Surprised that there’s no thread for DFs PS4 vs PS5 comparison.
Surprised that there’s no thread for DFs PS4 vs PS5 comparison.
There is... I posted there yesterday.Surprised that there’s no thread for DFs PS4 vs PS5 comparison.
She does not look like the one from 2021 in game. Just stop, it's sad.
That's 12am GMT...
The IQ in the 60 fps mode is always like this compared quality mode.
I prefer the shimmery 60fps performance mode. Game feels terrible for me on 30fps fidelity mode.Performance mode was an after thought. This game was designed with 30fps fidelity in mind.
I play 30fps games all the time dude. Ratchet and Clank was played all the way through at 30 and it was insane looking. I really loved it. However, dropping down to performance RT was too much of a hit to the image quality that I didn't find it enjoyable.
If Normal performance mode was the best way to play the game people should not bother in ask a 40fps mode.The normal performance mode is probably the best way to play that game. Or 40fps if you have the tv for it.
If Normal performance mode was the best way to play the game people should not bother in ask a 40fps mode.
R&C was best played in 30fps until they released the 40fps mode.
Normal performance mode have too lower IQ.
I wasn't arguing what you prefer. I'm saying performance mode was an afterthought. It's clear they designed this game to be very detailed and wanted everyone to experience those details, but they also understand that some people (like you) want frame rate at a lower quality, so they gave you that option as well.I prefer the shimmery 60fps performance mode. Game feels terrible for me on 30fps fidelity mode.
Define "perfect IQ" because that's not what my eyes saw. I saw a low res blurry image that destroyed all the fine detail. Plus, the fur was paired back substantially and other effects were paired back as well.The normal performance mode has virtually perfect IQ. You're talking nonsense again.
Some of those looked worse dude, tlou2 looked noticeably worse for example, there is even a df (or someone else) video about it.it's literally happened to every release
LOU2 looked better than first showing
GOW looked better than first showing
Days gone looked better than first showing
GT7 looking better than first showing
R&C ARA looked better than first showing with RT
SM puddle gate
HZFW Obviously
Sony isn't Ubisoft when it comes to visuals!!!
It is pretty simple.That doesn't make any sense. There's often a best mode for most players, but that doesn't mean that developers shouldn't offer other modes for the remaining players.
The normal performance mode has virtually perfect IQ. You're talking nonsense again.
I agree, the lighting in TLOU2 was downgraded pretty bad in the final build. Probably due to the weak PS4 hardware. I'm hoping the remaster restores the lighting from the pre-release gameplay trailerSome of those looked worse dude, tlou2 looked noticeably worse for example, there is even a df (or someone else) video about it.
Gow looked better for some thing but the troll causing destruction was gone in the final version.
Tsushima looked worse for some things, spidey didn't had that super detailed in and out of buildings they showed the first time, horizon looked better but didn't had multiple tallnecks on screen at the same time etc.
I know that sony usually improve their game since first showing, but it's not always like that.
What scares me about gow is that the first showing already looked in an advanced state compared to the very first showing of some othe sony games, not sure if they have the time to improve models to reach and surpass horizon fw tbh...
When unimportant tertiary characters from an open world looks on par or better than the protagonist of a far smaller game, it means that somethins is really wrong...
Speaking about shimmer...
Speaking about shimmer...
It was not only the lights, enemy models\animations took a hit aswell, that famous gif with the bald guy being used as a practice target by ellie won the bullshit downgrade first prize for 2 years in a row...I agree, the lighting in TLOU2 was downgraded pretty bad in the final build. Probably due to the weak PS4 hardware. I'm hoping the remaster restores the lighting from the pre-release gameplay trailer
Still waiting for the Dark Souls 2 that was showed off before the retail release...I agree, the lighting in TLOU2 was downgraded pretty bad in the final build. Probably due to the weak PS4 hardware. I'm hoping the remaster restores the lighting from the pre-release gameplay trailer
Touché, I didn’t know about that..It was not only the lights, enemy models\animations took a hit aswell, that famous gif with the bald guy being used as a practice target by ellie won the bullshit downgrade first prize for 2 years in a row...
Yeah, the final version of this was nowhere near this levelTouché, I didn’t know about that..
Define "perfect IQ" because that's not what my eyes saw. I saw a low res blurry image that destroyed all the fine detail. Plus, the fur was paired back substantially and other effects were paired back as well.
Fidelity mode made it look like a CG film and I really enjoyed that, plus you could see all the small fine details. It's that extra detail that wowed me.
Just wanted to point out I’m loving the fact that the fps fanatics are learning that people value IQ more than fps, even DF does. It’s really amusing.
Depend of the size of your TV.Unless you're sitting about 6 inches from your screen, I simply don't believe you. It's nonsense.
Performance mode is 1800p and then still uses temporal injection to get to 4k. It looks totally clean and sharp. It he few areas you get a bit of shimmering etc, it's the same in fidelity mode.
And Ratchet isn't even a game where the graphics are built around fine detail anyway.
Yeah, the final version of this was nowhere near this level
Not hostile man, just amusing. You don’t have to get so worked up over this. Take a time off, this is not healthy.Why be so hostile about something so trivial?
It doesn't bother me that there are better looking modes for people who don't care about frame rate. I've never seen one of the "frame rate fanatics" gloating about 60fps games not having 30fps modes and how that's gonna really upset the "fidelity fanatics".
Some of you seem genuinely bitter that 60fps is becoming more available. It's fucking weird.
Not exactly... DF said some core elements are downgrade.Didnt catch it in the video -us the only difference between performance and resolution is, errr, resolution? Is everything else identical in the graphics department?
It is pretty simple.
1) The Performance doesn't have perfect IQ... you are just spreading bull again... it was blurry with toned down details (the Fur gate lol).
2) If people were fine with Performance Mode then they should not ask a better framerate mode the Quality mode.... that just means people where not happy with Perfomrance mode quality.
3) Quality mode looked like GC... the 40fps mode have the same GC look.... no compromisse... that was not possible with Performance mode.
Go read or watch DF video.Spreading "bull"...
erm care to finally provide the sources to backup your repeated claim that the HFW performance mode has various downgrades besides resolution???
If you're gonna accuse someone of bad faith better not to be a lying troll at the same time.
I'm playing on a 4K 28 inch monitor. I sit about 2 feet away I think. I can clearly tell the difference between native 4K and whatever upscaling technique they're using in R&C. Plus, the extra motion detail of 60fps just exacerbated this problem making the blurry image stand out even more.Unless you're sitting about 6 inches from your screen, I simply don't believe you. It's nonsense.
Performance mode is 1800p and then still uses temporal injection to get to 4k. It looks totally clean and sharp. It he few areas you get a bit of shimmering etc, it's the same in fidelity mode.
And Ratchet isn't even a game where the graphics are built around fine detail anyway.
Not hostile man, just amusing. You don’t have to get so worked up over this. Take a time off, this is not healthy.
you mean this?
Go read or watch DF video.
User your time to something better and accept that some (a lot of) people likes to play with better visuals.
How I can make something that was written in an article and recorded in a video?Yeah, like I thought, you just made it up then. Not that I expect you to admit it.
How about photomode? Will I also get lower level detailed pics?Not exactly... DF said some core elements are downgrade.
But take in mind that both uses the same effects... so you are not missing that.. just problaly some are High vs Medium/Low or something.
PS4/PS4Pro versions that lacks a lot of elements/effects... it is a way different game profile.
How I can make something that was written in an article and recorded in a video?
C'mon use your brain.
It is not like your R&C have "perfect IQ" when it is the opposite... there are articles and videos about.
I believe the photo mode uses the actual ingame output but in static so it should be better.How about photomode? Will I also get lower level detailed pics?
I'm playing on a 4K 28 inch monitor. I sit about 2 feet away I think. I can clearly tell the difference between native 4K and whatever upscaling technique they're using in R&C. Plus, the extra motion detail of 60fps just exacerbated this problem making the blurry image stand out even more.
im not talking about the combat. thats just the first video that came to mind, cause i saw recently. ignore everything else but the brute guy at the end. anyway, the bold is false.Dude i have 2 runs on tlou2, thatcbit i posted was severely upgraded, there are video comparison of the same scene online.
His facial animations and details in the final game are just not there, you don't need to show me how good combat and animations are otherwise, the game was my gotg solely for this since story and charas are trash.
It is because the pics posted of the 60fps are all static.I'm playing the intro now and while I think the YouTube video undersells how clear the 4k mode is it also really hides how awful the 60fps mode looks. It's really quite a shock on first sight.
Really bad shimmering, volumetrics visibly warp (I guess due to the checkerboarding), tons of aliasing and a generally grainy image. Definitely some of the worst IQ I have seen on PS5.
Guess I'll have to get used to 30fps as 60fps is a mess in comparison.
The beard doesn't even look strange on her, that says a lot about how Aloy looks.
Wtf!! Why is it on my PS5, it only allows me to buy the PS5 version for £70, scummy fuckers. Even if I search it up on the store the PS4 version doesnt show up. Disgusting practice if you ask me
Man it is not 1800p... both games you guys are talking have temporal injection... the base resolution is way lower and when moving the image become blurry.Well, fair enough. That seems fairly close but I'm still surprised you can see a difference. I still think that in almost all situations people wouldn't be able to distinguish the two.
Even John from DF said the difference between 4k and 1800p is usually "minuscule" and he's pretty damn obsessive about that stuff.