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Gran Turismo 7’s microtransactions are live, and GT Sports’ $5 cars now cost $40

Topher

Gold Member
cool, what are these prices then ? oO

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Exchange rates. $70 Sony games cost 80 euros.
 
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Bernkastel

Ask me about my fanboy energy!
Clealy didn't mean shell company in the literal sense. I meant it metaphorically as a company people here use to validate/distance themselves from a $51 mtx plane in a game.
Your whole argument about marketplace content being MTX sold under the name Aerosoft falls apart when Aerosoft sells the same thing outside of the marketplace and Microsoft does not get anything from that. So if Aerosoft is just a label to sell MTX than does Microsoft also secretly make third party addons for X-Plane and Prepar3d, and other simulators. Aerosoft was making addons for other sims even when Microsoft took a 14 year break from Flight Simulator and in previous Flight Simulators there was no online marketplace. Suddenly Aerosoft is a label to sell MTX that are all internally made by Microsoft. What about other other third party addon devs? Are they all "a company used to distance themselves from MTX" but somehow you can buy them outside the marketplace and they produce content for other sims using that label?
Aerosoft has a close relationship with MS and I think even help make the add on system and published the retail game in Europe. Doesn't change the fact that there are $50 planes in the game.
They should. They left the market for 14 years, and companies that made addons for your games since the 90s are now supporting other sims. Imagine if they abandoned the third party addon makers? Doesn't change the fact that Microsoft does not control the prices and addons don't have to be sold in their marketplace.
Does it have MTX?
No.
If yes, it can be compared.
MTX is MTX.
Is this also MTX?
If it looks like a duck...
It does not.
 

Mr Moose

Member
Your whole argument about marketplace content being MTX sold under the name Aerosoft falls apart when Aerosoft sells the same thing outside of the marketplace and Microsoft does not get anything from that. So if Aerosoft is just a label to sell MTX than does Microsoft also secretly make third party addons for X-Plane and Prepar3d, and other simulators. Aerosoft was making addons for other sims even when Microsoft took a 14 year break from Flight Simulator and in previous Flight Simulators there was no online marketplace. Suddenly Aerosoft is a label to sell MTX that are all internally made by Microsoft. What about other other third party addon devs? Are they all "a company used to distance themselves from MTX" but somehow you can buy them outside the marketplace and they produce content for other sims using that label?

They should. They left the market for 14 years, and companies that made addons for your games since the 90s are now supporting other sims. Imagine if they abandoned the third party addon makers? Doesn't change the fact that Microsoft does not control the prices and addons don't have to be sold in their marketplace.

No.

Is this also MTX?

It does not.
What does a modder have to do with this?
 

daffyduck

Member
Yo
What does a modder have to do with this?
You’re still comparing apples to oranges. You do you…
 

DeepEnigma

Gold Member
Just don't pay for this shit?
Been playing all weekend. Never had the urge and forget it’s even there, earning tons of credits between races, some you’re in and out in mere minutes since it loads so fast, the roulette tickets, constant clean race bonus winnings and car rewards, have close to 100 cars already and tons of cash.

🤷‍♀️

Only regret, not jumping on the Pantera when it was there day one. That baby sold out real fast, lol.
 

Bogroll

Likes moldy games
I can understand how some don't like it but me personally I won't buy any MTX but the money I earn it makes it more important on the cars I buy and I appreciate them more. Also online when I see a nice car someone else is driving I think yeah nice car. Also makes them more rare.
There was something simaler in one of the Forza Motorsport games and they changed the amount of money you earned because of complaints and it made it less enjoyable for me. I hope they don't do the same for this.
 

StreetsofBeige

Gold Member
Who cares how much it costs? So if gran turismo microtransaction was $5 suddenly would make it okay?
The focus on the thread isn't paying mtx for something. Just about every game has mtx in some form. It's that GT7 is charging way more for the same thing as GT Sport.

Not sure why you are defending Sony's price hike.


Gran Turismo Sport let players buy individual cars as microtransactions, with the vast majority of cars costing between $0.99 and $4.99 each. This is no longer the case in Gran Turismo 7.

Now a Porsche 919 Hybrid 16, which can be bought for $2.99 in Gran Turismo Sport, can only be bought for 3,000,000 credits, which would require the player to spend at least $40.
 

SLB1904

Banned
The focus on the thread isn't paying mtx for something. Just about every game has mtx in some form. It's that GT7 is charging way more for the same thing as GT Sport.

Not sure why you are defending Sony's price hike.


Gran Turismo Sport let players buy individual cars as microtransactions, with the vast majority of cars costing between $0.99 and $4.99 each. This is no longer the case in Gran Turismo 7.

Now a Porsche 919 Hybrid 16, which can be bought for $2.99 in Gran Turismo Sport, can only be bought for 3,000,000 credits, which would require the player to spend at least $40.
lol

im not defending shit. microtransactions are garbage doesn't matter what it costs.
 

IntentionalPun

Ask me about my wife's perfect butthole
I won the first championship race series.

X2 races , hard mode but basically an intro series and won 80k credits.

The grind is fun as well.

OK so you won a race series; an early one.. but on hard mode with you said "x2 races" so beat it twice?

Now do that 37.5 times and you can afford ONE 3,000,0000 credit card.

Congrats, that's a great MTX balance?
 
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IntentionalPun

Ask me about my wife's perfect butthole
I personally don't care much about MTX "price" more about the MTX balance for earning credits.

Someone above mentioned winning a "championship race series" on hard and won 80k credits.

You are 1/37th your way to a 3,000,000 credit car. They said it was an intro "Series" but I am still a bit worried.

I dont want to make assumptions based on that, so what is the normal rate of credit earning? How long does it take to earn enough for that 3,000,000 credit car?
 
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01011001

Banned
cool, what are these prices then ? oO

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pO42iRs.png

PS5 games from sony are 80€. the conversion from US$, £ and € is not 1 to 1 for games, and it hasn't been for a while now.

so Horizon Forbidden West on PS5 (should you be dumb enough to let sony scam you with that version) is $70 but in Europe it's 80€

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IntentionalPun

Ask me about my wife's perfect butthole
That's not the question at all 😅
Its an incredibly important question since typically if something is $40 to buy the grind is crazy.

For those that would never buy credits, how does that translate into grinding? That's a separate important question.

$40 is ALSO a ridiculous price to pay for something that was less than $5 in the last game in the series though.
 
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Cherrypepsi

Member
That's not the question at all 😅

for me it is

if 100,000 credits cost $2.49 then I want to know how many credits you earn in the game for a race, or per hour.

is there a way to maximize it, do you have to grind the same races over and over in order to make the most money?

having played GT5 a thousand hours, this is something I want to know. I don't have a PS5 yet.
 

Bernkastel

Ask me about my fanboy energy!
What does a modder have to do with this?
The game will be supported for years by Asobo, this is post launch content that definitely won't be released for free. There are only three paid airplanes in the marketplace made by Asobo. I am curious if Flight Simulator should be compared with the subject matter of this thread then why all the planes come bundled with the game and only three were made available post launch in the marketplace? Seriously these Flight Simulator add-ons predate every concept of MTX in gaming industry.
im not defending shit. microtransactions are garbage doesn't matter what it costs.
Then why did you bring Flight Simulator and then Halo Infinite to this thread? If I bring EA Games or any other publisher to a thread about Rockstar or 2K MTX and ask people to divert all concerns to them, would not that mean that I am defending Take Two?
 
Ugh..... He's still here moving the goalposts. Fact. You can go and play Forza motorsports 7 right now for the price of a gamepass sub and not have to contend with Mtx. That was my point and I am correct.
FYI, FM7 has been delisted, you can no longer buy it, its DLC or play it via Gamepass.
 
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Bernkastel

Ask me about my fanboy energy!
Creating the model for each and the physics takes time: I think you are underestimating how the cars are designed and how each model is tuned to faithfully recreate the original in look and feel. So both scenarios can be compared.
Lets just say there is a reason why after five years in development Flight Simulator only launched with 30 planes and not hundreds of them. A market for third party addons exist and they are actively supported by all Flight Sim devs. If you start selling modded cars for Assetto Corsa at that price, no one is going to buy them.
thats Why these two games/models should not be compared

also, if we want to compare both, gt cars that cost £40 vs fs planes that cost £40 - let me know when gt will allow you to switch all buttons that are in the car and make them work, there is so much more complexity and detail that goes to these fs planes that it actually make it worth that £££
Not sure why to pay due respect you have to shit on the other and undersell the effort that goes in those cars. Given the collaborations they do with the car manufacturers for new cars, showrooms, prototypes and it seems like they ar eh appunto at how faithful the experience is.
No one is shitting on the effort goes into racing sims. The issue is how you want to bring Flight Simulator into this thread and think development of an airplane all with their own custom avionics and where every sinlgle button is configurable should be compared with a car in a racing sim because "both scenarios can be compared". These third party planes have been sold as "addons" for Flight Simulators since the early 90s, because it was always worth selling all that effort that went into modelling them.
These addons are worth whatever they are asking for, some are even shipped with physical copies.
 
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Panajev2001a

GAF's Pleasant Genius
Lets just say there is a reason why after five years in development Flight Simulator only launched with 30 planes and not hundreds of them. A market for third party addons exist and they are actively supported by all Flight Sim devs. If you start selling modded cars for Assetto Corsa at that price, no one is going to buy them.

No one is shitting on the effort goes into racing sims. The issue is how you want to bring Flight Simulator into this thread and think development of an airplane all with their own custom avionics and where every sinlgle button is configurable should be compared with a car in a racing sim because "both scenarios can be compared". These third party planes have been sold as "addons" for Flight Simulators since the early 90s, because it was always worth selling all that effort that went modelling them.
These addons are worth whatever they are asking for, some are even shipped with physical copies.
Where have I brought MSFS into this thread? Are you seeing red and charging? Then again go ahead, as long as you allow the same free discourse in Xbox exclusive threads without trying to run people away from the safe space.

Is pricy DLC shitty and was the OP premise valid? Yes.

Did this thread start from a somewhat valid premise, but then someone also ignored the credits you can earn in game point, and brought the latest storm in a teacup? Yes.
 
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Panajev2001a

GAF's Pleasant Genius
Maybe?

There's a small gap between $5 and $40, dont you think?
I think it would be shitty in either case. The point would be for me to judge where it is excessive grinding at play or not and how many cars the game ships with.

If the game had 15 cars and each additional car were $2-5 or lots of annoying grinding and you were forced to keep getting new cars to pass some challenges it would be a lot worse than if you had 100-200 cars and each additional one was $15-35 but you could also buy it with points that are easy to gather in game.
 

DeepEnigma

Gold Member
for me it is

if 100,000 credits cost $2.49 then I want to know how many credits you earn in the game for a race, or per hour.

is there a way to maximize it, do you have to grind the same races over and over in order to make the most money?

having played GT5 a thousand hours, this is something I want to know. I don't have a PS5 yet.
I can get 100K in less than 10-15 minutes repeating a 30K clean race. And that is early on in the game.
 

DeepEnigma

Gold Member
So 5-7 hours for a "3 million credit" car. If those are some of the higher end cars that are supposed to be hard to get, that doesn't seem bad at all.
It’s not bad at all. They upped the payouts to reflect the car pricing. The grind is no worse than the past games, and I’m sure there are other higher quick payout tracks as you progress too that you can grind even more efficiently.
 
I've seen guides already on earning more than a 1 million credits/hour on YouTube. Seems to me credits aren't hard to get.

The PSN rate is $19.99 for 2 million credits.

So basically the equivalent of paying someone $10 an hour to grind for you. I don't think that is particularly unreasonable.

But I don't expect I will need to use it. You get so many cars for free in this game. And credits are not that hard to get.

Someone really could write the article "GT7 gives away $1000's of dollars away in free cars" Or "Sony gives players $10 an hour in GT7 for free. And still be equally accurate as the original story.
 

PanzerAzel

Member
I play Microsoft Flight Simulator, and have bought new aircraft, scenery, and airports……some for approaching the cost of a new game, depending upon the fidelity of the work.

I don’t mind DLC, and I’m not against paying out a bit more for incremental content in games such as this as I realize developmental costs have increased with more complexity granted by better technology, but don’t insult my intelligence as a consumer in trying to frame it in such a manner that grants the illusion of giving me that content with my initial purchase whilst placing it under such absurd and tedious requirements of attainment. MTXs are far worse than DLC as there’s no delineation between the initial product/consumer agreement and there’s always a tangible sense of capitalism’s hand residing in the core motivating design of the product, sitting there, continually open, waiting like a beggar’s hand throughout the entirety of the experience. It’s nervy, it’s imposing, it’s exploitative, and it’s slimy. I wish these companies would just respect the consumer enough to say,

“Hey, **** you, here’s what you’re getting for your initial buck. Want more? Pay up.”

But there’s probably some psychological angle that shows if you give consumers a free inch, they’ll jump at the opportunity to pay for a mile.
 

scydrex

Member
They aren't hard to get at all. I'm at well over a million credits already just from doing Cafe missions, no grinding whatsoever.

Thx. That's what i wantes to know. People who had played the game and talk about the grinding or how much money can you earn. So is the same as before? Maybe a bit better? Okey then i don't have to worry about the MTX. My concern was that the grinding was worse than previous GT to make people to buy MTX. From GT3 to GT6 i earned money to buy all the cars and no need of MTX.
 
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