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After one year of Xbox Series X and PS5, here is a summary of the results of all Digital Foundry comparison videos of new-gen games

Topher

Gold Member
At least he's honest about it.

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yes yes it does


You are both free to point out where he is wrong.
 

MrFunSocks

Banned
Now can we have them ordered in release date order, oldest to newest? Also how is it taking into account games that have 2 performance profile modes?
 
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Sosokrates

Report me if I continue to console war
The threads are just for fun, best thing is own both consoles and play best of both worlds in terms of exclusive games..
Third party wise get the one that's the least dog water.

mmSUOJT.gif

I do wish one day we have the rock solid explanation from a unbiased dev for why the visual and performance differences occur.
 

Tschumi

Member
I think

If anyone was really meta

They'd know that DF's method of judging games has basically hacked hordes of GAFers and we are, as a collective, generally incapable of engaging in/assigning value to any discussion of games outside of the criteria DF uses.

Is it native 4K? Is it 60FPS? Does that FPS ever dip? Is the RT full or partial? Is the LOD convincing? Does the 500x zoom test make this game look stupid or respectable? Get fucked lol... I love DF's videos and I often value their input but they're not reviewing games, they're starting at pixels.

In short, many of us are now committed graphics whores. Gaming forums of a decade ago would pillory you.
 
Now remember what was the mood around here, and the rest of the internet, about how the SeX would massacre the PS5.

People should finally admit how they where wrong and it's not that there a stronger and weaker console, that actually each one have it's own advantages but overall they're very close and we'll only see differences in specific cases on specific areas.
 

onQ123

Member
Now remember what was the mood around here, and the rest of the internet, about how the SeX would massacre the PS5.

People should finally admit how they where wrong and it's not that there a stronger and weaker console, that actually each one have it's own advantages but overall they're very close and we'll only see differences in specific cases on specific areas.


 

Trimesh

Banned
This is pretty much what I was expecting - the performance difference between these two machines is sufficiently small that it's going to be swamped by the effects of differences in developer skill levels and motivation.

If you think back to the last generation and the XboneX/PS4pro they had a significantly larger performance delta, but most of the time it simply didn't matter and the games were highly comparable. I'm far from convinced that the sort of pixel-counting autism that DF practice is useful for much in the real world anyway - it just seems to be fuel for fanboys.
 

Kacho

Member
I'm far from convinced that the sort of pixel-counting autism that DF practice is useful for much in the real world anyway - it just seems to be fuel for fanboys.
Yeah, it doesn't really matter in the end. No one cares that Battlefield 4 on Xbox One has jaggy powerlines or whatever. The online shitstorms during the 360/PS3 & early Xbox One/PS4 era were fun to watch unfold, but that's starting to look like a thing of the past. We've reached a point where the ride or die console warriors are hyper focused on a momentary dip in resolution or framerate now. We're talking peak autism, bro.
 

Tqaulity

Member
Basically one year in, it's been a wash. Will see what year two brings.
Except this thread was on fire for well over a year BEFORE the systems even released with many folks arguing that the Xbox Series X was the more powerful console and would run games better than PS5. Any discussion about "efficiency" over raw power and the advantages of higher clocks were quickly dismissed. Seriously if you were to try to convince the unsilent majority here a year ago that PS5 would actually have a slight edge in multiplatform performance comparisons, many would have not even entertained the idea! Just funny in hindsight....I have been saying that the 2 would have a negligible performance difference for nearly 2 years so no news here.

What is really interesting here is the approach Sony is taking this generation when it comes to marketing and positioning. Anyone notice that after 2 in depth Wired previews and the "Road To PS5" GDC talk, we haven't heard a peep from System architect Mark Cerny on PS5 hardware? What's the story with the PS5 geometry engine? What about more details on the I/O subsystem and it's advantages? How about those ear pics to get custom 3D audio profiles?

The truth is that after the Road to PS5, Jim Ryan was pissed at how it was received and how many forums (such as this one) were igniting console wars and misinterpreting key information. 10TF vs 12TF, confusion on Backward Compatibility, lower clocked CPU, and of course the whole variable frequency fiasco :oops:. No Bueno for the team at PlayStation. It wasn't due to lack of confidence in the system they built, they just didn't like the narrative vs the competition and wanted to regain control over the discussion. So what does Mr. Ryan do? Effectively he silences Mark Cerny (and others internally) and focuses the discussion on where it belongs: on the games! How many times have we heard Mr. Ryan say in various webcasts/State Of Play and interviews over the past year: "It's time to let the games do the talking". That's exactly what Sony is doing now.

Forget the TFLOP count, clock speed, fixed vs variable, RDNA versions and all that other BS. What do the games say? How capable is this machine? How does it compare to the competition? Based on the games themselves (which is what matters), Sony can proudly say "Very Well" :messenger_beaming:
 

Trimesh

Banned
Yeah, it doesn't really matter in the end. No one cares that Battlefield 4 on Xbox One has jaggy powerlines or whatever. The online shitstorms during the 360/PS3 & early Xbox One/PS4 era were fun to watch unfold, but that's starting to look like a thing of the past. We've reached a point where the ride or die console warriors are hyper focused on a momentary dip in resolution or framerate now. We're talking peak autism, bro.

There was a time during the early PS360 era when it was actually interesting - because you had two machines with radically different architectures. Cell might have been a weird highly constrained device with a bunch of bottlenecks, but if you could figure out how to code around that it was blindingly fast for the time. The 360 was a much more conventional machine - you had a moderate performance CPU driving a fairly standard GPU, so it was much easier to understand and much easier to port PC stuff to. The PS3 suffered badly from this, because people writing multiplatform stuff tended to write it to target Windows and the 360 and then port it to the PS3 - which typically resulted in the RSX doing nearly all the work and the potential performance from the SPUs being ignored or underutilized.

Now we have two generations of consoles that are based on close to identical AMD chips that differ only in details. Makes console warring even more stupid than it was already.
 

Zathalus

Member
Actually, just saw Far Cry 6 is in the no significant difference column. Fucking lol, this game has one of the biggest differences between the two versions with a up to 33% pixel advantage for the XSX.
 

SlimySnake

Flashless at the Golden Globes
Surprised to see more games with a PS5 advantage than an xsx advantage. I thought the xsx was cleaning up after the tools arrived. (not being facetious here, some games did improve performance and xbox had a great summer with Doom and Metro both showing a substantial advantage. ) Really odd to see things even out again in fall. CoD and Guardians were very surprising.

It will be interesting to see the xsx mesh shader and vrs advantage play out. If the PS5 is indeed missing these features, software or hardware, I would like to see how it transpires. Though the UE5 demo targeting 1440p 30 fps on both consoles doesnt give me much confidence. Pretty sure nanite is using mesh shaders/primitive shaders so if the RDNA 2.0 features are really that advanced than the difference shouldve shown up in the form of a 1440p vs 1800p comparison. Instead we arent even seeing a 1440p vs 1620p difference.

The worst part of it all is that both consoles are so far behind with their next gen only games that by the time true next gen only games arrive, we might be in late 2023 with the PS5 Pro launching eliminating any potential advantage the xsx might have had with their full rdna 2.0 support.

P.S I think we can put to rest any 9 tflops nonsense. the PS5 GPU seems to be working 100% going by performance metrics AND more recently the power wattage. 230w clearly means the gpu is running at max clocks instead of downclocking to 9 tflops. Poor colteastwood risked his account for this lol
 
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Neo_game

Member
Hitman3 is the only game and TBH even on SX the performance seems to be on par with RX 5700 which doesn't seem right. These consoles should do better than that.
 

THE DUCK

voted poster of the decade by bots
Except this thread was on fire for well over a year BEFORE the systems even released with many folks arguing that the Xbox Series X was the more powerful console and would run games better than PS5. Any discussion about "efficiency" over raw power and the advantages of higher clocks were quickly dismissed. Seriously if you were to try to convince the unsilent majority here a year ago that PS5 would actually have a slight edge in multiplatform performance comparisons, many would have not even entertained the idea! Just funny in hindsight....I have been saying that the 2 would have a negligible performance difference for nearly 2 years so no news here.

What is really interesting here is the approach Sony is taking this generation when it comes to marketing and positioning. Anyone notice that after 2 in depth Wired previews and the "Road To PS5" GDC talk, we haven't heard a peep from System architect Mark Cerny on PS5 hardware? What's the story with the PS5 geometry engine? What about more details on the I/O subsystem and it's advantages? How about those ear pics to get custom 3D audio profiles?

The truth is that after the Road to PS5, Jim Ryan was pissed at how it was received and how many forums (such as this one) were igniting console wars and misinterpreting key information. 10TF vs 12TF, confusion on Backward Compatibility, lower clocked CPU, and of course the whole variable frequency fiasco :oops:. No Bueno for the team at PlayStation. It wasn't due to lack of confidence in the system they built, they just didn't like the narrative vs the competition and wanted to regain control over the discussion. So what does Mr. Ryan do? Effectively he silences Mark Cerny (and others internally) and focuses the discussion on where it belongs: on the games! How many times have we heard Mr. Ryan say in various webcasts/State Of Play and interviews over the past year: "It's time to let the games do the talking". That's exactly what Sony is doing now.

Forget the TFLOP count, clock speed, fixed vs variable, RDNA versions and all that other BS. What do the games say? How capable is this machine? How does it compare to the competition? Based on the games themselves (which is what matters), Sony can proudly say "Very Well" :messenger_beaming:

The point is taken, Sony's approach appears to have paid off more than many expected, including myself. I was worried the system would be forced to scale back under load or overheat. But you can't just ignore hardware specs like you are stating, it's really all we had to go on at first. However just saying let the games do the talking is lame and boring. Might as well shut down every tech site.
 
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Sosokrates

Report me if I continue to console war
Surprised to see more games with a PS5 advantage than an xsx advantage. I thought the xsx was cleaning up after the tools arrived. (not being facetious here, some games did improve performance and xbox had a great summer with Doom and Metro both showing a substantial advantage. ) Really odd to see things even out again in fall. CoD and Guardians were very surprising.

It will be interesting to see the xsx mesh shader and vrs advantage play out. If the PS5 is indeed missing these features, software or hardware, I would like to see how it transpires. Though the UE5 demo targeting 1440p 30 fps on both consoles doesnt give me much confidence. Pretty sure nanite is using mesh shaders/primitive shaders so if the RDNA 2.0 features are really that advanced than the difference shouldve shown up in the form of a 1440p vs 1800p comparison. Instead we arent even seeing a 1440p vs 1620p difference.

The worst part of it all is that both consoles are so far behind with their next gen only games that by the time true next gen only games arrive, we might be in late 2023 with the PS5 Pro launching eliminating any potential advantage the xsx might have had with their full rdna 2.0 support.

P.S I think we can put to rest any 9 tflops nonsense. the PS5 GPU seems to be working 100% going by performance metrics AND more recently the power wattage. 230w clearly means the gpu is running at max clocks instead of downclocking to 9 tflops. Poor colteastwood risked his account for this lol

The XsX has improved, so its not to surprising that ps5 has more here considering that reliable sources confirmed that the series consoles dev environment had issues early on.

Also control perform better on the xsx since a patch and little nightmares 2 now has the raytracing in the XsX version.

UE5 actually uses a custom software based shader for there rasterization.
UE5 has been designed to work on a broad array of hardware, a creator of UE5 said that what is most useful use of silicon space is more compute.

When PS5 pro comes along its likely Microsoft will have something to.
If we look at there history, sony prefers using smaller SoC's so if the PS5 pro uses 320mm² and the XsX2 uses 360mm² its likely the XsX2 will be more powerful again.
 
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Avengers should be in the Xbox column and Control should be in the neutral column. Also not sure about Dirt 5. Everything else seems fine.

I just remembered that Little Nightmares was patched, so it should be neutral. Also didn't Tony Hawk perform better on Xbox? Another neutral.

I distinctly remember Control being firmly in the XSX column. This may have evened out with updates, but day one was handily a better experience on XSX.

The list is suspect at best, especially since zero follow-up was done and some games were just plain misrepresented as better on PS5 when they were not.
 

Shmunter

Member
I distinctly remember Control being firmly in the XSX column. This may have evened out with updates, but day one was handily a better experience on XSX.

The list is suspect at best, especially since zero follow-up was done and some games were just plain misrepresented as better on PS5 when they were not.
Only in photo mode, gameplay wise XsX stuttered compared to smooth on PS5
 

MrFunSocks

Banned
Dirt 5 was compared by Nx gamer post patch and PS5 still came out on top.
Found your problem ;)

Like I asked in my previous post too, can we get it ordered by release date? We know the launch Xbox games were rough, especially dirt and assassins creed. We also know that the Xbox has been coming up trumps in most of the games since the launch period. It would be good to see if there actually has been a trend that way.
 
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Sosokrates

Report me if I continue to console war
Except this thread was on fire for well over a year BEFORE the systems even released with many folks arguing that the Xbox Series X was the more powerful console and would run games better than PS5. Any discussion about "efficiency" over raw power and the advantages of higher clocks were quickly dismissed. Seriously if you were to try to convince the unsilent majority here a year ago that PS5 would actually have a slight edge in multiplatform performance comparisons, many would have not even entertained the idea! Just funny in hindsight....I have been saying that the 2 would have a negligible performance difference for nearly 2 years so no news here.

What is really interesting here is the approach Sony is taking this generation when it comes to marketing and positioning. Anyone notice that after 2 in depth Wired previews and the "Road To PS5" GDC talk, we haven't heard a peep from System architect Mark Cerny on PS5 hardware? What's the story with the PS5 geometry engine? What about more details on the I/O subsystem and it's advantages? How about those ear pics to get custom 3D audio profiles?

The truth is that after the Road to PS5, Jim Ryan was pissed at how it was received and how many forums (such as this one) were igniting console wars and misinterpreting key information. 10TF vs 12TF, confusion on Backward Compatibility, lower clocked CPU, and of course the whole variable frequency fiasco :oops:. No Bueno for the team at PlayStation. It wasn't due to lack of confidence in the system they built, they just didn't like the narrative vs the competition and wanted to regain control over the discussion. So what does Mr. Ryan do? Effectively he silences Mark Cerny (and others internally) and focuses the discussion on where it belongs: on the games! How many times have we heard Mr. Ryan say in various webcasts/State Of Play and interviews over the past year: "It's time to let the games do the talking". That's exactly what Sony is doing now.

Forget the TFLOP count, clock speed, fixed vs variable, RDNA versions and all that other BS. What do the games say? How capable is this machine? How does it compare to the competition? Based on the games themselves (which is what matters), Sony can proudly say "Very Well" :messenger_beaming:

The jury is still out on how much a benefit higher clocks provide.

It cant be such an added benefit because look at the seriesS and X
Not only does the X have a 3x compute advantage but it also has a 17% increase in clockspeed, and yet the S and X perform as people expected before all the clockspeed talk.

Same with the PS4 and PS4 pro, the pro had a 14% clock speed advantage over the base PS4 and yet it had roughly 2x the performance.

Clockspeed increases has only been a focus since cerny talked about, before it was about total compute and memory and bandwidth and I still think it is, there just to many examples showing this to be the case.
 
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