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Oculus Quest 2 has sold 10 million units

Zephir

Member
And now I got both RE4 VR and Beat Saber...I was not ready for it, but RE4 is wonderful and close encounters with the Ganados are pretty scary, especially when they start coming from sides and behind...THOSE enemies on the island will be my end...can't wait to try it with Alyx this Christmas with sales+link cable
 

FunkMiller

Gold Member
And now I got both RE4 VR and Beat Saber...I was not ready for it, but RE4 is wonderful and close encounters with the Ganados are pretty scary, especially when they start coming from sides and behind...THOSE enemies on the island will be my end...can't wait to try it with Alyx this Christmas with sales+link cable

Alyx wirelessly with Quest 2 on a rig that can run it at ultra is a revelatory experience. Way above pretty much anything else.
 

Keihart

Member
Alyx wirelessly with Quest 2 on a rig that can run it at ultra is a revelatory experience. Way above pretty much anything else.
To me Alyx on medium and ultra look absolutley the same, you might as well run the game on medium and increase resolution for super sampling, i have not been able to spot the diference by increasing the settings at all.
 

Stitch

Gold Member
I think resolution is actually the biggest difference between medium and ultra because the game is using dynamic resolutions and I think it goes higher on Ultra. But I'm not super sure about it lol

Also update to this story
 

DeepEnigma

Gold Member
People think PC's don't have to be good to run high quality VR, it's cute.
Seriously. So much double speak in this thread.
youtube lol GIF
 

Romulus

Member
FB track you the same even if you're not logged in.

It's not the same because you won't need a FB account for new users. They're going to offer alternatives for logging in, options. More than one. Some people want to buy Quest but separate from their FB, and some just don't want to use a FB account at all. This solves both.
You're talking just abt people worried about being tracked in general now. This will offer less connectivity and more anonymity considering FB is a very personal thing for some.
Sony and MS, even Steam likely have similar tracking systems but it's not forced to your social media.
 
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CrustyBritches

Gold Member
Yea I don't get that. The price of entry for PSVR2 is $399/$499 for a PS5 + whatever the headset costs.

The barrier of entry for the Quest 2 is $299.
People think PC's don't have to be good to run high quality VR, it's cute.
Where in this thread prior to you posting this did anybody claim "a PC doesn't have to be good to run high quality VR"?

The claim was that the price of entry for Quest 2 is $299, while the price of entry for the PSVR 2 will likely be $800-900.
 

tmlDan

Member
Where in this thread prior to you posting this did anybody claim "a PC doesn't have to be good to run high quality VR"?

The claim was that the price of entry for Quest 2 is $299, while the price of entry for the PSVR 2 will likely be $800-900.
people were talking about cost of entry, that directly aligns with the tools you need to run something well - which is a PC and in comparison to a PS5 its much more expensive.

You cant just make up a price for PSVR2 btw, we'll have to wait and see cause i bet it'll be competitive
 

Punished Miku

Gold Member
people were talking about cost of entry, that directly aligns with the tools you need to run something well - which is a PC and in comparison to a PS5 its much more expensive.

You cant just make up a price for PSVR2 btw, we'll have to wait and see cause i bet it'll be competitive
Right, except you don't need a PC to run games on Occulus. That's what he's saying.

It is a solo device for $300. That's why I'm getting it.

However, you an also sync it to a PC wired or wirelessly for more games and / or higher graphical settings, but that's entirely optional.
 

tmlDan

Member
Right, except you don't need a PC to run games on Occulus. That's what he's saying.

It is a solo device for $300. That's why I'm getting it.

However, you an also sync it to a PC wired or wirelessly for more games and / or higher graphical settings, but that's entirely optional.
How does it work without running on a PC? I saw that after i commented in my initial post.
 

CrustyBritches

Gold Member
people were talking about cost of entry, that directly aligns with the tools you need to run something well - which is a PC and in comparison to a PS5 its much more expensive.

You cant just make up a price for PSVR2 btw, we'll have to wait and see cause i bet it'll be competitive
So you cannot provide proof that somebody claimed "you don't need a good PC to run high quality VR"?

I'm assuming $399 PS5 + $399 PSVR 2 at the low end. Do you expect PSVR 2 to come in lower than $399?
 

Trogdor1123

Gold Member
My daughter got a quest 2 for her birthday today. Never used one before but are there some good guides to set one up? Software and hardware?
 

Trogdor1123

Gold Member
If you connect it to your pc, yes. You can use a cable or wireless connection via airlink.
Set it up with air link tonight for her and it is legit awesome. Bought her beat saber, awesome, and even tried Roblox in vr and even that is awesome.

vr is legit. Now, anyone got some recommendations for her? She’s only 13 so nothing silly.
 

MrFunSocks

Banned
It really is an amazing value. It has simultaneously accelerated VRs relevance exponentially but hopefully not at the cost of competitors giving up. I don't think that will be the case. More users and a bigger market is always better. Well see how the Deckard does. The enthusiast market seems to be healthy as a lot of people are putting out headsets, Varjio, Pimax, HTC, HP.
 

Romulus

Member
It really is an amazing value. It has simultaneously accelerated VRs relevance exponentially but hopefully not at the cost of competitors giving up. I don't think that will be the case. More users and a bigger market is always better. Well see how the Deckard does. The enthusiast market seems to be healthy as a lot of people are putting out headsets, Varjio, Pimax, HTC, HP.


I think theres a good template for everyone else now. Make a light, cheap, powerful headset that connects to PCVR and is also standalone.
I do see psvr2 coming strong though, and doing some unexpected things with VR we haven't seen, like software and hardware that makes it much easier for non VR games to make the transition to VR. Everything I've read suggest they are really pushing that aspect.
 
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MrFunSocks

Banned
I think theres a good template for everyone else now. Make a light, cheap, powerful headset that connects to PCVR and is also standalone.
I do see psvr2 coming strong though, and doing some unexpected things with VR we haven't seen, like software and hardware that makes it much easier for non VR games to make the transition to VR. Everything I've read suggest they are really pushing that aspect.
Elaborate on that last bit? What have you read to suggest that?

The PSVR2 is going to be a tethered expensive headset that needs an expensive hard to buy console - it's going to likely sell even worse than the original at this point.

The Quest is what VR needs if it has any shot of becoming mainstream.
 
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I think theres a good template for everyone else now. Make a light, cheap, powerful headset that connects to PCVR and is also standalone.
I do see psvr2 coming strong though, and doing some unexpected things with VR we haven't seen, like software and hardware that makes it much easier for non VR games to make the transition to VR. Everything I've read suggest they are really pushing that aspect.
Absolutely. Wireless PCVR is basically magic. The Quest model of best of both worlds will probably be the standard. I could spring for an even more comfortable hmd that's strictly for streaming as well. It's funny how there seems to be not so much aaa games coming out so what do we do? Mod the best games to be VR haha. I can't wait for Praydog to release the RE engine games.
 

Romulus

Member
Elaborate on that last bit? What have you read to suggest that?

The PSVR2 is going to be a tethered expensive headset that needs an expensive hard to buy console - it's going to likely sell even worse than the original at this point.

The Quest is what VR needs if it has any shot of becoming mainstream.


There was documentation posted here weeks ago that sony is focused heavily on rendering technology that allows their 10TF GPU to punch way above its weight with a foveated rendering technology and they aim to put way more mainstream stuff on VR than wouldn't normally work. Basically, this technology was the main reason for a successor to PSVR1, along with all the standard upgrades. Of course, it's tethered, that's always been confirmed.

No way in hell it sells worse than PSVR1. PSVR1 was a POS on day one and very expensive. Even if PS5 only sells 80 million total units it will trouse PSVR1 sales. There was just way too much wrong with PSVR1 at launch and it took a while to see any games. PSVR2 looks like high end VR that can run games we're not used to seeing, in addition to all the sony stuff you won't be playing anywhere else.
But yeah, I'm not saying PSVR2 will outsell Quest 2 either, but that wouldn't make any sense anyway.
 
Elaborate on that last bit? What have you read to suggest that?

The PSVR2 is going to be a tethered expensive headset that needs an expensive hard to buy console - it's going to likely sell even worse than the original at this point.

The Quest is what VR needs if it has any shot of becoming mainstream.

Man you really want the PSVR2 to flop don't you
 

RoboFu

One of the green rats
wireless is the way to go. So is tracking with out extra pieces to set up. Oculus’s guardian is a big step in the right direction as well.

Only downsides got me is there needs to be a way to individual the focus of each lens.
 

Punished Miku

Gold Member
Man you really want the PSVR2 to flop don't you
Well, it's just pointing out how nuts the Quest is honestly. I just got one this week.

For context, I used to post in VR threads what all my conditions were before I was interested. Most every time I did this, I'd just get nothing but laughing emoji responses. I said it needs to be wireless, to be cheap ($300), to have controllers included. Quest has all that, and you can even play it by itself without a PC which isn't something I imagined. Or play it with a PC wirelessly.

PSVR 2 is potentially going to be launching for a higher cost with a lot less features. I think a lot of people are just now starting to realize how much of a loss Meta must be taking to push out Quest at this price, and its not clear anyone is able to compete with it.
 

CitizenZ

Banned
As i was driving back from Xmas yesterday, i was surfing the radio and came upon some sports channel. The guy could not stop raving about the O2 and probably talked about it for 10 minutes. It was sincere commentary about how he grew up during the early 80's and didnt want to do anything but play and show it off to friends and family.
 
Meanwhile, Microsoft continues to have a questionable stance on VR in gaming. It's kind of ridiculous that they teased it as a possibility in 2018 and yet, as of this year, they have no commitment to pursue it in the gaming space.

I very much hope they have a change of opinion and at least open up their consoles to support 3P VR headsets. As-is, everyone else from Facebook, and Sony especially, are gaining valuable marketshare in that segment, building brand name presence in that segment, and most importantly, learning and building upon game design within that segment. I still wholeheartedly believe VR (and maybe some form of AR) will be standardized and mainstream, mass-market ready by time of 10th-gen consoles to be included by default at a very reasonable cost.

If Microsoft wait until then to even begin supporting VR in any capacity on the gaming front, they'll have way too much to try catching up on. I would make a similar argument for Nintendo but they've already kind of dipped into (cheap) VR for Switch somewhat, and they have the brand name and IP, plus general hardware creativity and perception among many they're in their "own lane" that they can make a VR solution work in short while and not get compared at a detriment to other solutions on the market.

Microsoft might have the sheer financial and technical resources but how quickly would specific 1P teams be able to shift to VR and AR? iD Software? Maybe Rare? I'm talking about genuine VR/AR-first gaming experiences, that'll require certain skillsets gathered over the years. Also anything MS does by then will be pitted directly against PSVR, Oculus, Vive, and Valve's VR.

Anyway tho, back on topic; GGs OQ2, wish it had a better company as a platform holder but that aside it's great to see VR solutions gaining traction among the larger market. Lots of growth potential this gen between that and PSVR2.
 

Punished Miku

Gold Member
Meanwhile, Microsoft continues to have a questionable stance on VR in gaming. It's kind of ridiculous that they teased it as a possibility in 2018 and yet, as of this year, they have no commitment to pursue it in the gaming space.

I very much hope they have a change of opinion and at least open up their consoles to support 3P VR headsets. As-is, everyone else from Facebook, and Sony especially, are gaining valuable marketshare in that segment, building brand name presence in that segment, and most importantly, learning and building upon game design within that segment. I still wholeheartedly believe VR (and maybe some form of AR) will be standardized and mainstream, mass-market ready by time of 10th-gen consoles to be included by default at a very reasonable cost.

If Microsoft wait until then to even begin supporting VR in any capacity on the gaming front, they'll have way too much to try catching up on. I would make a similar argument for Nintendo but they've already kind of dipped into (cheap) VR for Switch somewhat, and they have the brand name and IP, plus general hardware creativity and perception among many they're in their "own lane" that they can make a VR solution work in short while and not get compared at a detriment to other solutions on the market.

Microsoft might have the sheer financial and technical resources but how quickly would specific 1P teams be able to shift to VR and AR? iD Software? Maybe Rare? I'm talking about genuine VR/AR-first gaming experiences, that'll require certain skillsets gathered over the years. Also anything MS does by then will be pitted directly against PSVR, Oculus, Vive, and Valve's VR.

Anyway tho, back on topic; GGs OQ2, wish it had a better company as a platform holder but that aside it's great to see VR solutions gaining traction among the larger market. Lots of growth potential this gen between that and PSVR2.
If MS is fine giving up on VR, they could just allow Quest to airlink to Xbox and get a check. But MS doesn't seem to think that way, and will want control if they think its worth it.
 
Everyone should try VR at least once. It's amazing.

I've had the quest 2 for a month I guess. The only downsides are battery life and the fact that I have very little space in my bedroom to play. I can't stretch my arms without hitting something.
 

Romulus

Member
They have bypassed VR and put all their efforts into AR.

Is there more recent info than this?



Valve is allegedly working on wireless VR headset ...​

https://venturebeat.com › 2021/09/29 › valve-is-alleged...




Sep 29, 2021 — Valve is allegedly working on a new VR headset after the Valve Index, or at least according to investigators who have discovered references ...


Valve Appears to Have a Standalone VR Headset in the Works​

https://www.extremetech.com › electronics › 327763-v...




Oct 1, 2021 — Clever internet sleuthing has revealed that Valve might be working on an independent VR headset. According to VR reporter Brad Lynch (AKA ...


Valve reportedly developing standalone VR headset ...​

https://www.theverge.com › valve-deckard-standalone-...




Sep 29, 2021 — Valve could have a second VR headset in development that features a standalone design. Valve's SteamVR code references a device codenamed ...
 

CitizenZ

Banned
Is there more recent info than this?


Valve is allegedly working on wireless VR headset ...

https://venturebeat.com › 2021/09/29 › valve-is-alleged...



Sep 29, 2021 — Valve is allegedly working on a new VR headset after the Valve Index, or at least according to investigators who have discovered references ...

Valve Appears to Have a Standalone VR Headset in the Works

https://www.extremetech.com › electronics › 327763-v...



Oct 1, 2021 — Clever internet sleuthing has revealed that Valve might be working on an independent VR headset. According to VR reporter Brad Lynch (AKA ...

Valve reportedly developing standalone VR headset ...

https://www.theverge.com › valve-deckard-standalone-...



Sep 29, 2021 — Valve could have a second VR headset in development that features a standalone design. Valve's SteamVR code references a device codenamed ...

I was referring to why MS has given up on VR.
 

Billbofet

Member
If MS is fine giving up on VR, they could just allow Quest to airlink to Xbox and get a check. But MS doesn't seem to think that way, and will want control if they think its worth it.
They could even be waiting to see how PSVR2 does and then grab some of that already developed software to have an almost instant library.
Like the Quest seems to have a lot of PSVR1 titles ported over.

I was a huge doubter of VR years back. I bought an Oculus GO and it was a nice novelty for a few weeks, but the Quest 2 blows my mind almost every single time.

Glad to see it taking off as quickly as it has.
 
A pair of glasses that needs an external processing unit in order to function at all is a dead end. It makes sense to want it to flop, in order to allow VR to progress.

Standalone hardware is how PC VR will progress. Not console VR.

The next obvious step is streaming to get rid of the tether. It doesn't need to flop for that to happen. That's just nonsense
 
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If MS is fine giving up on VR, they could just allow Quest to airlink to Xbox and get a check. But MS doesn't seem to think that way, and will want control if they think its worth it.

They could do that, though I think they would probably sooner rather partner with Valve for a solution of pre-existing VR than Facebook. In any case though I hope it's something they are investing into in the background. Same for Nintendo tbh.

They have bypassed VR and put all their efforts into AR.

That doesn't mean much when there's no consumer-level offering on the market or seemingly will be for a good few years. How long would we need to wait for an AR headset from MS for Xbox and PC? 2024? 2025? Longer? Better yet, how many of their gaming teams will be experimenting and polishing ideas with that tech in the meantime?

They could even be waiting to see how PSVR2 does and then grab some of that already developed software to have an almost instant library.
Like the Quest seems to have a lot of PSVR1 titles ported over.

I'm sure the volume of PSVR ports have helped Oculus but it's mainly been the new games developed explicitly for Quest that have driven adoption, correct? Stuff like Beat Saber and so on. The PSVR ports are just nice value-adds into the ecosystem by that point.

Which is all the more reason it'd be nice if Microsoft (and Nintendo) were working on something VR-related that we at least knew a bit more about. Out of the three only Sony seems to be taking VR seriously and that's going to pay off for them just a little down the road, it arguably already has since if you want a console platform with true VR support in its ecosystem, you've only got one real option: PS5.
 

Goalus

Member
Standalone hardware is how PC VR will progress. Not console VR.

The next obvious step is streaming to get rid of the tether. It doesn't need to flop for that to happen. That's just nonsense
"PC VR" or "console VR" are notions that make no sense.
I don't have a "PC smartphone" or "console smartphone" either, it's just a smartphone that doesn't need a PC or console in order to function.
 
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