And now I got both RE4 VR and Beat Saber...I was not ready for it, but RE4 is wonderful and close encounters with the Ganados are pretty scary, especially when they start coming from sides and behind...THOSE enemies on the island will be my end...can't wait to try it with Alyx this Christmas with sales+link cable
To me Alyx on medium and ultra look absolutley the same, you might as well run the game on medium and increase resolution for super sampling, i have not been able to spot the diference by increasing the settings at all.Alyx wirelessly with Quest 2 on a rig that can run it at ultra is a revelatory experience. Way above pretty much anything else.
Alyx wirelessly with Quest 2 on a rig that can run it at ultra is a revelatory experience. Way above pretty much anything else.
Seriously. So much double speak in this thread.People think PC's don't have to be good to run high quality VR, it's cute.
FB track you the same even if you're not logged in.
Yea I don't get that. The price of entry for PSVR2 is $399/$499 for a PS5 + whatever the headset costs.
The barrier of entry for the Quest 2 is $299.
Where in this thread prior to you posting this did anybody claim "a PC doesn't have to be good to run high quality VR"?People think PC's don't have to be good to run high quality VR, it's cute.
people were talking about cost of entry, that directly aligns with the tools you need to run something well - which is a PC and in comparison to a PS5 its much more expensive.Where in this thread prior to you posting this did anybody claim "a PC doesn't have to be good to run high quality VR"?
The claim was that the price of entry for Quest 2 is $299, while the price of entry for the PSVR 2 will likely be $800-900.
Right, except you don't need a PC to run games on Occulus. That's what he's saying.people were talking about cost of entry, that directly aligns with the tools you need to run something well - which is a PC and in comparison to a PS5 its much more expensive.
You cant just make up a price for PSVR2 btw, we'll have to wait and see cause i bet it'll be competitive
How does it work without running on a PC? I saw that after i commented in my initial post.Right, except you don't need a PC to run games on Occulus. That's what he's saying.
It is a solo device for $300. That's why I'm getting it.
However, you an also sync it to a PC wired or wirelessly for more games and / or higher graphical settings, but that's entirely optional.
It has built in hardware and storage space (and comes with controllers).How does it work without running on a PC? I saw that after i commented in my initial post.
So you cannot provide proof that somebody claimed "you don't need a good PC to run high quality VR"?people were talking about cost of entry, that directly aligns with the tools you need to run something well - which is a PC and in comparison to a PS5 its much more expensive.
You cant just make up a price for PSVR2 btw, we'll have to wait and see cause i bet it'll be competitive
It walks you through it all, incredibly simple.My daughter got a quest 2 for her birthday today. Never used one before but are there some good guides to set one up? Software and hardware?
Thanks. She can use her steam games too right?It walks you through it all, incredibly simple.
If you connect it to your pc, yes. You can use a cable or wireless connection via airlink.Th
Thanks. She can use her steam games too right?
Set it up with air link tonight for her and it is legit awesome. Bought her beat saber, awesome, and even tried Roblox in vr and even that is awesome.If you connect it to your pc, yes. You can use a cable or wireless connection via airlink.
I made a thread the other day asking for recommendations cause I only just got one too so have a readSet it up with air link tonight for her and it is legit awesome. Bought her beat saber, awesome, and even tried Roblox in vr and even that is awesome.
vr is legit. Now, anyone got some recommendations for her? She’s only 13 so nothing silly.
It really is an amazing value. It has simultaneously accelerated VRs relevance exponentially but hopefully not at the cost of competitors giving up. I don't think that will be the case. More users and a bigger market is always better. Well see how the Deckard does. The enthusiast market seems to be healthy as a lot of people are putting out headsets, Varjio, Pimax, HTC, HP.
Elaborate on that last bit? What have you read to suggest that?I think theres a good template for everyone else now. Make a light, cheap, powerful headset that connects to PCVR and is also standalone.
I do see psvr2 coming strong though, and doing some unexpected things with VR we haven't seen, like software and hardware that makes it much easier for non VR games to make the transition to VR. Everything I've read suggest they are really pushing that aspect.
Absolutely. Wireless PCVR is basically magic. The Quest model of best of both worlds will probably be the standard. I could spring for an even more comfortable hmd that's strictly for streaming as well. It's funny how there seems to be not so much aaa games coming out so what do we do? Mod the best games to be VR haha. I can't wait for Praydog to release the RE engine games.I think theres a good template for everyone else now. Make a light, cheap, powerful headset that connects to PCVR and is also standalone.
I do see psvr2 coming strong though, and doing some unexpected things with VR we haven't seen, like software and hardware that makes it much easier for non VR games to make the transition to VR. Everything I've read suggest they are really pushing that aspect.
Elaborate on that last bit? What have you read to suggest that?
The PSVR2 is going to be a tethered expensive headset that needs an expensive hard to buy console - it's going to likely sell even worse than the original at this point.
The Quest is what VR needs if it has any shot of becoming mainstream.
Elaborate on that last bit? What have you read to suggest that?
The PSVR2 is going to be a tethered expensive headset that needs an expensive hard to buy console - it's going to likely sell even worse than the original at this point.
The Quest is what VR needs if it has any shot of becoming mainstream.
Well, it's just pointing out how nuts the Quest is honestly. I just got one this week.Man you really want the PSVR2 to flop don't you
If MS is fine giving up on VR, they could just allow Quest to airlink to Xbox and get a check. But MS doesn't seem to think that way, and will want control if they think its worth it.Meanwhile, Microsoft continues to have a questionable stance on VR in gaming. It's kind of ridiculous that they teased it as a possibility in 2018 and yet, as of this year, they have no commitment to pursue it in the gaming space.
I very much hope they have a change of opinion and at least open up their consoles to support 3P VR headsets. As-is, everyone else from Facebook, and Sony especially, are gaining valuable marketshare in that segment, building brand name presence in that segment, and most importantly, learning and building upon game design within that segment. I still wholeheartedly believe VR (and maybe some form of AR) will be standardized and mainstream, mass-market ready by time of 10th-gen consoles to be included by default at a very reasonable cost.
If Microsoft wait until then to even begin supporting VR in any capacity on the gaming front, they'll have way too much to try catching up on. I would make a similar argument for Nintendo but they've already kind of dipped into (cheap) VR for Switch somewhat, and they have the brand name and IP, plus general hardware creativity and perception among many they're in their "own lane" that they can make a VR solution work in short while and not get compared at a detriment to other solutions on the market.
Microsoft might have the sheer financial and technical resources but how quickly would specific 1P teams be able to shift to VR and AR? iD Software? Maybe Rare? I'm talking about genuine VR/AR-first gaming experiences, that'll require certain skillsets gathered over the years. Also anything MS does by then will be pitted directly against PSVR, Oculus, Vive, and Valve's VR.
Anyway tho, back on topic; GGs OQ2, wish it had a better company as a platform holder but that aside it's great to see VR solutions gaining traction among the larger market. Lots of growth potential this gen between that and PSVR2.
If MS is fine giving up on VR, they could just allow Quest to airlink to Xbox and get a check. But MS doesn't seem to think that way, and will want control if they think its worth it.
They have bypassed VR and put all their efforts into AR.
Is there more recent info than this?
Valve is allegedly working on wireless VR headset ...
https://venturebeat.com › 2021/09/29 › valve-is-alleged...
Sep 29, 2021 — Valve is allegedly working on a new VR headset after the Valve Index, or at least according to investigators who have discovered references ...
Valve Appears to Have a Standalone VR Headset in the Works
https://www.extremetech.com › electronics › 327763-v...
Oct 1, 2021 — Clever internet sleuthing has revealed that Valve might be working on an independent VR headset. According to VR reporter Brad Lynch (AKA ...
Valve reportedly developing standalone VR headset ...
https://www.theverge.com › valve-deckard-standalone-...
Sep 29, 2021 — Valve could have a second VR headset in development that features a standalone design. Valve's SteamVR code references a device codenamed ...
They could even be waiting to see how PSVR2 does and then grab some of that already developed software to have an almost instant library.If MS is fine giving up on VR, they could just allow Quest to airlink to Xbox and get a check. But MS doesn't seem to think that way, and will want control if they think its worth it.
A pair of glasses that needs an external processing unit in order to function at all is a dead end. It makes sense to want it to flop, in order to allow VR to progress.Man you really want the PSVR2 to flop don't you
A pair of glasses that needs an external processing unit in order to function at all is a dead end. It makes sense to want it to flop, in order to allow VR to progress.
If MS is fine giving up on VR, they could just allow Quest to airlink to Xbox and get a check. But MS doesn't seem to think that way, and will want control if they think its worth it.
They have bypassed VR and put all their efforts into AR.
They could even be waiting to see how PSVR2 does and then grab some of that already developed software to have an almost instant library.
Like the Quest seems to have a lot of PSVR1 titles ported over.
"PC VR" or "console VR" are notions that make no sense.Standalone hardware is how PC VR will progress. Not console VR.
The next obvious step is streaming to get rid of the tether. It doesn't need to flop for that to happen. That's just nonsense
"PC VR" or "console VR" are notions that make no sense.
I don't have a "PC smartphone" or "console smartphone" either, it's just a smartphone that doesn't need a PC or console in order to function.