? Where did I say it shouldn't? A lot of your post is a shit load of a assumptions of what I mean lol
You are basically forcing some fake fucking argument based on something that was never stated.
I prefer focused and well designed encounters instead of the random BS
All that can occur in a open world title though, the shit you are talking about is based on bad games that do that, that isn't some default, staple, definition of a open world game any more then forced walking, loads of cut scenes and QTE's are in linear titles.
Thats like me fucking saying some dumb shit to you like "NO THANKS BrOz, I prefer open worlds free of FORCED WALKING sims, loads of QTEs and cut scenes, I mean is this a game or a movie?" It forces this idea that LINEAR is only this, OPEN WORLD is 100% ONLY towers etc.
Unless I'm literally saying it in a post, stop forcing that argument. All I can reply on is what you tell me you like, I can't just assume you must support forced walking and QTEs, its immature as fuck and tries to assume way too much.
So I'm sorry man but open world games are not
all the same re-skinned game
any more then all linear games are all forced walking sim, interactive movies and QTE fest...
So I get that you saying you prefer focused well designed encounters, but for fuck sakes, where on Earth did you hear I say otherwise? I don't even think you fully understand anything thats being stated btw, you seem to be in some rage mode of just making it sound as if by default I'm saying more towers and more bases or some dumb shit. You want that to be the argument instead of just reading the post....
Open world makes more sense for developers because its by default how we see the world. We go outside to go to a store, drive there and shit happens lol We don't walk out and a fucking black screen shows up and we end up at work with no explanation or something. So even if you wanted those linear concepts, that can be made IN AN OPEN WORLD, as in you can have a open world with no towers, no bases and no check list, many fucking titles exist like that mind you.
1 .You can have a post apocalyptic title where a mission can have no list, no guide and simply a quest to go to a place to do something like bring medicine to a sick kid to help unit a tribe, clan, group
2. You can have an encounter where the game just makes it happen on your way back from doing a said mission like "you better not have saved that kid, we funa fight now" lol
3. You lose the fight, end up in a (dungeon) where they kidnapped you and are selling you to some slave traders and must find a way to escape and kill your way out.
4. You leave with loot and you are in a new city you have never seen before as you got knocked out (black screened), you ask around to get directions back to your city, camp etc, make new friends.
So sir, all that shit can happen in a open world game. It means a publisher/developer can literally entertain many concepts at once. A limited area for this part, a fixed scene for this part, a situation that occurs thats not random etc. While still having the natural open concept that people expect a world to be like. So I expect us to see more open world titles, but please stop making it sound as if that is a request for towers, bases and checklist. If I can understand what you want based on what you said and not assume, I'm 99% sure you can do the same.