Final Fantasy XVI: Doors of the Kingdom
Goddamn that was boring XD In 18 minutes the only gameplay was bashiing one button to hit a character, there's no strategy involved whatsoever. So they have the combat of DMC/Bayo but without anything that makes it fun like the dynamicness, things that were pointed out
here. The enemies just stiffly stand there whilst you're hitting them with so much force.
Gotta love how the camera just constantly jerks and pans about in some dark and cramped room whilst all these particles and numbers pop in so you can't really see what's going on.
Everything about this is boring and poorly thought out. How can you have 18 minutes of gameplay doing the same shit without any sort of variation? Who thought intert rupting the flow of gameplay to get you to bash buttons to open doors was a good idea?
It looks dull and generic. This team should not have been allowed to do a mainline FF game.