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[DF] Doom Eternal PS5 vs Xbox Series S/X

Skifi28

Member
IPC difference is actually non existent



PS5 has custom RDNA2 just like Cerny said - custom enough that only part of it that is from RDNA2 is hardware accelerated RT ;)

The IPC difference is by no means huge, but it was there in many of the titles in the video, which didn't show the huge difference in power draw between the cards. And as I mentioned above, you also can't clock RDNA1 nowhere near as high as RDNA2. There's much more to the architecture differences than RT, VRS and other cool abbreviations.

JW2PwcB.png
 

JackMcGunns

Member
TLDR:
Both are great, both have almost perfect frame rates including on the 120 FPS mode.

PS5 has 2x fast loading times but a convoluted upgrade process and does not carry over the save.

XSS/XSX Smart Delivery made the upgrade a breeze carrying over the save as well.

both are great. I guess pick either one!


Hmm, you mention 2 options that are the same and one advantage for the PS5, but no advantages for Series X... Sounds suspicious, I think I'll take the too long, DID read route.
 

LMJ

Member
Hmm, you mention 2 options that are the same and one advantage for the PS5, but no advantages for Series X... Sounds suspicious, I think I'll take the too long, DID read route.
If you're referring to what you quoted...uh what? lol

He clearly states PS5 loads faster but has a, "convoluted upgrade process and does not carry over the save"
and then that the XseX's "Smart Delivery made the upgrade a breeze carrying over the save as well."

That is very much an advantage for the PS5, but also a drawback and ditto for the XseX...
see season 4 GIF by Black Sails


God the victimization gets old lol
 

HoofHearted

Member
TL;DR:

Resolution details/differences:

Elsewhere, expect settings broadly on par with the PC version at ultra, but for some reason, anisotropic filtering seems to be disabled on all consoles, diminishing image quality on textures observed from oblique angles. Dynamic resolution scaling is also in effect, with a top ceiling of 3200x1800, while drops to around 70 percent on both axes are observed, with the absolute minimum set to 50 percent. There's the sense that something is missing here, that the image isn't quite as sharp as it could be and that applies to both consoles. In terms of pixel counts, Series X does seem to resolve higher numbers in stress points compared to PlayStation 5. Meanwhile, Xbox Series S has no RT support at all. Bearing in mind how scalable the game is across the board, its absence is disappointing.

Next up, there's the 120Hz mode, which works best on HDMI 2.1 displays, allowing for the game's full resolution to successfully resolve at full frame-rate. This looks to offer something akin to the last-gen Doom Eternal experience at twice the performance level. Xbox Series X operates at a dynamic 1800p, while PlayStation 5 tops out at 1584p - and it is visibly blurrier. Finally, Series S aims to deliver 120 frames per second at a maximum of 1080p, though drops to 70 percent on both axes is possible, which is a touch higher than 720p.

Finally, id delivers a balanced mode, which retains the ultra settings but turns off ray tracing, deploying the freed up GPU resources on increased resolution: 4K on PS5 and Xbox Series X, and 1440p on Series S. There's little we can say about this mode except to note that while DRS is present, it's mostly as a fallback measure. To our eyes, the game simply rolls out at a locked 60 frames from start to finish and of all the modes available, this provides the sharpest image.

Performance:
Now, we can't test the entire game, of course, but we did give the first half of the game a decent workout on all three consoles in all available modes. The only actual drop we could find was in the Arc Complex and making the game dip from its frame-rate target involves being in a certain area, looking in one specific direction and firing a bunch of rockets. In this very select series of conditions, all three consoles were affected, with Series S affected most and Series X affected least.


Hardware / features:
It's also interesting to note that Xbox Series consoles use the hardware-based tier two VRS feature of the RDNA2 hardware, which is not present on PlayStation 5. VRS stands for variable rate shading, adjusting the precision of pixel shading based on factors such as contrast and motion. Pre-launch there was plenty of discussion about whether PS5 had the feature or not and the truth is, it doesn't have any hardware-based VRS support at all. However, developers can tap into the MSAA anti-aliasing hardware and exploit it to deliver something very similar to a tier one VRS solution. Metro Exodus does this on PlayStation 5, while Call of Duty Warzone does something similar on all consoles. In combination with Series X's extra GPU grunt, the use of variable rate shading may explain why the Microsoft console achieves higher resolutions overall.

Final thoughts/wrap-up:

Ultimately though, this is an excellent upgrade for all three consoles - the cherry on top for what is one of my favourite games of last year. Criticisms are few and far between - the only negative aspect for me was the next-gen upgrade procedure on PlayStation 5. Initially it did not work. And when it did work, I discovered that none of my saves from PlayStation 4 could be transferred across. Meanwhile, everything just worked on the Series machines, I could pick up where I left off with no problem. Like it or not, cross-gen is a part of the experience and things do need to be smoother and more seamless on PS5. Other than that though, there's little to take issue with. A brilliant game just got better. It looks and plays beautifully on the new wave of console hardware.

There's no other details on other aspects of the game others have asked for..
 

saintjules

Member
TLDR:
Both are great, both have almost perfect frame rates including on the 120 FPS mode.

PS5 has 2x fast loading times but a convoluted upgrade process and does not carry over the save.

XSS/XSX Smart Delivery made the upgrade a breeze carrying over the save as well.

both are great. I guess pick either one!


In your thoughts, what is the reason that the save carries over on XSX/XSS but not on PS5? What are in the specs that prevent this? or is it some deal to sway players to the other platform (if applicable)?
 

JackMcGunns

Member
If you're referring to what you quoted...uh what? lol

He clearly states PS5 loads faster but has a, "convoluted upgrade process and does not carry over the save"
and then that the XseX's "Smart Delivery made the upgrade a breeze carrying over the save as well."

That is very much an advantage for the PS5, but also a drawback and ditto for the XseX...
see season 4 GIF by Black Sails


God the victimization gets old lol


I was talking about the graphics, Series X is running the game at a higher resolution for the most part. One of the most important parts about a graphics comparison.

But nice try in NORMALIZING running to the defense
 
Well he didn't call it GCN yet and I hope he never does. I already seen that once here and it was annoying to deal with.
Just like when the mods here started banning people for calling the PS5 an 8TF console. It's just crazy.
The consoles are out and they're pretty much identical save for a few minor differences that you need a magnifying glass to see.
Honestly it should be all about the games from here on out. Don't even see a need for DF lol
 

Armorian

Banned
I don't know why some of you are so butthurt about me telling here that PS5 GPU has older architecture than what is in XSX. I don't get why that happened with both consoles releasing in Q4 2020, ask Cerny:

8267c8c547946c41ab51c63cd273614e.gif
 
I don't recall anyone saying anything about the PS5 looking like 'trash' man. Where did you hear that?

What is against some early rumors was that XSS not having more TF would prevent it from running games well. John pointed out that both the PS4 Pro and the XSS have 4 TF but there is no way that the PS4 Pro would run Doom Eternal at 120 fps. It might be time to just acknowledge that the XSS is every bit the current gen device it was billed as and comparisons to the Switch and PS4 should have never been a thing.

I'm really impressed with this title and I'm looking forward to what ID can do for XGS seeing how they're now first party.
You are relentless. I give u that. But boy is it tiring to read your shit over and over and over again. With the same wording more or less. We get it, man.
 

DenchDeckard

Moderated wildly
I remember when the there was so many discussions before the consoles launched talking about how we would need to zoom in like 400 percent to see the resolution advantage of the series x and here we are after launch zooming in to images to show a blurry texture in the corner of a screenshot to show vrs in action and downplaying the resolution advantage you can see in a full screen shot.

I mean I honestly think they are so close that it's more or less a wash but I just thought it was funny to see. Hehe. You would never see that blurring texture in the corner of a screen while your playing unless you are literally stopping your game to look for it.
 
I remember when the there was so many discussions before the consoles launched talking about how we would need to zoom in like 400 percent to see the resolution advantage of the series x and here we are after launch zooming in to images to show a blurry texture in the corner of a screenshot to show vrs in action and downplaying the resolution advantage you can see in a full screen shot.
Yep, we're reaching levels of cope that shouldn't even be possible. It's interesting to watch ngl.
 

CrustyBritches

Gold Member
Great overall performance on every console. Those Zen 2 CPUs are doing the Lord's work in 120fps mode. id Tech is, imo, the best engine on the market. Scales from Switch all the way up to RTX 3090. Everything is so stable and beautiful.
 

Skifi28

Member
I don't know why some of you are so butthurt about me telling here that PS5 GPU has older architecture than what is in XSX. I don't get why that happened with both consoles releasing in Q4 2020, ask Cerny:
What is the actual proof that it's an older architecture though? The clocks and performance per watt match RDNA2, AMD keeps saying it's RDNA2. Only people on forums find weird decimals like 1.5 to describe it, I'm not sure whose butt is more hurt.
 

FireFly

Member
Yeah, looks like RDNA1 with RT after all. I wonder about mesh shaders but chance that PS5 supports it om hardware level are slim. But... it has geometry engine and this shit has some custom elements not present on RDNA2 PC parts? It's confusing...
It's probably just the front end that is older, and the CU's themselves are RDNA 2. Since they seem to have the 30% clock speed enhancements, and they have the ray accelerators as well.
 

Riky

$MSFT
did DF ever mention this ? of course not

EIhJWFV.jpg
GpG4gCL.jpg

That's really desperate, you can do the same glory kill at any point in the game on any level which all have different DRS values as you can see by the backgrounds it's not the same area and we don't even know if it's the same graphics mode.

Sad.

We've just seen many comparisons from professionals who have all said basically the same things.

"Xbox Series X operates at a dynamic 1800p, while PlayStation 5 tops out at 1584p - and it is visibly blurrier"
 
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Andodalf

Banned
In your thoughts, what is the reason that the save carries over on XSX/XSS but not on PS5? What are in the specs that prevent this? or is it some deal to sway players to the other platform (if applicable)?
The saved are incompatible as the two versions are seen as different games and PS4 saves can’t inherently be read in ps5 games.

On XSX it’s seen as the same title as before. They’re aren’t distinct versions in the same way. There’s one game and it downloads the best version for you.
 

sircaw

Banned
A darker contrast can make edges appear sharper. As DF already pointed out, asset quality is the same. Series X can be sharper in some cases, especially noticeable on a 4K display.
ah ok, thank you, not watched the video yet, was watching the football. Thanks for that, will check it out soon :messenger_grinning:
 
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