• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Demon’s Souls Remake needs to have an Easy difficulty setting

Fbh

Member
Lol come on what's with this "for people who have a life" crap? As if Demon Souls was so hard it required hundreds of hours of practice to best.

It takes the average player like 30 hours to beat, which is on the lower end for an RPG. If 30 hours is more than you are willing to invest in a game that's fine, but maybe you should look at other genres of games instead?

The difficulty is at the very core of this franchise and I'm convinced it wouldn't have become as big and beloved as it did if it had a launched with a regular easy-normal-hard mode.
 

Danjin44

The nicest person on this forum
Lol come on what's with this "for people who have a life" crap? As if Demon Souls was so hard it required hundreds of hours of practice to best.

It takes the average player like 30 hours to beat, which is on the lower end for an RPG. If 30 hours is more than you are willing to invest in a game that's fine, but maybe you should look at other genres of games instead?

The difficulty is at the very core of this franchise and I'm convinced it wouldn't have become as big and beloved as it did if it had a launched with a regular easy-normal-hard mode.
Souls games are not even that long of RPGs, especially compare to games like Xenoblade and SMT/Persona.
 
Last edited:
  • Like
Reactions: Fbh

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
That would have been the debug character, probably. Really high stats. No beginning character can one shot enemies like that. The whole point of Souls games is that every encounter can kill you to begin with. But as you progress, you get better and stronger.

Hmmmm.....didn't know that. So it's like a grind through every level? How are the checkpoints in this game? If I die do I lose like 20 minutes of gameplay?
 

Phase

Member
giphy.gif
 

Jigsaah

Gold Member
You don't need to play Demon Souls 24/7 to Git Gud. The biggest barrier on Demon's Souls is patience. It's not a game you just playthrough once and toss to the side. People who play on easy mode may do so for the story, but the storytelling is so obscure that it makes no sense to make that the draw.

Think of it as training. what's the rush to get through the game? Take your time, get better little by little.

Definitely do not do an easy mode.
 

Bkdk

Member
For people who have a life and don’t have a lot of time to replay the same section over and over again.

It would be great to have an easy setting so I can actually enjoy a Souls game for once.

Ninja Gaiden Black has an easy setting if you died 3 times in a row or something like that. It never took away from the original experience

And please don’t tell me about coop MP. Ain’t nobody got time for that.

Nearly all of these souls like games are on the PC, just play them with a trainer or download some easy mods on PC. Demons souls remake might be on pc eventually. That’s exactly why I basically only game on PC right now, trainer and mods are great help on skipping some sessions that I hate on every game I play on PC.
 
So I have given this a second thought. You guys are right but picked on the wrong game.

I just wish there was an easy difficulty option for the Cuphead tutorial. From what I saw, it was rough. I never picked it up after I saw an acclaimed and universally beloved video game journalist and reviewer showing how unfair that tutorial was. If you aren't going to make your tutorial accessible to even a reknowned and well respected video game journalist and reviewer.... well fuck you. We have lives you know.

I really don't see the fuss about the Cuphead's tutorial section having an easy difficulty option. It's elitist to think tutorial sections should have a set difficulty and you are excluding a whole group of gamers, specifically gaming journalists.



 
Last edited:

Chiggs

Gold Member
Prerty sure it's been stated but the game has an easy mode, it's called the Royal class.

Magic is just so goddamn overpowered in Demon’s Souls. I couldn’t believe how easily I bent Flamelurker over the pinball machine and inserted 4 soul rays up his puckering asshole, causing him to give up the ghost...in NG3.

Now Flamelurker with melee, well...I didn’t feel quite as cocky.
 
Last edited:

DelireMan7

Member
I am a huge Souls fan and honestly I am not against an easy mode (Stop defining the Souls by their difficulty ONLY !).

But the difficulty of the Souls aren't that hard in the end. You just have too understand the gameplay. And there is plenty of way to make it easier (magic for example).

Also if you don't want to invest time... Don't play it...
 
The elitism of souls games pisses me off a bit.

No easy mode for souls but dumbing down every other game for the past 15 years is OK because we need to be including casuals.
 

DogofWar

Member
This game about trial and error, who has intervowen the aspect of dying and how if affects the souls, let us remove that aspect of the game so that people don't have to learn from their mistakes.

Like that one trap that shoot arrows, make it so it just comes a message "oops! you stepped in a trap ^_^" instead of killing you right? I mean who have the time to fight 5 enemies on the way back to that trap after all?

Then also remove all the skill stones upgrades because THAT is the true time waster in this game.

Then we can also just have "autowin" option if a boss is too hard on easy mode as well. After 5 deaths you can get a question box "would you like to skip this boss? Y/N"

Umbasa!
 

Melchiah

Member
What it needs more is a pause option for offline mode. Man's gotta pee when man's gotta pee.


EDIT:
Hmmmm.....didn't know that. So it's like a grind through every level? How are the checkpoints in this game? If I die do I lose like 20 minutes of gameplay?

You don't necessarily lose anything, if you tread carefully to retrieve the souls. I died twice in the cannon section of Bloodborne's Forbidden Woods, and managed to retrieve the echoes both times. As a result I ended up with 3x the amount of echoes I would have gotten without a failure.
 
Last edited:

Danjin44

The nicest person on this forum
Please sir, may I join the club that's allowed to play? May I be included?
Or you could just play it? These games don't have any learning curves, the combat system is very simple, anyone can just pick up and play easily. I would argue that these games are no even close being crushing hard, what this games requires of players is careful play instead of just rushing in to enemies/bosses and hoping for the best.....thats basically it.

Fighting games and even fast pace shooters have much more learning curve compare to Souls series.
 
Last edited:

laynelane

Member
I'll just repost this:

Some, not all, of the changes.

  • the dragon in heide's, plus the heide knights obvs
  • some changes to no man's wharf(cant really tell you any details)
  • I think some changes to brightstonecove, specifically just before the spider room
  • Iron keep Samurai placement is cancer now
  • Drangleic theres a room where you would get ambushed by about 10 statues without being able to escape, save you manage to kill them, the statues remain statues now
  • shortly after there used to be a lot of archers with greatbows and it was really hard to get to the loot. now has a chariot horse and some of the old knights(same as in heide's)
  • shrine of amana enemy placement changed a bit
  • in lost bastille theres a "shortcut" where you can essentially skip a bos if you enter from the no mans wharf side. in vanilla it required a pharros stone to open, now its always open
  • some new pursuer spawn locations and a few more stone statues gating off paths.
  • lot more npc invasions. Fuck forlorn :D, also sharron and dennis in iron keep.l
  • Dragon aerie now is skippable. the shortcut that you previously had to be unlocked is now immediately accessible. but the actual dragon aerie is gated off by a stone statue
  • dragon shrine. the dragon bros won't atack you as long as you defeat the big knights before advancing(I think that feature is new). previously you had to fight your way through a lot of dragon bros.

They added a lot in SoTFS. Advanced lighting effects, 1080p running at 60fps, up to six players in multiplayer functions, and more enemies. This was because these additions were not possible on PS3 and the 360 due to technical limitations. I understand the point you're making, though. If they could make these changes (the ones outlined in your list), then they could also make changes to incorporate an easy mode. When asked about an easy mode the director of DS2, Yui Tanimura, said: "We do not plan on having an Easy Mode since we are creating this game with a thought that challenge and difficulty are core elements of the game."

It seems that From itself is not interested in having difficulty modes in their games. Whether that holds true for Bluepoint remains to be seen.
 
The easy mode should just remove all the enemies and let you tour around the environments.
No thats not enough. You need a white fence around the edges and a little door where it's safe to fall. There could be enemies but they would flash rainbow colour before attacking so you know when to press the awseome button that controls your attacks and your rolls.
 

ToadMan

Member
For people who have a life and don’t have a lot of time to replay the same section over and over again.

It would be great to have an easy setting so I can actually enjoy a Souls game for once.

Ninja Gaiden Black has an easy setting if you died 3 times in a row or something like that. It never took away from the original experience

And please don’t tell me about coop MP. Ain’t nobody got time for that.

It does have an easy mode.

You just level up and eventually the game is a cakewalk. The genius of the souls games is that they can be as hard or as easy as the player chooses.

Next area too hard? Grind the previous area for 30 minutes and you’ll level up enough to get through.

There’s no need for easy mode selection in the menu - it’s built right into the gameplay.
 

Kumomeme

Member
this game will appeal to souls fans and souls game getting popular lately. more people should already familiar with the game. sekiro also didnt have easy mode but it has learning section for player to learn basic gameplay.

i rather the game stick to what it known as. its part of the charm and what make it special.
 
Last edited:
Or you could just play it? These games don't have any learning curves, the combat system is very simple, anyone can just pick up and play easily. I would argue that these games are no even close being crushing hard, what this games requires of players is careful play instead of just rushing in to enemies/bosses and hoping for the best.....thats basically it.

Fighting games and even fast pace shooters have much more learning curve compare to Souls series.
This so much. I used to mash in every fighting game ever when I came to friends house to play and drink. I was getting pissed as fuck but I didn't complain game is too hard and learning combos is a chore. One day I picked MK11, trained for some time and now I can comfortably go online and wreck faces lmao. It took some time but man satisfaction was something else (especially when I beat my friends first time in 15+ years playing vs them in various fighters) when I learned strings, punishes etc. etc.
 

SonicJams

Member
I agree, as someone who works and has a life, replaying the same section over and over again just isn't in my schedule for enjoyment.

I think an easy mode of just including a checkpoints would suffice. No need to change anything else.
 

Danjin44

The nicest person on this forum
including a checkpoints
Except this game saves when you do anything, from using items to dying and this game system called world tendency effects world when you die.

Let me ask you guys this, I don’t like first person shooter, why games like Doom or COD give me “option” to go third person? Why games like FFXIV don't include “option” to go offline single player mode?
 
Last edited:
The notion that someone enjoying Dark Souls as it is = doesn't have a life is ridiculous xD
SonicJams said:
I agree, as someone who works and has a life, replaying the same section over and over again just isn't in my schedule for enjoyment.

I think an easy mode of just including a checkpoints would suffice. No need to change anything else.
Nice troll post. Bonfires are basically a checkpoints lmfao. "My schedule for enjoyment" XDDDDDDDDDDD
 
H

hariseldon

Unconfirmed Member
Lol come on what's with this "for people who have a life" crap? As if Demon Souls was so hard it required hundreds of hours of practice to best.

It takes the average player like 30 hours to beat, which is on the lower end for an RPG. If 30 hours is more than you are willing to invest in a game that's fine, but maybe you should look at other genres of games instead?

The difficulty is at the very core of this franchise and I'm convinced it wouldn't have become as big and beloved as it did if it had a launched with a regular easy-normal-hard mode.

Even if it required hours of practice, so what? One of life’s great pleasures is working towards something and eventually being there. It’s so much less interesting when it’s handed to you. The journey matters every bit as much as the destination.
 
H

hariseldon

Unconfirmed Member
Btw I’m shit at games, honestly objectively shit. I still enjoy Dark Souls and will defend the right of others to have difficult games made for them, even to the extent of excluding me if that is required.
 

FunkMiller

Gold Member
This entire thread only exists because Demon’s Souls is the best looking launch game, and people are getting poochy at the prospect of having to play a difficult game, if they want to experience the Ps5’s power.

The entitlement is off the charts.

There are plenty of game genres I do not play, and am not good at. I just leave them be, and enjoy something else.

Buy Miles Morales, or Cyberpunk, or Sackboy, or Ratchet, or Valhalla.

DeS isn’t the only launch game, you bloody snowflakes!
 
Top Bottom