Dont understand why they wanna show off the shooting when we want to see the role playing elements
Eh, people want action, and gunplay, even barebones gunplay in a game that does 1million other things besides gunplay, is action.
I agree with you though, if this had shown the combat off as something more RPG'ish like VATS (not sure if they have anything not-realtime to the combat, doesn't seem so,) at least you'd get an understanding and appreciation of the mechanics. Here, they're making it seem like an FPS, and there are countless better-playing FPSes than what we see here. This isn't a FPS, it's an RPG that happens to use FPS gunplay as one of its components, better to highlight the mix, which they did in the rest of the presentation, but it took me a sec to get into it again after being turned off a bit by the combat.