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Graphical Fidelity I Expect This Gen

shamoomoo

Member
Not sure if serious...

The new one looks worse. worse lighting overall plus almost no bounce on the lighting either even though she's in direct light source.
They most likely took out the lights to gain performance
or the lights were added for the initial trailer to make it look better..
The right image looks like she came from a fight so the change in lighting conditions could reflect that, even in the environment.
 

Loxus

Member
Yeah, some of the larger levels in TLOU2 have that. The foliage on the left side of the second screenshot has no self shadowing whatsoever. Just like in Witcher 3 and that cyberpunk bushes. The first screenshot looks way better than the second and all those awful light green planets in witcher 3.

Look at the tree in the front. The game even on PC maxed out was full of these fugly looking trees that were magically fixed by the RT patch. Dont know if it was RT shadows or RTGI doing the trick but i never saw these fugly plants in Horizon. TLOU2 had some grass in its larger levels that looked bland just like this, but the closed off levels were fine. Not as good as RT foliage, but way better than CD project's regular shadows.

F41BalWWgAAQBcL

F41BalTWoAAheH1


You dont see this in TLOU2 and Horizon very often.

qdX25Ne.gif


You can see proper shadowing on grass and trees in these horizon shots.

FbvraeaWQAA5NmB

FbvraeXWQAAgsY3


Meanwhile here is TLOU2 in one of its larger levels you traverse on a horse. 90% of the foliage is lacking shadows. Part of the reason why it looks so bland compared to HFW. But then other areas of the game look fine because they are closed off and they could push up the shadows or GI or whatever setting is causing this foliage to look so bad.

xk6bPzR.gif


EbID1iTXgAEQFL2

5fcf6197311a2.jpeg


I remember posting some comparisons of FF16 and TLOU2's larger areas earlier in the summer. It was a bloodbath, but this post already has enough screenshots for one post.
You do know the last of us 2 is built around the PS4 right?
 

SlimySnake

Flashless at the Golden Globes
You do know the last of us 2 is built around the PS4 right?
We are discussing tech here Bud. No need to get defensive. The topic is literally about what rt or higher quality shadows can do for visuals. It’s not to put down tlou2 or Witcher 3 or any other game. If you go back, you will see that I’m trying to determine if shadows are what makes ff16 look so much better at times.
 

Loxus

Member
We are discussing tech here Bud. No need to get defensive. The topic is literally about what rt or higher quality shadows can do for visuals. It’s not to put down tlou2 or Witcher 3 or any other game. If you go back, you will see that I’m trying to determine if shadows are what makes ff16 look so much better at times.
Don't you get tired being wrong all the time?
 

GymWolf

Gold Member
Boy i can already see the forum being a living hell of ponies jerking off each other about spidey 2 with DF creaming their pants for a crossgen looking game and people talking about how we should eat crow and shit for a week or 2 :lollipop_grinning_sweat:

I think i'm only gonna post my opinions about the game here, so i don't get attacked by the usual suspects for not deepthroating sony's cock with mucho gusto.
 
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SlimySnake

Flashless at the Golden Globes
Btw fallen maxed out on pc looks pretty good but still not as good a demons remake i think.
In terms of asset quality, is it better or on par with Remnant 2?

Does either game come close to matching the tessellation and asset quality of Demon Souls?
 

GymWolf

Gold Member
In terms of asset quality, is it better or on par with Remnant 2?

Does either game come close to matching the tessellation and asset quality of Demon Souls?
Rem2 has sharper\better textures but we are close, but this one has better art design for the locations so it looks better overall.

Many textures just look smeary
soul_charge_1_umbral_lamp_basics_lords_of_the_fallen_2023-0101ebdd.jpg
 

SlimySnake

Flashless at the Golden Globes
Rem2 has sharper\better textures but we are close, but this one has better art design for the locations so it looks better overall.

Many textures just look smeary
soul_charge_1_umbral_lamp_basics_lords_of_the_fallen_2023-0101ebdd.jpg
What happens when you view this without triggering the second realm? My guess is that these textures need to sit in the vram at all times since you can access to the second realm at any time, and are much lower res because of it.
 

GymWolf

Gold Member
What happens when you view this without triggering the second realm? My guess is that these textures need to sit in the vram at all times since you can access to the second realm at any time, and are much lower res because of it.
Textures are better in living world but umbral look meh, and if you know me, you know how much i hate uneven textures.

LOTF2-Win64-Shipping_2023_10_14_10_59_16_056.jpg



Game looks sharp, but sharpness alone is not enough.

Character faces are ps3 quality.
 
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SlimySnake

Flashless at the Golden Globes
Some info from DF for those who dont want to watch John spoil everything.

Courtesy adamsapple adamsapple
- Spoiler warning at the top. Don't watch the video if you want to go in with 0 spoilers.

- SM2 expands the scale and scope from the first game.
- 9 seconds from PS5 OS menu to game from in-game via 'game cards'
- LoD pushed out significantly compared to last game including dynamic objects (cars/pedestrians)
- Additional geometric details and variety added to city-scapes
- Proper occlusion added to foliage (dark areas under trees look appropriately dark)

- All visual modes in the game use RT, there is no option to disable it.
- Includes Performance/Quality and both have 40hz option as well.

- Quality mode (30/40hz) DRS from 1440p to 2160p.
- 40hz mode drops to 1440p mode often than 30
- Both can have single frame drops during traversal or camera cuts.

- Performance: 1440p to 1008p DRS.
- Performance is largely stable but alpha effects can see small drops.

- Game offers 3 in-game VRR options (off/smooth/uncapped)
- Off: Disables VRR and sees visible judder when FPS drops
- Smooth: Caps to 60 FPS
- Uncap: Unlocks FPS, performance mode between 65~80 average.
- Uncap Quality: 45~60
- Uncapped VRR can cause resolution to drop to lows of 936p

- John prefers the 40hz capped mode.

- Performance has lower LoD, worse shadow quality etc compared to Quality.

- RT reflections extend to all bodies of water (not just puddles)
- RT also includes 'secondary reflections' (reflections in reflections)
- Reflections are also higher quality than before.
- Interior spaces are rendered with checker board instead of cube maps like last game and stored within the RT BVH.
- Main characters use detailed strand-hair systems and Miles Morales's added muscle system
- Clothing and carpets are also well detailed.

- Nitpicks:
- Texture seams are visible in some areas, some bugs like T-poses seen in pre-patched state, some clouds look weird.

- Sound system also praised.
 

Represent.

Represent(ative) of bad opinions
Finally some good, non bloated games releasing. This year has been a joke for me.

FF16, Starfield, TOTK, BG3. All million-hour long bloated ass, never ending games.

God has blessed us with Spider-Man 2 and Alan Wake II back to back this and next week
rejoice.png
rejoice.png
rejoice.png


Crazy how down I was on SP2 after the initial showcase trailer, it looked abysmal. But seems like a lot of polish was done. At the end of the day....

- Horizon: Burning Shores
- Alan Wake II
- CyberPunk DLC
- Spider-Man 2

ended up being the top 4 best lookers of the year.
 
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SlimySnake

Flashless at the Golden Globes
The DRS window is massive. Drops from 2160p all the way down to 1440p? Why not just target 1440p the whole time and push fidelity even more. But this explains why RT shadows didnt make it. They are running out of GPU.

I wonder if the extra RT reflections are causing this massive performance drop. This is one game where I am for RT reflections but if its literally coming at a cost of half the resolution, id rather see better visual fidelity overall.
 

Schmendrick

Member


Eat your fucking hearts out

literally everything in there was a big "meh".
I was gonna repeat myself in saying that CP2077OD has completely fucked up my next-gen-o-meter and consoles probably simply can`t do much better with their hardware....then I remembered that we already had the matrix demo running on consoles, so I´ll just stick to "meh". Here`s to hoping that we`ll get to see actual next gen products with more than just touched up last gen tech sometimes before the PS6 releases......

p.s. Remember we´re talking tech here, not game-quality/funfactor.
 
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literally everything in there was a big "meh".
I was gonna repeat myself in saying that CP2077OD has completely fucked up my next-gen-o-meter and consoles probably simply can`t do much better with their hardware....then I remembered that we already had the matrix demo running on consoles, so I´ll just stick to "meh". Here`s to hoping that we`ll get to see actual next gen products with more than just touched up last gen tech sometimes before the PS6 releases......

p.s. Remember we´re talking tech here, not game-quality/funfactor.
Thank you

I feel like I’m in crazy town watching all this SP2 praise today. I mean I get it. It’s a big well marketed game and recency bias is a component of the human psyche. Today is the day the review embargo drops so everyone is praising it and getting hyped.

But goddamn this game just doesn’t look mind blowingly next gen. It looks aight. Nothing more. The most impressive thing is the zooming through the city. A clear SSD usage and I’ll give props for that
 

10v12

Member
Just finished the DF video. Better looking than I thought it would be tbh, but maybe not eyeball-melting (except for some of those set-pieces he showed).

Though I would definitely consider this a generational leap over the PS4 version of SM1, which is all I was hoping for.
 
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GymWolf

Gold Member
Some info from DF for those who dont want to watch John spoil everything.

Courtesy adamsapple adamsapple
- Spoiler warning at the top. Don't watch the video if you want to go in with 0 spoilers.

- SM2 expands the scale and scope from the first game.
- 9 seconds from PS5 OS menu to game from in-game via 'game cards'
- LoD pushed out significantly compared to last game including dynamic objects (cars/pedestrians)
- Additional geometric details and variety added to city-scapes
- Proper occlusion added to foliage (dark areas under trees look appropriately dark)

- All visual modes in the game use RT, there is no option to disable it.
- Includes Performance/Quality and both have 40hz option as well.

- Quality mode (30/40hz) DRS from 1440p to 2160p.
- 40hz mode drops to 1440p mode often than 30
- Both can have single frame drops during traversal or camera cuts.

- Performance: 1440p to 1008p DRS.
- Performance is largely stable but alpha effects can see small drops.

- Game offers 3 in-game VRR options (off/smooth/uncapped)
- Off: Disables VRR and sees visible judder when FPS drops
- Smooth: Caps to 60 FPS
- Uncap: Unlocks FPS, performance mode between 65~80 average.
- Uncap Quality: 45~60
- Uncapped VRR can cause resolution to drop to lows of 936p

- John prefers the 40hz capped mode.

- Performance has lower LoD, worse shadow quality etc compared to Quality.

- RT reflections extend to all bodies of water (not just puddles)
- RT also includes 'secondary reflections' (reflections in reflections)
- Reflections are also higher quality than before.
- Interior spaces are rendered with checker board instead of cube maps like last game and stored within the RT BVH.
- Main characters use detailed strand-hair systems and Miles Morales's added muscle system
- Clothing and carpets are also well detailed.

- Nitpicks:
- Texture seams are visible in some areas, some bugs like T-poses seen in pre-patched state, some clouds look weird.

- Sound system also praised.
Like-stealer parrot.
 

nemiroff

Gold Member
Thank you

I feel like I’m in crazy town watching all this SP2 praise today. I mean I get it. It’s a big well marketed game and recency bias is a component of the human psyche. Today is the day the review embargo drops so everyone is praising it and getting hyped.

But goddamn this game just doesn’t look mind blowingly next gen. It looks aight. Nothing more. The most impressive thing is the zooming through the city. A clear SSD usage and I’ll give props for that
Yeah, it looks fine for the job it does. It's pretty good, but that's all.

zb68PDb.gif


traffic comparison

It's unlike DF to use different ToDs, and furthermore not wait for the lane to fill up for a better comparison.
 

ckstine

Member
I stopped giving a fuck about their opinions about graphic long ago, so i just read the tldr to see the framerates and resolutions.
Totally agree. I think that SM2 is impressive, but going off of what DF says is dumb. I think in general it is just used as a tool to prove someone wrong or right when it comes to graphics, even though much of graphical fidelity is pretty subjective. It's basically just My Opinion is More Right Than Yours Because I Have More Experience: the Channel
 

GymWolf

Gold Member
Totally agree. I think that SM2 is impressive, but going off of what DF says is dumb. I think in general it is just used as a tool to prove someone wrong or right when it comes to graphics, even though much of graphical fidelity is pretty subjective. It's basically just My Opinion is More Right Than Yours Because I Have More Experience: the Channel
Maybe It work outside of this topic, not here were people have working eyes and memory and ask for the best in the business.
 
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Thank you

I feel like I’m in crazy town watching all this SP2 praise today. I mean I get it. It’s a big well marketed game and recency bias is a component of the human psyche. Today is the day the review embargo drops so everyone is praising it and getting hyped.

But goddamn this game just doesn’t look mind blowingly next gen. It looks aight. Nothing more. The most impressive thing is the zooming through the city. A clear SSD usage and I’ll give props for that
I think zooming across a believable NYC(traffic, pedestrians ect) limited the ability to create mind blowing graphics. If that is the case, I'm happy Insomniac chose gameplay over graphics. The game looks damn good for everything Insomniac is doing on screen
 

Represent.

Represent(ative) of bad opinions
Yeah I dont give a shit about any tech analysis anymore.

All that matters is:

How the game looks on my OLED, with the lights off, with my TV perfectly calibrated (Vivid mode baby) with motion blur and film grain maxed out.

If it looks amazing, then I dont give a shit about the technical analysis
 
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I think zooming across a believable NYC(traffic, pedestrians ect) limited the ability to create mind blowing graphics. If that is the case, I'm happy Insomniac chose gameplay over graphics. The game looks damn good for everything Insomniac is doing on screen
Yeah. It looks as good as you’d expect for a big open world game with a performance mode.

I was watching the DF and unlocked this game can get almost up to 70FPS. Which means it’s not pushing the PS5 in the slightest basically. For any PC gamers out there, if you have a game running at 70FPS you know what I mean. Either you have a beast $3000+ Rig, or more likely the game isn’t pushing your hardware at all
 

yamaci17

Member
sorry but that spiderman 2 vid is horrible

there's a HEAVY I MEAN SUPER heavy sharpening going on. and not a single mention of it. their IGTI is super blurry so naturally they think they can get away creating artificial sharpness with cheap sharpening filters

trees are mushy
BZRbD0d.png


buildings look unnatural and weird due to sharpening pass;
btDqCvV.png


and somehow this is john's idea of "hair being excellent" in this game
N6mYZ0e.png


their taa reconstruction literally breaks up apart
BU52eYZ.png


and once again, heavy artificial sharpnening creating artifacts in air and all kinds of textures and visuals

3bOIkhQ.png


sharpening literally turns the natural skies into cardboards. it is what it is. sharpening is never a fix for "temporal blur".
Y6A4u6H.png


but of course, AMD's CAS is the least artifact prone sharpening. BUT NO, they had to use that ugly sharpening filter they used for PC version. figured the went like "oh we get free visual clarity with our sharpening filter on PC, why not do the same on spiderman 2 on PS5 too!"

free visuals!!! with an INSTAGRAM filter...
 

GymWolf

Gold Member
Yeah I dont give a shit about any tech analysis anymore.

All that matters is:

How the game looks on my OLED, with the lights off, with my TV perfectly calibrated (Vivid mode baby) with motion blur and film grain maxed out.

If it looks amazing, then I dont give a shit about the technical analysis

82r3i6.jpg



The only thing missing in that shitshow is using truemotion and fucking ambilight...
 
sorry but that spiderman 2 vid is horrible

there's a HEAVY I MEAN SUPER heavy sharpening going on. and not a single mention of it. their IGTI is super blurry so naturally they think they can get away creating artificial sharpness with cheap sharpening filters

trees are mushy
BZRbD0d.png


buildings look unnatural and weird due to sharpening pass;
btDqCvV.png


and somehow this is john's idea of "hair being excellent" in this game
N6mYZ0e.png


their taa reconstruction literally breaks up apart
BU52eYZ.png


and once again, heavy artificial sharpnening creating artifacts in air and all kinds of textures and visuals

3bOIkhQ.png


sharpening literally turns the natural skies into cardboards. it is what it is. sharpening is never a fix for "temporal blur".
Y6A4u6H.png


but of course, AMD's CAS is the least artifact prone sharpening. BUT NO, they had to use that ugly sharpening filter they used for PC version. figured the went like "oh we get free visual clarity with our sharpening filter on PC, why not do the same on spiderman 2 on PS5 too!"

free visuals!!! with an INSTAGRAM filter...
That Mary Jane face oh my fucking god

Cmon insomniac
 

Represent.

Represent(ative) of bad opinions
82r3i6.jpg



The only thing missing in that shitshow is using truemotion and fucking ambilight...
Lmao

I promise if you sat in my living room and see how games look with my calibration settings youd change your mind.

Game mode on TV looks like fucking trash. Dulls all the colors, softens the image. Trash.

Motion blur and film grain give the game a cinematic look.

30fps on all games
Motion blur max
Film grain max
Lights off
Customized vivid mode (I don’t play with out of the box TV settings)
For certain games, with a darker tone (RE4, AW2) I use a customly calibrated FilmMaker mode (again not out of the box tv setting)

Shit looks SPLENDID
 
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