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VRR support rolling out this week for PS5

GHG

Gold Member
But it isn't dolby atmos. It's Sony's own audio solution and it sounds pretty great to me. Horizon, Ghost and all those other games really sound like sounds can come from everywhere around you and above and beyond. What headset do you use?

I'm referring to where he said he tried dolby on PC and wasn't impressed., if using a headset that's the expected result.

I don't use a headset, I have a 7.1.2 system that I use.
 

Hezekiah

Banned
To each their own, I think it's a great feature even if the fps is a locked 60, because even then the frametime isn't necessarily perfect. Hopefully, all TVs will support the feature soon enough and PC monitors so that vsync is a thing of the past. Plus, without rigid frame locks, we might see most games getting automatic fps boosts when newer hardware arrives, never a bad thing.
Stable games with locked frame rates will have dips that are virtually indistinguishable to the human eye, i.e. a very occassional drop to 58 or 59 FPS.
 

thatJohann

Member
Also horizon forbidden west does not work with VRR even if you enable setting to apply VRR universally to unsupported games. It must have a flag to bypass it. Lame.
 

jorgejjvr

Member
Personally I am not impressed by the Pulse 3D at all, but this sounds like something is wrong. All PS5 games sound great to me.
A lot of games have their own 3d audio software on them, so adding sonys 3d audio on top only clashes with it

With horizon, a first party game, it sounds fine, just nothing mind bending

Ive heard great things about demons souls and returnal, but i dont have those games

I also play a lot of shooters so its no fun to constantly turn on and off the 3d audio per game
 

rofif

Banned
so.... will stupid performance modes finally die ?
Those who want, play the game as is and those who want, just disable FPS cap ?
 

DenchDeckard

Moderated wildly
A framerate variability of up to 50% is not what I'd call "smooth", especially when it's under 60fps, but each to their own.

you do know how the tech works right?

Do you consider 30 FPS smooth, or 40 FPS smooth, or 60 FPS smooth if there is no frame pacing issues and its updating perfectly per second?

So VRR literally updates the frames perfectly in sync per second. If it fluctuates it varies the refresh rate so it updates perfectly within a second. Its entire purpose is to make the frames update smoothly and eliminate tearing. If its working correctly its nothing but smooth.

Now if you think 30 FPS is a juddery mess and you cant play a game at anything under 60FPS then thats a different conversation entirely lol.
 
With Sony pushing their own 3D audio engine, I don't think Atmos is ever going to happen on PS5 for gaming (it is supported for 4K blu-rays).

But yes to Dolby Vision, this needs to happen.
Paying for a Dolby Atmos license is the best deal in gaming. I'm just looking for a Dolby Atmos headset that supports AA batteries and I'm set for this entire gen.

As for Dolby Vision what's even the point of a nextgen console without it? Essential feature.
 
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rofif

Banned
VRR isn't going to smooth out drops that large though. I've been using it on PC for quite some time and if frames drop that far it will be quite noticeable.
It's not a video game if it doesn't drop to 15fps during big explosion, cmon !!!
j/k
 
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thatJohann

Member
Lego Star Wars Skywalker saga is also much better with no screen tearing although I did notice a section where fps dropped below 40fps for a moment. That game is terribly optimized tho. Needs a patch badly.
 

Hezekiah

Banned

Not sure why it seems to be on a game by game basis but it's always better to get more features even when they take longer to get. Odd that Elden Ring might not get the patch initially.
Are you being serious, or are you and Riky still trying to score points while an exclusive feature on your 'check-list' has been taken away?
 
you do know how the tech works right?

Do you consider 30 FPS smooth, or 40 FPS smooth, or 60 FPS smooth if there is no frame pacing issues and its updating perfectly per second?

So VRR literally updates the frames perfectly in sync per second. If it fluctuates it varies the refresh rate so it updates perfectly within a second. Its entire purpose is to make the frames update smoothly and eliminate tearing. If its working correctly its nothing but smooth.

Now if you think 30 FPS is a juddery mess and you cant play a game at anything under 60FPS then thats a different conversation entirely lol.

While playing GOTG, I am noticing it's always smooth but once or twice occassional hitch here and there.

Still find it superior to 30 locked which always look a bit slide show ish.
 

DenchDeckard

Moderated wildly
VRR isn't going to smooth out drops that large though. I've been using it on PC for quite some time and if frames drop that far it will be quite noticeable.

Well if it instantly dropped from 60 to 40 then yeah I can see you noticing it, but in reality it usually fluctuates and makes it much harder to spot.

I've had excellent experiences with it on XBOX. My PC has a monitor with the G Sync module so that is even better, but Elden ring etc on XBOX is super smooth with VRR. I need to try Guardians on Xbox but I started it on PC.
 
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Topher

Gold Member
Well if it instantly dropped from 60 to 40 then yeah I can see you noticing it, but in reality it usually fluctuates and makes it much harder to spot.

I've had excellent experiences with it on XBOX. My PC has a monitor with the G Sync module so that is even better, but Elden ring etc on XBOX was super smooth.

Drops that far are usually not gradual but I get what you are saying. Removing the judder of a drop of a few frames is ideal.
 
Do they plan to add velocity architecture and full rdna2?
Nah, Sony is about to launch a DualSense revision that removes haptic feedback and replace rechargeable batteries with AA batteries. Selling games makes some money but selling the AA batteries that you need to play those games is where they get you hooked for life.
 
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omegasc

Member
I just tried it on Tales of Arise Graphics mode, and it is a lot better in the area I tested. It's a good title on PS5 to use for testing how much difference VRR can make. From noticeable 'choppiness' of the fluctuating frames to a smoother experience. From this test I would prefer Graphics mode to Performance mode. I guess 'anything' over 40fps on my TV (LG C9) is acceptable.
Could not yet test PS4 games, as I could not remember any game in my library with unlocked framerates that the PS5 can't push to 60... (I admit I didn't try that hard :p)

Miles Morales and Spider-Man I stay with Performance RT though, I noticed quite the difference. I guess the Performance modes are now completely unlocked on VRR capable TVs so it is getting past 60? I forgot to pop up the TV menu with the actual hz in use.
 

Tchu-Espresso

likes mayo on everthing and can't dance
Mashing the green button on my LG CX still shows Miles Morales as 120Hz FIXED.

What am I doing wrong?

Edit: unplugged the cable and now get a “your tv doesn’t support VRR” message.
 
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Not sure why it seems to be on a game by game basis but it's always better to get more features even when they take longer to get. Odd that Elden Ring might not get the patch initially.
What do you mean it's being done on a game by game basis?
Some games are getting updates but they added 40fps modes and stuff like that, like the Insomniac games.
Elden Ring didn't get an update and plenty of people are saying it's playing much better, specially the Performance Modes.

It's like some of you guys want PS5 to not have this working feature at this point...
 

Hezekiah

Banned
Thank GIF


I already stated this multiple times. If you're sensitive to framerate drops you will still notice them but it means you won't get judder and tearing associated with those drops without VRR.

It's a nice fallback to have where the devs have fucked up (particularly because on console you can't change the settings until you get a satisfactory result) but games locked to a target framerate is a far superior experience.
I think some people have a totally skewed view of what it actually does and to what extent, some even expecting some kind of 'performance boost'.
 
Five years late - yes because there were so many VRR-supporting TV owners in 2017.

It's idiotic posts like this which take focus away from the feature itself.

I mentioned Freesync, that's how I use said feature.

Certainly there were more Freesync monitors back then, than hdmi 2.1 TVs we have now.

Sure you are fine with whatever is offered, doesn't mean everyone will be happy with it.
 

Arioco

Member
My TV (Samsung Q70A) atleast says to use the HDMI 2.1 port for VRR, which kinda sucks since it only has one.

Should it work on the 2.0 ports too?


Yes, it should. Samsung TVs support VRR since 2018, which means VRR is supported on TVs that lack HDMI 2.1 ports (for example my Q7, which has only 4 HDMI 2.0 ports).

So if your TV doesn't support it through the 2.0 ports is just because Samsung didn't wanted them to, but HDMI 2.1 is not a requirement for VRR.
 

GHG

Gold Member
you do know how the tech works right?

Do you consider 30 FPS smooth, or 40 FPS smooth, or 60 FPS smooth if there is no frame pacing issues and its updating perfectly per second?

So VRR literally updates the frames perfectly in sync per second. If it fluctuates it varies the refresh rate so it updates perfectly within a second. Its entire purpose is to make the frames update smoothly and eliminate tearing. If its working correctly its nothing but smooth.

Now if you think 30 FPS is a juddery mess and you cant play a game at anything under 60FPS then thats a different conversation entirely lol.

My view is that over 60 is smooth, anything else is very much perceptible, even more so if it's variable. Just because screen tearing and judder are eliminated it doesn't make those 40fos moments look and feel like 60fps. Far from it.

That's not to say I won't play certain games in certain circumstances under 60fps (e.g. I locked Cyberpunk 2077 to 30fps on my PC at release so that I could play it with ray tracing fully enabled - the improvement in atmosphere was worth it for me. The IQ difference in horizon Forbidden West was also substantial enough for me to settle on the 30fps mode), but generally speaking I'm looking to get things over 60 where possible.

It's also with noting that the percentage differences between the highs and lows are what make the difference in perceptible smoothness, even with VRR enabled. To use your example, if a game is bouncing around between 40-60fps then the first thing I'm doing is trying to get those lows up in to the 50's. If that's impossible then I'll just say fuck it and pump the settings/resolution further to get the highs down close to the lows. If under 60fps then the tighter the fps range the better.

I think some people have a totally skewed view of what it actually does and to what extent, some even expecting some kind of 'performance boost'.

Some people have been trying really hard to overstate what this feature does. That's all I'll say.
 
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A2una1

Member
Mashing the green button on my LG CX still shows Miles Morales as 120Hz FIXED.

What am I doing wrong?

Edit: unplugged the cable and now get a “your tv doesn’t support VRR” message.
Or, like me, you might have disabled VRR in Game Optimiser. If you own a LG TV that is ;)
 

Venuspower

Member
Has anyone here take a look into the video information on PS5?

My PS5 says that the VRR Range of the PS5 is between 48 Hz and 120 Hz:
83836649-d9db-44b8-8006-4a587677a70f-jpg.752993


Since the LG C9 has a VRR Range of 40 - 120 it looks like PS5 is actually limited to 48 - 120 Hz.
 
Has anyone here take a look into the video information on PS5?

My PS5 says that the VRR Range of the PS5 is between 48 Hz and 120 Hz:
83836649-d9db-44b8-8006-4a587677a70f-jpg.752993


Since the LG C9 has a VRR Range of 40 - 120 it looks like PS5 is actually limited to 48 - 120 Hz.

It will be 48-120 hz.

With some nicer tvs you get LFC which could go down to 20 hz.

I suppose PS5 should resort to that below 48 Hz.
 

SLB1904

Banned
I base it on turning 3d on putting their pulse 3d and sounding bad. But maybe i havent played the 1-2 games that apperantly really showcase it

In shooters i have to turn it off as it messes with footsteps, but on horizon forbidden west doesnt sound much better
Yeah don't know mate. Maybe is the games you ate playing. I haven't play horizon so don't know for sure. The games needs to made using the tempest like returnal for example
 

jorgejjvr

Member
Yeah don't know mate. Maybe is the games you ate playing. I haven't play horizon so don't know for sure. The games needs to made using the tempest like returnal for example
right, and thats a pain in the butt to figure out which games are made for it and which are not. From what I hear, Returnal and Demons soul sound phenomenal, but i dont have nor care about those games. For the rest of the games not optimized for it, it all sounds muffled, or just standard, nothing special (with 3d audio on). Turning it off, brings back a normal sounding audio

So if I am not playing those 1-2 games, then I might as well just have it off right? If I ever end up buying a game known for the amazing 3d audio, then i guess ill turn it on for that game

The thing I dont get is, on xbox, i have Dolby atmos on for everything, and it all sounds phenomenal.
 
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Venuspower

Member
It will be 48-120 hz.

But that does not make sense unless the PS5 itself is limited to 48 Hz. All 2019 LG OLEDs have a VRR Range from 40 - 120 Hz. Usually that is what the PS5 should detect because it is what is reported in the EDID of the TV. Since this is not the case the 48 Hz limit should come from the PS5.

LFC is a complete different story. Will be interesting to see, if PS5 does have support for LFC. Would be good for TVs that does not ship with LFC.
 

Gerdav

Member
2021 Samsung QE55Q80A here, PS5 says it’s supported, have had no issues with the Series X VRR, but it will not kick in on PS5, I have swapped the PS5 and X’s hdmi ports and nothing changes, Series X is working on any input, the tv shows hdmi 4 as the gaming input so I assume this should be the best one, I have turned the tv off at the mains, the PS5, any other ideas.
 

omegasc

Member
I base it on turning 3d on putting their pulse 3d and sounding bad. But maybe i havent played the 1-2 games that apperantly really showcase it

In shooters i have to turn it off as it messes with footsteps, but on horizon forbidden west doesnt sound much better
Try the other 3D profile settings. I was on the default one but it seems one down is the best for me. Also, did you try other EQ settings? Default one is 'meh'. I Googled one recommended setting and adjusted from there. Made quite de difference, and the Pulse does a decent job. Still, I mostly use an Arctis Pro Wireless and it is so much better, cleaner sound.

Also, GT7 sounds great.
 
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jorgejjvr

Member
Try the other 3D profile settings. I was on the default one but it seems one down is the best for me. Also, did you try other EQ settings? Default one is 'meh'. I Googled one recommended setting and adjusted from there. Made quite de difference, and the Pulse does a decent job. Still, I mostly use an Arctis Pro Wireless and it is so much better, cleaner sound.
yeah messing with profile helps, and messing with EQ helps a lot too, I have a EQ for footsteps. But i play a lot of apex, and it just factually sounds better with the 3d audio off....because apex own 3d audio is better, if you add it on top, it just creates a muffled sound, but i think thats because its competing with another. Im not complaining about the pulse, just that turning on the 3D audio options on the ps5 settings do nothing for me, at least for the games i play

but thats my whole point, its looking to me like for most games its better off
 
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mitchman

Gold Member
how the heck is that some "back end" secret update and not official firmware?!
How does that even work. Does this mean it was in fact there, in the latest firmware update and they just unlocked it ?
The console "calls home" at regular intervals, and hence can receive updated settings. Such as VRR, the UI has been there for some time, now they flip the switch to enable it. They can also disable it the same way if the shit hits the fan.
 
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