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DF: Control PS5 Vs Xbox Series X Raytracing Benchmark

truth411

Member
If it never materializes than whoever designed the damn thing should be fired.
Silly assessment, your not using the CPU much at all in photo mode. Once Gameplay starts the CPU has work to do, thats why this is a bit of a silly comparison. We knew the XSX has an 18% GPU power advantage over the PS5 on paper, but as Mark Cerny correctly stated " Its dangerous to rely on teraflops as an ABSOLUTE indicator of a Systems performance" and hes right. The 10 months of rhetoric coming from M.S. and XSX fans made it sound like XSX games would be all 4k/60 and PS5 would struggle with 1440/60 lol.
Not considering GPU Clock Speed, hardware I/O, differences in cache, Unified Ram etc...
 
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>1% frametime advantage....is really claming the win for the sake of it (and warring).

I mean if an analysis is done and the average FPS is slightly higher on one than the other that could be considered a win. But the real question is if it really matters or not. If I had both systems and I had that situation I would make my decision on which version I would get off different factors. Like the controller for example.
 

J_Gamer.exe

Member
Why is it that both are on 45FPS where it says bottlenecked?
Because that's what they perform at in that scene.

Alex has put that on to question in this area if sx has a cpu bottleneck as ps5 is the same whereas in other scenes its behind.

Which suggests a bottleneck on sx and not ps5. Otherwise ps5 would drop by 16% based on the other scenes also and be 40fps or whatever it is.
 
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martino

Member
I mean if an analysis is done and the average FPS is slightly higher on one than the other that could be considered a win. But the real question is if it really matters or not. If I had both systems and I had that situation I would make my decision on which version I would get off different factors. Like the controller for example.
in my case it's a bad example....but i'm probably the only unhappy to have lost vibration for mobile buzzing (resistive trigger are really cool though)
 

Riky

$MSFT
Because that's what they perform at in that scene.

Alex has put that on to question in this area if sx has a cpu bottleneck as ps5 is the same whereas in other scenes its behind.

Which suggests a bottleneck on sx and not ps5. Otherwise ps5 would drop by 16% based on the other scenes also and be 40fps or whatever it is.

So what's happening when the Xbox outperforms the PS5 by more than the 16% then? As it often does in this comparison.
 
in my case it's a bad example....but i'm probably the only unhappy to have lost vibration for mobile buzzing (resistive trigger are really cool though)

I don't have a PS5 but I do use a Dualsense with my PC.

With the games that do use the rumble in it I like it better than the old weights the DualShock used. The vibrations seem a lot like accurate in my opinion. I'm pretty sure the Dualsense works better with the PS5 but so far I'm happy with the Haptics. I really would love to experience the triggers though.
 

manzo

Member
What the hell? People, remember; the XSX has fucking 2 teraflops higher power.

the 56CU vs 36CU when Raytracing is actually the exact place where the power difference shows. PS5 blasts the XSX out of the water with fillrate because of the higher clocks, but when it comes to compute and raytracing, the 20 compute unit difference just is there. Raytracing takes in account those extra compute units.

But 5-10fps difference? Well it IS a difference but not the double speed people thought it would be.

Still, keep the fight on crazy Sony boys. And this is coming from a person who only has a PS5. I'm about to start the game in 2 hours when the kids are in bed, and I won't lose my sleep because my platform of choice runs 10fps less in a photo mode.
 

martino

Member
I don't have a PS5 but I do use a Dualsense with my PC.

With the games that do use the rumble in it I like it better than the old weights the DualShock used. The vibrations seem a lot like accurate in my opinion. I'm pretty sure the Dualsense works better with the PS5 but so far I'm happy with the Haptics. I really would love to experience the triggers though.
i was already not a fan of HD rumble (or buzzing) too.
 

J_Gamer.exe

Member
So what's happening when the Xbox outperforms the PS5 by more than the 16% then? As it often does in this comparison.
Well it looks like a less cpu heavy scene maybe, Alex questioned this himself with that pop up in the video saying cpu bottleneck?

The truth is we dont know.

I have always said this will vary on a per game basis but were seeing on a per scene basis.

Imo some games prefer a certain setup, whether more cus or faster clocks. Some will take advantage of the io some not. Some are lead platform on this or that. Dev skill. Dev time.

All factors and so many variables especially on a last gen port, the xbox setup may favour those as it may be easier to port given pc like design they kinda went for.

We have seen enough results to get a reasonable picture.

This specific gpu test shows an sx advantage, doesn't mean all will though.

Gameplay overall on all games so far is very close with advantages in different areas for both.
 
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I don't get people downplaying this because it's photo mode

I mean... ingame the framerate is locked. In Photo Mode the framerate is unlocked and shows how far the CPU/GPU/RAM can push the framerate. And in this case the Series X takes the lead. And it's actually in line with what most people expected from a 52CUs GPU vs a 36CUs.

The Series X is a great console with a great hardware, I don't get why it's so hard to admit it.

If you guys look at my posting history I made a lot of fun of the XSX at launch because of Craig and all the shit the came with it, but I'll never deny when I see anything good about the console.
 

ethomaz

Banned
How DF can calculate framerate on an unmoved picture ? Serisouly ? (Unmoved / = 0/1fps)

BS video
He sais they tools get pixels chances and due the TAA used there are some pixels difference in each frame even if the screen shows like it had no change.
 

x@3f*oo_e!

Member
I didn't say that one scenario was relevant, the opposite actually (the whole thing is irrelevant).

They are the ones making a point of highlighting that one scene because it's the one scene that would cause an issue with the narrative they are forcing.

Unfortunately for them (and Microsoft), people play games in real-time, not in static photomode scenes. The in-game results are the ones that ultimately matter.
If you have a set of data and one data point is different then it's normal to discuss that - it doesn't make them biased to talk about the odd one out.

The only narrative being constructed here is by you - in your head. It's your bias.
 

x@3f*oo_e!

Member
😂
50vMGxg.jpg
What do you think the answer is then smartass ?
 

Riky

$MSFT
Well it looks like a less cpu heavy scene maybe, Alex questioned this himself with that pop up in the video saying cpu bottleneck?

The truth is we dont know.

I have always said this will vary on a per game basis but were seeing on a per scene basis.

Imo some games prefer a certain setup, whether more cus or faster clocks. Some will take advantage of the io some not. Some are lead platform on this or that. Dev skill. Dev time.

All factors and so many variables especially on a last gen port, the xbox setup may favour those as it may be easier to port given pc like design they kinda went for.

We have seen enough results to get a reasonable picture.

This specific gpu test shows an sx advantage, doesn't mean all will though.

Gameplay overall is very close with advantages in different areas for both.

This is just a benchmark exercise though, if people are going to claim when this shows only a tiny advantage for Xbox it must be a bottleneck on Xbox then when it is outperforming PS5 by 30% as it also does here then there must be a bottleneck on PS5 also. At the end of the day scenes vary on load and the average performance over many scenes is 16% which is about in line with what the paper specs say.
 

Topher

Gold Member
This is just a benchmark exercise though, if people are going to claim when this shows only a tiny advantage for Xbox it must be a bottleneck on Xbox then when it is outperforming PS5 by 30% as it also does here then there must be a bottleneck on PS5 also. At the end of the day scenes vary on load and the average performance over many scenes is 16% which is about in line with what the paper specs say.

To be fair, DF themselves pointed out the possibility of a bottleneck in the XSX version in the video.
 

ethomaz

Banned
To be fair, DF themselves pointed out the possibility of a bottleneck in the XSX version in the video.
That I find weird... because in Photo Mode CPU is barely used... physics calcs are basically none.
And he calls "Maybe a CPU bottleneck?".

If there is CPU bottleneck it is in Gameplay Mode... not Photo Mode.
Sometimes I question if Battalia did know what he is talking about.

No, it's a GPU-bound scene just like the corridor of doom section. Remember there are elements in the PS5 GPU that are 22% faster than Series X GPU like ROPs, triangle rasterization, and whatnot. This scene and the scenes similar to the corridor of doom where the frame-rates are close is likely pixel fillrate bound.
That is way more believable than the "CPU bottleneck in Photo Mode by Battalia".
 
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Tqaulity

Member
LOL...where' debating a non-gameplay photo mode benchmark now :).

Can I just point out that the results are entirely unexciting since it matches what we have known for over a year now: Xbox Series X theoretical GPU compute is ~15-20% higher than PS5 in ideal scenarios. So in this purely GPU focused test, Xbox Series is ~16% ahead on average...surprise surprise.

But the fact that this is even a discussion is really indicative of the larger problem here. The point has always been that the two consoles are close enough in power that it won't make a noticeable or meaningful difference when playing games. Even the PS5 "wins" with slightly less stutter or a few % fps advantage in some isolated cases is just "NO NEWS" guys. At the end of the day when playing the game, the experience is identical. Same for the Xbox Series X "wins". Even the whole 1800p vs 2160p delta in Hitman is silly because if IO came out right now and said they patched the PS5 to be native 2160p but didn't actually change anything, most of you would believe it and convince yourself that the image looks different somehow and matches the Series X. In other words, the difference between 1800p vs 2160p on actual TV from a typically view distance is NOT perceptible. Without analysis tools or side by side comparisons, there has been no discernable difference in multiplats thus far (some of the BC games notwithstanding).

Part of the story of the consoles being close is that whatever slight advantage either one may have, will be largely negated by the typical frame caps. I've said it months ago that it really doesn't matter if the Series X can potentially run a 60fps game at 70fps while the PS5 will be "limited" to 60fps. That is meaningless since most TVs are capped to 60Hz anyway and the developers will target 60fps in that case. So you would never see/feel that 10fps difference! at all. Case in point, the actual experience of playing Control on either console with RT is a 30fps experience. Period! What value is it to have either console being able to theoretical run it higher? It's moot since you won't actually experience it in the game! Like The important question is whether or not the lower performing system can hit the framerates targets (30 or 60). If the devs optimize the game to run well at the target on the lower performance platform, then any advantage on the higher platform is largely meaningless.

But here we are analyzing a photo mode and discussing the frame rate for a portion of the game that is A) not playable and B) has no moving frames in the first place!! Seriously, you guys are debating FPS (as in Frames Per Second) on a freakin still image! LOL, I can't even make this stuff up. This exemplifies how consumed many of you are with meaningless metrics that do not affect the game experience. Absolutely incredible :messenger_dizzy:

Just enjoy the new consoles guys! Seriously, they're both awesome and both perform very well!
 

J_Gamer.exe

Member
This is just a benchmark exercise though, if people are going to claim when this shows only a tiny advantage for Xbox it must be a bottleneck on Xbox then when it is outperforming PS5 by 30% as it also does here then there must be a bottleneck on PS5 also. At the end of the day scenes vary on load and the average performance over many scenes is 16% which is about in line with what the paper specs say.
No because if the xbox gpu gap is to be expected then the scenes where its not performing better is either the ps5 doing that better or the series x doing it worse.

Given its a last gen port I doubt uts taking advantage of ps5 caching for eg.

I think the series x is showing bottlenecks at times in games and or the ps5 is showing how efficient it is, which makes up the gap in some cases.

The results show us this. There seems to be something holding the series x back, Alex questioned cpu bottleneck, maybe its a combination of the memory, cpu, its just a less efficient setup compared to ps5.
 

ethomaz

Banned
Is that fixed now? So could it be a tools issue (sorry to bring that up lol).
PC Gamer did benchmark the game last month when the RTX patch arrived and they said..

"In my testing, Control tends stutter occasionally, even on the beefiest of PCs ... except not always. The AMD 3900X, 3700X, and 2600 all had far fewer stutters in my testing. (Remember that each setting is run multiple times, in part to eliminate the "one bad run" problem.) I thought it might be the motherboard or some other factor, but then the Ryzen 5 3600 had the same stuttering problems I'd seen on other CPUs. I'm frankly at a bit of a loss as to the cause. On Intel PCs, everything from the 8100 to the 9900K would occasionally stall out for a frame or two, particularly at the high preset.

Hopefully it's just a bug that gets fixed, as it's annoying to have a PC with an RTX 2080 Ti, Core i9-9900K, fast SSD storage, and plenty of RAM hiccup like that."



So I don't think it was fixed yet.
 
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FrankWza

Member
I don't get people downplaying this because it's photo mode

I mean... ingame the framerate is locked. In Photo Mode the framerate is unlocked and shows how far the CPU/GPU/RAM can push the framerate. And in this case the Series X takes the lead. And it's actually in line with what most people expected from a 52CUs GPU vs a 36CUs.

The Series X is a great console with a great hardware, I don't get why it's so hard to admit it.

If you guys look at my posting history I made a lot of fun of the XSX at launch because of Craig and all the shit the came with it, but I'll never deny when I see anything good about the console.
It’s the timing and absurdity. Everyone knows every time these games are neck and neck it’s an absolute gut punch to x crowd. After hitman it was supposed to start a trend from that point on. It didn’t. Now, after 3 different control comparisons from df, there’s an advantage when comparing photo mode with frame rate unlocked so we’re back to theoretical scenarios where x wins. Can they concoct a scenario where they utilize the I/O advantage on the PS5? Because it’s half the file size using compression and still loading comparable speeds which is insane.
The bottom line was, EVERY multiplat WAS going to be better on x and people were going to buy the ps5 for exclusives. NOW, EVERY multiplat will be neck and neck or they’ll trade wins, and you still NEED a PS5 for exclusives. You can get an x for gamepass, but have any of these multiplats been on gp yet? There’s a lot of anger on one side and now the pretend scenario is “I have all systems anyway” but if you prefer PS why do you need to do that? Especially when the VRR update comes from Sony.
 

Fredrik

Member
Alex has put that on to question in this area if sx has a cpu bottleneck as ps5 is the same whereas in other scenes its behind.

Which suggests a bottleneck on sx and not ps5. Otherwise ps5 would drop by 16% based on the other scenes also and be 40fps or whatever it is.
If they found an area where the CPU limitations are killing the performance, shouldn’t they be near identical there?
I’m looking at the specs and there is just a 0.3Ghz advantage on XSX on the CPU side of things.
 
PC Gamer did benchmark the game last month when the RTX patch arrived and they said..

"In my testing, Control tends stutter occasionally, even on the beefiest of PCs ... except not always. The AMD 3900X, 3700X, and 2600 all had far fewer stutters in my testing. (Remember that each setting is run multiple times, in part to eliminate the "one bad run" problem.) I thought it might be the motherboard or some other factor, but then the Ryzen 5 3600 had the same stuttering problems I'd seen on other CPUs. I'm frankly at a bit of a loss as to the cause. On Intel PCs, everything from the 8100 to the 9900K would occasionally stall out for a frame or two, particularly at the high preset.

Hopefully it's just a bug that gets fixed, as it's annoying to have a PC with an RTX 2080 Ti, Core i9-9900K, fast SSD storage, and plenty of RAM hiccup like that."



So I don't think it was fixed yet.

Thanks, can't be a hardware issue then.
 

JackMcGunns

Member
giphy.gif

They really went all out and optimized photomode for Series X.


Exactly! if you believe they put extra work to optimize photo mode on Series X but not PS5, then you probably believe other weird conspiracy theories. What you're looking at here is similar to a Flyby benchmark where only GPU calculations are accounted for without real-world gameplay scenarios where collision detection, particles, AI and other CPU related tasks kick in. PS5 and Series X CPUs are basically equal which means that any difference in framerate is directly related to code optimization, in particular the amount of Draw Calls generated would significantly affect overall performance, and we all know how intricately related they are with APIs., therefore you can have a more powerful setup, but if the code is generating more draw calls, which is likely the case for Series X using GDK, performance will be worse. The good news is that it can be remedied over time, and anyone upset about that should just quit gaming.
 

ethomaz

Banned
Thanks, can't be a hardware issue then.
I don't believe so... it was his first "guess" but it happens in different hardware too so he crossed off this guess.

That explain why it have the same issues on Series S|X... they use the same API/SDK.
PS5 right now is the only version that doesn't have this issue... I mean next-gen version (I can't talk about the PS4, XB1 and XB1X versions because they did not tested it).
 
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to give some perspective on pc :
210205065412752440.png

ingame fight: 53fps
210205065412364408.png

i played a little i've never seen more than 3fps in favor of photo mode
for the fun killing my 108ti with rt reflection
210205070928289924.png


210205070928549081.png

Interesting, thank you. Do you have done other tests ? It's always so similar ?
 
It’s been widely rumored that PS5 CPU has Zen3 like cache optimizations, where XSX doesn’t, so it should be running notably faster. The 100mhz is insignificant in comparison.

I still don't believe so. I think Series X has the better CPU.
Better optimized? Its probably had minimal time on both.

The cpu is not better than ps5 bar clock. We still don't know about the customisations like caches. The io is a factor in all this performance too. Latency will probably be a big factor. We still don't know enough and real world game play scenarios show no clear winner overall, which is an L for xbox given the power bragging.

As above, I don't believe the PS5 CPU has any advantage over the Series X CPU, or else it wouldn't be called a Zen 2 CPU by even Sony. If it had that zen 3 cache it would be called a Zen 3 CPU, because that was one of the main additions. And if the cache was in there, why leave out all else from Zen 3 CPUs. Wouldn't add up. When I say the PS5 is better optimized, I mean the development environment that devs are working with right now advantages the PS5. Microsoft needs to work on theirs. Devs need a little more time, particularly where memory access patterns and data management are concerned due to the asymmetric memory setup. There wasn't the time for devs to get a firm grasp on Sampler Feedback Streaming just yet, but I believe it plays a major role.

The idea that the PS5 CPU has any advantage is the biggest misconception of all I think about these two consoles. Sony's development environment is just better/easier/more mature. As many have already said, and DF supports it, it's very identical to what the PS4 and PS4 Pro used. Microsoft built something entirely new. Advantages came with it, but it's still relatively new to developers.
 

Fredrik

Member
I don't get people downplaying this because it's photo mode

I mean... ingame the framerate is locked. In Photo Mode the framerate is unlocked and shows how far the CPU/GPU/RAM can push the framerate. And in this case the Series X takes the lead. And it's actually in line with what most people expected from a 52CUs GPU vs a 36CUs.

The Series X is a great console with a great hardware, I don't get why it's so hard to admit it.

If you guys look at my posting history I made a lot of fun of the XSX at launch because of Craig and all the shit the came with it, but I'll never deny when I see anything good about the console.
It’s 3DMarks, more or less. I find it interesting and I’m glad DF did this since we finally got to see the GPU power gap that was hyped up before launch. It’s nice, gets me hopeful for the future, but in the end devs need to take advantage of the extra power in a proper way for it to matter.
 

martino

Member
Interesting, thank you. Do you have done other tests ? It's always so similar ?
i've only played 20 min in two different area.
and there is probably fight with more npc later (was 3-4 in thoses)
for more data see this post :

Alex mentioned this was quick little test he didn't want to spend too much time on, but I think a lot of the minutia of these tests will be lost on console gamers who aren't cross-referencing their assumptions against PC hardware.

This isn't to say there are never CPU bottlenecks at these settings, but in-game during heavy combat(Tommassi fight with multiple npcs present) typical CPU usage is around 33% Overall on Ryzen 5 1600. The main game thread hovered between 60-80% usage. Consoles have Zen 2 8c/16t variant, so I highly doubt there's any normal case of CPU bottleneck in Quality Mode.
UniABTe.png


An additional observation on PC was that Photomode CPU usage didn't significantly vary from Game CPU usage, especially during these static scenes. We're talking 27% vs 31% usage, respectively.

I can also name a few more examples of observations not taken in correct context. It's just a cool little RT benchmark and not up for peer review, so it's kinda "whateva" until it becomes a theme on here.
 
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cyen

Member
Well what I’m saying is that this hasn’t been seen before. We’ve heard about the power but since there are no benchmarks on console we’ve never seen the power in practise. Microsoft needed this. Honestly, I needed this. I’ve been very disappointed in the hyped up XSX power so far but this makes me hopeful for the future.

Now they just need to figure out how to take advantage of the extra power in gameplay as well. This is essentially like cheering over a higher score in 3DMarks on PC...

It's too early to draw any conclusions I'm sure XSX will have the upper hand in GPU heavy scenarios while PS5 will show their strengths in IO but with all said and done I believe that both deliver the same gaming experience on 3rd party games.
 

phil_t98

#SonyToo
Because that's what they perform at in that scene.

Alex has put that on to question in this area if sx has a cpu bottleneck as ps5 is the same whereas in other scenes its behind.

Which suggests a bottleneck on sx and not ps5. Otherwise ps5 would drop by 16% based on the other scenes also and be 40fps or whatever it is.

but its like 1-2 fps behind the ps5 in the other video they said?
 

J_Gamer.exe

Member
I still don't believe so. I think Series X has the better CPU.


As above, I don't believe the PS5 CPU has any advantage over the Series X CPU, or else it wouldn't be called a Zen 2 CPU by even Sony. If it had that zen 3 cache it would be called a Zen 3 CPU, because that was one of the main additions. And if the cache was in there, why leave out all else from Zen 3 CPUs. Wouldn't add up. When I say the PS5 is better optimized, I mean the development environment that devs are working with right now advantages the PS5. Microsoft needs to work on theirs. Devs need a little more time, particularly where memory access patterns and data management are concerned due to the asymmetric memory setup. There wasn't the time for devs to get a firm grasp on Sampler Feedback Streaming just yet, but I believe it plays a major role.

The idea that the PS5 CPU has any advantage is the biggest misconception of all I think about these two consoles. Sony's development environment is just better/easier/more mature. As many have already said, and DF supports it, it's very identical to what the PS4 and PS4 Pro used. Microsoft built something entirely new. Advantages came with it, but it's still relatively new to developers.
No something is bottlenecking series x imo. If not cpu then the next likely cause is the split memory and when maybe the cpu access it using the slower ram.

Ps5 is easier to code for yes apparently but that might go 2 ways in a quick port.

It could mean its up and running and satisfactory so left and the xbox side gets more work.

Or it may mean that the ps5 side is up to a good level in no time and then worked on further in the available time whilst xbox is worked on in the same time period which only gets it to satisfactory.

There's many factors that affect performance. Its not just optimisations, both consoles have different advantages, thats not even controversial.
 
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x@3f*oo_e!

Member
Alex mentioned this was quick little test he didn't want to spend too much time on, but I think a lot of the minutia of these tests will be lost on console gamers who aren't cross-referencing their assumptions against PC hardware.

This isn't to say there are never CPU bottlenecks at these settings, but in-game during heavy combat(Tommassi fight with multiple npcs present) typical CPU usage is around 33% Overall on Ryzen 5 1600. The main game thread hovered between 60-80% usage. Consoles have Zen 2 8c/16t variant, so I highly doubt there's any normal case of CPU bottleneck in Quality Mode.
UniABTe.png


An additional observation on PC was that Photomode CPU usage didn't significantly vary from Game CPU usage, especially during these static scenes. We're talking 27% vs 31% usage, respectively.

I can also name a few more examples of observations not taken in correct context. It's just a cool little RT benchmark and not up for peer review, so it's kinda "whateva" until it becomes a theme on here.
Did you try "corridor of doom" yet (it's in Executive sector between Dead Letters and Communications I think) - I suspect something with in-game optimisation is wrong and it's trying to render parts of the map that it doesn't need to or something. .. On PS4 (in battle) framerate can go sub 5fps (no joke) - it's never that bad anywhere else. I don't see anything particularly complex with the scene at all compared to other places - in fact it's simpler than most

Would be interesting to see if CPU or GPU is the problem there..
 
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