-Zelda-
Banned
He already did that.Somehow im worried druckman will kill ellie and make abby the hero
He already did that.Somehow im worried druckman will kill ellie and make abby the hero
That's the whole reason they told the story. Discomfort and revenge/vendetta/hatred, nobody wins in the end.
For a videogame, sure. I thought I was clear on that.Super realistic?
Nate & his friends wreck a bunch of foreign cities, kill a ridiculous amount of people and then simply retire as if nothing happened. In reality he'd be hunted by all sorts of mercenaries, law enforcement agencies and god knows who else. Each guy that he killed has friends and loved ones. Tens of thousands of people would want Nate dead.
I mean, everything is awful in a dystopian world where man's ugly nature comes out when there's no comfort or order. Again, that was the point. Even TWD revolves around that motif.Playing it through for the second time is much more fun, because I’m ignoring the non stop, endless, heavy handed, unrealistic, misery porn that the whole game wallows in. It’s ‘everything is awful’ cynicism is something I’d expect more from edgelord teenage boys, to be honest.
My favorite part was Ellie leaving that hoe for some cross country exploring, hopefully she gets a bad bitch in the next game. Some eye candy.
That's gonna be a heavy clutch with them missing fingerbangs.Age her up ten years, give her some more tats, maybe a motorbike, make the game open world, and you -
…ahh.
I am comparing two stories. It isn't like TLOU2 does anything that can only be done in its medium here. It is a story that can be told in any medium with no issue (Which is why the show looks just as good as the game without skipping a beat). If you want me to use a different comparison, then use Warhammer 40K as an example. Does everything that Berserk does as well, just in a Sci-Fi setting and can be seen in games, shows, and books.You are comparing a Manga to a video game. You can have so much more context and nuance without worrying about gameplay scenarios for pacing on the end user, etc.. I can pull out a narrative book series and compare it to almost any narrative game and show the shortcomings in contrast.
I did the platinum only because I had nothing else to do at the time and it took me an extra half playthrough. I can't agree on the gameplay as I felt it was very generic and ultimately shallow. It never took advantage of any of its systems (though the first also didn't, it was only in the MP where the gameplay shined to any degree), but I also didn't think the story was all that dark or "depressing/dreadful". I just found it utterly drab and boring to the point I actively fell asleep during "pivotal" moments, such as the Aquarium scene with Preggers. It was heavily generic with how it tried to tell its story with nothing really new or interesting. It used old, tired tactics to try and trick the player into caring about people that they never gave you a reason to care about. Why should I care about these people I am killing? Because they say their names as they die? Because one person played on a vita like I do? Because one person is pregnant? This could work if we were given an entire game or more to learn and understand these characters, but we weren't.I beat the game once and never bothered to go back to it for the easy Platinum, because the story was so depressing and dreadful. The gameplay was great, but not enough for me to want to replay that story again. At least they accomplished what they set out to do, being that the story was not "fun" for me. And that's okay, there are a lot of oppressive slow burns from movies to shows that I enjoyed as well, and enjoyed only once.
It helps that Souls games take advantage of its medium to tell its narrative. You can't tell any soulsbourne story via a movie, show, or book. It is entirely dependent on it being a video game. It is why I am cautiously optimistic about the Factions content. It sounds like it is taking the world of Last of Us while delivering an experience that can only be told through the medium of games. Assuming they don't somehow fuck it up by making so much of it MTX driven. I am hoping they aren't as stupid as, say, 343.Then there are the Souls games that tackle that oppressive atmosphere on a different level, probably easy to stomach since it's in a dark fantasy setting and not the real world.
Wait, the original game had a sequel? That's news to me.A true artist would’ve understood the first game didn’t need a sequel.
I personally think you can take the criticisms and apply it to almost any film/game in general. And some will stick out more than others based on your genre tastes, etc.. Especially with caring about side characters without a backstory on them, or originality or not. Which is probably why they are adapting beyond the game, so more stories can be told.I am comparing two stories. It isn't like TLOU2 does anything that can only be done in its medium here. It is a story that can be told in any medium with no issue (Which is why the show looks just as good as the game without skipping a beat). If you want me to use a different comparison, then use Warhammer 40K as an example. Does everything that Berserk does as well, just in a Sci-Fi setting and can be seen in games, shows, and books.
I did the platinum only because I had nothing else to do at the time and it took me an extra half playthrough. I can't agree on the gameplay as I felt it was very generic and ultimately shallow. It never took advantage of any of its systems (though the first also didn't, it was only in the MP where the gameplay shined to any degree), but I also didn't think the story was all that dark or "depressing/dreadful". I just found it utterly drab and boring to the point I actively fell asleep during "pivotal" moments, such as the Aquarium scene with Preggers. It was heavily generic with how it tried to tell its story with nothing really new or interesting. It used old, tired tactics to try and trick the player into caring about people that they never gave you a reason to care about. Why should I care about these people I am killing? Because they say their names as they die? Because one person played on a vita like I do? Because one person is pregnant? This could work if we were given an entire game or more to learn and understand these characters, but we weren't.
Imagine a TLOU2 that was just from Abby's point of view during the events of and shortly after the first game. We start with her as a child, see her grow up and ultimately the loss of her father. We grow connections as we help the WLF and meet new friends that become a second family. All the while we train and investigate what happened to our father only to finally learn in the end moments of the story who killed him. With the final level being to track him down and take him out, leading to a cliffhanger where Ellie bursts through the door like we see in the original game. That way in the third entry where we see these people die, we see them taken out, we actually have *something* to connect with. Instead of the nothing we had here.
It truly felt like it was a story written by someone who has no idea how to tell or structure a story. Really makes me question just how much of the first game was because of Bruce Straley.
It helps that Souls games take advantage of its medium to tell its narrative. You can't tell any soulsbourne story via a movie, show, or book. It is entirely dependent on it being a video game. It is why I am cautiously optimistic about the Factions content. It sounds like it is taking the world of Last of Us while delivering an experience that can only be told through the medium of games. Assuming they don't somehow fuck it up by making so much of it MTX driven. I am hoping they aren't as stupid as, say, 343.
But honestly that is my biggest issue with the games (and many modern Sony first party releases). They try so hard to emulate TV and Movies and fail to capitalize on the medium itself. I do hope that, if the rumors and hints for Factions is correct and done well - it will set the groundwork for how they will do storytelling in more first party games in the future.
I personally think you can take the criticisms and apply it to almost any film/game in general. And some will stick out more than others based on your genre tastes, etc.. Especially with caring about side characters without a backstory on them, or originality or not. Which is probably why they are adapting beyond the game, so more stories can be told.
It's not Shakespeare, but it's also not the bottom of the barrel by any means.
no, they shouldn't have. at least not with ellie & joel...Well, I tend to agree. They shouldn’t have made a sequel. The ending to part 1 was ambiguously brilliant.
But they did, and they’ve left more than enough hanging for a third part with Ellie’s redemption.
1st = love
2nd = hate
3rd = forgiveness
I don’t own an Xbox so really can’t comment other than to say I’d throw racing games like that into the sports genre which have been cranking out barely changed updates every year since most people here weren’t even born yetHow about Forza?
Imagine a TLOU2 that was just from Abby's point of view during the events of and shortly after the first game. We start with her as a child, see her grow up and ultimately the loss of her father. We grow connections as we help the WLF and meet new friends that become a second family. All the while we train and investigate what happened to our father only to finally learn in the end moments of the story who killed him. With the final level being to track him down and take him out, leading to a cliffhanger where Ellie bursts through the door like we see in the original game. That way in the third entry where we see these people die, we see them taken out, we actually have *something* to connect with. Instead of the nothing we had here.
It truly felt like it was a story written by someone who has no idea how to tell or structure a story. Really makes me question just how much of the first game was because of Bruce Straley.
He already did that.
Bitch killed pregnant women and all sorts.
What the hell were they thinking?
Last I heard she was busy writing for that Forspoken game.
IIRC Druckmann had the storyline for 3 mapped out a while back, but worded like this it's a promising hint that the series will continue.
In fairness Ellie didn't know she was pregnant when she killed her and was horrified when she found out. She's still a fucking nut job though.
Writers' flex. Druckmann set himself a big challenge- to make Abby sympathetic after 'demonizing' her to the fullest. IMO he succeeded.
IIRC Druckmann had the storyline for 3 mapped out a while back, but worded like this it's a promising hint that the series will continue.
In fairness Ellie didn't know she was pregnant when she killed her and was horrified when she found out. She's still a fucking nut job though.
Writers' flex. Druckmann set himself a big challenge- to make Abby sympathetic after 'demonizing' her to the fullest. IMO he succeeded.
Agreed.
He likely had this story known for decades and is just rolling out what he's planned for some time. Even looking at Part 1, so many things are foreshadowed that I knew it would have another game long before I even beat part 1 when it first came out.
At first I actually thought Joel would die at the ending of the game and when he lived and lied about all that, I had a feeling that would just be the story in Part 2 and I thought Marlene was going to come to kill joel or something and then when he shot her, I was like....ok her family doe lol
I just had that feeling that someone he killed was just return to do him in based on Bill's words and based on Joel's own words of not being able to out run your past etc. So I 100% knew why Abby was killing him, merely didn't now who he killed that she knew, when it happened etc. At first I thought it was people from that camp where he save Ellie from the pedo guy lol Then later I felt it was from the Hospital ending, but regardless its clear he had a plan with how he wanted that story to turn out with many parts.
I hated Abby in the start of it not know who she was, but having an idea that it was based on what Joel did in part 1. I spent a chunk of that game like "FUCK WLF" and killing people in the WORST ways lol Blowing knee caps out, shooting people in the throat, really making them suffer. I partly did this based on how Ellie was feeling, like "yea fuck em", so when you find out Abby's story, you realize why Ellie lied about what got Joel killed to Jesse, you realize why she lied to Dina and you realize that Abby's actions are just and that maybe...I would have did Joel in WORSE if it was my father.
I've never been on a emotional roller coaster like that in any game and he succeeded 10 fold in getting that emotional reaction. I love that you are kept in the dark about Abby and it merely lets the HATE FLOW so you can better understand the other side when you are on it.
I spent a chunk of that game like "FUCK WLF"
Ellie was so blind by rage she was worse than Joel ever was.
Joel didn't know those Dr's were someone's dad....doesn't mean shit. Ellie was so blind by rage she was worse than Joel ever was.
Do you feel Ellie deserves to die? cos I do. She's an awful person.
They all deserve to die tbh. Just have them all realise they are shit people and top themselves.
agreed. its too good of a gameplay loop to let go. 3 can be even betterTlous 2 gameplay Is so good. Curious to see what improvements they will bring for the next one. I don't care if their next gsme is a new ip. But tlous 3 needs to happen
Bro I sat through that entire shit storm and loved every odd second if it. Super violent, fun and have played again lolWhatever they do, I really hope they WILL NOT listen to people on-line.
The most talkative are masses who didn't even finish it or don't have their own opinion on it.
People are wrong and in order for creativity and bold story telling to work, they really should not listen to the masses.
If ND listened, we would have a clone of tlou1 game. With same story, same happy-go-lucky Joel adventures... and now, we have, even if polarizing, extremely good game that takes chances and tries some different stuff. Almost like no other AAA game does.
The only other game that tried new stuff in AAA space is Death Stranding and people also whined.
Shut up people or we will al age playing only fifa and call of duty ffs
From someone who likes TLOU2, I gotta disagree that he succeeded.Writers' flex. Druckmann set himself a big challenge- to make Abby sympathetic after 'demonizing' her to the fullest. IMO he succeeded.
Too dark, even for me, baby.then I've got a game for you
Too dark, even for me, baby.