Robb
Gold Member
Doubt they’ll stop trying, there’s too much money to be made there. A couple of poorly performing games won’t make much of a difference.
The GaaS model seem fairly well adjusted for failures considering most live service games are half baked at release, so if they fail early on I imagine it won’t be devastating for the publisher/developer. Just make a new one until you find something that sticks, then stop making new games and just keep supporting that one game.
The GaaS model seem fairly well adjusted for failures considering most live service games are half baked at release, so if they fail early on I imagine it won’t be devastating for the publisher/developer. Just make a new one until you find something that sticks, then stop making new games and just keep supporting that one game.