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Female game characters modeled after real-life actresses. What if that's just what the actress looks like without makeup?

StreetsofBeige

Gold Member
It’s exactly why they are feel more natural in video games, to me realistic faces in video games always felt really weird and never looked right....it has nothing to do with “kinks”.
Realistic looking faces are getting better, but two things that are still bad making them look like zombies are:

- Bad eyeballs
- Weird teeth

A character can have 4k skin textires with good looking hair, pores, and creases in the skin. But then they add zombie eyes and a weird looking set of grey teeth.
 

kretos

Banned


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TonyK

Member
I think main problem is lighting + facial animations, not exactly intended ugly 3D models. I'm sure a lot of those 3D models we perceive as weird will look good with the right light and without a facial expression.
 
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JeremyEtcetera

Unconfirmed Member
Realistic looking faces are getting better, but two things that are still bad making them look like zombies are:

- Bad eyeballs
- Weird teeth

A character can have 4k skin textires with good looking hair, pores, and creases in the skin. But then they add zombie eyes and a weird looking set of grey teeth.
I think we've gotten close with eyes. We still have a ways to go with mouths. From Modern Warfare:

3918361aa72336bfc310908a3c41b65a782a189d.gifv

07e845adfaf64688d21b0b611f9c373ac157740c.gifv

1da843af159989dbde2d6ec222891979037fc120.gif

dfe7316761553a850920f6cc802b2e4a.gif


Some of it looks photorealistic until she moves her mouth.
 

Sophist

Member
You imply that they just do a 3d scan then import the model as it. In reality, these models are still heavily hand customized. A good example is young Lindsey Wagner in Death Stranding.
 
J

JeremyEtcetera

Unconfirmed Member
Got to love the mental gymnastics in this thread because Guerrilla decided to make Aloy face chubby. Don't worry, the game will still sell well because the majority doesn't give a fuck about it.
There are no mental gymnastics because she has an average face and average people exist. Nowhere in the lore of Horizon did they say Aloy was a supermodel or had the beauty of the gods 🤷‍♂️

She has a bigger jawline now, which could be due to quite a few factors that also happen in real life like aging or weight gain. It is what it is.

Mental gymnastics would be to try and convince everyone that Aeris or Yuffie from FFVII Remake have real life faces.
 

Kilau

Gold Member
There are no mental gymnastics because she has an average face and average people exist. Nowhere in the lore of Horizon did they say Aloy was a supermodel or had the beauty of the gods 🤷‍♂️

She has a bigger jawline now, which could be due to quite a few factors that also happen in real life like aging or weight gain. It is what it is.

Mental gymnastics would be to try and convince everyone that Aeris or Yuffie from FFVII Remake have real life faces.
OMG Aloy is pregnant!

I actually would love that given her origin.
 

kiphalfton

Member
I feel like JeremyEtceterea is the only one who read the OP.

Lighting, makeup, etc. make all these female actresses look good in pictures, when compared to the in-game characters. Any picture taken of a female is generally a) filtered, b) photoshopped, c) she's wearing an excessive amount of makeup, or d) all of the above. Even the way that a female's hair frames her face may make her look like she has a narrower face in real life, and generally speaking it's not like the characters in games have the same hair style as in real life.

Yet here we are saying 'no the devs just decided to make edits to the in-game model'.

Which is easier to believe? That the devs made alterations to the characters face, or that's how she actually looks in real life?

I think it's more likely that people's eyes are fooling them.
 
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JeremyEtcetera

Unconfirmed Member
I feel like JeremyEtceterea is the only one who read the OP.

Lighting, makeup, etc. make all these female actresses look good in pictures, when compared to the in-game characters. Any picture taken of a female is generally a) filtered, b) photoshopped, c) she's wearing an excessive amount of makeup, or d) all of the above. Even the way that a female's hair frames her face may make her look like she has a narrower face in real life, and generally speaking it's not like the characters in games have the same hair style as in real life.

Yet here we are saying 'no the devs just decided to make edits to the in-game model'.

Which is easier to believe? That the devs made alterations to the characters face, or that's how she actually looks in real life?

I think it's more likely that people's eyes are fooling them.

The real takeaway from this should be the fact that video game devs don't think about flattering camera angles(like movie directors would) for the actors, because their primary focus is either showing off crucial gameplay information or showing off graphical capabilities. So what ends up happening sometimes is that you get angles like this:

Zoom_Chin.jpg


And you get it in serious video games, when no movie director even on their worst day would ever film at an angle like this unless it was for comedic purposes.

If Horizon ZD were a movie you would haven't even had an inkling of a thought that her chin was big or off-putting, because all of the angles would be from flattering angles(head height or above) like they should be, and almost all movie directors would have never done a first person shot from this sitting dude's point of view on an actor:

horizon-forbidden-west-ps5.jpg


That's normally a huge no in film-making.
 

SirTerry-T

Member
A lot of people say that female game characters, that have been modeled from some real-life actress, are ugly like 3/4 times. Or that the devs messed with the facial structure of the game model.

What if however that's actually what the actress looks like without makeup?

Contouring (?) or intricate makeup seems to act as an optical illusion, and make the actress look like she might have a narrower nose, more pronounced cheers, etc. whereas a game isn't modelling that.

I'm probably wrong, but when motion capture or photogrammetry images are taken, I imagine it maps facial features as x,y, z points. So mapping points on the face wouldn't register those fake features made by makeup. The end result is a character with a wide/long chin, or round face, or just plain average looking.
When you use photogrammetry to capture a subject ideally you would have a lighting set up that gives you very flat lighting as shadows and occlusion can screw up the scan data. Which is why most scan data, even the top of the line stuff, still needs some clean up in a digital sculpting package such as ZBrush.

(Scanned albedo map from Texturexyz.com)

ZeA0lKO.gif


It's a double edge sword because as soon as you start removing lighting details from the captured textures, you start to affect the likeness. If your texture is "clean" and pretty flat and your captured high detail model is good enough, once you apply that detail back into your model as a normal map(for example) you should get the likeness back....ideally.

What can further complicate things is that your lighting and shader engine also has to be able to recreate how skin should look.

A good example of this is the situation found in the second Injustice game where fixing the lighting and shading made a huge difference to the final look of the characters. The actual assets were pretty good, it's the lighting and shaders that were not "selling" the assets the character artists had created.

 
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GhostOfTsu

Banned
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JeremyEtcetera

Unconfirmed Member
Gritty and dirty does not mean the character has to be ugly.

K9QMAgM.jpg
Fun fact: I've seen people in off-topic complain about/make fun of the looks of 2 out of 5 of the people in that screenshot.

Also, dudes in fantasy and action movies/comics are allowed to be as ugly as f'ing Mickey Rourke but you can't reverse the roles?

MickeyRourkeMarv.jpg


Courtney Hope is so hot. I don't know what the fuck they did with her face. She was fine in Quantum Break. Poor her.
Try and find an under-chin angle shot of her to see if it matches.
 
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YukiOnna

Member
I personally never liked scan faces in games because they always something off about them.

I personally like custom faces that most Japanese developers use for their games.....They less realistic but I don't know they feel more natural to me.

Final-Fantasy-7-Remake-Aerith-Cover.jpg
100% Basing it off realistic while not going too far is the best thing JP developers do instead of just scanning. It comes off as way more natural and never hits uncanny valley or looks stiff. I don't know what the Yakuza developers do despite keeping it so close to the actors for the main characters, but they also make sure it doesn't go too far. Also, I just don't care about the actor behind them outside of their voice work when it comes to a video game.

Not sure why wanting a hint of fictional/cartoonish or attractive looking characters means wanting to fuck them. I wouldn't say no tho
 

Excess

Member
Fun fact: I've seen people in off-topic complain about/make fun of the looks of 2 out of 5 of the people in that screenshot.
Beauty is certainly subjective, but most actresses are generally attractive by general consensus. From what I've seen in film, men and women are generally attractive, but not too attractive to the point where it's actually distracting. And depending on the film, the most attractive are actually dressed down. Charlize Theron in Fury Road is a great example of that.

Sasha Zotova as Jill Valentine in RE3 is, to me, the quintessential way to go about. Sasha is naturally beautiful, even without makeup, so it doesn't distract from the fact that she's a highly capable Special Ops Agent who can kick ass. Still, she's not ugly for the sake of making some blue-haired whale at Kotaku happy about men ignoring her.

SlPM4Qx.jpg
 
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Raonak

Banned
It is exactly that. People are used to anyone on TV being flawless. and games are almost photorealistic, so they think game characters should look flawless too.
The whole argument is basically just stupid moronies who are complaining that characters don't look like touched up supermodels.

The great thing about games is that sane people actually don't care. characters can be anything. People really just want to play good games.


Yep. Here's Jill from RE3make without makeup (and without chapstick, it seems):
thegeek-resident-evil-3-remake-Sasha-Zotova.jpg

Poor you if you think that's actually no makeup.

that's the "no-makeup" look. No-one IRL has flawless, uniform skin like that.
There's lots of touching up and/or overexposure from the lighting to hide unwanted details.
 
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Gritty and dirty does not mean the character has to be ugly.

K9QMAgM.jpg
These are all under feed sex slaves from a movie. Wearing that, will leave you with no skin.
sex-and-the-city-2-desert-fashion.jpg

this is what you would wear if you felt slutty.
051215char001.jpg

Notice how heroine doesnt look or isnt build like the rest.
 
Poor you if you think that's actually no makeup.

that's the "no-makeup" look.
Oh it's not the no-makeup look, it's the "no-makeup" look. Thanks for clearing that up. :rolleyes:

No-one IRL has flawless, uniform skin like that.
There's lots of touching up and/or overexposure from the lighting to hide unwanted details.
9b3.png

Thank you, I'm learning so much from you. Who knew that a low-resolution photo that I found in 5 seconds on Google doesn't show every single imperfection of the actress' skin??
 

Excess

Member
Also, we literally live in a postmodern world lol.
Google searching "postmodern" will beget that kind of response.

I'm referring to the inclination to throw out traditional mediums through the use of beautiful actors and actresses in entertainment because modern standards of beauty are somehow "unobtainable" or "unrealistic". Yeah, no thanks. I'm sure ERA would have a good time discussing that, though.
 
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JeremyEtcetera

Unconfirmed Member
Still, she's not ugly for the sake of making some blue-haired whale at Kotaku happy about men ignoring her.
The problem with this line of thinking is that you genuinely believe one can't exist without the other. There could literally be zero blue haired people at a dev team who genuinely want to make an average looking woman protagonist(again, as tech progresses to show that we can finally do blemishes and wrinkles), and you'll automatically slot them under 'pandering', when that wasn't even their intent to begin with, because in your mind they're already perceived to be one way.
 

Raonak

Banned
Google searching "postmodern" will beget that kind of response.

I'm referring to the inclination to throw out traditional mediums through the use of beautiful actors and actresses in entertainment because modern standards of beauty are somehow "unobtainable" or "unrealistic". Yeah, no thanks. I'm sure ERA would have a good time discussing that, though.
Lol, you can call it whatever you want, but the reality is that female game characters don't have to be supermodels. And if you ask most character designers, they don't care about how attractive a character is.

The only one who cares about that are marketing teams, and in the postmodern, artist driven world, marketing teams have less sway than ever.

What you're literally asking for is for more focus testing and marketing driven development.
 
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Raonak

Banned
Oh it's not the no-makeup look, it's the "no-makeup" look. Thanks for clearing that up. :rolleyes:


9b3.png

Thank you, I'm learning so much from you. Who knew that a low-resolution photo that I found in 5 seconds on Google doesn't show every single imperfection of the actress' skin??
Good that you can actually understand things :)
 

Excess

Member
you genuinely believe one can't exist without the other
Your words, not mine.

And if you ask most character designers, they don't care about how attractive a character is, the only one who cares about that are marketing teams, and in the modern artist driven world, marketing teams have less sway than ever.
Without getting too heavy into Aesthetics, I'm quite sure Michelangelo wasn't consulting his marketing team when he sculpted the statue of David. Regardless, let's assume that marketing is the cause. I would presume that marketing did market research in an attempt to understand their target market. Perhaps, the majority of feedback they received - as consensus - preferred attractive character models to less attractive models? If so, what inferences could you possibly conclude from this?

Perhaps, there's natural inclination towards beauty, and subconsciously, we place greater value in it, especially with female characters and a male target audience. This formula is as old as classical antiquity. Marketing is not to blame.
 
J

JeremyEtcetera

Unconfirmed Member
Your words, not mine.
No, don't do this.

C'mon man, don't tap out now. Either give me a better response or admit that your post has flawed logic. The conversation was just getting good.
 
The only thing I don't understand is why you're being pedantic about a low-resolution photo in the defense of unattractive Western character designs. And also acting like a dick for no reason.

Cringe. We get it, you're into digital girls. You're the one acting like a dick for no reason, trashing the people from "western developers" that design the characters just because you wouldn't fuck them.
 
Cringe. We get it, you're into digital girls. You're the one acting like a dick for no reason, trashing the people from "western developers" that design the characters just because you wouldn't fuck them.
You're barking up the wrong tree, idiot. Look up my post history and you'll see there is no "trashing" of western developers. Literally all I did was post a picture I found on Google in 5 seconds as an example to back up OP lmao. And then that other nerd got offended with his 'ACKTUALLY its not no-makeup its "no-makeup" spiel'

Some of you need mental help, for real. Step away from your computers for your own mental sake.
 
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Raonak

Banned
Your words, not mine.


Without getting too heavy into Aesthetics, I'm quite sure Michelangelo wasn't consulting his marketing team when he sculpted the statue of David. Regardless, let's assume that marketing is the cause. I would presume that marketing did market research in an attempt to understand their target market. Perhaps, the majority of feedback they received - as consensus - preferred attractive character models to less attractive models? If so, what inferences could you possibly conclude from this?

Perhaps, there's natural inclination towards beauty, and subconsciously, we place greater value in it, especially with female characters and a male target audience. This formula is as old as classical antiquity. Marketing is not to blame.
The point is that artists don't like following forumas/traditions because they're inherently boring.

Artists want to break new ground. Not make a character pretty because people are used to pretty characters.
 
Borrowing this from the Aloy thread:
DuQhukvWwAIAQ8u


Also makeup:
907462a677258fafda1e27cc466e1722.jpg


da2eb0a05dbac955288b1677ff3f521d.jpg


Also instagram filters and facetune:
11-photos-of-asian-girls.jpg

facetune.jpg

11-photos-of-asian-girls-10.jpg



Don't let social media, magazine covers, and makeup warp your perception of reality.

The first two look better without makeup, TBH; the first is legitimately beautiful. And the last three are pretty normal looking Asian women.
 

Excess

Member
No, don't do this.

C'mon man, don't tap out now. Either give me a better response or admit that your post has flawed logic. The conversation was just getting good.
You're a bit premature. You're asking for a response to something that was never posited.

I'd be open to you describing the exact flaw in my original post, though. It will allow you start over, at least.
 
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