There are many Hi-Res comparisons in the written Digital Foundry article. Draw Distance are the same.
Exactly what are you bragging about in this picture. If you zoom it up to it's original size in 4k, you can see the following:
* Low res shadow maps cast from the rocks
* Low poly rocks themselves
* A very aggressive texture filtering that removes all high frequency details of the sand relatively quickly (the falloff is extremely rapid) and the rock in the background looks standard fair. It's not tessellated and the texture on the rock doesn't have high frequency micro details blended into the macro normal texture.
The only thing I see implemented well is the fresnel affect on the water and the water shading itself where it goes from transparent to murky.
So outside of better characters models and textures, also nothing about the 12 pre-baked GI passes vs 6 on HZD. Got it.
Here is your favorite reviewer reviewing the PC version of HZD (early version)
He mentions how these enhancements to the PC will be migrated to the PS5 for FW. He's correct.
Here is where he mentions how a native 4k makes the rendering quality sharper (i.e. just like the PS5's native 4k version of HFW):
"Textures are better, filtering is better, objects are finer, and the hair and character detail and the shadow maps are all improved".
I don't want to take this further. You are going to believe what you want to believe which is the MO every single time an exclusive PS5 game comes out. You ignore the reality and try to push screenshots down people's throats assuming that people will suddenly believe the rendering is doing something it is not. It's the same story as R&C. So I'm out of this thread..catch you on the next exclusive thread.