yurinka
Member
They are not mandated to release demos. They are mandated to give time limited game trials (or optionally demos instead) for high spenders/subbers of the most expensive subscription only. Demos need budget and time to be made, time limited game trials don't.If demos are such great and useful tools to promote more sales, why does it take a mandate for publishers to release them?
Sony already implemented it in the past, and the article says the devs have the option of using for this a custom made demo or to use time limited trials. If devs whould have to implement the trials themselves that would be a custom demo. So unless we have a surprise, it's a OS level game agnostic feature that doesn't require anything from the dev other than to say Sony the amount of hours (minimum 12) it will include and the amount of time they want to have it there (at least a year).thats a lot of assumptions, sony could have a system in place for that, its a timer and nothing else. resident evil already did that
Seems the price limit to make the trials mandatory is full priced AAA games (the 33€ price limit was wholesale pricing, not retail pricing), this won't affect indies. And seems trials won't require any work from the dev because they will be a game agnosic OS level feature, unless the dev decides to put there a custom demo instead of a standard full game time limited trial.No, I'll be pissed for more cost/dev time because Sony demanded
Even putting a timelimit in your game is not as easy as pressing a button.
Indies/AA devs like Ember Labs (who made Kena) would get fucked the most, since they have limited budget/people
Your post about demos: how many releases have demos nowadays? Demos are a thing of the past due to dev costs/time, and sometimes hurting sales
Despite their quality, not even one of Sony 1st party titles have demos since the PS3 days
It isn't like witth Plus/Gold/Now/GP where the sale to the subscriber is lost. In this case if the subscriber likes it and wants to play the whole game still has to buy it (at full price). This subber will be a happier consumer because will be more sure that he likes the games that will buy. Sure, if tests a game and think it's crap won't buy it (and won't get pissed off/will spread less shit in social media because won't have paid for it), but instead will buy some other game that without the demo wouldn't have bought.Very true but a percentage of those high spenders would have purchased the game to try it. People pay to try games all the time. That is revenue for those publishers. If they miss out on this revenue due to the trial they should get a kick back no? That's all I'm saying.
So basically if something will help discover games, to be happier with purchases and will force devs to make better, more polished games because bullshots and downgrades will be more harmful to them.
We don't know it, maybe they don't pay them nothing other than the extra full priced game sales they'll make thanks to the demo.so how much revenue are the devs getting from the free 2 hour demo?
But if desired, Sony could do something like to save a % of the PS+ Premium revenue made that month to pay the publishers who have demos there, dividing the payments proportionally to each publisher demo playtime during this month vs total demo playtime during this month.
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