in the future?
Link: https://www.eurogamer.net/articles/digitalfoundry-2020-ps5-reveal-does-it-deliver-the-next-gen-dream
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