Elsewhere, expect settings broadly on par with the PC version at ultra, but for some reason, anisotropic filtering seems to be disabled on all consoles, diminishing image quality on textures observed from oblique angles. Dynamic resolution scaling is also in effect, with a top ceiling of 3200x1800, while drops to around 70 percent on both axes are observed, with the absolute minimum set to 50 percent. There's the sense that something is missing here, that the image isn't quite as sharp as it could be and that applies to both consoles. In terms of pixel counts, Series X does seem to resolve higher numbers in stress points compared to PlayStation 5. Meanwhile, Xbox Series S has no RT support at all. Bearing in mind how scalable the game is across the board, its absence is disappointing.
Next up, there's the 120Hz mode, which works best on HDMI 2.1 displays, allowing for the game's full resolution to successfully resolve at full frame-rate. This looks to offer something akin to the last-gen Doom Eternal experience at twice the performance level. Xbox Series X operates at a dynamic 1800p, while PlayStation 5 tops out at 1584p - and it is visibly blurrier. Finally, Series S aims to deliver 120 frames per second at a maximum of 1080p, though drops to 70 percent on both axes is possible, which is a touch higher than 720p.