Brofist
Member
They didn't make that game.Bloodborne is better than BotW.
They didn't make that game.Bloodborne is better than BotW.
I agree, I was rolling over with borden with botw, I got done about 20% and gave up till hard mode launched, it was only marginally better but I plugged thruBloodborne is better than BotW.
Nintendo is a good publisher too obviously, but they don't release many games and it's usually a lot of Mario and Zelda always rehashed like another Mario Kart or another Smash Bros. BOTW at least brought something new, but if people consider Sony going stale, I don't know what we should say about Nintendo after so many Mario and Zelda games.
They published it, which is what this thread is about.They didn't make that game.
I don't see that happening, specially if the cinematic games are selling so well.Hopefully, with all the money Sony’s earned from these movie-games, they’ll be more willing to take risks on big budget gameplay-focused games.
These “cinematic” experiences are not only unsustainable, but also do little to evolve the medium of interactivity.
I wouldn't describe games like Horizon Zero Dawn and Days Gone as 'linear'. You can approach many missions in a variety of ways. You can also decide the order in which you carry out quests to a large extent.If you like linear cinematic single player games, sure.
I don’t, so they’re one of the worst for my tastes.
Relax, dude...xbox duded constantly trash sony games...and nintendo fans still wanking off to btow after soo many years is just pathetic .
Yes its a good game but to compare nintendo to sony is a joke.
What you have one highly acclaimed game yet sony has more dozens.....give me a break
2020 and people still acting like mainline Mario and Zelda games are the same between each other XDNintendo is a good publisher too obviously, but they don't release many games and it's usually a lot of Mario and Zelda always rehashed like another Mario Kart or another Smash Bros or another Mario Party, or another Animal Crossing. BOTW at least brought something new, but if people consider Sony going stale, I don't know what we should say about Nintendo after so many Mario and Zelda games.
Hopefully, with all the money Sony’s earned from these movie-games, they’ll be more willing to take risks on big budget gameplay-focused games.
These “cinematic” experiences are not only unsustainable, but also do little to evolve the medium of interactivity.
Care to explain why "cinematics" are bad in gaming? PlayerPurple GOW 1-3 are one the most cinematic games ever made, so Im confused how you can have GOW avatar yet complain about a key part of the games.I don't see that happening, specially if the cinematic games are selling so well.
Hope I'm wrong.
I wouldn't have any faith in that, gaming wise they will just bungle and mismanage themselves into having to spend billions more to make headlinesI really want MS to get their shit together so we have quality gaming all around
Oh I know, but a piece of me really wants them to get it together to then further push Sony even moreI wouldn't have any faith in that, gaming wise they will just bungle and mismanage themselves into having to spend billions more to make headlines
It will be a good shake up to the industry anyways, think of microsoft like a giant shambling dragon with few wins, alot of scorched earth, a ton of destruction.
Don't worry, Sony is in panic mode.Oh I know, but a piece of me really wants them to get it together to then further push Sony even more
Honestly the way they are pumping out quality though they are selling gangbusters of consoles they act as if they are the underdog and keep proving people wrongDon't worry, Sony is in panic mode.
They only sell “well” for the type of games they are. Compared to gameplay focused GaaS games, it’s no contest.I don't see that happening, specially if the cinematic games are selling so well.
Hope I'm wrong.
It's not something by default, but if a game focuses on story and cinematics it's probable that it will not focus so much on bringing something new to the table in terms of gameplay.Care to explain why "cinematics" are bad in gaming?
And well, to put some examples just take a look at TLOU2. Same exact gameplay as the first one which was released on the PS3. 0 innovation. Imo felt samey and boring.
Well said. People act like you cant have both. But you can and thats exactly what I want.People liberally throwing out the word "movie games" are also indirectly calling Spider-Man a "movie game" because they're also pretty cutscene heavy, despite the gameplay being a defining part of the game. Same with Ghost of Tsushima. That's also a "movie game". Heavy with cutscenes, but gameplay is also very extensive, not to mention there's a multiplayer mode. Uncharted then? Sure, if you want to ignore those gameplay-oriented set-pieces and action sequences that are pretty important in the Uncharted experience. God of War 2018? Yeah, that's a big narrative-focused game that definitely doesn't have epic moments that are gameplay driven like the fight with Baldur or the dragon or the Valkyries. Death Stranding? Yep, definitely no meaningful gameplay there. It's not like you're constantly keeping track of your resources and packages and getting to the destination on time, as well as building structures to help other players, and dealing with those Eldritch monsters you encounter. Ratchet & Clank is basically an interactive movie, too. I could go on and on, but Sony is proficient at both story and gameplay and many of their biggest games are strong at both.
You still did not explain what exactly is so bad about games being cinematic. Do you simply take cinematic as a catch all phrase?It's not something by default, but if a game focuses on story and cinematics it's probable that it will not focus so much on bringing something new to the table in terms of gameplay.
Of course this isn't bad if you enjoy high fidelity graphics and cool stories, but it's not something that everybody likes, and might get boring down the line.
And well, to put some examples just take a look at TLOU2. Same exact gameplay as the first one which was released on the PS3. 0 innovation. Imo felt samey and boring.
But this doen't mean that all cinematic games do the same. GoW for example added a permanent companion and rpg mechanics to it's formula while still being a cinematic focused game. It wasn't muxh but they tried something new. Or the Yakuza games, which are as cinematic as it can get while still having new mechanics or minigames in each iteration.
tldr: I don't have a problem with a game being cinematic if it's done right. The problem imo it's the trend of only producing those kind of games.
Come on man, that open world part in Seattle were just 3 or 4 locations strapped together with nothing interesting between them.Not true at all. Just out of my mind, TLoU2 features big open space sections for shootings where you can plan the way you want to tackle the situation, unlike the original. It actually also features a full open world part in Seattle where you can go where you want... unlike the first one.
It also has a boss-like battle... unlike the first one. There are tons more new things, like the best combat animations ever featured in a game, with procedural animations. It's not closed at all to the 1st game...
The way the enemies communicate between each other too.
You are just trying to reload you weapon over and over again... that doesn't sound very fun.But as for Naughty Dog, pressing triangle to climb is not exciting gameplay. Especially stretched out over 30 hours.
Come on man, that open world part in Seattle were just 3 or 4 locations strapped together with nothing interesting between them.
The first one also had large areas didn't it? Maybe not as large, ok, but you still could approach those in many ways.
I'll give you the boss one tho. I didn't get that far into the game so maybe that was really cool.
And the other things are not gameplay related my dude, but yeah we can agree that the game has incredible animations and cool details, not arguin with that in the slightest.
I'll give you the boss one tho. I didn't get that far into the game so maybe that was really cool.
Care to point out where I called them "bad"?Care to explain why "cinematics" are bad in gaming? PlayerPurple
Shocking that my avatar comes from none of those games, then.GOW 1-3 are one the most cinematic games ever made, so Im confused how you can have GOW avatar yet complain about a key part of the games.
So serious ha haMediocre?
Sony exclusives this gen (game - metascore):
Action/Adventure
- The Last of Us Part II -- 94
- God of War -- 94
- Uncharted 4 -- 93
- Shadow of the Colossus -- 91
- Horizon Zero Dawn -- 89
- Marvel's Spider-Man -- 87
- Marvel's Spider-Man Miles Morales -- 85
- Uncharted : The Lost Legacy -- 84
- Ghost of Tsushima -- 83
- Death Stranding -- 82
- The Last Guardian -- 82
- Gravity Rush 2 -- 80
- inFAMOUS: Second Son -- 80
- Judgement -- 80
- Detroit : Become Human -- 78
- Concrete Genie -- 75
- InFAMOUS First Light -- 73
- Days Gone -- 71
- Medievil -- 67
- The Order: 1886 -- 63
Platforms
- Ratchet & Clank -- 85
- Tearaway Unfolded -- 81
- Sackboy: A Big Adventure -- 80
- LittleBigPlanet 3 -- 79
Shooters / Shoot 'em up
- Nex Machina --- 88
- Resogun -- 84
- Helldivers -- 81
- Alienation -- 79
- Killzone : Shadow Fall -- 73
- Matterfall -- 72
RPG & ActionRPG
- Persona 5: The Royal -- 95
- Bloodborne -- 92
- Nioh -- 88
- Final Fantasy VII Remake -- 87
- Nioh 2 -- 85
- Pyre -- 85
- Ni No Kuni II -- 84
- Tales of Berseria -- 79
Racing
- Gran Turismo Sport -- 75
- Driveclub -- 71
Horror
- Until Dawn -- 79
Fighting
- Guilty Gear Xrd Rev 2 -- 86
- Street Fighter V Champion Edition -- 82
- The King of Fighters XIV -- 79
- Fire Pro Wrestling World -- 79
- Granblue Fantasy Versus -- 78
Simulator
- Dreams -- 89
Sports
- MLB The Show (14,15,16,17,18,19,20) -- ~83 (average)
- Everybody's Golf -- 78
Remasters
- The Last of Us Remastered -- 95
- Journey -- 92
- Zero Escape: The Nonary Games -- 87
- Odin Sphere Leifthrasir -- 87
- Uncharted : The Nathan Drake Collection -- 86
- WipEout Omega Collection -- 85
- God of War 3 Remaster -- 81
- Gravity Rush Remastered -- 80
- Dragon's Crown Pro -- 80
- LocoRoco 2 Remastered -- 79
Who released more and better games?
And PS5 started with Demon's Souls (92) and Astro's Playroom (83).
"They are all just walking simulators"?
Seriously, just stfu.
Show me the "tons of mediocre games" (more than the "few" games I just posted).Sony = a few great AAA
tons of mediocre outputs
You're adding way more to my original post than was intended. The type of game Sony makes tends to catch the attention of gaming awards. In an industry that has been trying for years to be taken seriously along side the movie industry it makes sense to give awards to those types of games. Giving an award to a game like Hades doesn't exactly follow that narrative.
It really felt much smaller than that. Didn't the open worldness fade away after the fuck fedra gate? Like you still had the horse but it became more linear.No, the first one didn't have nearly the same area size. Neither the same verticality, here you fight in big buildings too.
The open world features 11 places, not 3 or 4 :
The Last of Us 2 - Downtown Seattle: All locations and map for the Sightseer Trophy
A walkthrough for The Last of Us Part 2 chapter-by-chapter, including puzzle solutions, combat explainers and where to …www.eurogamer.net
Fuck Fedra Gate (starting point)
Dome
Courthouse
Westlake Bank
Downtown Checkpoint
Valiant Music Shop
Gate West 2
Ruston Coffee
Barko's Pet Store
Hollowed out building
Collapsed freeway
Thanks for at least admitting you didn't play the game, at least not a good chunk of it, because the boss battle with the infected wasn't even at the end at all...
Show me the "tons of mediocre games" (more than that "few" games I just posted).
He just doesn't know what "a few" means.What's the point looking at the worst published games of a publisher ? Nobody cares. People care about the best ones.
And no I didn't beat it. I wasn't enjoying it so why bother? I think I got to day 2 or 3 and dropped it.
Dude I played for like 8-10. Is that "barely"?It's ok to disagree with the ratings and the awards, as long as you understand it's just your opinion, everybody has one, and it won't change the fact the game is very successful.
What is less ok is making sweeping statements about a game you barely played like you just did.
PS: Puppeteer it's an amazing game. Great avatar.
Ghost of Tsushima is a terrible game. Unless you love tailing missions, stalking missions and follow foot print missions. Also the worse traversal I've seen in a game since horizon... Woeful that people get sucked in so easily be pretty world's and cinematic presentation... This is what that guy means by movie games... Clearly those things take centre stage and spent most time on... The gameplay in Ghost is extremely one note with rock paper scissors combat adding "depth"... Nioh cries.2020 and people still acting like mainline Mario and Zelda games are the same between each other XD
You do realize that game design/level design mean something right?
I am gonna give you an example:
Mario Galaxy 2 is "another" mario game, even "worse", it`s a direct sequel that uses the same universe and graphic style of the prequel.
That said, there are more level design ideas in one mario galaxy 2 level than entire games out there.
On the other side, i am playing Ghost of Tsushima right now.
New ip, new universe, a competent, well made game.
However, outside of the fact that it does not excel at anything outside of the art, after 20 hours, i am just rushing through it to see the end... from a game design standpoint it`s exactly the same open world game i already played 20 times before but in a Kamakura Jidai Japanese skin.
New ip does not mean that your game brings anything new, especially in terms of gameplay.
Bloodborne was assisted by Japan Studio and is Sony Published. Sony did make it.They didn't make that game.
Ghost of Tsushima is a terrible game. Unless you love tailing missions, stalking missions and follow foot print missions. Also the worse traversal I've seen in a game since horizon... Woeful that people get sucked in so easily be pretty world's and cinematic presentation... This is what that guy means by movie games... Clearly those things take centre stage and spent most time on... The gameplay in Ghost is extremely one note with rock paper scissors combat adding "depth"... Nioh cries.
Sony didn't market it anywhere near they do LBP. Sent out to die at end of PS3 life cycle when it could have been a fun ps4 launch title.Ah ah yes, agreed. A lot of beautiful creativity in that one. It was Gavin Moore by the way, who also worked with BluePoint on PS5 Demon's Souls. And it was published by Sony.
I hope we'll get more of those too. But people need to support creative games like Puppeteer more. It didn't sell gangbusters and that's a shame because that was one of the most creative games.
Support those games by buying them or stop complaining when publishers stop making them.
Wrong. TLOU2 goes to great lengths to improve gameplay over the first game and goes further than most sequels truly do.It's not something by default, but if a game focuses on story and cinematics it's probable that it will not focus so much on bringing something new to the table in terms of gameplay.
Of course this isn't bad if you enjoy high fidelity graphics and cool stories, but it's not something that everybody likes, and might get boring down the line.
And well, to put some examples just take a look at TLOU2. Same exact gameplay as the first one which was released on the PS3. 0 innovation. Imo felt samey and boring.
But this doen't mean that all cinematic games do the same. GoW for example added a permanent companion and rpg mechanics to it's formula while still being a cinematic focused game. It wasn't muxh but they tried something new. Or the Yakuza games, which are as cinematic as it can get while still having new mechanics or minigames in each iteration.
tldr: I don't have a problem with a game being cinematic if it's done right. The problem imo it's the trend of only producing those kind of games.