MrFunSocks
Banned
Not to mention that the "progression" system in Halo Infinite is vastly different to COD and co in that there are no weapon unlocks, no perk unlocks, no weapon attachment unlocks, etc. It's 100% cosmetics. You don't need to level up every gun ASAP in order to get the extended mag and the ACOG scope. You don't need to hit level 20 so you can unlock a perk to let you see through walls. They're fundamentally different systems. One is just a casual cosmetic unlock system, the other is intrinsically tied in to gameplay.One thing to bear in mind is COD games are designed to be "completed" in 12 months, although realistically most people have hit the max cap for both the main account as well as weapons by around the 4-6 month mark.
Halo Infinite is a game designed to last a decade. If people grind it out within 4-6 months what will they be left with?
I've been playing Rainbow Six Siege for 6 years and I can still play it 12 hours a day without getting bored. I think Halo has more to learn from R6 than COD as far as progression goes.
The only difference between a level 1 and level 100 player in Halo is they'll look different. In COD a level 1 vs a level 55 (or whatever the max is now) is massive because that level 1 player is using iron sights with crappy killstreaks with less bullets in their clip with more recoil etc etc. And when the next battle pass starts, you're back to level 1 on Infinite! There is no overarching progression system in Halo Infinite social play like there is in COD.
I wish people would stop calling it a "progression system" and instead call it what it is, a cosmetic unlock system.
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