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[NXGamer] The Matrix Awakens: Tech-Demo Analysis - PS5 | SX | SS

Corndog

Banned
Cross-post from the other thread:

Internal resolutions and framerates:

  • PS5: 1080p - 24fps cutscenes, 30fps gameplay with frame pacing issues.
  • Series X: 1080p - 24fps cutscenes, 30fps gameplay with drops.
  • Series S: 720p-756p (along with reduced world detail, reduced pedestrian/car count, less geometry and more aggressive LOD) - 24fps cutscenes, 30fps gameplay with drops.
PS5 drops frames too.
 

onQ123

Member
unknown.png

Why are you showing me this? my comment isn't based off of the DF comparison tool I'm talking about something else when it's in motion
 
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Internal resolutions:

  • PS5: 1080p
  • Series X: 1080p
  • Series S: 720p-756p (along with reduced world detail, reduced pedestrian/car count, less geometry and more aggressive LOD)
But I thought the Series S was able to do everything that the Series X can do except in 1080p .... :messenger_grinning_smiling:
Great vid. So series S got more drawbacks than just resolution
We knew this but people was living in denial listening to Phil's PR talk about "scaling" ..... :messenger_grinning_smiling:
 
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Azurro

Banned
My first thought: "This looks incredible! Let's see how people feel about it on GAF"...I login and people are discussing 8x magnified pictures and whatnot, war never changes I suppose.

A couple of things that came to mind:

- The demo would have been better without the film grain effect though.
- I'm surprised at the quality of that third character given it's using Epic's metahuman plugin, good stuff looking forward
- I am glad to finally have a "next gen" moment, even if it did come at the price of 30 FPS. The 1080p is overblown given the reconstruction techniques used to increase resolution to...wait, was it reconstructed to 1440p or 4k? I forgot.
- Given how low the performance of the little retarded xbox is, it looks ok. Definitely shows off the scalability of UE5 in a PS4 to Switch port kind of way, although the differences are not as aggressive. Definitely looks much better on the PS5 and XSX and much better experienced there.
 
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Hoddi

Member
I never looked at these details but I noticed in the videos that PS5 looked closer to reality for some reason but I was thinking maybe it was just the difference in the settings it's not big enough to clearly point it out in motion but its there.
I wouldn't read too much into it, personally. When you're streaming in (potentially) thousands of textures then it's often just chance that decides which textures get streamed in first. It's probably just an artifact of streaming more than anything else.
 

Three

Member
Would have to be a weird bug if legit. I doubt the XSS would outperform the XSX (as pointed out in the first shot) as a standard point of operation. Pop-in is generally a little worse on XSS in most of the comparisons.
The XSS has the same performance SSD but streaming smaller assets so it won't be bottlenecked by the drive compared to a XSX. Pop in in other sections may not be SSD streaming related but GPU related. Multiple aspects can create pop in.
 

SlimySnake

Flashless at the Golden Globes
The fact that this was created by, as he said, creative film makers, shows me hat video game developers need to step their game up.

Are all the bright, young creative minds going into the film world rather than video game development?
Naughty Dog, Insomniac, Sony Santa Monica, Infinity Ward and several other studios like Crystal Dynamics and Xbox's own Initiative are based out of LA. They do hire hollywood artists. Jason Rubin started hiring Hollywood talent at Naughty Dog way back in the early 2000s. He was adamant about hiring expensive artists because he knew even back then that they needed to compete with Hollywood.

This demo was made by Hollywood artists at Weta Digital AND folks over at Epic who are obviously not filmmakers.

The reason why you havent seen anything look this good on consoles is because of lack of ambition from the studio leads like Cory Barlog who admitted to making the decision to make GOW last gen (second time he's done this btw), as well as from execs like Herman Hurst, Matt Booty, Phil Spencer and Jim Ryan who wanted to make more money selling cross gen games instead of pushing the medium. The talent is there, but they are forced to slave away on 1.3 and 1.8 tflops consoles just so their bosses can get a yacht for Christmas.

Say what you will about Bethesda's quality control or lack thereof, but Todd Howard made the decision to go next gen only way back in 2017. His next gen only game will be one of the first ones out, albeit still in late 2022. And same goes for Ubisoft, derided by the entire gaming community as soulless open world producers, they are going to have a next gen only Avatar ready in 2022. That E3 trailer no longer looks too good to be true now, does it?

I am glad Epic has made not one but two demos showing whats possible on next gen consoles. It gives consumers an insight into just how corrupt and greedy this industry has become. We wont get visuals like this from first party for at least another year or maybe two when Spiderman 2 and Hellblade 2 launch in 2023. 3 years after launch.
 

SlimySnake

Flashless at the Golden Globes
My first thought: "This looks incredible! Let's see how people feel about it on GAF"...I login and people are discussing 8x magnified pictures and whatnot, war never changes I suppose.

The demo would have been better without the film grain effect though.
there are like six threads about this game. this is the comparison thread.

Try this one:

 
My first thought: "This looks incredible! Let's see how people feel about it on GAF"...I login and people are discussing 8x magnified pictures and whatnot, war never changes I suppose.

The demo would have been better without the film grain effect though.
I assume film grain effect is there to cover for the relatively low rendering resolution. And because the demo is supposed to promote a film :messenger_beaming:
 

Gamerguy84

Member
That was pretty wild. "Played" on a 70 than a 55 inch. The 70" was great but the 55" was jaw dropping good.

Surely the games can't look quite that good but a few videos I seen from last night are trending towards it. How long until we see a UE5 big budget game. I don't care what it is I'm buying it.
 
That was pretty wild. "Played" on a 70 than a 55 inch. The 70" was great but the 55" was jaw dropping good.

Surely the games can't look quite that good but a few videos I seen from last night are trending towards it. How long until we see a UE5 big budget game. I don't care what it is I'm buying it.
Stalker 2 is coming in April.

Black Myth Wukong is also supposed to release next year.
 
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Azurro

Banned

KAL2006

Banned
1080p and 30fps is just too low for me. I actually don't mind the 30fps but it's hard to drop down from 60fps to 30fps. I'm thinking we won't ever get this fidelity in 60fps this gen which is a shame. It seems like Pro versions of systems will happen again to remedy this once games start lowering resolution and frame rate.
 

Celcius

°Temp. member
UE5 looks amazing, but this has me wondering if we're going back to 1080p this gen as more demanding games start coming out and really pushing the system like this. I'd love to know how this runs at 4K on a RTX 3090.
 
Great vid. So series S got more drawbacks than just resolution
$300 device doing things last generation consoles can't. It is damn impressive and I can't find any sources saying it would only have resolution drawbacks.

But I thought the Series S was able to do everything that the Series X can do except in 1080p .... :messenger_grinning_smiling:

We knew this but people was living in denial listening to Phil's PR talk about "scaling" ..... :messenger_grinning_smiling:
Name one hardware feature the XSS lacks the XSX has. People swear they are making a revelation pointing out the XSS runs games at lowered settings. This seems to be a perfect case of scaling especially since you can't run this game on last gen consoles at all. It's up to developers to use the features they are offered.
 

elliot5

Member
UE5 looks amazing, but this has me wondering if we're going back to 1080p this gen as more demanding games start coming out and really pushing the system like this. I'd love to know how this runs at 4K on a RTX 3090.
i wouldn't expect a ton of games in the next 2-3 years to be utilizing lumen and nanite. Plenty of games in production today will not be taking advantage of these features. The games using them now are way in their infancy. Even if an upcoming game is using UE5 like Hellblade II it's a good chance it's not using nanite/lumen, but who knows. These types of experiences of 1080p 30 fps and all the UE5 bells and whistles will be very rare.
 

SlimySnake

Flashless at the Golden Globes
I wonder if GTA 6 will be made using unreal 5. This demo is amazing.
Really depends. does rockstar have a nanite equivalent? you can get ray traced lighting and reflections in any engine, but nanite is a beast and i highly doubt teams like Rockstar, Naughty Dog, and Ubisoft Montreal can implement something like this to their engines.

I think it's better they all ditch their engines and go with UE5. all these assets are available to every UE5 user. imagine how quickly they can make cities out of this. this massive city took 60-100 artists just over a year to build.
 

DeepEnigma

Gold Member
UE5 looks amazing, but this has me wondering if we're going back to 1080p this gen as more demanding games start coming out and really pushing the system like this. I'd love to know how this runs at 4K on a RTX 3090.
Here’s the thing. You would have never known the wiser if someone never told you. That’s the point of good reconstruction techniques.

It’s not even close to the same as 1080p native visually in comparison on final image display.
 

Tschumi

Member
I mean the technical question.

Reminds me of The order ....

Amazing graphics, but limited gameplay.
okay, i hear u dude, but i just want to be clear... it's not a game, it's an interactive cutscene with some extra toys stuck to it, so comparing it to the order 1886, a full-fledged game, is... like comparing a drawing of a flower to a flower... i dunno how to say it
 

Heimdall_Xtreme

Jim Ryan Fanclub's #1 Member
okay, i hear u dude, but i just want to be clear... it's not a game, it's an interactive cutscene with some extra toys stuck to it, so comparing it to the order 1886, a full-fledged game, is... like comparing a drawing of a flower to a flower... i dunno how to say it
you right about that.


Its a shame is just a interactive cutscene.... i wish this Matrix game.... and im a person that its not a Matrix fan.
 

Inviusx

Member
Runs like shit. What good is this technology if it feels like crap when you go hands on?

I swear if this generation starts devolving back into 1080/30 I'm done.

Everyone is bitching about cross gen and probably not realising that it's saving us from crap like this demo.
 

Tschumi

Member
Here’s the thing. You would have never known the wiser if someone never told you. That’s the point of good reconstruction techniques.

It’s not even close to the same as 1080p native visually in comparison on final image display.
agreed...

----------------

my take:

this is the downside of digital foundry and their types, they're doing great things but dilettentes latch on to their videos for new grounds to criticize games... i could not give less of a shit what the numbers behind an image are, so long as it works fine. i'm sorry but 30 fps games don't look like slideshows. films are 24fps. saying '60fps or gtfo' is such bs... ditto 1080p, these images look pristine, who the fuck cares how they get there?

metroid prime was locked 60fps, does that mean it looks better than this matrix trailer? naaah mate.

frame pacing is another thing, if they haven't got the different framerates matching up correctly, or whatever, that's a thing that should be patched, that's a genuine immersion breaker... 30fps? 1080p? get fucked lolllll

you right about that.


Its a shame is just a interactive cutscene.... i wish this Matrix game.... and im a person that its not a Matrix fan.
totally with u there.

I'm done.
Seth Meyers Lol GIF by Late Night with Seth Meyers
 
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Internal resolutions:

  • PS5: 1080p
  • Series X: 1080p
  • Series S: 720p-756p (along with reduced world detail, reduced pedestrian/car count, less geometry and more aggressive LOD)

The Series S is an abomination. I've been saying this for sometime.

My post here, September 10, 2020:
I find it interesting how it's become a "4K box" verse a "1080p box". Microsoft's messaging has really been effective on this one.

What happens if a developer -- like anyone using Unreal 5 -- decides to output in 1440p or 1080p on the PS5 and X because they're pushing nanite or have a novel lighting solution they want to exploit that takes a lot of shader performance up? What resolution will it run at on the S then? What experience will that provide? What else will have to be cut in order to get something running on the S?

I think these are serious questions that could hinder developers ability to craft the types of games they desire.

It was clear to anyone thinking about this situation logically and without bias. That stupid machine is going to be a fucking albatross.
 

MaulerX

Member
The prettyness of the graphics wore of quickly for me once I started moving the camera around. It felt and looked bad so I'm not surprised at this analysis.

I'm all for pushing graphics but if this is the performance we're getting then no thank you.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
The PS5 is practically never flat on the frametime graph?

Yeah im not touching this one.

Just want to come in here and say TSR gets the job done.
Looking at the internal resolution when TSR is in play is pointless.
In motion, in game there near no chance any console warriors would be able to tell the internal res is 1080p.
And you guys are doing yourselves a disservice thinking too much about how the internal res is 1080p with TSR bumping it to 1440p.

Pretty much all Unreal Engine 5 titles will use TSR to reach target res.
Games will be 1080p or 1440p with TSR bumping to 1440p or 1800p(4K if youre lucky).
Its pretty much free UE4 used TAAU for a similar cost.
The final image is nigh indistinguishable from native for the vast vast vast majority of gamers.
And fuck it....we will get better visuals over all vs higher internal resolutions.

Native res is dead.
 

rofif

Banned
I assume film grain effect is there to cover for the relatively low rendering resolution. And because the demo is supposed to promote a film :messenger_beaming:
Film grain is a good to have feature to introduce dithering.
it helps battle gradient banding/posterisation.
Shame there is no hdr
 

Heisenberg007

Gold Journalism
“4K” guys use DLSS 99% of the time, and gush about it. For good reason, love the tech. Nobody has a leg to stand on in current year now when it comes to resolutions.

Look like a bunch of damned clowning ass goofy bitch fools, otherwise.

Nobody guessed this was 1080p, just as with Returnal, and just as they were fooled with the original UE5 demo that ended up being 1440p. It’s just a redundant argument now.
Yep. Resolution is the most overrated thing about video game graphics. I'd take higher fidelity assets over resolution any day.
 

Banjo64

cumsessed
Great vid. So series S got more drawbacks than just resolution
Console has 3x less power than the Series X, and is rendering this demo at 720p rather than 1/3rd of the resolution. That’s why there’s other draw backs.
 

Dr Bass

Member
Naughty Dog, Insomniac, Sony Santa Monica, Infinity Ward and several other studios like Crystal Dynamics and Xbox's own Initiative are based out of LA. They do hire hollywood artists. Jason Rubin started hiring Hollywood talent at Naughty Dog way back in the early 2000s. He was adamant about hiring expensive artists because he knew even back then that they needed to compete with Hollywood.

This demo was made by Hollywood artists at Weta Digital AND folks over at Epic who are obviously not filmmakers.

The reason why you havent seen anything look this good on consoles is because of lack of ambition from the studio leads like Cory Barlog who admitted to making the decision to make GOW last gen (second time he's done this btw), as well as from execs like Herman Hurst, Matt Booty, Phil Spencer and Jim Ryan who wanted to make more money selling cross gen games instead of pushing the medium. The talent is there, but they are forced to slave away on 1.3 and 1.8 tflops consoles just so their bosses can get a yacht for Christmas.

Say what you will about Bethesda's quality control or lack thereof, but Todd Howard made the decision to go next gen only way back in 2017. His next gen only game will be one of the first ones out, albeit still in late 2022. And same goes for Ubisoft, derided by the entire gaming community as soulless open world producers, they are going to have a next gen only Avatar ready in 2022. That E3 trailer no longer looks too good to be true now, does it?

I am glad Epic has made not one but two demos showing whats possible on next gen consoles. It gives consumers an insight into just how corrupt and greedy this industry has become. We wont get visuals like this from first party for at least another year or maybe two when Spiderman 2 and Hellblade 2 launch in 2023. 3 years after launch.
I'm gonna try to make this quick, but you're going completely off the deep end again.

First off, saying Bethesdas game is going to be "one of the first ones" (making next gen only games) is ... factually wrong. Not sure what that's all about but to the main point ...

You're honestly saying the industry is "greedy and corrupt" because they A) Want to still provide value to customers who purchased previous gen consoles and B) Make sure their game development is sustainable by not cutting off same gamers.

What you're literally saying is that if a dev doesn't cut off past gen when developing a game to worship at the alter of completely latest gen graphics they are, as you stated, "corrupt and greedy."

Seriously.

I kinda suggest you shut the hell up on this one because you're insulting a lot of very honest hard working people. I don't know if you're playing a character sometimes or if you really are this much of a nut job, but either way it's not a good look. And the reason you ACTUALLY haven't seen anything look this good on consoles is because UE5 is a completely new way of doing things on GPUs to get the kind of look they are achieving here. It has nothing to do with "lack of ambition" or "bosses who want yachts." You are acting like one entitled and silly fool when you say things like this. Epic put ten years of R&D into creating Nanite and Lumen, and then bringing it to market. They were able to do that because game engines are their business. For everyone you just called corrupt and greedy, making games is their business. Do you see a bit of difference there? Yes many studios of course make their own engines of course, but not everyone has the best minds in the business, or the ability to dedicate those kinds of resources to the R&D work necessary to make those breakthroughs. Not only that, it requires someone to actually HAVE that insight and vision for the breakthrough to even happen. It's not something that just happens by throwing money and time at it. We are fortunate that Epic has been able to make this breakthrough at this point in time, as it was certainly not guaranteed to happen. You come on this forum and act like you are entitled to this kind of visual performance and fidelity, and anyone who doesn't provide it for you is evil. Get. A. Life.

Also, while you publicly call known figures out for being lazy, greedy and corrupt in their careers, I would like to hear about the grand ambition you must be reaching for in your own endeavors? Surely if you can afford to throw stones the way you do, you are doing some world class work yourself yeah? Do tell please.
 

Panajev2001a

GAF's Pleasant Genius
Console has 3x less power than the Series X, and is rendering this demo at 720p rather than 1/3rd of the resolution. That’s why there’s other draw backs.

Because there is a limit in how low you can go with native resolution and you have a bigger than 3x gap once you factor in the lower clockspeed of the GPU (and somewhat the impact of bandwidth of the non GPU optimised memory pool if you need to feed the GPU from it). Being headroom in how far the bigger consoles can be pushed would make the gap with the S wider and not smaller and this is with one of the studios in MS that has most experience with UE helping to optimise the demo too. Series S Pro will probably be a looooot better thanks to a HW refresh at the right time, but then again the XSX Pro will also jump forward a lot and you will still have the original Series S to support… mmmh… if PS5 had been a single $449-499 SKU this pincher movement strategy MS had in mind would have been far more effective despite Series S still either holding back or being left behind mostly or just making development costlier…
 

Banjo64

cumsessed
But I thought the Series S was able to do everything that the Series X can do except in 1080p .... :messenger_grinning_smiling:

We knew this but people was living in denial listening to Phil's PR talk about "scaling" ..... :messenger_grinning_smiling:
The Series X is running this at 1080p. The Series S is 1/3rd the power of the Series X, running the demo at 720p (or just less than half the resolution). They need to make up the difference, if they’d chosen to run the demo at 540p or something you’d be in here laughing at that too.

The question is, how many PS5 and Series X games are going to be 1080p?

I do have to say it’s funny that people are just dog pilling the S again, even though the senior consoles are running this at 1080p 24fps. No criticism there though.
 
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Fredrik

Member
Didn’t notice any frame pacing issues but fast movement makes everything stutter. Why is there no PC version?
 
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