ToTTenTranz
Banned
You look at objects off mirrors and reflective surfaces as often as you look at them directly, and you do the same thing in videogames?The same time looking to everything else other than the main character.
You look at objects off mirrors and reflective surfaces as often as you look at them directly, and you do the same thing in videogames?The same time looking to everything else other than the main character.
When I am swinging through buildings I look at the them and their reflections as often as the other objects in the scenery.You look at objects off mirrors and reflective surfaces as often as you look at them directly, and you do the same thing in videogames?
This I agree with we haven’t gotten native ps5 versions of god of war and days gone likely because of focus on the pc versionsHilarious that’s what you got from that, my whole issue with D&D is from a technical perspective (a stance I’ve already made clear here), meaning the studio has to work on both versions at the same time. I don’t care if it gets ported to PC later on by a different studio, fine by me. I want the console version to be priority #1 for all their FP studios, but keep going warrior.
The only PS5 titles that everyone including me are expecting day 1 on PC are their live-service games (Haven Studios).
Hmm maybe will get this on PC after all.That's a big upgrade
Do you have a 3080 or better?Hmm maybe will get this on PC after all.
I have a 3080Ti.Do you have a 3080 or better?
Bullshit, once again.The same time looking to everything else other than the main character.
Oh then your set from the benchmarks you can max out the game and stay above 60 90% of the time at 4k when dlss is used (though you need a 12900k)I have a 3080Ti.
I missed the bullshit in the game. Do they also have N64 reflections that looks great on the eyes on blind fanboys?Bullshit, once again.
The reflections look aceptable during gameplay, I finished the game twice, and Miles morales another couple of times. Never once I stopped in front of a reflection and adjusted the camera to see N64 textures. I have the game on PC, I have a RTX 3090, there is no use in using VERY HIGH on Raytracing unless just to say you can (but you can't cuz it tanks performance). So I call bullshit on your take. Try playing the game and not standing in front of windows, enjoy yourself.I missed the bullshit in the game. Does they also have N64 reflections that looks great on the eyes on blind fanboys?
I think as time goes on it will take less. They don’t have to reinvent the wheel every time.Interesting bits for me:
I thought about this when people always talk about Sony speeding up their porting process as this gen goes on from PS5 to PC, this took almost an year to port. So how much time do you think it'll take to port a native PS5 game that's using all of the console's feature sets, to PC? I think it'll take much longer just because of all the tech involved compared to porting a PS4 title to PC.
Would love to hear your take on this, @thicc_girls_are_teh_best.
It’s really weird the ps5 is being made fun of for this when it’s literally he high setting on pc (which means most PCs will also look bad)The reflections look aceptable during gameplay, I finished the game twice, and Miles morales another couple of times. Never once I stopped in front of a reflection and adjusted the camera to see N64 textures. I have the game on PC, I have a RTX 3090, there is no use in using VERY HIGH on Raytracing unless just to say you can (but you can't cuz it tanks performance). So I call bullshit on your take. Try playing the game and not standing in front of windows, enjoy yourself.
I will do both and have double the fun.The reflections look aceptable during gameplay, I finished the game twice, and Miles morales another couple of times. Never once I stopped in front of a reflection and adjusted the camera to see N64 textures. I have the game on PC, I have a RTX 3090, there is no use in using VERY HIGH on Raytracing unless just to say you can (but you can't cuz it tanks performance). So I call bullshit on your take. Try playing the game and not standing in front of windows, enjoy yourself.
I know the truth because I have all the platforms, and I know where the PC advantage is, and currently it's not on VERY HIGH raytracing settings. He is just a little crazy man shouting the same shit on every thread about Spiderman.It’s really weird the ps5 is being made fun of for this when it’s literally he high setting on pc (which means most PCs will also look bad)
It's also on the very high reflections.I know the truth because I have all the platforms, and I know where the PC advantage is, and currently it's not on VERY HIGH raytracing settings. He is just a little crazy man shouting the same shit on every thread about Spiderman.
It still may be hard. I use the Odessey G9.Oh then your set from the benchmarks you can max out the game and stay above 60 90% of the time at 4k when dlss is used (though you need a 12900k)
Well it falls under 60 sometimes to the high 40s but it should be manageableIt still may be hard. I use the Odessey G9.
this is a ps5 game…I'm very surprised by my system performance, I'd never imagine that a PS4 game would not run at perfect 60 on a Ryzen 5 3600XT with a RTX 2060 at 1080p. Doesn't matter the resolution or game settings, I drop frames under 60, maybe its my CPU the culprint, idk, I'm still waiting for zen 4 and rtx 40xx to upgrade.
fair enough, but even a the lowest settings the game still drops frames... and I'm sure the lowest setting is bellow the PS4 version.T
this is a ps5 game…
I heard the lowest settings in some areas is still above the ps4 pro versionfair enough, but even a the lowest settings the game still drops frames... and I'm sure the lowest setting is bellow the PS4 version.
I got drop frames even with my GPU usage below 70% I dropped everything, resolution, settings etc... I think the CPU must be the limiting factor, in Nixxes defense, I didn't experience any shader stutters in the game.I heard the lowest settings in some areas is still above the ps4 pro version
Yeah the game is EXTREMELY cpu demanding because of the way they constructed this pc port and basically had the cpu handle mode things. It gets even worse when rt is turned onI got drop frames even with my GPU usage below 70% I dropped everything, resolution, settings etc... I think the CPU must be the limiting factor, in Nixxes defense, I didn't experience any shader stutters in the game.
I'm very surprised by my system performance, I'd never imagine that a PS4 game would not run at perfect 60 on a Ryzen 5 3600XT with a RTX 2060 at 1080p. Doesn't matter the resolution or game settings, I drop frames under 60, maybe its my CPU the culprint, idk, I'm still waiting for zen 4 and rtx 40xx to upgrade.
If the DF interview with Nixxes is anything to go by, it’s 100% the CPU.I got drop frames even with my GPU usage below 70% I dropped everything, resolution, settings etc... I think the CPU must be the limiting factor, in Nixxes defense, I didn't experience any shader stutters in the game.
Yup and if nixxes can’t overcome that it shows how great the PS5 and Series consoles are at the moment , like the old days when consoles had the upper hand for the first 2 years or so. Clearly the decompression blocks is something that is also needed in PC space for example.If the DF interview with Nixxes is anything to go by, it’s 100% the CPU.
For both XSX and PS5 it shows what the advantage of a closed box ecosystem is (for the platform maker and for devs): you can advance faster (DirectStorage was announced on PC eons ago, paper launched already, nobody is using it or planning to use it yet... and that is without GPU acceleration for decompression), have more devs bet on it and control it directly (without having to wade through API indirections as much and hoping the various vendors align). You also have less of a problem with things such such as shader compilation stutters, which becomes worse and worse as you increase the HW variation.Yup and if nixxes can’t overcome that it shows how great the PS5 and Series consoles are at the moment , like the old days when consoles had the upper hand for the first 2 years or so. Clearly the decompression blocks is something that is also needed in PC space for example.