Bro people want the silent ProtagAgain? Come the fuck on y’all can do better than this or you know, maybe you can’t.
Oh they will have that they said Starfield will be a return to the more Hardcore RPG of past Bethesda gamesBest decision they ever made.
Next step should be a return of older dialogue options.
huh?Facial expressions looks fantastic in the game, btw!
You can just say the lines out loud yourself. Make a deal with your family/roommates not to laugh at you.Again? Come the fuck on y’all can do better than this or you know, maybe you can’t.
Next step, make 8 bit games with low definition and call it triple A but say they are "retro"Best decision they ever made.
Next step should be a return of older dialogue options.
Again? Come the fuck on y’all can do better than this or you know, maybe you can’t.
Everyone who has not read any post in this thread: Wow u guys r bashing my fav game!!Everyone who is going to play the game: phew.
Everyone who's not going to: blind criticism.
Come on guys, you're better than this.
Off topic a bit but can I just say- it's incredible to see such beautiful character modeling, especially from the same company that brought us this:
No Oblivion hate here btw, it's my favorite RPG ever
For me, the choice between voice and non voiced can be boiled down to what type of character you're trying to portray.Next step, make 8 bit games with low definition and call it triple A but say they are "retro"
Why does devs do extremes ? we either go from over talkative characters to mute ones... why not a balanced version ?
Next step, make 8 bit games with low definition and call it triple A but say they are "retro"
Why does devs do extremes ? we either go from over talkative characters to mute ones... why not a balanced version ?
Did you know that it is tech is so advanced nowadays you can have let's say 4 voices to choose from and can even adjust their tone etc... they just do not do it, not because it is complicated, not because of disk space but because they do not care.For me, the choice between voice and non voiced can be boiled down to what type of character you're trying to portray.
Do you want the character in question to be shaped by the player? Silent protag.
Does the game director/writer have a specific character in mind while making the story? Voiced protag.
By going balanced, it already tips into the favor of director/writer because any role playing of what the player had in mind will be overridden by what the studio wants.
If in my mind, I always imagined my character to have a gruff voice, the illusion is broken once I hear his voice and he has a different one.