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Horizon Forbidden West - Digital Foundry Tech Review - A PS5 Graphics Masterclass

Dodkrake

Banned
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She does not look like the one from 2021 in game. Just stop, it's sad.
 

Hunnybun

Member
I play 30fps games all the time dude. Ratchet and Clank was played all the way through at 30 and it was insane looking. I really loved it. However, dropping down to performance RT was too much of a hit to the image quality that I didn't find it enjoyable.

The normal performance mode is probably the best way to play that game. Or 40fps if you have the tv for it.
 

ethomaz

Banned
The normal performance mode is probably the best way to play that game. Or 40fps if you have the tv for it.
If Normal performance mode was the best way to play the game people should not bother in ask a 40fps mode.
R&C was best played in 30fps until they released the 40fps mode.
Normal performance mode have too lower IQ.

Gamers doesn't want to trade off graphics for framerate... that is why Insommiac delivered that 40fps mode... because there is no trade off.
 
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Hunnybun

Member
If Normal performance mode was the best way to play the game people should not bother in ask a 40fps mode.
R&C was best played in 30fps until they released the 40fps mode.
Normal performance mode have too lower IQ.

That doesn't make any sense. There's often a best mode for most players, but that doesn't mean that developers shouldn't offer other modes for the remaining players.

The normal performance mode has virtually perfect IQ. You're talking nonsense again.
 
I prefer the shimmery 60fps performance mode. Game feels terrible for me on 30fps fidelity mode.
I wasn't arguing what you prefer. I'm saying performance mode was an afterthought. It's clear they designed this game to be very detailed and wanted everyone to experience those details, but they also understand that some people (like you) want frame rate at a lower quality, so they gave you that option as well.

In my opinion, they shouldn't even offer a performance mode because that basically makes all their hard work go to waste designing such beautiful visuals if you're gonna look at it all blurry and shimmery. It kinda just ruins what they tried to create.

It's like watching a movie in full-screen format instead of the way the movie was actually shot, therefore ruining the composition of all the shots.
 
The normal performance mode has virtually perfect IQ. You're talking nonsense again.
Define "perfect IQ" because that's not what my eyes saw. I saw a low res blurry image that destroyed all the fine detail. Plus, the fur was paired back substantially and other effects were paired back as well.

Fidelity mode made it look like a CG film and I really enjoyed that, plus you could see all the small fine details. It's that extra detail that wowed me.
 

GymWolf

Gold Member
it's literally happened to every release

LOU2 looked better than first showing
GOW looked better than first showing
Days gone looked better than first showing
GT7 looking better than first showing
R&C ARA looked better than first showing with RT
SM puddle gate:messenger_face_screaming:
HZFW Obviously:messenger_smiling_with_eyes:

Sony isn't Ubisoft when it comes to visuals!!!
Some of those looked worse dude, tlou2 looked noticeably worse for example, there is even a df (or someone else) video about it.
Gow looked better for some thing but the troll causing destruction was gone in the final version.
Tsushima looked worse for some things, spidey didn't had that super detailed in and out of buildings they showed the first time, horizon looked better but didn't had multiple tallnecks on screen at the same time etc.

I know that sony usually improve their game since first showing, but it's not always like that.

What scares me about gow is that the first showing already looked in an advanced state compared to the very first showing of some othe sony games, not sure if they have the time to improve models to reach and surpass horizon fw tbh...

When unimportant tertiary characters from an open world looks on par or better than the protagonist of a far smaller game, it means that somethins is really wrong...
 
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ethomaz

Banned
That doesn't make any sense. There's often a best mode for most players, but that doesn't mean that developers shouldn't offer other modes for the remaining players.

The normal performance mode has virtually perfect IQ. You're talking nonsense again.
It is pretty simple.

1) The Performance doesn't have perfect IQ... you are just spreading bull again... it was blurry with toned down details (the Fur gate lol).
2) If people were fine with Performance Mode then they should not ask a better framerate mode the Quality mode.... that just means people where not happy with Perfomrance mode quality.
3) Quality mode looked like GC... the 40fps mode have the same GC look.... no compromisse... that was not possible with Performance mode.
 
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Some of those looked worse dude, tlou2 looked noticeably worse for example, there is even a df (or someone else) video about it.
Gow looked better for some thing but the troll causing destruction was gone in the final version.
Tsushima looked worse for some things, spidey didn't had that super detailed in and out of buildings they showed the first time, horizon looked better but didn't had multiple tallnecks on screen at the same time etc.

I know that sony usually improve their game since first showing, but it's not always like that.

What scares me about gow is that the first showing already looked in an advanced state compared to the very first showing of some othe sony games, not sure if they have the time to improve models to reach and surpass horizon fw tbh...

When unimportant tertiary characters from an open world looks on par or better than the protagonist of a far smaller game, it means that somethins is really wrong...
I agree, the lighting in TLOU2 was downgraded pretty bad in the final build. Probably due to the weak PS4 hardware. I'm hoping the remaster restores the lighting from the pre-release gameplay trailer
 

GymWolf

Gold Member
I agree, the lighting in TLOU2 was downgraded pretty bad in the final build. Probably due to the weak PS4 hardware. I'm hoping the remaster restores the lighting from the pre-release gameplay trailer
It was not only the lights, enemy models\animations took a hit aswell, that famous gif with the bald guy being used as a practice target by ellie won the bullshit downgrade first prize for 2 years in a row...
 
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Ulysses 31

Member
I agree, the lighting in TLOU2 was downgraded pretty bad in the final build. Probably due to the weak PS4 hardware. I'm hoping the remaster restores the lighting from the pre-release gameplay trailer
Still waiting for the Dark Souls 2 that was showed off before the retail release... :lollipop_confounded:

 

Aaron Olive

Member
It was not only the lights, enemy models\animations took a hit aswell, that famous gif with the bald guy being used as a practice target by ellie won the bullshit downgrade first prize for 2 years in a row...
Touché, I didn’t know about that..
 
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Hunnybun

Member
Define "perfect IQ" because that's not what my eyes saw. I saw a low res blurry image that destroyed all the fine detail. Plus, the fur was paired back substantially and other effects were paired back as well.

Fidelity mode made it look like a CG film and I really enjoyed that, plus you could see all the small fine details. It's that extra detail that wowed me.

Unless you're sitting about 6 inches from your screen, I simply don't believe you. It's nonsense.

Performance mode is 1800p and then still uses temporal injection to get to 4k. It looks totally clean and sharp. It he few areas you get a bit of shimmering etc, it's the same in fidelity mode.

And Ratchet isn't even a game where the graphics are built around fine detail anyway.
 

Hunnybun

Member
Just wanted to point out I’m loving the fact that the fps fanatics are learning that people value IQ more than fps, even DF does. It’s really amusing.

Why be so hostile about something so trivial?

It doesn't bother me that there are better looking modes for people who don't care about frame rate. I've never seen one of the "frame rate fanatics" gloating about 60fps games not having 30fps modes and how that's gonna really upset the "fidelity fanatics".

Some of you seem genuinely bitter that 60fps is becoming more available. It's fucking weird.
 

Tomeru

Member
Didnt catch it in the video -us the only difference between performance and resolution is, errr, resolution? Is everything else identical in the graphics department?
 

ethomaz

Banned
Unless you're sitting about 6 inches from your screen, I simply don't believe you. It's nonsense.

Performance mode is 1800p and then still uses temporal injection to get to 4k. It looks totally clean and sharp. It he few areas you get a bit of shimmering etc, it's the same in fidelity mode.

And Ratchet isn't even a game where the graphics are built around fine detail anyway.
Depend of the size of your TV.
My 55" up to 2-2.5 meters (80 inches?) you can see the blurry of the Performance mode.
 
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Swift_Star

Banned
Why be so hostile about something so trivial?

It doesn't bother me that there are better looking modes for people who don't care about frame rate. I've never seen one of the "frame rate fanatics" gloating about 60fps games not having 30fps modes and how that's gonna really upset the "fidelity fanatics".

Some of you seem genuinely bitter that 60fps is becoming more available. It's fucking weird.
Not hostile man, just amusing. You don’t have to get so worked up over this. Take a time off, this is not healthy.
 

ethomaz

Banned
Didnt catch it in the video -us the only difference between performance and resolution is, errr, resolution? Is everything else identical in the graphics department?
Not exactly... DF said some core elements are downgrade.
But take in mind that both uses the same effects... so you are not missing that.. just problaly some are High vs Medium/Low or something.
PS4/PS4Pro versions that lacks a lot of elements/effects... it is a way different game profile.
 
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Hunnybun

Member
It is pretty simple.

1) The Performance doesn't have perfect IQ... you are just spreading bull again... it was blurry with toned down details (the Fur gate lol).
2) If people were fine with Performance Mode then they should not ask a better framerate mode the Quality mode.... that just means people where not happy with Perfomrance mode quality.
3) Quality mode looked like GC... the 40fps mode have the same GC look.... no compromisse... that was not possible with Performance mode.

Spreading "bull"...

erm care to finally provide the sources to backup your repeated claim that the HFW performance mode has various downgrades besides resolution???

If you're gonna accuse someone of bad faith better not to be a lying troll at the same time.
 

ethomaz

Banned
Spreading "bull"...

erm care to finally provide the sources to backup your repeated claim that the HFW performance mode has various downgrades besides resolution???

If you're gonna accuse someone of bad faith better not to be a lying troll at the same time.
Go read or watch DF video.
User your time to something better and accept that some (a lot of) people likes to play with better visuals.
 
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Unless you're sitting about 6 inches from your screen, I simply don't believe you. It's nonsense.

Performance mode is 1800p and then still uses temporal injection to get to 4k. It looks totally clean and sharp. It he few areas you get a bit of shimmering etc, it's the same in fidelity mode.

And Ratchet isn't even a game where the graphics are built around fine detail anyway.
I'm playing on a 4K 28 inch monitor. I sit about 2 feet away I think. I can clearly tell the difference between native 4K and whatever upscaling technique they're using in R&C. Plus, the extra motion detail of 60fps just exacerbated this problem making the blurry image stand out even more.
 

GymWolf

Gold Member


you mean this?

Dude i have 2 runs on tlou2, thatcbit i posted was severely upgraded, there are video comparison of the same scene online.

His facial animations and details in the final game are just not there, you don't need to show me how good combat and animations are otherwise, the game was my gotg solely for this since story and charas are trash.
 

ethomaz

Banned
Yeah, like I thought, you just made it up then. Not that I expect you to admit it.
How I can make something that was written in an article and recorded in a video?
C'mon use your brain.

It is not like your R&C have "perfect IQ" when it is the opposite... there are articles and videos about.
 
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Tomeru

Member
Not exactly... DF said some core elements are downgrade.
But take in mind that both uses the same effects... so you are not missing that.. just problaly some are High vs Medium/Low or something.
PS4/PS4Pro versions that lacks a lot of elements/effects... it is a way different game profile.
How about photomode? Will I also get lower level detailed pics?
 

Hunnybun

Member
How I can make something that was written in an article and recorded in a video?
C'mon use your brain.

It is not like your R&C have "perfect IQ" when it is the opposite... there are articles and videos about.

I've seen the video, there's literally nothing in it about that.

And if it's in an article you could actually quote it.
 

ethomaz

Banned
How about photomode? Will I also get lower level detailed pics?
I believe the photo mode uses the actual ingame output but in static so it should be better.
Try both... see which is better for you.
The thing that bothered me more in Performnace mode was the bad resoltuion CBR scaling.. it is really too blury but in Photos (static) it should not be that much.

I remember when I give up in play Shadownfall MP if you where static without moving the IQ was near the same as SP but when you moved the blurry fest started.
Photo mode the image is static so it should be better.
 
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I'm playing the intro now and while I think the YouTube video undersells how clear the 4k mode is it also really hides how awful the 60fps mode looks. It's really quite a shock on first sight.

Really bad shimmering, volumetrics visibly warp (I guess due to the checkerboarding), tons of aliasing and a generally grainy image. Definitely some of the worst IQ I have seen on PS5.

Guess I'll have to get used to 30fps as 60fps is a mess in comparison.
 

Freeman76

Member
Wtf!! Why is it on my PS5, it only allows me to buy the PS5 version for £70, scummy fuckers. Even if I search it up on the store the PS4 version doesnt show up. Disgusting practice if you ask me
 

Hunnybun

Member
I'm playing on a 4K 28 inch monitor. I sit about 2 feet away I think. I can clearly tell the difference between native 4K and whatever upscaling technique they're using in R&C. Plus, the extra motion detail of 60fps just exacerbated this problem making the blurry image stand out even more.

Well, fair enough. That seems fairly close but I'm still surprised you can see a difference. I still think that in almost all situations people wouldn't be able to distinguish the two.

Even John from DF said the difference between 4k and 1800p is usually "minuscule" and he's pretty damn obsessive about that stuff.
 

SLB1904

Banned
Dude i have 2 runs on tlou2, thatcbit i posted was severely upgraded, there are video comparison of the same scene online.

His facial animations and details in the final game are just not there, you don't need to show me how good combat and animations are otherwise, the game was my gotg solely for this since story and charas are trash.
im not talking about the combat. thats just the first video that came to mind, cause i saw recently. ignore everything else but the brute guy at the end. anyway, the bold is false.
 

ethomaz

Banned
I'm playing the intro now and while I think the YouTube video undersells how clear the 4k mode is it also really hides how awful the 60fps mode looks. It's really quite a shock on first sight.

Really bad shimmering, volumetrics visibly warp (I guess due to the checkerboarding), tons of aliasing and a generally grainy image. Definitely some of the worst IQ I have seen on PS5.

Guess I'll have to get used to 30fps as 60fps is a mess in comparison.
It is because the pics posted of the 60fps are all static.
The Guerillha bad CBR shows it faces when moving... it become bad... really bad.
When you stop with the camera fixed it become sharper.
 
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ethomaz

Banned
Well, fair enough. That seems fairly close but I'm still surprised you can see a difference. I still think that in almost all situations people wouldn't be able to distinguish the two.

Even John from DF said the difference between 4k and 1800p is usually "minuscule" and he's pretty damn obsessive about that stuff.
Man it is not 1800p... both games you guys are talking have temporal injection... the base resolution is way lower and when moving the image become blurry.
Native 1800p should be fine in 4k TVs in both static and moving.
 
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