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VRR support rolling out this week for PS5

SlimySnake

Flashless at the Golden Globes
Its in the US silly question did you restart the console?

Its not an update it just appeared for me
Yeah, just made the edit a second after you quoted me.

EDIT: Had to restart the system. And then wait a few seconds for the update to apply. The downloads notification box showed an update was installed but i never saw it download. Weird. The vrr option didnt show up right away either.
 

omegasc

Member
Is this update out in the U.S? Im not seeing it. I even tried manually updating the system firmware and it said im up to date.

EDIT: Had to restart the system. And then wait a few seconds for the update to apply. The downloads notification box showed an update was installed but i never saw it download. Weird. The vrr option didnt show up right away either.
yeah it needs either a restart or you can go to System Feature Updates, like for updating the Controller.
 

Celcius

°Temp. member
It says that my LG 27UK600 monitor doesn’t support VRR via hdmi. The manufacturer website says that freesync is supported over DisplayPort or hdmi though. Strange…
 
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01011001

Banned
It says that my LG 27UK600 monitor doesn’t support VRR via hdmi. Feelsbadman

that's sadly common among PC monitors, my Dell also doesn't support it. that one has such an old HDMI chip it doesn't even support 120hz over HDMI :(
 
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Spider-Man Remastered runs at 80-100 FPS in performance RT at least when you are just messing around outside of combat. Pretty crazy.

MM still drops below 60 FPS pretty often but you wouldn't tell without a FPS readout.
 
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adamsapple

Or is it just one of Phil's balls in my throat?
The instances where its been most talked about here are where the developer has fucked up and the game fundamentally fails to hold it's target framerate. If the game holds its target framerate but there are just a couple of instances where it drops below that in hours of footage then it's going to be a non-issue, even for those without VRR.

I somewhat agree and disagree with you at the same time, with an example.

I'm really digging Tormented Souls right now, it's made by a very small team and we shouldn't expect the same kind of optimization effort that an Insomniac or a Coalition would do.

I played through the entire game with Freesync, as I have it on default, so to my eyes it felt like a super smooth go through and through.

But as an experiment I started the game again to replay the opening areas in the first few minutes with Freesync on/off.

Captured off-screen cause native capture won't show it. Apologies for my shitty phone camera.

Video 1 - FS On:




Video 2- FS Off:




The big painting on the right side of the wall is the easiest place to see, in the FS On video it just looks normal, like it should.

In the FS Off video, you can notice a very visible judder, if it's this noticeable on a shitty off-screen, you can probably imagine it's a little more so when you're actually playing.


-



My whole point with this rant of a post is that Freesync, the technology, has some very tangible benefits in a lot of use cases and we shouldn't dismiss it. Of course 100% locked native optimization will always be preferred, but that's not possible in all cases to the same extent.
 

01011001

Banned
On the contrary, we can stop pretending it's better than a more stable framerate in the first place, and not just a crutch for devs that 'close enough' is 'good enough'

Spider-Man now runs at ~90fps with fluctuations of about 10fps up and down from that. that is superior than any stable 60fps framerate when using VRR
 
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adamsapple

Or is it just one of Phil's balls in my throat?
Spider-Man now tuns at ~90fps with fluctuations of about 10fps up and down from that. that is superior than any stable 60fps framerate when using VRR

Look at the example videos I posted above, VRR is great even for 60hz games that don't quite meet the target all the time.

Perceptibly you cannot tell a difference in smoothness and most importantly there's no more visible judder.
 

01011001

Banned
Look at the example videos I posted above, VRR is great even for 60hz games that don't quite meet the target all the time.

Perceptibly you cannot tell a difference in smoothness and most importantly there's no more visible judder.

yes but that was his argument that it's only a crutch, which it isn't, it can elevate 60fps games that leave enough GPU resources on the table to reach 90fps or even higher, and 90fps is where stuff really starts to feel super smooth.
 

adamsapple

Or is it just one of Phil's balls in my throat?
yes but that was his argument that it's only a crutch, which it isn't, it can elevate 60fps games that leave enough GPU resources on the table to reach 90fps or even higher, and 90fps is where stuff really starts to feel super smooth.

Oh yeah, Dying Light 2 does that and easily reaches 90~100 FPS when the system detects VRR and unlocks the frame rate.

In an ideal world all games should do that, but unfortunately I think that's only gonna be possible on cross-gen or ports of last gen games where there's enough head room. I don't see that happening for dedicated next-gen games.
 
Sorry Spider-Man 40fps mode but Performance RT is still where it's at. I guess to protect against drops below 60fps they had to leave a ton of FPS on the table so most of the time it's above 80fps now.
 

RydarGaf

Member
OMG!

VRR only works on patched PS5 games in spite of the vrr toggle in the system menu.
Video proof!



This is a huge fail on Sony's end. No wonder they took so long to enable VRR on playstation. It's crap compared to VRR on Xbox🤨
 
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Venuspower

Member
It says that my LG 27UK600 monitor doesn’t support VRR via hdmi. The manufacturer website says that freesync is supported over DisplayPort or hdmi though. Strange…

Unfortunately, this is not strange. PS5 simply does not support FreeSync via HDMI. PS5 only has support for HDMI Forum VRR. While both standards are based on the same specification, both are advertised differently in the EDID. This is why you are not able to use VRR on your monitor.
 

01011001

Banned
OMG!

VRR only works on patched PS5 games in spite of the vrr toggle in the system menu.
Video proof!



This is a huge fail on Sony's end. No wonder they took so long to bring playstation. It's crap compared to VRR on Xbox🤨


to be fair there are games on Xbox that also don't support VRR, it's usually an issue with the game's vsync that blocks VRR.

games on Xbox that have issues are WatchDogs Legion in 60hz output (works at 120hz), Fortnite, Aragami 2 and some others I can't remember from the top of my head
 

omegasc

Member
OMG!

VRR only works on patched PS5 games in spite of the vrr toggle in the system menu.
Video proof!



This is a huge fail on Sony's end. No wonder they took so long to enable VRR on playstation. It's crap compared to VRR on Xbox🤨

if the game is locked to a framerate it needs a patch, as was the case with Dying Light 2 on Xbox.
Horizon has locks to 30 and 60 depending on the selected mode. It does not auto-unlock framerates and it is on the dev to chose.
I can see Guerrilla adding a VRR option soon.

I tested Elden Ring, Tales of Arise and it worked on both.
 
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Mr Moose

Member
Oh yeah, Dying Light 2 does that and easily reaches 90~100 FPS when the system detects VRR and unlocks the frame rate.

In an ideal world all games should do that, but unfortunately I think that's only gonna be possible on cross-gen or ports of last gen games where there's enough head room. I don't see that happening for dedicated next-gen games.
Ratchet & Clank: Rift Apart is getting an update, not sure if it'll be the same as Spider-Man though.
OMG!

VRR only works on patched PS5 games in spite of the vrr toggle in the system menu.
Video proof!



This is a huge fail on Sony's end. No wonder they took so long to enable VRR on playstation. It's crap compared to VRR on Xbox🤨

This you?
So therefor stuck without VRR on PS5 console😐
 

adamsapple

Or is it just one of Phil's balls in my throat?
if the game is locked to a framerate it needs a patch, as was the case with Dying Light 2 on Xbox.

Right. VRR does not unlock a games frame rate, to do that there needs to be a patch.

Otherwise VRR will just make sure the drops from the games current 60hz profile are less perceptible.



Deathloop has an ultra performance mode now 😳


Preparing for that Definitive Xbox version with FSR 2.0 later this year :D
 
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rofif

Banned
FINALLY.
So much of Elden Ring is running in top 50s and it just stutters.
But now it is buttery smooth. Best version of the game.
As you can see, it is still full RGB since ps5 recognized it's... a 60hz game ? SO it's using vrr with 60hz signal ?
I wish that was a choice for those 120hz games. Interesting

HmA1ILj.jpg
 

elliot5

Member
Hopefully now the “60 fps locked is good enough” crowd will see the light of having an unlocked higher ceiling option
 

01011001

Banned
FINALLY.
So much of Elden Ring is running in top 50s and it just stutters.
But now it is buttery smooth. Best version of the game.
As you can see, it is still full RGB since ps5 recognized it's... a 60hz game ? SO it's using vrr with 60hz signal ?
I wish that was a choice for those 120hz games. Interesting

HmA1ILj.jpg

the issue at 60hz tho can be that Elden Ring drops below 48fps and not rarely either, meaning if your TV only goes to 48hz you will still have stutters at 60hz output since low framerate compensation at 60hz only kicks in once you are below 30fps

therefore, for most people 120hz would be more beneficial for Elden Ring as you will definitely feel the drops below 48fps real hard
 
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I'm getting the same endorphins as when you upgrade your PC and test old games that now run at a way better framerate. A long time coming but a beautiful update.
 

scydrex

Member
FINALLY.
So much of Elden Ring is running in top 50s and it just stutters.
But now it is buttery smooth. Best version of the game.
As you can see, it is still full RGB since ps5 recognized it's... a 60hz game ? SO it's using vrr with 60hz signal ?
I wish that was a choice for those 120hz games. Interesting

HmA1ILj.jpg
Finally can play Elden Ring again. Decided to stop playing it a month ago to wait for the VRR update.
 

RydarGaf

Member
to be fair there are games on Xbox that also don't support VRR, it's usually an issue with the game's vsync that blocks VRR.

games on Xbox that have issues are WatchDogs Legion in 60hz output (works at 120hz), Fortnite, Aragami 2 and some others I can't remember from the top of my head
Are you seriously comparing 1 or 2 broken games that dont support vrr properly on Xbox to the THOUSANDS of games on PlayStation where VRR doesn't work unless patched?

Please stop!
 
Not sure if this has happened to anyone else, but VRR didn't show up on my system and I got an error when selecting "Feature Update". Had to update the software in safe mode, then update features for it to work.

I've been in the software betas so maybe it has something to do with that.
 
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SlimySnake

Flashless at the Golden Globes
OMG!

VRR only works on patched PS5 games in spite of the vrr toggle in the system menu.
Video proof!



This is a huge fail on Sony's end. No wonder they took so long to enable VRR on playstation. It's crap compared to VRR on Xbox🤨

VRR on my PS5 only supports 48-120 fps. So its possible this is just an issue with Horizon.

Have we confirmed if this works in GT7? One game isnt proof. Could just be that GG messed up.

EDIT: Looks like Elden Rings works without the patch in 60 hz mode.

HmA1ILj.jpg
 
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01011001

Banned
Are you seriously comparing 1 or 2 broken games that dont support vrr properly on Xbox to the THOUSANDS of games on PlayStation where VRR doesn't work unless patched?

Please stop!

do we know that thousands of games don't work? haven't watched what you linked yet as I'm typing on my phone and aren't in the mood to watch that right now
 

01011001

Banned
Oh, I think you need to correct every post in this thread now.

well, VRR is the universal term, FreeSync is one form of VRR, so no I don't since HDMI Forum VRR is also a form of VRR. as long as people don't use VRR as specifically meaning HDMI Forum VRR in a way that can be misleading lol
 
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Riky

$MSFT
The only PS5 game I've found that doesn't support it is Forbidden West, Dirt 5 hasn't been patched but it works.
 

adamsapple

Or is it just one of Phil's balls in my throat?
FreeSync is not VRR.

Freesync is AMD's version of VRR, Variable Refresh Rate.


FINALLY.
So much of Elden Ring is running in top 50s and it just stutters.
But now it is buttery smooth. Best version of the game.
As you can see, it is still full RGB since ps5 recognized it's... a 60hz game ? SO it's using vrr with 60hz signal ?
I wish that was a choice for those 120hz games. Interestin

Umm, yeah, VRR/FS/GSync should work on 60hz games as well, I don't see any reason why it wouldn't.
 

RydarGaf

Member
FINALLY.
So much of Elden Ring is running in top 50s and it just stutters.
But now it is buttery smooth. Best version of the game.
As you can see, it is still full RGB since ps5 recognized it's... a 60hz game ? SO it's using vrr with 60hz signal ?
I wish that was a choice for those 120hz games. Interesting

HmA1ILj.jpg
Why is this game working with VRR but not other 60hz games like horizon forbidden west? 🤔

Was there a VRR patch update for it or something ?
 

RydarGaf

Member
do we know that thousands of games don't work? haven't watched what you linked yet as I'm typing on my phone and aren't in the mood to watch that right now
It seems like it from the video because he said vrr wsnt working in 60hz games he tested, but maybe he screwed something on his end.

I'll just wait for a second opinion or confirmation from digital foundry
 
OMG!

VRR only works on patched PS5 games in spite of the vrr toggle in the system menu.
Video proof!



This is a huge fail on Sony's end. No wonder they took so long to enable VRR on playstation. It's crap compared to VRR on Xbox🤨

Your post reads like a tabloid. "omg!!" "video proof!!!"

All that and you're still not right. Plenty of games have VRR enabled and got no updates, lmao.

But that last sentence was rather transparent anyway...
 
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