• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Starfield - Official Gameplay Trailer Reveal (2023)

Status
Not open for further replies.

Mister Wolf

Member
Ohh fuck I didnt even realize these guys are gonna be in the OT telling us how bad the game is even if they havent played it in any meaningful way.

Same thing happens with Sea of Thieves, nothing but haters but theyve never bothered actually playing it.

They either will have watched their favorite streamer play it or all of the sudden they will have always had this super rig PC that they were never mentioning before.
 

Helghan

Member
17 pages and counting.
By the time this thread dies down we'll have a mount everest of salt.
These adults behaving like children is tiresome, and makes the whole forum less enjoyable. I was looking forward to the event and discussing it with other people on the forum, and then you got that thread... Everything was boring, everything was bad, everything was ugly, except for those games that were multi-platform of course. If we can't even enjoy the big gaming events of the year, why even discuss anything note worthy.
 

M1987

Member
The world looks really good, but the characters look terrible, and I'm sure there was even one character that was cross eyed 😂 there still looks like a lot of work still needs to be done before it can be released
 

kittoo

Cretinously credulous
This showing did dull my excitement about the game, though I will still be there day one thats for sure.

I hope they spruce up the graphics a little bit. Some parts (shadows, trees, textures) looked ME3 level or slightly better.
 

Kenneth Haight

Gold Member
The game is a full calendar year away from release.

I am pretty confident these issues will be ironed out before release.

Expecting a solid 60 FPS performance mode on SX .
Are you? Starfield Starfield says nay

I think it will 30fps

I doubt the consoles can barely even hold 20 right now
Games should be targeting 30 on XsX? This is not the expectation any longer.

People are refusing to buy Until Dawn spiritual sequel because it’s 30fps…a point and click movie adventure game.
I agree with this, I hope we don't hit that point soon where we see next gen games dropping to 30 this early in to the generation, This would be a big negative for myself in investing in a Series X, I could invest in a PC to run this at 60 fps but that could potentially cost thousands.

30 is just ugly AF to me, I am more than happy at 1440p 60 when playing on a larger screen. We will find out eventually but so far there is no definitive answer on this.
 
Last edited:

Fredrik

Member
Those numbers are all wrong, if you talk with every character when you meet the king and all the sidequest characters in the first village before actually entering the forbidden west we are over 20 charas already.

In fw any small interaction with npcs that gives you a quest are motion captured or just hight quality, even small ass commissions.

I was not only talking about primary and secondary characters.

Ironically, aloy looks less natural than some tertiary characters.
Huh they have cutscene quality on random NPCs too? That’s impressive. Scratch my comment then. I’ll jump in again eventually, still playing Elden Ring.
 

GymWolf

Gold Member
Huh they have cutscene quality on random NPCs too? That’s impressive. Scratch my comment then. I’ll jump in again eventually, still playing Elden Ring.
It's probably the most impressive piece of tech in the entire game yeah.

We are not tlou territory of course, but far beyond any action rpg open world.
 
Last edited:

nemiroff

Gold Member
There's so much noise/warring in these threads it's hard to get a tangible sense of what's going on in Starfield by wading through the posts. But I found this one, thought I'd share it, here's one of my favorite balanced sources of space games breaking down what Starfield is about, sorry if it's already posted:

 

Kenneth Haight

Gold Member
He said he thinks the game is targeting 30 FPS, and like I said before we are a full calendar year away from release so they have a lot of time for optimizations between now and then.
For sure, I understand and I hope they can give us those sweet toggle between quality and performance. I just don't think I could go back to 30 now being spoilt with these new generation of consoles.
 

mansoor1980

Gold Member
some minor complaints with the skill progression system but other than that OVERALL I AM PLEASED
bethesda-starfield.gif
 

Gavon West

Spread's Cheeks for Intrusive Ads
I absolutely love how any negative comment is considered trolling/salt/warring.

News flash, people have different taste, more news at 11.
Nah. Its only when a game like this isnt multiplat that you get more negative comments than usual - like this thread. Especially if its an Xbox exclusive. Its expected though. This is going to be a massive game. Real talk, if you dont have an Xbox Series console now, you're either thinking of getting one, or have made your mind up about getting one at this point. I wouldnt blame you. No one would actually.
 

Bitmap Frogs

Mr. Community
Looks cool... except that, and correct me if I am wrong, all combat seems gun based, I was hoping for something magical but sci-fi skinned like nanite robot-stuff if you get my drift instead of having just fps gun combat.

Anyways I'm sure it will be a great game.
 

Sentenza

Member
The presentation had its fair share of rough spots (above all very questionable performances), but this frankly look like it could turn out to be the best fucking thing Bethesda Game Studios did since Morrowind.
And I don't REALLY say this as a fan of the studio, because I hardly ever liked their RPGs past the early hours.

I could have done without fucking Level numbers and healthbar above enemy heads, though. In fact, not even sure why we are going to need "leveled" enemies at all, let alone show the numbers to the player and break immersion just because "videogames, am I rite?".
 
Last edited:

GymWolf

Gold Member
Nah. Its only when a game like this isnt multiplat that you get more negative comments than usual - like this thread. Especially if its an Xbox exclusive. Its expected though. This is going to be a massive game. Real talk, if you dont have an Xbox Series console now, you're either thinking of getting one, or have made your mind up about getting one at this point. I wouldnt blame you. No one would actually.
Ooooor many people didn't liked past bethesda games that much and they were hoping in some improvements on the jank\combat\animations etc.

I don't need an xbox console to play this one because i have a pc.

Forums are full of different opinions, for me it's more stupid to hand off any criticism as trolling.

I'm gonna buy this one at day one because i'm a sucker for open world games (and i enjoy janky games) but for now i'm not fully convinced myself and some criticism are legit.
 
Last edited:

pasterpl

Member
There's so much noise/warring in these threads it's hard to get a tangible sense of what's going on in Starfield by wading through the posts. But I found this one, thought I'd share it, here's one of my favorite balanced sources of space games breaking down what Starfield is about, sorry if it's already posted:


This video is a really great summary. Thanks for sharing It.
 
Last edited:

Gavon West

Spread's Cheeks for Intrusive Ads
Or, many people didn't liked past bethesda games that much and they were hoping in some improvements on the jank\combat\animations etc.

I don't need an xbox console to play this one because i have a pc.

Forums are full of different opinions, for me it's more stupid to hand off any criticism as trolling.

I'm gonna buy this one at day one because i'm a sucker for open world games (and i enjoy janky games) but for now i'm not fully convinced myself and some criticism are legit.
But of course you do....smh.

That said, Beth games typically have some jank. It's part of the charm. I'll be damned if I'm going to watch this demo and focus more on the negative than the positive. There's waaaaaay more positive and it speaks for itself.
 

GymWolf

Gold Member
But of course you do....smh.

That said, Beth games typically have some jank. It's part of the charm. I'll be damned if I'm going to watch this demo and focus more on the negative than the positive. There's waaaaaay more positive and it speaks for itself.
Of course i do what? :lollipop_grinning_sweat:
 

Hugare

Member
Been seeing a lot of "I wonder how many of these 1000 planets will be handcrafted" posts

Oh, the naivety

Game looks great, but I was expecting less combat.

In Fallout games you had VATS to make it interesting (and playable), in Skyrim you had magic

Here you have ... nothing. Plays like your standard 1st person shooter + jetpack.
 

Sentenza

Member
Been seeing a lot of "I wonder how many of these 1000 planets will be handcrafted" posts
No planet will be "handcrafted". They will all rely heavily on procedural generation, obviously.
Otherwise sequestrating in a gulag three generations of asset creators for ten years wouldn't be enough.

If anything the question is "How much handcrafted content will be distributed among these planets".
It's easy to guess that at least 9/10 of these planets/moons will be basically background. Places where the player will have hardly any actual need to go or will find hardly anything of relevant use.
Which is completely fine and reasonable for a space game, as long as the handmade parts will still be "meaty" and satisfying enough to carry an extended playthrough.

Here you have ... nothing. Plays like your standard 1st person shooter + jetpack.
Which is fine, if they can make it feel at least decent and get rid of the unnecessary numbers on display.
I'm not going to miss the VATS system. It was hot trash.
 
Last edited:

Shmunter

Member
No planet will be "handcrafted". They will all rely heavily on procedural generation, obviously.
Otherwise sequestrating in a gulag three generations of asset creators for ten years wouldn't be enough.

If anything the question is "How much handcrafted content will be distributed among these planets".
It's easy to guess that at least 9/10 of these planets/moons will be basically background. Places where the player will have hardly any actual need to go or will find hardly anything of relevant use.
Which is completely fine and reasonable for a space game, as long as the handmade parts will still be "meaty" and satisfying enough to carry an extended playthrough.


Which is fine, if they can make it feel at least decent and get rid of the unnecessary numbers on display.
I'm not going to miss the VATS system. It was hot trash.
That’s where the resource mining comes in. Go to the red planet for iron, go to the pink planet for some pixie dust etc.

Collecting certain wildlife will likely come into it too.
 

Cyberpunkd

Member
Game looks good, it also looks like better Skyrim, which came out in 2011. Just look at the minerals getting mined - BOOM - minerals disappear from the wall.

It's going to be an incredible Skyrim with guns in space, with mods, patched (eventually).
 

hemo memo

Gold Member
It will definitely be held back by it - if you're making a next-gen only game with an extended development period I don't know why you wouldn't go for a new engine. I'm sure it would save time in the polishing phase too, not having to deal with this old, janky engine.
They are used to it and apparently the fans too as this is most definitely going to be a bug fest when released. I mean how many time have we been here? It’ll most definitely get released broken like every Bethesda RPG ever released.
 
I'm sure there's going to be more options in combat, so I'm not that worried. Waiting to see the full range of options.

The story seems like it could leave itself open to alien tech "magic." Really didn't see anything besides basic guns and grenades. Hoping there's some kind of melee as well like exoskeleton arms or something. Also stealth.
 

Interfectum

Member
I'm still looking forward to Starfield but I'd be lying if I said my mind didn't tap out when the shooting of space pirates started.

I was hoping for something a little more provocative than what I was shown... I dunno. This is what happens when you talk about a game for so long without showing anything. People start to imagine it for themselves.
 

Kev Kev

Member
They are used to it and apparently the fans too as this is most definitely going to be a bug fest when released. I mean how many time have we been here? It’ll most definitely get released broken like every Bethesda RPG ever released.
as excited as i am for starfield, and as much as i want to slap down the haters, thhat point in completely and utterly undeniable. bethesda has given us zero reason to believe this wont be like every single other release of theirs.

ill be shocked if it releases relatively clean and polished. perhaps keeping the same engine was a strategic choice so they could address bugs and gltiches quickly and he community could also work their magic with an engine they are familiar with. i dont know how any of that stuff works though, so thats just a guess
 
Nah. Its only when a game like this isnt multiplat that you get more negative comments than usual - like this thread. Especially if its an Xbox exclusive. Its expected though. This is going to be a massive game. Real talk, if you dont have an Xbox Series console now, you're either thinking of getting one, or have made your mind up about getting one at this point. I wouldnt blame you. No one would actually.
I’ll definitely get a series x when Starfield is 60 fps. Have a feeling I’ll be waiting a while though.
 
Last edited:

Hugare

Member
No planet will be "handcrafted". They will all rely heavily on procedural generation, obviously.
Otherwise sequestrating in a gulag three generations of asset creators for ten years wouldn't be enough.

If anything the question is "How much handcrafted content will be distributed among these planets".
It's easy to guess that at least 9/10 of these planets/moons will be basically background. Places where the player will have hardly any actual need to go or will find hardly anything of relevant use.
Which is completely fine and reasonable for a space game, as long as the handmade parts will still be "meaty" and satisfying enough to carry an extended playthrough.


Which is fine, if they can make it feel at least decent and get rid of the unnecessary numbers on display.
I'm not going to miss the VATS system. It was hot trash.
Yeah, obviously. My point is, a lot of people on this thread are expecting to find meaningful content like quests in those.

And that's fine. Jumping between 200 planets to finish quests would become boring after a while, not alone 1000.

About gameplay: I will miss VATS a lot.

Fallout 3, NV and 4 were playable due to VATS. Aiming was horrible.

They improved with 4, but still was far from ideal.

Seems like they've improved even more with Starfield, but simple 1st person mechanics cant hold a 100h game together. Unless it feels as good to play as Doom, but I hardly doubt it.
 

Alebrije

Member
I have played Staefield before , it's Mass Effect with Fallout 4 characters ,. Could be fun but nothintg new or megaton level
 

Excess

Member
Looks like another typical Bethesda game to me. Not sure why people are so obsessed with these games. Then again, I still buy Call of Duty every year, so wtf do I know?
 
VATS is a must. Or at least slo-mo aiming like in The Outer Worlds. If not day one by Bethesda then I'm sure shorty thereafter by modders.
That's my one critique from the demo, is that they didn't display a single unique combat hook yet.

We saw them slide. And then basic machine gun, basic shot gun, basic grenade.

There needs to be more than that. Melee, stealth, traps and unique weapons, abilities? A unique system for this game equivalent to VATS or different? They failed on this part for me.
 

kikkis

Member
That's my one critique from the demo, is that they didn't display a single unique combat hook yet.

We saw them slide. And then basic machine gun, basic shot gun, basic grenade.

There needs to be more than that. Melee, stealth, traps and unique weapons, abilities? A unique system for this game equivalent to VATS or different? They failed on this part for me.
Personally i dont expect anything new or innovative at this day and age, I just wish combat looked and felt better.
 

SlimySnake

Flashless at the Golden Globes
Huh they have cutscene quality on random NPCs too? That’s impressive. Scratch my comment then. I’ll jump in again eventually, still playing Elden Ring.
It's nuts how much effort they put into mocapping every little side quest and choregraphing every single dialogue tree in the game.

And completely unnecessary. It's clear thats why the game took 5 years to make. They spent their entire budget on cutscenes and character models.
 

Sentenza

Member
That's my one critique from the demo, is that they didn't display a single unique combat hook yet.
Zero-G shooting, for one.
Maybe turning it into a competent shooter over time, too?

I can't really stress enough how much VATS sucks and how much I do NOT want a game balanced around it.
 

bbeach123

Member
There's so much noise/warring in these threads it's hard to get a tangible sense of what's going on in Starfield by wading through the posts. But I found this one, thought I'd share it, here's one of my favorite balanced sources of space games breaking down what Starfield is about, sorry if it's already posted:


Rocks look nice but foliage look terrible .
 
Last edited:
Zero-G shooting, for one.
Maybe turning it into a competent shooter over time, too?

I can't really stress enough how much VATS sucks and how much I do NOT want a game balanced around it.
For me, shooting with dual sticks and no gyro sucks. For an RPG it's nice to be able to have an optional tactical view, and it works well with stealth, and gives you the fun slow mo kills. No idea why anyone would hate it.
 

Elysion

Banned
I really hope they manage to implement seamless ground-to-space travel. Even if the planets’ surfaces and space are different cells, surely they can fake the transition to make it look seamless? It’s not like the 3d terrain of the planet immediately pops into view the moment you get close to it; all you see from space is a texture of the surface. If you enter the atmosphere it should take a while until you’re close enough to see actual modeled terrain; they should use this time to hide the loading of the planet’s cell. Similar to how some games last gen hid loading with segments where you had to squeeze through gaps in a wall, or walk slowly, just on a much bigger scale. Thanks to SSDs this shouldn’t be too hard.

If necessary they can make seamless traversal be exclusive to XBox and PCs with SSDs, while PCs with older HDDs have a short loading sequence.
 
Last edited:
Status
Not open for further replies.
Top Bottom