I asked you to give me 3 examples multiple times of these so called plot holes and you never did.
Let's see them.
Lol first of all, you replied to me once, and never asked me to list any plot holes, so let's exist in reality to start with.
Secondly, I have to seriously question anyone who suggests that the game has "no plot holes", because that tells me that you don't actually have a clue what that term means.
Plot hole: an inconsistency in the narrative or character development of a story... You're really going to try and act like TLOU2 has NO inconsistencies in the story?
Examples of types of plot holes include: unbelievable storylines, unbelievable character actions, characters changing personalities without warning, deus ex machina events, continuity errors, logic holes, narrative holes, etc.... are you REALLY suggesting that none of these things exist in TLOU2?
These are all things that took attentive players out of the story...
Ok, so literally the ENTIRE sequence between when Abby and Owen arrive in Jackson and when Abby kills Joel, that is one gigantic string of deus ex machina events, as in it a series of wildly convenient story points that taken on the whole, are not believable.
No matter what the defense brigade says, Joel and Tommy instantly giving away their names and location is a character plot hole, based on what we know of the characters in the first game. And NO, there's ZERO evidence that Joel has become more relaxed and complacent in Jackson, quite the opposite in fact. Several times, it is mentioned that Joel considers the patrols to be dangerous still. He has no illusion of safety. I have seen that ridiculous excuse used many times.
Tommy surving a gunshot to the back of the head, with no medical care around for over 1000 miles? Please don't defend THAT crap! Let alone Ellie and Dina being concussed/ has an arrow through the shoulder. Asinine decision to not explain any of that.
Abby leaving Ellie and Tommy alive is a plot hole, because it is a rather unbelievable event.
Abby leaving them all alive the second time, even more unbelievable.
Ellie leaving Abby alive at the end, after killing hundreds of people, traveling over 3000 miles via multiple trips, saying the whole time "she better not be dead, so I can kill her"... and then at the very end , let's her live? Massive character plot hole there. There's not a single moment leading up to that where Ellie feels remorse for anything regarding Abby. It makes no sense for her to have a 2 second flashback and just let Abby go. That isn't an earned ending, as I said before. They needed to write a lot more scenes to support that type of ending. They betrayed their own writing.
Ellie just happening to find every single person that was with Abby in a city the size of Seattle... unbelievable.
Ellie and Dina playing drums about ten feet away from clickers... ridiculous scene that made no sense except as a "music comes into the story late" moment.
How about Abby turning entirely on her "family", just to propel the story along? There's literally no reason she could not have just convinced Issac to let the kids stay since they were outcasts. She was supposedly his top soldier, right? That was a convenience plot line that makes no sense if you stop and think.
So there's way more than 3 that I have given you. There's more than that, but I haven't played the game in 2 years so it isn't fresh in my head. Debate them if you want, I've heard all the tired excuses hundreds of times. The defenses for the writing are always laughable, and rely solely on ad homimems and pointing to "awards" and metacritic scores as their "proof".
Your not doing much better. Just saying plot holes and deus ex machina doesn't mean shit without an example. Those terms are so overused and quite frankly, used incorrectly, I need receipts.
Heads up: plot holes aren't inherently bad.
Plot holes are bad, because they remove an attentive reader or viewer from the story, questioning the events that they just witnessed. The more unbelievable plot holes in the story, the more times the reader is removed from the story, and the less they buy into your story. Plot holes ARE inherently bad.