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SquareEnix releases video showcasing Forspoken technologies, including DirectStorage



1st example
1.9 sec on an NVMe SSD
4 sec on a SATA SSD
21.5 sec on an HDD

2nd example
1.7 sec NVMe SSD
3.2 sec SATA SSD
19.9 sec HDD


That's all drives utilizing DirectStorage... I wonder how those same drives will perform without DirectStorage?

Still though, under 2 sec is damn fast.. and that's without GPU based Decompression either. :)
 

EDMIX

Member


1st example
1.9 sec on an NVMe SSD
4 sec on a SATA SSD
21.5 sec on an HDD

2nd example
1.7 sec NVMe SSD
3.2 sec SATA SSD
19.9 sec HDD


That's all drives utilizing DirectStorage... I wonder how those same drives will perform without DirectStorage?

Still though, under 2 sec is damn fast.. and that's without GPU based Decompression either. :)


1.9 seconds is some wild shit!

We are going to see a great deal of open world games this gen and I want to see how all of them use that storage.

Ubisoft out here foaming at the mouth over this tech lol

I also wonder how the next Final Fantasy will use this tech. The way I see this, its not even JUST about saving time, its about deep immersion in being able to go thru a game with near seamless transition from a scene to in game, to a new town, to interior all without any loading keeping you immersed in the game.
 

Gamerguy84

Member
Game changer. It's so early in this gen and I'm already spoiled by it.

When Cerny first spoke of the PS5 and that the console was built around the drive itself I thought he was talking crazy or just trying to throw MS off.

It's turning out to be one of the biggest features of the new gen.
 
You can see the comparison in this article.


Moderate gains over win32 api in some scenarios.
Thanks for that! Answers some questions I had.

Well, GPU decompression will help alleviate another one of those CPU bottlenecks.. but from there things could get a bit trickier.. at least until the underlying software changes, and hardware based solutions remove more of the burden from the PC.

We're not going to be as efficient as consoles are for some time yet.. if ever.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Game changer. It's so early in this gen and I'm already spoiled by it.

When Cerny first spoke of the PS5 and that the console was built around the drive itself I thought he was talking crazy or just trying to throw MS off.

It's turning out to be one of the biggest features of the new gen.

But this article is about Direct Storage and PC load times and SSD usage. Nothing to do with PS5.
 
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elliot5

Member
Thanks for that! Answers some questions I had.

Well, GPU decompression will help alleviate another one of those CPU bottlenecks.. but from there things could get a bit trickier.. at least until the underlying software changes, and hardware based solutions remove more of the burden from the PC.

We're not going to be as efficient as consoles are for some time yet.. if ever.
Probably not yeah. XSX and ps5 already have dedicated decompression blocks and ps5 has in particular very fast base speeds, so ye.
 
But this article is about Direct Storage and PC load times and SSD usage. Nothing to do with PS5.
Well, it's going to be interesting to see how this directly compares with the PS5 version. This will likely be the first "demanding" game available on both which utilizes DirectStorage and the PS5's storage architecture as efficiently as possible... so I'm looking forward to that.

The PC isn't going to be as efficient as PS5 is with regards to the architecture and I/O bottlenecks.. we're still a long way away from being as efficient... but now, PC's with drives faster than 5GB/s, could see brute force push past that efficiency.
 
Seems like not that much different from what they archived without DirectStorage.
Yeah, but I believe that's still utilizing Windows 11's improved storage stack. There's been improvements made to Windows 11's storage stack which are independent from DirectStorage and could make it a bit more efficient than it would be on Windows 10, for example.

But it seems like the simple fact that the game was being designed with this type of fast loading in mind... has paid dividends for loading times even on the old Win32 API.
 
I wonder what the m.2 speed was.
5GB/s.

This was in the article:

forspoken_ssd_speed_2.jpg



So 7GB/s drives could perform even faster.

edit: It's unlikely it would make much of a difference though, as the developer said they aren't I/O bound anymore.. Going by that picture, the same M.2 drive manages 4.8GB/s with DirectStorage, and just 2.8GB/s with the Win32 API. So until GPU based decompression comes, it seems like a 3.5GB/s Gen 3 drive will be about perfect.
 
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ZehDon

Gold Member
Not quite the trump card Microsoft's DirectStorage video released earlier today framed it as. They touted 20-40% gains from the API, we're seeing much smaller than that here. With that said, DirectStorage requires a bespoke implementation per-game, so it'll be a while before developers know how to best make use of it. Say what you will about the PS5, Cerny's IO design clearly delivers immediate results for less work.

Seems like not that much different from what they archived without DirectStorage.

2.6s to 2.2s
5.0s to 4.6s

Well in % it is around 10% gains.

Edit - It was the best results… the others shows a lower difference like 2.1s to 1.9s.
It's still an important difference. You're looking at seconds - re-approach this as milliseconds, and then extrapolate to frames. The smallest result of 200ms is till at least 6 frames faster at 30FPS. The larger results of 600ms is 18 frames at 30FPS. This kind of improvement allows asset streaming systems to better operate on an "as required" basis. Delivering content within a frame or two of request allows for a much better utilisation of RAM, and these kinds of improvements add up. With that said, we're clearly not seeing Microsoft's touted 40% gains.
 

Dream-Knife

Banned
5GB/s.

This was in the article:

forspoken_ssd_speed_2.jpg



So 7GB/s drives could perform even faster.

edit: It's unlikely it would make much of a difference though, as the developer said they aren't I/O bound anymore.. Going by that picture, the same M.2 drive manages 4.8GB/s with DirectStorage, and just 2.8GB/s with the Win32 API. So until GPU based decompression comes, it seems like a 3.5GB/s Gen 3 drive will be about perfect.
Wouldn't RTX IO solve that issue?
 

DenchDeckard

Moderated wildly
Game changer. It's so early in this gen and I'm already spoiled by it.

When Cerny first spoke of the PS5 and that the console was built around the drive itself I thought he was talking crazy or just trying to throw MS off.

It's turning out to be one of the biggest features of the new gen.

its because every developer out there requested an nvme drive with 1 GBS transfer speed to enable to allow them to make the games they want, what’s awesome is Sony and MS listened to developers.

now it’s on the developers to use the tools they have been given.

Cerny and Sonys genius marketing was all about shaping the conversation about the components they had an advantage on. Simple as that.
 

Loxus

Member
5GB/s.

This was in the article:

forspoken_ssd_speed_2.jpg



So 7GB/s drives could perform even faster.

edit: It's unlikely it would make much of a difference though, as the developer said they aren't I/O bound anymore.. Going by that picture, the same M.2 drive manages 4.8GB/s with DirectStorage, and just 2.8GB/s with the Win32 API. So until GPU based decompression comes, it seems like a 3.5GB/s Gen 3 drive will be about perfect.
The article states it's GPU decompression using DirectStorage.
"we saw cutscene and gameplay examples where Forspoken took 1.9 seconds, 1.7 seconds, and 2.2 seconds to get us there, thanks to the way DirectStorage offloads the streaming of graphical assets from the CPU to the GPU."

And again here.
"the current implementation of DirectStorage in Forspoken is only removing one of the big I/O bottlenecks — others exist on the CPU."

I assume the one big I/O bottleneck is decompression based on this.
EKiv3xa.jpg




The win32 results kind of makes Direct Storage and GPU decompression questionable.
Maybe that 5900X is really good at decompression compared to the 6800XT.
 

Loxus

Member
But this article is about Direct Storage and PC load times and SSD usage. Nothing to do with PS5.
The article talks about PS5.

"Generally, he says, most PC games don’t take anywhere near as much advantage of speedy NVMe SSD as Forspoken, claiming that most games have loading times of over 10 seconds. In my experience, the fastest load times I’ve seen were on Final Fantasy VII Remake Intergrade on a PS5, which can take just 10 seconds from the time you leave the PS5’s home screen to the time you can move your character, four to five times faster than on PS4. It’s not clear if Forspoken is counting from app launch to playable gameplay or not."
 

DenchDeckard

Moderated wildly
The article states it's GPU decompression using DirectStorage.
"we saw cutscene and gameplay examples where Forspoken took 1.9 seconds, 1.7 seconds, and 2.2 seconds to get us there, thanks to the way DirectStorage offloads the streaming of graphical assets from the CPU to the GPU."

And again here.
"the current implementation of DirectStorage in Forspoken is only removing one of the big I/O bottlenecks — others exist on the CPU."

I assume the one big I/O bottleneck is decompression based on this.
EKiv3xa.jpg




The win32 results kind of makes Direct Storage and GPU decompression questionable.
Maybe that 5900X is really good at decompression compared to the 6800XT.

it’s going to be a huge advantage over the current options no matter what.
 

Mister Wolf

Member
The article states it's GPU decompression using DirectStorage.
"we saw cutscene and gameplay examples where Forspoken took 1.9 seconds, 1.7 seconds, and 2.2 seconds to get us there, thanks to the way DirectStorage offloads the streaming of graphical assets from the CPU to the GPU."

And again here.
"the current implementation of DirectStorage in Forspoken is only removing one of the big I/O bottlenecks — others exist on the CPU."

I assume the one big I/O bottleneck is decompression based on this.
EKiv3xa.jpg




The win32 results kind of makes Direct Storage and GPU decompression questionable.
Maybe that 5900X is really good at decompression compared to the 6800XT.

Direct Storage is currently not doing GPU decompression. Time stamped:




There's also this quote from the same Verge article:

"But, says Ono, “I/O is no longer a bottleneck for loading times” — the data transfer speeds of DirectStorage are clearly faster for SSDs, and they could improve it in future if they figure out other CPU bottlenecks and take full advantage of GPU asset decompression."
 

Darsxx82

Member
Guys please start sending in that copium. It's going to be a long day.


SCPcokh.jpg


FpiLLI8.jpg
They are referring to Fidelity in general and not that each feature is implemented on PS5.

They even refer only to FSR 1.0... It has already happened in other games where it is also announced that FidelityFX is used on PS5 and then they are just some feature in console.

You would wait for more security before throwing darts and see if VS is implemented or not and then if it is via hardware, and also if PS5 will end up using FSR 2.0 (probably) because the video is 1.0
 

Utherellus

Member


Finally the proper proof that PC is more than capable of delivering next-gen SSD powered I/O levels of performance.

And it's not the final form yet. GPU decompression (RTX IO included) is on it's way.

Finally "PC has bottlenecks and won't get to console I/O level" narratives will be gone.
 

Panajev2001a

GAF's Pleasant Genius


Finally the proper proof that PC is more than capable of delivering next-gen SSD powered I/O levels of performance.

And it's not the final form yet. GPU decompression (RTX IO included) is on it's way.

Finally "PC has bottlenecks and won't get to console I/O level" narratives will be gone.
Strawman as PC is not a fixed box. Nobody said PC would never be able to compete here, but it is a nice proof that consoles raised the bar ;).
 

Snake29

RSI Employee of the Year


Finally the proper proof that PC is more than capable of delivering next-gen SSD powered I/O levels of performance.

And it's not the final form yet. GPU decompression (RTX IO included) is on it's way.

Finally "PC has bottlenecks and won't get to console I/O level" narratives will be gone.

And it will still be different experience for a lot of people. No fixed hardware, not everyone has M2 in their PC. Most people still have SATA (3.7 sec is still quick enough) or even harddrives.

This just shows that all those people who made fun of Mark Cerny and called him a liar are now suddenly waking up.

Then again you have another problem and that is Windows 10 and 11, so let's wait and see when we start seeing actual tests from reviewers, when the game is finished.
 
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Mister Wolf

Member
And it will still be different experience for a lot of people. No fixed hardware, not everyone has M2 in their PC. Most people still have SATA (3.7 sec is still quick enough) or even harddrives.

This just shows that all those people who made fun of Mark Cerny and called him a liar are now suddenly waking up.

Then again you have another problem and that is Windows 10 and 11, so let's wait and see when we start seeing actual tests from reviewers, when the game is finished.

The question is whether that requirement of an NVME they were mentioning earlier this year and last was for when Direct Storage transitions to having the GPU handle decompression.
 
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Haggard

Banned
unfortunately the game still looks like crap, no matter how fast it loads or how well aliased it is.
You can only polish a turd so much....
 

adamsapple

Or is it just one of Phil's balls in my throat?
The article talks about PS5.

"Generally, he says, most PC games don’t take anywhere near as much advantage of speedy NVMe SSD as Forspoken, claiming that most games have loading times of over 10 seconds. In my experience, the fastest load times I’ve seen were on Final Fantasy VII Remake Intergrade on a PS5, which can take just 10 seconds from the time you leave the PS5’s home screen to the time you can move your character, four to five times faster than on PS4. It’s not clear if Forspoken is counting from app launch to playable gameplay or not."


This is about PC and PS5 only.

image.png


Direct Storage is only on the PC version, the PS5 doesn't need it.

Please don't turn everything into fanboy-talk please, lol. I'm objectively talking about Direct Storage here.
 
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Direct Storage is only on the PC version, the PS5 doesn't need it.

Let's keep our hats down for a little bit lol.

Maybe it’s just better to compare the consoles I/O with each other? I know that PC will have a different setup so maybe it wouldn’t be a fair comparison.
 
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